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http://research.microsoft.com/os/Singularity/
Cool stuff. Low-overhead message passing even between separate
processes. Kind of like Hermes done reasonably well, then used to
implement AmigaDOS-like OS reasonably well. :-)
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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From: Darren New
Subject: Re: Who was looking for message-passing OS examples?
Date: 6 Aug 2008 16:59:41
Message: <489a10bd$1@news.povray.org>
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Darren New wrote:
> http://research.microsoft.com/os/Singularity/
>
> Cool stuff.
Oh, and it also illustrates what I was saying about not needing
destructors on your GC'ed resources if your OS actually implements
things correctly.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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From: Darren New
Subject: Re: Who was looking for message-passing OS examples?
Date: 7 Aug 2008 12:19:52
Message: <489b20a8$1@news.povray.org>
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Darren New wrote:
> Oh, and it also illustrates what I was saying about not needing
> destructors on your GC'ed resources if your OS actually implements
> things correctly.
And right now, one apparently writes system configuration information
(i.e., what you'd normally feed into a program to generate a setup or
boot script or "package") in Haskell.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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From: Darren New
Subject: Re: Who was looking for message-passing OS examples?
Date: 7 Aug 2008 16:58:47
Message: <489b6207$1@news.povray.org>
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Darren New wrote:
> Oh, and it also illustrates what I was saying about not needing
> destructors on your GC'ed resources if your OS actually implements
> things correctly.
It also shows a way of doing basically C++-like allocation management
while nevertheless proving you're not leaking. That is, with minimal
additional declarations (like, this procedure consumes its argument,
like "dispose" does), you can prove at compile time that you aren't
leaking memory and not using memory you already deallocated.
And they do experiments to show that the software checks for array
bounds are actually significantly (33%) faster than the hardware checks
you have to do anyway if you don't check it in software.
Overall, a very cool system with lots of cool results.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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I don't know about Singularity and it's particular design goals, but the
other day I was thinking: What would happen if you set out to design a
new OS completely from scratch? What would that look like?
It seems to me that most OS designs today are really quite similar. For
example, in every OS I'm aware of, there is some kind of CLI that allows
you to invoke executable programs, optionally passing some arguments,
and the invoked program inherits 3 streams - stdin, stdout and stderr.
The exact details vary, but this basic story seems to apply to every
common OS.
What if we wanted to shake that up a litle? What might we decide to do
differently?
Well, currently a program's arguments are just a giant blob of text. The
OS does nothing more than hand it over to the program, which may then
interpret them in any way it pleases. This is LCD; it works for
everything, but it's not terribly sophisticated.
How about if, say, the program could somehow "tell" the OS what
arguments it actually accepts? (In the same way a program file usually
contains metadata to "tell" the OS all kinds of other stuff about it,
such as linking information.) Then the OS could report invalid argument
names without even needing to bother actually starting the program
itself. And just think of the auto-complete possibilities.
Hey, let's go one better. The majority of CLI arguments are either
on/off switches or filenames, right? Well what if we *tell* the OS what
things are on/off switches, and that their default state should be? What
if we *tell* it which things are supposed to be filenames? (And whether
the name in question *should* or *should not* exist when the program is
run? Or whether it should be a *file* or a *directory*? Or maybe even
the name of another program?)
Once you start thinking this way, you start to see that actually, if we
get the OS to interpret the arguments and pass *structured* data to the
program [rather than just a blob of textual data], suddenly all sorts of
interesting ideas become possible.
If nothing else, it means that CLI arguments now have a standardised
format, enforced by the OS, which makes it easier to learn how to
operate each new program. Maybe all the program does is somehow list a
bunch of settings it requires? Maybe then you can specify those either
by CLI arguments, or a per-user or per-machine set of defaults? Maybe
the OS has a database of these default settings somewhere? All kinds of
interesting ideas to throw around.
Similarly, on a "normal" OS, each program sets three character streams.
(And Unix programs in particular seem to do weird trickery to discover
whether the output stream "is a TTY" and behave differently if it is.)
It's also traditional to pipe data between programs.
Maybe we can do something more interesting here? Maybe we can pass
*structured* data around instead of just plain character streams?
(Although now you start having potential difficulties with finding a
data representation that everybody likes.) Maybe not every program has
to have exactly 3 such streams? Maybe piping data between programs
running on physically seperate networked machines shouldn't be too
different from piping locally? Just a thought...
Tradition dictates that when a program exists, it returns a "status
code", which is simply an integer. Zero indicates success, anything else
indicates failure or at least some kind of warning. (And every program
uses its own slightly different set of conventions here.)
Maybe we can do something better here too? Maybe we could have a small
set of standard categories like "program bug", "resource exhaustion",
"the network won't answer me", and provide a set of application-specific
codes for the actual failures that a particular program can have?
How about logging? Windoze does this slightly better than Linux in that
there are (typically 3) logs that applications can write to if they
want. But maybe we could do something better than that? Maybe
per-application logs? (If a given application wants it.) Maybe tell the
OS how to invoke different levels of logging? Just some ideas.
Of course, when you look at filesystems, most OSes provide a construct
known as a "file" which is an opaque sequence of bytes. (And a few
provide a means to specify what those bytes are supposed to represent.)
I suppose you could go down the route of having files contain structured
data - but again you're going to get people arguing over the best way of
structuring things.
I've often thought about what would happen if, say, Smalltalk was the
entire OS. Then the OS would "know about" the internal workings of each
program to a large degree, and that opens up some rather interesting
possibilities. Things like highly structured IPC and so forth. Trouble
is, now you can only run stuff implemented in Smalltalk...
In short, once you sit down and start to question the way OSes work
today, you start to see that there are actually many things we could be
doing differently - ranging from the conservative to the highly radical.
(To me, really radical ideas are interesting to think about but probably
wouldn't work too well in practice.)
Heh, if *I* had 3 years to sit and write an OS, maybe I could experiment
with a few of these ideas? ;-)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Does anybody *else* find it ironic that Micro$oft - the corporation
internationally renowned for its poor quality, buggy products - is
interested in methods of producing high-quality software?
Surely bug-free software isn't very profitable? :-P
Regardless, Singularity has a number of interesting ideas.
- Let the compiler enforce program isolation, not the processor
hardware. (That works great if everybody uses your compiler, but I'm not
sure what happens if you allow arbitrary 3rd party code to execute...)
- Make IPC fast and use it liberally. Use IPC for plugins instead of
dynamic loading. Use statically-checked IPC protocols.
- Put almost everything outside the kernel and make all the security
decisions there.
- Assign security rights to applications as well as users. (I have often
wondered why no OS does this already...)
Some interesting ideas there...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Invisible <voi### [at] dev null> wrote:
> - Let the compiler enforce program isolation, not the processor
> hardware. (That works great if everybody uses your compiler, but I'm not
> sure what happens if you allow arbitrary 3rd party code to execute...)
The only way to make an OS secure is to have hardware support. Hardware
is the only thing that can stop a program from accessing what it must not
access.
(Ok, there's another alternative: Run the programs under an emulator.
Of course this is out of question because of speed issues.)
--
- Warp
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>> - Let the compiler enforce program isolation, not the processor
>> hardware. (That works great if everybody uses your compiler, but I'm not
>> sure what happens if you allow arbitrary 3rd party code to execute...)
>
> The only way to make an OS secure is to have hardware support. Hardware
> is the only thing that can stop a program from accessing what it must not
> access.
>
> (Ok, there's another alternative: Run the programs under an emulator.
> Of course this is out of question because of speed issues.)
Their approach seems to be to "verify" each program before it runs,
checking that it doesn't do any "bad" things.
Presumably verifying whether a program does or does not do something
"bad" is formally equivilent to the halting problem, so I imagine they
apply some arbitrary set of restrictions to simplify the problem.
Singularity is of course a research experiment, not a production-grade
OS. It would be interesting to see if they could make it work in the
face of hostile 3rd party code...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Invisible <voi### [at] dev null> wrote:
> Their approach seems to be to "verify" each program before it runs,
> checking that it doesn't do any "bad" things.
That's impossible. It can be proven that it's an unsolvable problem,
exactly for the same reason as the halting problem is unsolvable. There's
no way for any program to check if a piece of code is executed and how.
It's also impossible for it to know, for example, the addresses of all
pointers by simply examining the program (for example the address of a
pointer could be calculated from user input).
> Presumably verifying whether a program does or does not do something
> "bad" is formally equivilent to the halting problem, so I imagine they
> apply some arbitrary set of restrictions to simplify the problem.
Those restrictions could seriously hinder compiler optimizations.
For example accessing the nth element of an array can usually be done
with a simple CPU opcode. However, if the system restricts this because
it cannot prove what that n might contain, it means that the compiler
cannot generate the single opcode for accessing that array, but must
perform something much more complicated to keep the system happy.
Ah, but that's the trend nowadays: Computers get faster and the amount
of RAM grows exponentially with time. There's no need for highly optimized
code.
--
- Warp
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>> Their approach seems to be to "verify" each program before it runs,
>> checking that it doesn't do any "bad" things.
>
> That's impossible. It can be proven that it's an unsolvable problem,
> exactly for the same reason as the halting problem is unsolvable.
In the general case, it's definitely unsolvable. I'm not sure precisely
what they're doing to "make" it solvable - but clearly it must involve
some kind of limitation or other.
>> Presumably verifying whether a program does or does not do something
>> "bad" is formally equivilent to the halting problem, so I imagine they
>> apply some arbitrary set of restrictions to simplify the problem.
>
> Those restrictions could seriously hinder compiler optimizations.
It's hard to say, but it *also* appears that Singularity runs some kind
of portable VM code.
From what I can gather, when you "install" an application, a verifier
checks that the VM code doesn't do any "bad" things, and then compiles
it to native code - whatever that might be. Then when you run the
application, it just runs the native code, trusting that it can't
possibly do bad things.
Apparently it "works" in their research prototype. Whether it could work
in a real-world OS is another matter entirely...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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In a nutshell:
http://msdn.microsoft.com/en-gb/magazine/cc163603.aspx
Make of that what you will...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Warp schrieb:
> Invisible <voi### [at] dev null> wrote:
>> Their approach seems to be to "verify" each program before it runs,
>> checking that it doesn't do any "bad" things.
>
> That's impossible. It can be proven that it's an unsolvable problem,
> exactly for the same reason as the halting problem is unsolvable. There's
> no way for any program to check if a piece of code is executed and how.
>
> It's also impossible for it to know, for example, the addresses of all
> pointers by simply examining the program (for example the address of a
> pointer could be calculated from user input).
If you only allow safe-mode managed code, pointer arithmethic is not
possible. I don't see a big problem to validate managed code, ensuring
it doesn't do anything "bad" for a fixed definition of "bad".
Manuel
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Invisible wrote:
> I don't know about Singularity and it's particular design goals, but the
> other day I was thinking: What would happen if you set out to design a
> new OS completely from scratch? What would that look like?
Dude? That's Singularity. :-)
Download the release and read the design notes, too.
http://codeplex.com/singularity
> What if we wanted to shake that up a litle? What might we decide to do
> differently?
Read the Singularity papers. This is exactly the premise they started with.
> How about if, say, the program could somehow "tell" the OS what
> arguments it actually accepts?
Yep! And what if, when you installed the program, it said "Sorry, but
this program requires the ability to connect to the USB printer, and you
don't have the right USB driver installed"? Or "I can't let you install
telnet[1] until you have some sort of TCP/IP stack installed."
[1] Note that "install" means "make available for running." Of course
the uninstalled code can sit out there.
> Hey, let's go one better. The majority of CLI arguments are either
> on/off switches or filenames, right?
Only in a UNIX-like OS. The majority of arguments are instructions on
how to treat the other arguments, or references to something in the file
system namespace, there.
Once you can specify as arguments things beyond stuff represented as
strings, you get a whole nuther ball of wax. You're not stuck with
stdin, stdout, and stderr, for example. You can say "Hey, this program
needs an interrupt and two DMA channels to serve as a driver" for example.
> Once you start thinking this way, you start to see that actually, if we
> get the OS to interpret the arguments and pass *structured* data to the
> program [rather than just a blob of textual data], suddenly all sorts of
> interesting ideas become possible.
Read the bits about "compile-time reflection". You really don't even
need to "tell" the OS this info, if it's reflected in the types your
system supports.
> If nothing else, it means that CLI arguments now have a standardised
> format, enforced by the OS, which makes it easier to learn how to
> operate each new program. Maybe all the program does is somehow list a
> bunch of settings it requires? Maybe then you can specify those either
> by CLI arguments, or a per-user or per-machine set of defaults? Maybe
> the OS has a database of these default settings somewhere? All kinds of
> interesting ideas to throw around.
Yep. Singularity calls it the "application manifest". An application is
a first-class object, rather than being "a pile of files full of code".
> Maybe we can do something more interesting here? Maybe we can pass
> *structured* data around instead of just plain character streams?
Yes. Structured and typed, including a finite state machine to say when
it's OK to send and what you need to be ready to receive, checked at
compile time to ensure your code actually obeys the protocol, then
compiled down to native code and never checked again.
> Maybe we can do something better here too? Maybe we could have a small
> set of standard categories like "program bug", "resource exhaustion",
> "the network won't answer me", and provide a set of application-specific
> codes for the actual failures that a particular program can have?
Nah. You just answer back on the stream that goes to whoever invoked
you. :-) Why would only the parent want to know how you exited?
> OS how to invoke different levels of logging? Just some ideas.
SDN 14 Tracing.pdf
> I suppose you could go down the route of having files contain structured
> data - but again you're going to get people arguing over the best way of
> structuring things.
Not any more than saying "you'll have people arguing about the best way
to represent structures".
You're still thinking UNIXy. Get rid of the mindset that you have to
agree on data formats and embrace the mindset that you only have to
agree on APIs. You don't need to stick some Perl script in the middle of
a pipeline to transform your data. You present the data in a
semantically-meaningful way.
I.e., your directory isn't a file with 16-byte entries, the first two
bytes of which is a i-node number, and if non-zero, is followed by up to
14 bytes nul-terminated file name.
Your directory, instead, is a set of function calls like "read first",
"read next", "provide details". You don't have to come up with some
on-disk format to define.
> I've often thought about what would happen if, say, Smalltalk was the
> entire OS. Then the OS would "know about" the internal workings of each
> program to a large degree, and that opens up some rather interesting
> possibilities. Things like highly structured IPC and so forth. Trouble
> is, now you can only run stuff implemented in Smalltalk...
Yep. That's traditionally been the problem. Singularity does this, but
makes MSIL the bottom level for applications and such. So anything you
can compile into structured typed assembler language you can use. This
includes C#, F#, Iron Python, etc.
> In short, once you sit down and start to question the way OSes work
> today, you start to see that there are actually many things we could be
> doing differently - ranging from the conservative to the highly radical.
> (To me, really radical ideas are interesting to think about but probably
> wouldn't work too well in practice.)
It seems to be working well in practice. For example, one radical idea
(which I always thought would be a good idea) is to use safe languages
for everything. Singularity does this, and in so doing, can run
everything in Ring 0 and with no hardware memory protection. It actually
runs faster, because it takes less time to enforce array bound checks
(for example) than it does to go thru the memory mapping hardware on
every access to memory. Turning off memory protection more than makes up
for doing it in software. And then, doing things like scheduling
threads, adding space to the thread stack, allocating and freeing memory
blocks ... all that is in user space, because the compiler can inline
the kernelesque instructions.
> Heh, if *I* had 3 years to sit and write an OS, maybe I could experiment
> with a few of these ideas? ;-)
Read the papers first. It's exactly what I've been wanting to do myself,
except they figured out what seems a really good way of doing it.
I like the stuff on permissions, too. Stuff like "setuid" not being a
privileged operation is kind of funky. :-)
Really, all the stuff you're speculating about, they've written about in
detail and implemented. It's very cool. I highly suggest if the idea
"what if we started over in *this* millenium?" interests you, you read
the literature they've published. :)
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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Manuel Kasten <kas### [at] gmx de> wrote:
> If you only allow safe-mode managed code, pointer arithmethic is not
> possible.
So you can't have arrays?
--
- Warp
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Warp wrote:
> Invisible <voi### [at] dev null> wrote:
>> Their approach seems to be to "verify" each program before it runs,
>> checking that it doesn't do any "bad" things.
>
> That's impossible. It can be proven that it's an unsolvable problem,
> exactly for the same reason as the halting problem is unsolvable. There's
> no way for any program to check if a piece of code is executed and how.
This isn't quite true. If you restrict the forms of programs you accept
to something you can verify, then you can do this pretty easily. It is,
for example, why people are willing to run java applets in their browser.
While it's true the halting problem prevents you from knowing whether
any arbitrary TM will halt, it doesn't prevent you from knowing whether
any arbitrary regular expression will halt, for example. If you
eliminate the instructions that let you write to arbitrary parts of
memory you don't own, then it's not too hard to check your language
works fine.
It's also the case that hardware doesn't 100% solve the problem either.
You have to (a) trust the hardware not to be buggy, and (b) trust the OS
to correctly set up the hardware.
> It's also impossible for it to know, for example, the addresses of all
> pointers by simply examining the program (for example the address of a
> pointer could be calculated from user input).
No, because the OS won't install a program that calculates the address
of a pointer calculated from user input. Basically, you use C# or one of
the other .NET languages, that compiles down to a strongly-typed
assembly language. Then, before you run the program, you gather up all
the strongly typed assembler,
>> Presumably verifying whether a program does or does not do something
>> "bad" is formally equivilent to the halting problem, so I imagine they
>> apply some arbitrary set of restrictions to simplify the problem.
>
> Those restrictions could seriously hinder compiler optimizations.
Actually, it turns out the compiler can do a *much* better job, because
it can track the usage of a whole bunch of stuff that's hard to track
when you allow arbitrary pointers.
> For example accessing the nth element of an array can usually be done
> with a simple CPU opcode. However, if the system restricts this because
> it cannot prove what that n might contain, it means that the compiler
> cannot generate the single opcode for accessing that array, but must
> perform something much more complicated to keep the system happy.
Right. They actually check this, and discover it's about a 4% overhead
to do the checks in software. And it's about a 6% overhead to do the
checks in hardware. Where Is Your God Now? Mwa ha ha ha! ;-)
And it's about a 33% overhead to actually put processes in different
address spaces and enforce that they can't change the VM mapping by
taking away the ring-0 instructions, compared to checking at compile
time that you don't go out of bounds and enforcing at runtime where you
can't check at compile time, once you count up TLB misses, TLB flushes,
frobbing stacks around during an interrupt, etc.
> Ah, but that's the trend nowadays: Computers get faster and the amount
> of RAM grows exponentially with time. There's no need for highly optimized
> code.
You should read the papers. *Because* the input is actually structured,
they can compile the stuff and throw away (for example) fields and
methods that aren't used, include a GC that's specific to the problem
being solved (e.g., a higher-overhead real-time GC only for real-time
programs), and they get a tremendous efficiency boost.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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Warp wrote:
> Manuel Kasten <kas### [at] gmx de> wrote:
>> If you only allow safe-mode managed code, pointer arithmethic is not
>> possible.
>
> So you can't have arrays?
>
You can, but not in the sense of a contiguous block of memory containing
the data sense.
The question I have is what if I want to develop an application (such as
a high performance image analysis package) against a platform that uses
only managed code. Could it be done using the CPU the most efficiently?
If I were restricted to "safe" code, is there a way to remove that
restriction for that app?
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Mike Raiford <mra### [at] hotmail com> wrote:
> > So you can't have arrays?
> You can, but not in the sense of a contiguous block of memory containing
> the data sense.
But then the answer is "no".
--
- Warp
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Darren New <dne### [at] san rr com> wrote:
> > For example accessing the nth element of an array can usually be done
> > with a simple CPU opcode. However, if the system restricts this because
> > it cannot prove what that n might contain, it means that the compiler
> > cannot generate the single opcode for accessing that array, but must
> > perform something much more complicated to keep the system happy.
> Right. They actually check this, and discover it's about a 4% overhead
> to do the checks in software. And it's about a 6% overhead to do the
> checks in hardware. Where Is Your God Now? Mwa ha ha ha! ;-)
I have really hard time believing that if you, for example, calculate
the sum of all the integers in an array, adding boundary checks to every
single read operation will add only 4% of overhead.
Even if the boundary check would take 1 clock cycle, that would mean
that reading the value from the array and adding its value to a register
takes 25 clock cycles.
--
- Warp
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Warp wrote:
> I have really hard time believing that if you, for example, calculate
> the sum of all the integers in an array, adding boundary checks to every
> single read operation will add only 4% of overhead.
Accessing "everything in this array" is a pretty common operation - and
one that an optimising compiler can presumably spot and optimise pretty
easily.
Now, if you start accessing an array in some really random order... (And
let's face it, what the hell are arrays especially good at?)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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>> I don't know about Singularity and it's particular design goals, but
>> the other day I was thinking: What would happen if you set out to
>> design a new OS completely from scratch? What would that look like?
>
> Dude? That's Singularity. :-)
Not quite. They didn't do it the way *I* would do it. ;-)
Actually, I can think of *several* ways to do it, and I'd probably spend
the rest of my life analysing them and never write any real code! :-/
> Download the release and read the design notes, too.
> http://codeplex.com/singularity
Uh... why? It's an experimental research prototype. It probably doesn't
even run yet.
>> What if we wanted to shake that up a litle? What might we decide to do
>> differently?
>
> Read the Singularity papers. This is exactly the premise they started with.
They were focused specifically on "how do we increase security?" I'm
just thinking "what widely-used but suboptimal abstractions might we
change?"
> Or "I can't let you install
> telnet[1] until you have some sort of TCP/IP stack installed."
Isn't this what RPM does?
> Once you can specify as arguments things beyond stuff represented as
> strings, you get a whole nuther ball of wax. You're not stuck with
> stdin, stdout, and stderr, for example. You can say "Hey, this program
> needs an interrupt and two DMA channels to serve as a driver" for example.
A device driver is a rather unusual type of program. I'm thinking more
about end-user level stuff. You know - the kind of thing you might
invoke by hand.
> Yep. Singularity calls it the "application manifest". An application is
> a first-class object, rather than being "a pile of files full of code".
As an aside... Whenever I compile a Haskell program, it generates a
*.manifest file that contains some random XML. Any idea WTF that's about?
>> Maybe we can do something better here too? Maybe we could have a small
>> set of standard categories like "program bug", "resource exhaustion",
>> "the network won't answer me", and provide a set of
>> application-specific codes for the actual failures that a particular
>> program can have?
>
> Nah. You just answer back on the stream that goes to whoever invoked
> you. :-) Why would only the parent want to know how you exited?
Maybe because it's a lights-out system and you want the failed process
to be started back up again? IDK.
>> I suppose you could go down the route of having files contain
>> structured data - but again you're going to get people arguing over
>> the best way of structuring things.
>
> Not any more than saying "you'll have people arguing about the best way
> to represent structures".
>
> You're still thinking UNIXy. Get rid of the mindset that you have to
> agree on data formats and embrace the mindset that you only have to
> agree on APIs.
I guess if you follow all this to its logical conclusion, you end up
with "the filesystem is a relational database" - and we all know what a
bad idea *that* was!
>> I've often thought about what would happen if, say, Smalltalk was the
>> entire OS. Then the OS would "know about" the internal workings of
>> each program to a large degree, and that opens up some rather
>> interesting possibilities. Things like highly structured IPC and so
>> forth. Trouble is, now you can only run stuff implemented in Smalltalk...
>
> Yep. That's traditionally been the problem. Singularity does this, but
> makes MSIL the bottom level for applications and such. So anything you
> can compile into structured typed assembler language you can use. This
> includes C#, F#, Iron Python, etc.
(Or Haskell, when they fix the bitrot in the MSIL backend.)
One day, I'll have to sit down and find out how the Java VM or the CLR work.
>> (To me, really radical ideas are interesting to think about
>> but probably wouldn't work too well in practice.)
>
> It seems to be working well in practice. For example, one radical idea
> (which I always thought would be a good idea) is to use safe languages
> for everything. Singularity does this, and in so doing, can run
> everything in Ring 0 and with no hardware memory protection.
Yah, but this only really works if you're not going to execute arbitrary
C code - which would be kind of a problem.
>> Heh, if *I* had 3 years to sit and write an OS, maybe I could
>> experiment with a few of these ideas? ;-)
>
> Read the papers first. It's exactly what I've been wanting to do myself,
> except they figured out what seems a really good way of doing it.
>
> I like the stuff on permissions, too.
Specifying access control by application seems like a perfectly logical
thing to want to do. That whole Unixy trip with creating a user and
group named "apache" and making sure the Apache httpd runs under that
account just seems like a huge kludge to me...
> Really, all the stuff you're speculating about, they've written about in
> detail and implemented. It's very cool. I highly suggest if the idea
> "what if we started over in *this* millenium?" interests you, you read
> the literature they've published. :)
...and what do you think I just spent my entire afternoon doing? :-P
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
>>> I don't know about Singularity and it's particular design goals, but
>>> the other day I was thinking: What would happen if you set out to
>>> design a new OS completely from scratch? What would that look like?
>>
>> Dude? That's Singularity. :-)
>
> Not quite. They didn't do it the way *I* would do it. ;-)
Then you should have said "What would happen if *I* set out to design a
new OS completely from scratch?" ;-)
>> Download the release and read the design notes, too.
>> http://codeplex.com/singularity
>
> Uh... why? It's an experimental research prototype. It probably doesn't
> even run yet.
You say this with such confidence. Yet, surprisingly, you didn't
actually (say) read any of the papers, and noticed they're all dated
five years ago.
> They were focused specifically on "how do we increase security?" I'm
> just thinking "what widely-used but suboptimal abstractions might we
> change?"
No. You didn't read the papers, so you don't know what they're working
on. It's better to read what the authors wrote than what some blogger
says about what the authors wrote.
>> Or "I can't let you install telnet[1] until you have some sort of
>> TCP/IP stack installed."
>
> Isn't this what RPM does?
No.
>> Once you can specify as arguments things beyond stuff represented as
>> strings, you get a whole nuther ball of wax. You're not stuck with
>> stdin, stdout, and stderr, for example. You can say "Hey, this program
>> needs an interrupt and two DMA channels to serve as a driver" for
>> example.
>
> A device driver is a rather unusual type of program. I'm thinking more
> about end-user level stuff. You know - the kind of thing you might
> invoke by hand.
Right. Of course, since they're writing the OS, they're worried about
the sorts of problems drivers cause. But the same result applies to
things you invoke by hand or from other programs.
> As an aside... Whenever I compile a Haskell program, it generates a
> *.manifest file that contains some random XML. Any idea WTF that's about?
Well, a manifest is a list of what's included. Other than that, I
couldn't help you guess without seeing one.
>> Nah. You just answer back on the stream that goes to whoever invoked
>> you. :-) Why would only the parent want to know how you exited?
>
> Maybe because it's a lights-out system and you want the failed process
> to be started back up again? IDK.
No, I'm saying why would you want the exit status to *ONLY* go to the
parent process, and not to whoever you want it to go to? Why not list in
the application manifest all the applications that'll be interested in
knowing that program X failed? Wouldn't you want everyone using the TCP
stack to know that the nic driver failed?
>> You're still thinking UNIXy. Get rid of the mindset that you have to
>> agree on data formats and embrace the mindset that you only have to
>> agree on APIs.
>
> I guess if you follow all this to its logical conclusion, you end up
> with "the filesystem is a relational database" - and we all know what a
> bad idea *that* was!
Uh, no. You wind up with "everything is strongly typed", not necessarily
"everything is the same type". I am not sure I've discovered exactly
what they store in files - I'm still going thru the papers - but I'm
pretty sure it's not relational.
It's not unlike the Amiga OS in that respect, except safe and strongly
typed.
>> Yep. That's traditionally been the problem. Singularity does this, but
>> makes MSIL the bottom level for applications and such. So anything you
>> can compile into structured typed assembler language you can use. This
>> includes C#, F#, Iron Python, etc.
>
> (Or Haskell, when they fix the bitrot in the MSIL backend.)
Yep. Or most anything. I'm pretty impressed that they managed to get
functional languages doing their thing in an OO assembler language.
> One day, I'll have to sit down and find out how the Java VM or the CLR
> work.
It's ugly. I think the JVM is probably a little easier to understand.
But think of it merely as strongly typed assembler language with lots of
metadata about types and layouts.
> Yah, but this only really works if you're not going to execute arbitrary
> C code - which would be kind of a problem.
Exactly. Why do you need to execute arbitrary C code, tho? Other than
compatibility?
> Specifying access control by application seems like a perfectly logical
> thing to want to do. That whole Unixy trip with creating a user and
> group named "apache" and making sure the Apache httpd runs under that
> account just seems like a huge kludge to me...
Yes, exactly. Singularity lets you specify it as both, including the
history. So "PHP running from user Fred invoked via Apache" can have
different permissions from "PHP running from user Fred invoked via bash".
> ....and what do you think I just spent my entire afternoon doing? :-P
OK. Well, some of your assertions about how it works were at odds with
what they wrote, so I assumed you hadn't read all the way through.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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Mike Raiford wrote:
> Warp wrote:
>> Manuel Kasten <kas### [at] gmx de> wrote:
>>> If you only allow safe-mode managed code, pointer arithmethic is not
>>> possible.
>>
>> So you can't have arrays?
>>
>
> You can, but not in the sense of a contiguous block of memory containing
> the data sense.
Actually, yes, you can. You just bounds-check the array. You can do
that in a C implementation, even. People just don't for some reason.
Indeed, the language they use for the OS has "representation structures"
which are specifically designed to (for example) land in certain
memory-mapped hardware bits.
There's no problem supporting arrays. Arrays are objects. The problem is
supporting arbitrary untyped pointers assigned non-pointer values -
i.e., the problem is casting an integer to a pointer.
> The question I have is what if I want to develop an application (such as
> a high performance image analysis package) against a platform that uses
> only managed code. Could it be done using the CPU the most efficiently?
Sure, why not? If the compiler can prove you're not violating the memory
constraints, why not? Note that their tests show it's actually more
efficient to check in software than in hardware, and the software checks
are pretty efficient.
> If I were restricted to "safe" code, is there a way to remove that
> restriction for that app?
No. That's the point.
I mean, I suppose, sure, you could. But it's not going to be a regular
app. You'd need to install it differently and prove you're allowed to.
That's how the kernel, for example, works. It's like asking "can I
write code in a Linux app that bypasses the memory mapping hardware?"
Sure, but it's far from normal.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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Warp wrote:
> Mike Raiford <mra### [at] hotmail com> wrote:
>>> So you can't have arrays?
>
>> You can, but not in the sense of a contiguous block of memory containing
>> the data sense.
>
> But then the answer is "no".
I don't think Mike read the papers. Of course you can have an array of
contiguous memory. You declare it as an array of structs, just like you
would in C.
They even have a mechanism whereby you can declare a struct with a
definite memory layout that multiple different languages can reference,
and an operator that says "treat this as the representation of an
object", which basically adds the vtable after the fact for your
particular program. I.e., you can cast an object in memory from a flat
data structure into a full object-oriented object with inheritance and
methods and all that, without moving the memory that holds the fields.
And since you're sharing that memory with different languages, you can
have the different languages cast it into different objects without
munging it up for any one particular language.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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Warp wrote:
> I have really hard time believing that if you, for example, calculate
> the sum of all the integers in an array, adding boundary checks to every
> single read operation will add only 4% of overhead.
The compiler can be pretty smart. You can actually optimize out the
bounds checking most of the time.
int x[50]; int y;
for (i = 0; i < 50; i++) x[i] = i;
for (i = 0; i < 50; i++) y += x[i];
That won't have any bounds-checking code included.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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Orchid XP v8 wrote:
>> Download the release and read the design notes, too.
>> http://codeplex.com/singularity
>
> Uh... why? It's an experimental research prototype. It probably doesn't
> even run yet.
BTW, the reason I told you to download the release is because there's
extensive high-level documentation included in the release. There's a
bunch of PDF files that aren't on the web site that describe how the
system works, how the verification works, the graph walking that proves
everything in a system will boot and shows what order to start drivers
and applications in, and so on.
Not because I expected you to run the code, or even read the source for
that matter.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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Darren New <dne### [at] san rr com> wrote:
> The compiler can be pretty smart.
If you are doing a simple linear traversal, maybe, but if it's any more
complicated than that...
--
- Warp
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Warp wrote:
> For example accessing the nth element of an array can usually be done
> with a simple CPU opcode. However, if the system restricts this because
> it cannot prove what that n might contain, it means that the compiler
> cannot generate the single opcode for accessing that array, but must
> perform something much more complicated to keep the system happy.
Here's an example of where the 4% comes from. The compiler might
generate a single op-code, and that single op-code might take hundreds
of cycles to run, because it hits a page whose virtual address map isn't
in the cache. Or, even worse, it hits a page that isn't in memory at
all. But sure, I suppose if your program consists primarily of random
access to an array of stuff that you could do in one cycle, and your
cache coherency sucks, you might take a slight extra hit for bounds
checking. I guess things like photoshop plug-ins for distorting an image
might take something of a hit. Something like a SQL server would
probably run faster than on hardware-protected processes. The 4% was
from their compiler/verifier/code generator, IIRC.
There's another cool thing they do. Each thread starts with only a 4K
stack (i.e., one page). The installer (that compiles from MSIL to native
code, called "bartok" for some reason) will build a call map, figure out
which function calls *might* pass a page boundary, and insert in-line
code to allocate another page of memory. Then it copies the appropriate
number of arguments to the new stack frame, after including a return
address which will deallocate that new page of memory. So instead of
allocating a meg of memory for stack space for each thread, or instead
of trapping out when you run off the end and trying to rearrange things,
instead you have a bunch of randomly-allocated pages holding your stack,
linked together with compiler-generated code to allocate and deallocate
pages as needed. The compiler also makes sure there's enough space at
the top of any given page to hold the stack of any interrupt routine
that might run, so you don't even have to deal with switching pages
around for that. And when the code *does* call into the kernel, it just
allocates a new stack page for that and makes the call, and marks that
stack page as belonging to the kernel, so the GC doesn't start reaping
things it shouldn't and so the process can get cleaned up if it exits
during a call-back from the kernel. But if the compiler can look at the
call graph and figure out that either you *won't* overflow the stack
frame, or you *will* overflow the stack frame, there's no need to even
put in the check - you can just put in the code (or not) do do the right
thing.
And a lot of this gets inlined in the code, because they know what
kernel you're "linked" against, and they know you can't execute the
arbitrary code, so you're often not even "trapping" into the kernel to
allocate memory or send messages between processes or schedule threads
or whatever.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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Warp wrote:
> Darren New <dne### [at] san rr com> wrote:
>> The compiler can be pretty smart.
>
> If you are doing a simple linear traversal, maybe, but if it's any more
> complicated than that...
True. One advantage the compiler[1] has is that it has the entire source
code in front of it when it compiles. So it can check that everywhere an
index gets called, the value is within range, for example.
But yes, obviously if the compiler could prove *everything*, there
wouldn't be a 4% slow-down with the compiler adding the checks. :-)
[1] Using the term loosely here...
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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>>> Dude? That's Singularity. :-)
>>
>> Not quite. They didn't do it the way *I* would do it. ;-)
>
> Then you should have said "What would happen if *I* set out to design a
> new OS completely from scratch?" ;-)
Well :-P to you.
>>> Download the release and read the design notes, too.
>>
>> Uh... why? It's an experimental research prototype. It probably
>> doesn't even run yet.
>
> You say this with such confidence. Yet, surprisingly, you didn't
> actually (say) read any of the papers, and noticed they're all dated
> five years ago.
And this makes a difference? It's not meant to be an end-user OS. It's
meant for OS hackers to play with.
>> They were focused specifically on "how do we increase security?" I'm
>> just thinking "what widely-used but suboptimal abstractions might we
>> change?"
>
> No. You didn't read the papers, so you don't know what they're working
> on.
Sure I did. They have software-enforced type and memory safety so they
can turn off hardware protection and make IPC really cheap. They also
statically check IPC. I don't see anything anywhere about, say, how end
users invoke programs.
>>> Or "I can't let you install telnet[1] until you have some sort of
>>> TCP/IP stack installed."
>>
>> Isn't this what RPM does?
>
> No.
Really? I thought that was the entire *point* of package managers. (And
also the reason that as soon as you attempt to upgrade any Linux
installation, it breaks on 50,000 instances of "wrong version of glibc"
or something similar.)
>>> Nah. You just answer back on the stream that goes to whoever invoked
>>> you. :-) Why would only the parent want to know how you exited?
>>
>> Maybe because it's a lights-out system and you want the failed process
>> to be started back up again? IDK.
>
> No, I'm saying why would you want the exit status to *ONLY* go to the
> parent process, and not to whoever you want it to go to?
Well sure, other programs might want to know as well. I was just
pointing out that there may not *be* a human sitting at the console,
that's all. ;-)
>> I guess if you follow all this to its logical conclusion, you end up
>> with "the filesystem is a relational database" - and we all know what
>> a bad idea *that* was!
>
> Uh, no. You wind up with "everything is strongly typed", not necessarily
> "everything is the same type".
You still have to get everybody to agree on what constitutes a "type".
Ask a BASIC programmer and they'll tell you a "type" is either
"integer", "float" or "string". Ask a Pascal programmer and they'll tell
you a "type" is a unique identifier that identifies an array or a
record. Ask an OOP expert and they'll tell you a "type" is a class. You
don't even wanna *know* what a Haskell programmer has to say about the
matter...
Seriously, do you have *any idea* how many standards have been put
forward for "store digital audio in a file"? ;-)
> It's not unlike the Amiga OS in that respect, except safe and strongly
> typed.
Um... AmigaDOS files are streams of octets, just like every other OS.
>>> Yep. That's traditionally been the problem. Singularity does this,
>>> but makes MSIL the bottom level for applications and such. So
>>> anything you can compile into structured typed assembler language you
>>> can use. This includes C#, F#, Iron Python, etc.
>>
>> (Or Haskell, when they fix the bitrot in the MSIL backend.)
>
> Yep. Or most anything. I'm pretty impressed that they managed to get
> functional languages doing their thing in an OO assembler language.
Uh, yeah... Haskell really doesn't fit the MSIL very well. I'm told it's
not very performant there. (I have no idea about F# - but when I
researched it, it didn't appear to be very functional.)
>> One day, I'll have to sit down and find out how the Java VM or the CLR
>> work.
>
> It's ugly. I think the JVM is probably a little easier to understand.
> But think of it merely as strongly typed assembler language with lots of
> metadata about types and layouts.
I'm just wondering how you design assembler so that it can be run
efficiently on multiple targets, that's all. (I hear it's a stack
machine rather than a register machine, for example. Aren't Wikipaths fun?)
>> Yah, but this only really works if you're not going to execute
>> arbitrary C code - which would be kind of a problem.
>
> Exactly. Why do you need to execute arbitrary C code, tho? Other than
> compatibility?
Oh, well, other than the "minor detail" of compatibility, there's no
problem at all! ;-)
(You recall that "Linux" is actually a tiny bit of software which
inherited compatibility with Unix, thus earning an instant library of
userland tools, right?)
>> Specifying access control by application seems like a perfectly
>> logical thing to want to do. That whole Unixy trip with creating a
>> user and group named "apache" and making sure the Apache httpd runs
>> under that account just seems like a huge kludge to me...
>
> Yes, exactly. Singularity lets you specify it as both, including the
> history. So "PHP running from user Fred invoked via Apache" can have
> different permissions from "PHP running from user Fred invoked via bash".
...which makes significantly more sense.
(Actually, maybe PHP is a bad example. Perhaps you want to assign
different permissions to each PHP script? Rather than just to the PHP
interpretter?)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> And this makes a difference? It's not meant to be an end-user OS. It's
> meant for OS hackers to play with.
It's designed to support research into building another OS that uses the
same technologies. They even tell you the name of the "production" OS,
whose name starts with an "M" but I don't remember offhand. :-)
> Sure I did. They have software-enforced type and memory safety so they
> can turn off hardware protection and make IPC really cheap. They also
> statically check IPC. I don't see anything anywhere about, say, how end
> users invoke programs.
Fair enough. They actually show it in the videos. It looks like a pretty
straightforward CLI thing.
>>>> Or "I can't let you install telnet[1] until you have some sort of
>>>> TCP/IP stack installed."
>>>
>>> Isn't this what RPM does?
>>
>> No.
>
> Really? I thought that was the entire *point* of package managers.
To some extent. Package managers tell you which dynamic libraries are
needed for which programs. They don't enforce anything, and you cannot
(for example) look at an RPM without installing it and know if it'll
work right once you're done installing it.
It's a small part of what RPMs are supposed to do, and they do it
relatively poorly. Enough so that I'd have to say "no, they're different
things."
>> No, I'm saying why would you want the exit status to *ONLY* go to the
>> parent process, and not to whoever you want it to go to?
>
> Well sure, other programs might want to know as well. I was just
> pointing out that there may not *be* a human sitting at the console,
> that's all. ;-)
Right. I'm not sure how we wound up talking past each other. :-)
>> Uh, no. You wind up with "everything is strongly typed", not
>> necessarily "everything is the same type".
>
> You still have to get everybody to agree on what constitutes a "type".
Sure. But there's a least-common-denominator that gets passed back and
forth, called the "rep types". Basically, stuff everyone can represent.
And that's why you can take the rep type and cast it to a
language-specific type.
> Seriously, do you have *any idea* how many standards have been put
> forward for "store digital audio in a file"? ;-)
Sure. But they're all of the same type by the time you talk to the codec
to get the data out of them.
>> It's not unlike the Amiga OS in that respect, except safe and strongly
>> typed.
>
> Um... AmigaDOS files are streams of octets, just like every other OS.
No they're not. Amiga OS devices are things that listen for and respond
to typed messages. Certainly the narrator isn't a "stream of octets",
nor is the clock, nor is the audio device.
Files, yes, to some extent (i.e., discounting the metadata). But you
don't access files in the Amiga OS. You access drivers. Files on disk
are one small part of it. And even the directories aren't arrays of bytes.
> Uh, yeah... Haskell really doesn't fit the MSIL very well. I'm told it's
> not very performant there. (I have no idea about F# - but when I
> researched it, it didn't appear to be very functional.)
The only thing I'd heard is that F# is apparently a port of Caml to
.NET. You now know as much about it as I do. :-)
> I'm just wondering how you design assembler so that it can be run
> efficiently on multiple targets, that's all.
One of the things .NET does, for example, is require that every path
through the MSIL that gets to the same opcode has to have the same types
on the stack at that point. For example. Apparently this makes it
easier to generate good code, because you can statically assign
addresses or registers to what's on the stack.
>>> Yah, but this only really works if you're not going to execute
>>> arbitrary C code - which would be kind of a problem.
>>
>> Exactly. Why do you need to execute arbitrary C code, tho? Other than
>> compatibility?
>
> Oh, well, other than the "minor detail" of compatibility, there's no
> problem at all! ;-)
Right. How much C is there that couldn't be ported with relative ease to
C#? Of course, if you want to maintain compatibility, you're not going
to learn much in a research system. And if your company's reason for
existence is to write software, maintaining compatibility with the other
peoples' software isn't that big a deal.
Now, if something's written in C++, it might be harder to port, yes. And
it would be hard to automate porting anything, of course. Or you could
just make a C compiler that generates safe code - if your program works,
it probably wouldn't be too difficult.
And if you're targetting a new platform, compatibility isn't too
important. How much legacy code is there for in-dash car computers, or
TiVo-like media systems?
> (You recall that "Linux" is actually a tiny bit of software which
> inherited compatibility with Unix, thus earning an instant library of
> userland tools, right?)
Sure. Most of which suck. ;-) Just look at the file system layout you
wound up with.
> (Actually, maybe PHP is a bad example. Perhaps you want to assign
> different permissions to each PHP script? Rather than just to the PHP
> interpretter?)
That too. Or different permissions to "Fred logged in via SSH with a
certificate" vs "Fred logged into the console with a password". So you
can put more trust on certificates, or smart cards, or whatever, at the
application level, but built into the ACL system. So you can look at the
static ACLs in the system, and know you can't get to see your Quicken
data unless you used the smart card to log in.
What's cool is, you can also ignore what program is claiming to be Fred,
and just say "Anyone that claims to be Fred can see this, regardless of
whether he logged in or not as Fred." It's up to the individual
programs as to which apps they trust to give good authentication.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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Darren New wrote:
>> Uh... why? It's an experimental research prototype. It probably
>> doesn't even run yet.
>> They were focused specifically on "how do we increase security?" I'm
>> just thinking "what widely-used but suboptimal abstractions might we
>> change?"
These two statements are what led me to believe you hadn't looked past
the very surface of what they wrote. Both of these are contradicted by
(for example) videos demoing the software and the very first design
notes on the announcement pages.
Sorry if my misinterpretation led me to believe you didn't read up.
> Isn't this what RPM does?
Specifically, the best the RPM does is to check that the package
database says that the other packages you need are installed. It doesn't
check that (for example) you've actually configured Apache to run
correctly in order to support mod-php, it doesn't check that services
this program depends on are turned on, it doesn't check that the
contents of the files are correct, or that an installed device driver
will be able to run and support the thing you're trying to add.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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Invisible wrote:
> How about if, say, the program could somehow "tell" the OS what
> arguments it actually accepts?
And if you want to see how Singularity does this, and what the interface
to the disk subsystem looks like (for example), check out
singularity-6709\base\Applications\Benchmarks\diskrw\diskrw.sg
and look at the attributes on the config class.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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And if you want to see how the file system isn't "array of bytes" files,
look at the different files in
singularity-6709\base\Contracts\Io.Contracts
which specify the types and state machines you can pass around. Note
that (for example) the Video Device contract isn't anything like an
array of bytes. (Of course, the compiler stores the records in arrays
of bytes in memory, but that's invisible to the programmers.)
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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>> And this makes a difference? It's not meant to be an end-user OS. It's
>> meant for OS hackers to play with.
>
> It's designed to support research into building another OS that uses the
> same technologies.
OK, the documentation I read didn't say that anywhere.
>> Seriously, do you have *any idea* how many standards have been put
>> forward for "store digital audio in a file"? ;-)
>
> Sure. But they're all of the same type by the time you talk to the codec
> to get the data out of them.
Except that (say) GIF supports animation and only 256 colours and 1-bit
alpha, whereas PNG supports only single images, but with 24-bit colour
and 8-bit alpha, and TIFF supports something else again...
>>> It's not unlike the Amiga OS in that respect, except safe and
>>> strongly typed.
>>
>> Um... AmigaDOS files are streams of octets, just like every other OS.
>
> No they're not. Amiga OS devices are things that listen for and respond
> to typed messages. Certainly the narrator isn't a "stream of octets",
> nor is the clock, nor is the audio device.
The narrator accepts a stream of octets. It just interprets them as
ASCII text and attempts to synthesize speach for them. But there's
nothing stopping you from feeding it with arbitrary binary gibberish.
>> Oh, well, other than the "minor detail" of compatibility, there's no
>> problem at all! ;-)
>
> Right. How much C is there that couldn't be ported with relative ease to
> C#?
Um... surely porting C code to *any* other language is intractably
difficult?
> And if you're targetting a new platform, compatibility isn't too
> important. How much legacy code is there for in-dash car computers, or
> TiVo-like media systems?
My dad has a DVD player which appears to be running a modified version
of Mencoder. (AFAIK, that's a C application.)
>> (You recall that "Linux" is actually a tiny bit of software which
>> inherited compatibility with Unix, thus earning an instant library of
>> userland tools, right?)
>
> Sure. Most of which suck. ;-) Just look at the file system layout you
> wound up with.
What, you mean assigning permissions only to the person that owns the
file is a bad idea? You do surprise me. ;-)
But my point is... it's much faster than writing an entire OS from
scratch, all by yourself. And it instantly gives you a huge library of
usable software. Otherwise I suspect Linux would still be nowhere...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Invisible wrote:
> Except that (say) GIF supports animation and only 256 colours and 1-bit
> alpha, whereas PNG supports only single images, but with 24-bit colour
> and 8-bit alpha, and TIFF supports something else again...
Um, yes? So? You don't think you can abstract that? (BTW, GIF supports
more than that, as you can change the color table after each row. FWIW.)
>> No they're not. Amiga OS devices are things that listen for and
>> respond to typed messages. Certainly the narrator isn't a "stream of
>> octets", nor is the clock, nor is the audio device.
>
> The narrator accepts a stream of octets. It just interprets them as
> ASCII text and attempts to synthesize speach for them. But there's
> nothing stopping you from feeding it with arbitrary binary gibberish.
And the narrator, when read, returns discreet messages with X/Y
coordinates. Which isn't a stream of octets.
Of course, at some level of detail, everything is a stream of octets.
It's how the octets are interpreted that's interesting. At some level of
detail, everything's a voltage too - that's not an interesting level of
detail for this discussion either. :-)
>>> Oh, well, other than the "minor detail" of compatibility, there's no
>>> problem at all! ;-)
>>
>> Right. How much C is there that couldn't be ported with relative ease
>> to C#?
>
> Um... surely porting C code to *any* other language is intractably
> difficult?
Uh, no? Porting C code to C++ is actually fairly easy (almost trivial),
for example. C# isn't all that different from C, conceptually speaking.
>>> (You recall that "Linux" is actually a tiny bit of software which
>>> inherited compatibility with Unix, thus earning an instant library of
>>> userland tools, right?)
>>
>> Sure. Most of which suck. ;-) Just look at the file system layout you
>> wound up with.
>
> What, you mean assigning permissions only to the person that owns the
> file is a bad idea? You do surprise me. ;-)
No, I mean putting everything that hasn't anything to do with users in a
directory called "user" is probably a sign of legacy code. :-)
> But my point is... it's much faster than writing an entire OS from
> scratch, all by yourself. And it instantly gives you a huge library of
> usable software. Otherwise I suspect Linux would still be nowhere...
Oh, no doubt doing things the same old way makes it easier to port code.
Not always trivial, mind, but certainly easier. Most operating systems
that are still around are based on old cruft from 20 years ago for just
that reason. And obviously Linux didn't do a *sufficiently* good job of
it, or the amount of UNIX software that people actually want to use and
is portable is not enough to give Linux significant market share. It's
really, really difficult to make something that big *actually*
compatible. (See, for example, all the strangeness in any autoconf.)
It's probably almost as easy to port most non-GUI Linux utilities to
Windows as it is to port them to (say) Solaris. The port may be rather
poor (like, it might not interact with stuff the way you want it to
under Windows, such as not being startable with "net start" or not
recording how many unread emails you have for the login screen, say),
but it'll probably run as well as on Linux without too much hassle.
I'd guess things are way easier to port from UNIX to Windows than from
either to AmigaOS or Singularity, for example.
I think it's not so much that Linus T said "If I make it look like UNIX,
I can use all the tools." I think it was probably at least as much "If
I make it look like UNIX, I won't have to figure out how an OS *should*
work." Hence, it starts out with all the brokenness of UNIX, then
slowly piles on even more patches to try to make it useful, as long as
you're not trying to maintain binary compatibility anyway.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
Post a reply to this message
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Darren New wrote:
> I think it's not so much that Linus T said "If I make it look like UNIX,
> I can use all the tools." I think it was probably at least as much "If
> I make it look like UNIX, I won't have to figure out how an OS *should*
> work." Hence, it starts out with all the brokenness of UNIX, then
> slowly piles on even more patches to try to make it useful, as long as
> you're not trying to maintain binary compatibility anyway.
The mental image of coding a broken system from scratch and then piling
more complexity on top really amused me for some reason.
I guess because it's so true. ;-)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> The mental image of coding a broken system from scratch and then piling
> more complexity on top really amused me for some reason.
Welcome to the wonderful world of backward compatibility! :-)
--
Darren New / San Diego, CA, USA (PST)
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>> The mental image of coding a broken system from scratch and then
>> piling more complexity on top really amused me for some reason.
>
> Welcome to the wonderful world of backward compatibility! :-)
"Darren puts the 'backwards' in 'backwards compatibility'." ;-)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 wrote:
> "Darren puts the 'backwards' in 'backwards compatibility'." ;-)
Me? Heaven forbid. It's the bane of my career. :-)
--
Darren New / San Diego, CA, USA (PST)
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Darren New wrote:
> And if you want to see how Singularity does this,
Actually, I kind of like their implementation of "compile time
reflection", which is sort of like C++ templates. You can pre-compile
them, ensure they'll work at compile time, and write templates in a
language different from the one you're using them in. Pretty funky.
Seems pretty straightforward, as well, and I'm guessing Turing complete
also, given you have the full power of the language available to
generate the code, without any weirdness necessary.
--
Darren New / San Diego, CA, USA (PST)
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On Wed, 13 Aug 2008 14:27:48 -0700, Darren New wrote:
>>>>> Or "I can't let you install telnet[1] until you have some sort of
>>>>> TCP/IP stack installed."
>>>>
>>>> Isn't this what RPM does?
>>>
>>> No.
>>
>> Really? I thought that was the entire *point* of package managers.
>
> To some extent. Package managers tell you which dynamic libraries are
> needed for which programs. They don't enforce anything, and you cannot
> (for example) look at an RPM without installing it and know if it'll
> work right once you're done installing it.
Well, RPMs aren't package *managers*, they're packages. RPM is a package
manager, and it does a reasonably good job of enforcing dependencies -
you can override with --nodeps, but IME it does a good job for those who
need them enforced and lets those who know better if a dependency is
reasonable or not override.
Jim
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On Thu, 14 Aug 2008 09:13:53 -0700, Darren New wrote:
> I think it's not so much that Linus T said "If I make it look like UNIX,
> I can use all the tools." I think it was probably at least as much "If
> I make it look like UNIX, I won't have to figure out how an OS *should*
> work." Hence, it starts out with all the brokenness of UNIX, then
> slowly piles on even more patches to try to make it useful, as long as
> you're not trying to maintain binary compatibility anyway.
Um, I think you'll find that Linux is a derivative of Minix, not UNIX.
At best it's Unix-like.
Jim
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Jim Henderson wrote:
> it does a reasonably good job of enforcing dependencies -
There are relatively few kinds of dependencies it can enforce, and
nothing enforces that the dependecy declarations are correct, for
example. If the package doesn't allow it, the package manager isn't
going to be able to do it.
You cannot, for example, look at the list of packages installed on the
system and tell whether another package will install correctly - there
may be unwritable files in the way that aren't tracked by the package
manager, for example. The RPM may install files not listed in the
manifest, and may not install every file listed in the manifest. If the
package needs to add a user to the FTP server or something, there's
nothing in the RPM that lets you look at it and tell automatically that
adding that user will be necessary and needs to succeed before the
package is installed. There is nothing in an RPM, as far as I know, that
says which system services need to be enabled before you can start this
one. (Sure, it's in the init.d script, but that's not in the package
manifest, AFAIK.)
The Singularity package manager doesn't have this flaw, because the
manifest controls what gets installed. There's no shell script in the
package.
I'm not sure what you were trying to say with
> Well, RPMs aren't package *managers*, they're packages. RPM is a package
> manager,
I know that. That's what I was talking about. Nothing I said conflicts
with this, as far as I can see.
--
Darren New / San Diego, CA, USA (PST)
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On Wed, 13 Aug 2008 14:57:25 +0100, Invisible wrote:
> Does anybody *else* find it ironic that Micro$oft - the corporation
> internationally renowned for its poor quality, buggy products - is
> interested in methods of producing high-quality software?
No. Well, at least, I don't.
I'm not a fan of Microsoft, *however* it doesn't surprise me that they
would look for ways to improve code quality without needing to invest
massive amounts of energy, time, and money to do so. Better production
methods are one way of accomplishing this goal.
I've always said that Microsoft is outstanding at producing software
that's "just good enough" - ie, it is buggy, but it's good *enough* that
people aren't flocking away.
That doesn't mean that they wouldn't/couldn't/shouldn't go through a
process of striving for continuous improvement in their development
processes. And clearly that's something they do (I've known people who
have worked in MS Engineering, so this isn't conjecture on my part - it's
based on conversations with former colleagues who worked at MS in that
capacity).
Jim
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Jim Henderson wrote:
> Um, I think you'll find that Linux is a derivative of Minix, not UNIX.
> At best it's Unix-like.
I don't know you'd call it a "derivative" of either, really. Clearly the
whole thing is very UNIX-like, and since I'm only talking about the
design of the OS (the UI, the API, the file system layout, etc), it
doesn't really matter either way, since Minix and Unix both share the
whole *ix bit.
--
Darren New / San Diego, CA, USA (PST)
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Warp wrote:
> If you are doing a simple linear traversal, maybe, but if it's any more
> complicated than that...
Hmmm... Apparently there are mechanisms in place (which I don't really
understand) that let you interactively prove to the compiler that some
sequence of operations is safe, and then that gets recorded and the
compiler can take advantage of it. I.e., if you can prove that you
never go out of bounds, even if the proof is "non-obvious" to the
machine, then the compiler will omit the run-time checks. Awesome. :-)
Personally, I can't imagine how you go about doing such a thing, except
maybe adding stuff to the code describing what/why you think it's true
and running it thru the compiler again, which doesn't seem like
"interactive" to me. But I'm not finding anything on line that isn't
either "it's really cool" or "here's 40 pages of mathematics describing
how it works."
Also, I imagine you could put in appropriate assertions, such that if
you say (for example)
void flog(int[] myints, int startinx) {
assert myints.length > 500;
assert startinx > 100 && startinx < 400;
for (int i = startinx - 50; i < startinx + 50; i++)
myints[i] = myints[i+10];
}
then the compiler could track the possible ranges of values, and you'd
get runtime checks at the entry to the function but not inside the loop,
as an example.
But yeah, figuring out which next bit of object to bounce a ray off of
is obviously going to take some run-time checks.
But honestly, I've never seen code where which element gets accessed
next is obvious to a programmer but not to the compiler. I've never seen
code where you could prove to a person's satisfaction that it was
correctly accessing the array but couldn't prove it in a formal way
given what's in the code itself, assuming you have all the code in front
of you, of course.
Do you have any examples of that? I'm sure there must be some out there,
but I don't do that sort of programming, I think. I think the closest
I've gotten is knowing that the program that generated the file put
things in it such that the program reading the file doesn't have to
check. (E.g., the writer of the file never puts more than 80 chars per
line, so the reader doesn't have to check, and that's because I wrote
them both myself.)
--
Darren New / San Diego, CA, USA (PST)
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Jim Henderson wrote:
> I've always said that Microsoft is outstanding at producing software
> that's "just good enough" - ie, it is buggy, but it's good *enough* that
> people aren't flocking away.
And I've always said that M$'s greatest achievement is in *redefining*
what people will consider to be "good enough".
Not so many years ago, software that wasn't 100% crash-free was
unacceptable. Today this is considered "normal". And it's all due to M$.
> That doesn't mean that they wouldn't/couldn't/shouldn't go through a
> process of striving for continuous improvement in their development
> processes. And clearly that's something they do (I've known people who
> have worked in MS Engineering, so this isn't conjecture on my part - it's
> based on conversations with former colleagues who worked at MS in that
> capacity).
Really? It's actually to their best advantage economically to make their
software as inefficient as possible. (Although making it work
*correctly* would be beneficial to them, making it work *efficiently*
would cause them to lose money.)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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On Thu, 14 Aug 2008 17:25:13 -0700, Darren New wrote:
> Jim Henderson wrote:
>> Um, I think you'll find that Linux is a derivative of Minix, not UNIX.
>> At best it's Unix-like.
>
> I don't know you'd call it a "derivative" of either, really. Clearly the
> whole thing is very UNIX-like, and since I'm only talking about the
> design of the OS (the UI, the API, the file system layout, etc), it
> doesn't really matter either way, since Minix and Unix both share the
> whole *ix bit.
That's more of a POSIX thing IIRC. Tannenbaum would say that they're
different as well, but Linux started as a free MINIX (since MINIX was
distributed under a restricted license at the time).
Jim
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On Fri, 15 Aug 2008 18:46:00 +0100, Orchid XP v8 wrote:
> And I've always said that M$'s greatest achievement is in *redefining*
> what people will consider to be "good enough".
>
> Not so many years ago, software that wasn't 100% crash-free was
> unacceptable. Today this is considered "normal". And it's all due to M$.
Well, again, fair play to Microsoft - computing has gotten a lot more
complex over the last 20 years.
>> That doesn't mean that they wouldn't/couldn't/shouldn't go through a
>> process of striving for continuous improvement in their development
>> processes. And clearly that's something they do (I've known people who
>> have worked in MS Engineering, so this isn't conjecture on my part -
>> it's based on conversations with former colleagues who worked at MS in
>> that capacity).
>
> Really? It's actually to their best advantage economically to make their
> software as inefficient as possible. (Although making it work
> *correctly* would be beneficial to them, making it work *efficiently*
> would cause them to lose money.)
Are you old enough to be *that* cynical? ;-)
There is something to what you say, though; one of the factors that I've
seen (and heard discussed) that caused the decline of NetWare was that it
was *too* stable. People installed the server and forgot about it. Look
at the rather well-known story about the school that actually closed in a
NetWare 2.x server in a closet because they forgot about it. Not an
urban legend, this actually happened (University of North Carolina IIRC).
There were other factors as well that contributed to the decline of
NetWare, including some really bad missteps on Novell's part, rebranding
it to "IntraNetWare", which I consider one of the biggest blunders the
company has made *and* not necessarily learned from as well as it should
have been). Having a bit of instability keeps the system in mind, and MS
does an outstanding job of keeping people on the "upgrade treadmill".
Jim
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Orchid XP v8 wrote:
> Not so many years ago, software that wasn't 100% crash-free was
> unacceptable.
Nonsense. I'm guessing it actually crashed at a higher rate, but
nowadays you have orders of magnitude more people using software.
Or do you forget "sad mac" and "guru meditation" and "kernel panic". Of
course all these things are common terms in the industry because they
never, ever happened.
--
Darren New / San Diego, CA, USA (PST)
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