POV-Ray : Newsgroups : povray.off-topic : Compiling stuff Server Time
17 Jul 2025 23:49:59 EDT (-0400)
  Compiling stuff (Message 281 to 283 of 283)  
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From: nemesis
Subject: Re: Compiling stuff
Date: 19 Dec 2008 00:50:01
Message: <web.494b35b080411eeca1d56c920@news.povray.org>
"Chambers" <ben### [at] pacificwebguycom> wrote:
> Would you prefer Notepad and CLI compiler?

Of course not.  Vim and GCC to me. ;)


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From: Invisible
Subject: Re: Compiling stuff
Date: 19 Dec 2008 04:15:33
Message: <494b6635$1@news.povray.org>
>> Sure, there are about 25,000 Mahjong clones for Linux. But how many
>> large-scale games are there?
> 
> I personally *don't want one*. Large scale games are for people who have
> time to spend exclusively on playing a game. I want games to play quickly
> with no day-long storylines, and that use little enough CPU so I can play
> them while waiting for a render to finish :)

...which is also a valid viewpoint. But my personal preference is for 
large, impressive games.

I'm still sad that Valve has decided to stop making those and go with 
this whole "episodic" format. It basically means you have to wait 6 
months, pay quite a large amount of money, and then get to play a little 
bit of a small game that is so tiny it's hardly worth ever playing 
again. It's a bit like having a TV series where each 20 minute episode 
comes out 6 months after the last one...


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From: Chambers
Subject: Re: Compiling stuff
Date: 19 Dec 2008 11:33:39
Message: <10820387FC8949BE8C56FC8C5978E39A@HomePC>
> -----Original Message-----
> From: Invisible [mailto:voi### [at] devnull]
> I'm still sad that Valve has decided to stop making those and go with
> this whole "episodic" format. It basically means you have to wait 6
> months, pay quite a large amount of money, and then get to play a
> little
> bit of a small game that is so tiny it's hardly worth ever playing
> again. It's a bit like having a TV series where each 20 minute episode
> comes out 6 months after the last one...

The industry as a whole has been moving to shorter games.  Most action
games can now be completed in 10-15 hours (some as little as 6).  I
finished my speed run of GTA IV in 14 hours, and the main quest in
Fallout 3 can be done in ~10.

Things were just getting ridiculous with main storylines taking 40+
hours in every single game, and developers started noticing when 90% of
the people who bought their game never finished it.

Now, things are shorter, games have more branching and are more fun to
replay, and more people finish the games they start.

...Ben Chambers
www.pacificwebguy.com

I said "share," not "scare!"


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