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From: Eero Ahonen
Subject: LHC
Date: 1 Aug 2008 15:16:52
Message: <48936124$1@news.povray.org>
Is this already old?

http://www.boston.com/bigpicture/2008/08/the_large_hadron_collider.html

And some more:
http://forums.somethingawful.com/showthread.php?threadid=2884322&userid=98756

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: Warp
Subject: Re: LHC
Date: 1 Aug 2008 17:22:11
Message: <48937e83@news.povray.org>
Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:
> http://www.boston.com/bigpicture/2008/08/the_large_hadron_collider.html

  For some reason when I look at some of those photos the name "Half Life"
comes to mind.

-- 
                                                          - Warp


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From: Eero Ahonen
Subject: Re: LHC
Date: 1 Aug 2008 17:43:38
Message: <4893838a$1@news.povray.org>
Warp wrote:
> Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:
>> http://www.boston.com/bigpicture/2008/08/the_large_hadron_collider.html
> 
>   For some reason when I look at some of those photos the name "Half Life"
> comes to mind.
> 

I actually thought more of Death Star, but I haven't played much HL anyways.

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: Orchid XP v8
Subject: Re: LHC
Date: 2 Aug 2008 04:15:50
Message: <489417b6@news.povray.org>
Warp wrote:

>   For some reason when I look at some of those photos the name "Half Life"
> comes to mind.

Judging from the comments, you're certainly not the only one...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Phil Cook
Subject: Re: LHC
Date: 4 Aug 2008 04:22:21
Message: <op.ufcr66iec3xi7v@news.povray.org>
And lo on Fri, 01 Aug 2008 23:46:09 +0100, Eero Ahonen  
<aer### [at] removethiszbxtnetinvalid> did spake, saying:

> Warp wrote:
>> Eero Ahonen <aer### [at] removethiszbxtnetinvalid> wrote:
>>> http://www.boston.com/bigpicture/2008/08/the_large_hadron_collider.html
>>    For some reason when I look at some of those photos the name "Half  
>> Life"
>> comes to mind.
>>
>
> I actually thought more of Death Star, but I haven't played much HL  
> anyways.

Of the first photo my first thought was alien coming through a portal,  
then perhaps a Mayan/Aztec sun symbol, then a sea anemone.

So have they fired it up yet? Did the world end?


-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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From: Kyle
Subject: Re: LHC
Date: 4 Aug 2008 08:59:26
Message: <c8vd94pp8a57crj15871bp0hj5sjftn426@4ax.com>
On 1 Aug 2008 17:22:11 -0400, Warp <war### [at] tagpovrayorg> wrote:

>  For some reason when I look at some of those photos the name "Half Life"
>comes to mind.

Yep.  I can envision right where the creatures are going to start spawning.


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From: Warp
Subject: Re: LHC
Date: 4 Aug 2008 09:43:32
Message: <48970783@news.povray.org>
Kyle <hob### [at] gatenet> wrote:
> On 1 Aug 2008 17:22:11 -0400, Warp <war### [at] tagpovrayorg> wrote:

> >  For some reason when I look at some of those photos the name "Half Life"
> >comes to mind.

> Yep.  I can envision right where the creatures are going to start spawning.

  Better keep your crowbar ready for unforeseen consequences.

-- 
                                                          - Warp


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From: Invisible
Subject: Re: LHC
Date: 4 Aug 2008 10:09:36
Message: <48970da0$1@news.povray.org>
Warp wrote:

>   Better keep your crowbar ready for unforeseen consequences.

Too right.

Although I keep finding myself wondering about all those consequences 
that must surely be "forseen".

For example, the transit system that takes you over a pit full of liquid 
radioactive waste. Why would any sane engineer design a system this way? 
(Why would toxic waste be in an open pit to begin with?)

Or how about the electricity generator, suspended over a 200-feet deep 
casm, with no hand rails or any other kind of safety feature, that can 
only be switched on from the top, and requires you to race back down 
past the naked, live, electrified take-off leads? Who in their right 
mind designs equipment like this?!?

And what the hell is the deal with that "surgical unit"? o_O

I think you all understand what I'm saying. ;-)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Darren New
Subject: Re: LHC
Date: 4 Aug 2008 12:18:04
Message: <48972bbc$1@news.povray.org>
Invisible wrote:
> For example, the transit system that takes you over a pit full of liquid 
> radioactive waste. Why would any sane engineer design a system this way? 

You mean in the opening sequence of HL1? It should have been obvious it 
was a broken tank.  In Opposing Force, you go past it later as a 
different character and it has been patched up (badly).  Loved that part.

> Or how about the electricity generator, suspended over a 200-feet deep 
> casm, with no hand rails or any other kind of safety feature, that can 
> only be switched on from the top, and requires you to race back down 
> past the naked, live, electrified take-off leads? Who in their right 
> mind designs equipment like this?!?

Don't forget the giant fan that can only be switched on from underneath 
the blades, with the ladder out going up past the blades, requiring you 
to run out before they get up to speed.

> And what the hell is the deal with that "surgical unit"? o_O

Which one? That I don't recall.

-- 
Darren New / San Diego, CA, USA (PST)
  Ever notice how people in a zombie movie never already know how to
  kill zombies? Ask 100 random people in America how to kill someone
  who has reanimated from the dead in a secret viral weapons lab,
  and how many do you think already know you need a head-shot?


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From: Orchid XP v8
Subject: Re: LHC
Date: 4 Aug 2008 14:05:36
Message: <489744f0$1@news.povray.org>
>> For example, the transit system that takes you over a pit full of 
>> liquid radioactive waste. Why would any sane engineer design a system 
>> this way? 
> 
> You mean in the opening sequence of HL1? It should have been obvious it 
> was a broken tank.  In Opposing Force, you go past it later as a 
> different character and it has been patched up (badly).  Loved that part.

Mmm, really?

> Don't forget the giant fan that can only be switched on from underneath 
> the blades, with the ladder out going up past the blades, requiring you 
> to run out before they get up to speed.

Oh yeah, THAT! I mean, dude, WTF?!

In some places, it's clear that structural damage has occurred. In 
others, there simply seems to be a shocking lack of basic safety design. :-P

>> And what the hell is the deal with that "surgical unit"? o_O
> 
> Which one? That I don't recall.

I *think* it's in Questionable Ethics, or it might be Vicarious Reality. 
Either way, you battle your way through a marine-infested set of test 
labs which also house those huge alien warriors. At one point you find a 
group of scientists hiding in a lab, but they can't get out because 
"Simmons turned on the surgical unit" - which consists of two rotating 
blades that you have to sneak past to get to the controls to turn the 
thing off. WHY would you design a system this way??

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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