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Is this already old?
http://www.boston.com/bigpicture/2008/08/the_large_hadron_collider.html
And some more:
http://forums.somethingawful.com/showthread.php?threadid=2884322&userid=98756
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:
> http://www.boston.com/bigpicture/2008/08/the_large_hadron_collider.html
For some reason when I look at some of those photos the name "Half Life"
comes to mind.
--
- Warp
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Warp wrote:
> Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:
>> http://www.boston.com/bigpicture/2008/08/the_large_hadron_collider.html
>
> For some reason when I look at some of those photos the name "Half Life"
> comes to mind.
>
I actually thought more of Death Star, but I haven't played much HL anyways.
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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Warp wrote:
> For some reason when I look at some of those photos the name "Half Life"
> comes to mind.
Judging from the comments, you're certainly not the only one...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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And lo on Fri, 01 Aug 2008 23:46:09 +0100, Eero Ahonen
<aer### [at] removethiszbxtnetinvalid> did spake, saying:
> Warp wrote:
>> Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:
>>> http://www.boston.com/bigpicture/2008/08/the_large_hadron_collider.html
>> For some reason when I look at some of those photos the name "Half
>> Life"
>> comes to mind.
>>
>
> I actually thought more of Death Star, but I haven't played much HL
> anyways.
Of the first photo my first thought was alien coming through a portal,
then perhaps a Mayan/Aztec sun symbol, then a sea anemone.
So have they fired it up yet? Did the world end?
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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On 1 Aug 2008 17:22:11 -0400, Warp <war### [at] tagpovrayorg> wrote:
> For some reason when I look at some of those photos the name "Half Life"
>comes to mind.
Yep. I can envision right where the creatures are going to start spawning.
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Kyle <hob### [at] gatenet> wrote:
> On 1 Aug 2008 17:22:11 -0400, Warp <war### [at] tagpovrayorg> wrote:
> > For some reason when I look at some of those photos the name "Half Life"
> >comes to mind.
> Yep. I can envision right where the creatures are going to start spawning.
Better keep your crowbar ready for unforeseen consequences.
--
- Warp
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Warp wrote:
> Better keep your crowbar ready for unforeseen consequences.
Too right.
Although I keep finding myself wondering about all those consequences
that must surely be "forseen".
For example, the transit system that takes you over a pit full of liquid
radioactive waste. Why would any sane engineer design a system this way?
(Why would toxic waste be in an open pit to begin with?)
Or how about the electricity generator, suspended over a 200-feet deep
casm, with no hand rails or any other kind of safety feature, that can
only be switched on from the top, and requires you to race back down
past the naked, live, electrified take-off leads? Who in their right
mind designs equipment like this?!?
And what the hell is the deal with that "surgical unit"? o_O
I think you all understand what I'm saying. ;-)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Invisible wrote:
> For example, the transit system that takes you over a pit full of liquid
> radioactive waste. Why would any sane engineer design a system this way?
You mean in the opening sequence of HL1? It should have been obvious it
was a broken tank. In Opposing Force, you go past it later as a
different character and it has been patched up (badly). Loved that part.
> Or how about the electricity generator, suspended over a 200-feet deep
> casm, with no hand rails or any other kind of safety feature, that can
> only be switched on from the top, and requires you to race back down
> past the naked, live, electrified take-off leads? Who in their right
> mind designs equipment like this?!?
Don't forget the giant fan that can only be switched on from underneath
the blades, with the ladder out going up past the blades, requiring you
to run out before they get up to speed.
> And what the hell is the deal with that "surgical unit"? o_O
Which one? That I don't recall.
--
Darren New / San Diego, CA, USA (PST)
Ever notice how people in a zombie movie never already know how to
kill zombies? Ask 100 random people in America how to kill someone
who has reanimated from the dead in a secret viral weapons lab,
and how many do you think already know you need a head-shot?
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>> For example, the transit system that takes you over a pit full of
>> liquid radioactive waste. Why would any sane engineer design a system
>> this way?
>
> You mean in the opening sequence of HL1? It should have been obvious it
> was a broken tank. In Opposing Force, you go past it later as a
> different character and it has been patched up (badly). Loved that part.
Mmm, really?
> Don't forget the giant fan that can only be switched on from underneath
> the blades, with the ladder out going up past the blades, requiring you
> to run out before they get up to speed.
Oh yeah, THAT! I mean, dude, WTF?!
In some places, it's clear that structural damage has occurred. In
others, there simply seems to be a shocking lack of basic safety design. :-P
>> And what the hell is the deal with that "surgical unit"? o_O
>
> Which one? That I don't recall.
I *think* it's in Questionable Ethics, or it might be Vicarious Reality.
Either way, you battle your way through a marine-infested set of test
labs which also house those huge alien warriors. At one point you find a
group of scientists hiding in a lab, but they can't get out because
"Simmons turned on the surgical unit" - which consists of two rotating
blades that you have to sneak past to get to the controls to turn the
thing off. WHY would you design a system this way??
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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