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And lo on Mon, 23 Jun 2008 22:50:58 +0100, Warp <war### [at] tag povray org> did
spake, saying:
> Movies which have sound in space are simply sticking to the movie
> convention that the soundtrack is that which is perceived by the subject
> being filmed, not that which is perceived by the camera (which doesn't
> really "exist" in that reality).
But the spaceship is an object and thus isn't a 'subject' that can
perceive anything. Sure if you're focused on some guy staring out a
porthole you could hear what he can hear. Likewise in a battle the sounds
from the ship's own blasters can be transmitted to the pilot, but how does
the sounds from the other ships guns get transmitted to them unless you're
expected to take the perceptions of every ship on screen; and even then
you can have someone react to a 'laser' bolt zipping by their ship from an
unseen enemy.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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On 23 Jun 2008 17:50:58 -0400, Warp <war### [at] tag povray org> wrote:
I think an additional reason is that this statement ...
> Everybody knows that there's no sound in space
... is not really true. I bet if you ask 100 people, "If we are both floating in
space, and I snap my fingers, what will it sound like?", most of them will not answer
correctly.
If you create a space film in which you do not hear the phasers fire, or the whoosh of
a spacecraft fly-by, I believe most people will think that something is wrong with the
film, because their
perception of physics is what they experience on Earth daily, not what is reality in
space.
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Gilles Tran <gil### [at] agroparistech fr> wrote:
> IIRC the first one who
> complained about whoosh sounds in Star Wars was Harlan Ellison, who wrote a
> big rant about this in 1976.
That's odd, given that the movie was released in 1977...
--
- Warp
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Phil Cook <phi### [at] nospamrocain freeserve co uk> wrote:
> But the spaceship is an object and thus isn't a 'subject' that can
> perceive anything.
Of course it is, and of course it does.
That's as ridiculous as saying that if the movie is showing a car,
the sound of the car should not be heard because the car is not a "subject"
and doesn't "perceive anything".
> Sure if you're focused on some guy staring out a
> porthole you could hear what he can hear. Likewise in a battle the sounds
> from the ship's own blasters can be transmitted to the pilot, but how does
> the sounds from the other ships guns get transmitted to them unless you're
> expected to take the perceptions of every ship on screen; and even then
> you can have someone react to a 'laser' bolt zipping by their ship from an
> unseen enemy.
If you can see the other ship, and you can see the laser, you can hear
it because it's a subject in view, and the convention is to make the
soundtrack so.
--
- Warp
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Bill Pragnell wrote:
> I liked the way Serenity handled this - all the space scenes were eerily
> silent, except for weapon firing / impacts, which sounded like they were
> being transmitted by the spacecraft hulls, not air (or some other
> gaseous medium). Not completely realistic, but quite a good effect.
>
> (I think the new Battlestar Galactica does this too, but not all the
> time, bizarrely).
I've watched Battlestar Galactica and they really do stick to "no sound
in space", although, if you're inside a ship or, as Warp mentioned,
you're in for the ride along one of the pilots, you can hear their
ship's sounds, e.g. breaking, impacts etc.
Generally, I really like how most of what happens in their space fights
is filled with music, not big explosions, even though the images are
really awesome and have depth I've seldom seen even in big movie
productions.
Regards,
Tim
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Kyle <hob### [at] gate net> wrote:
> On 23 Jun 2008 17:50:58 -0400, Warp <war### [at] tag povray org> wrote:
> I think an additional reason is that this statement ...
> > Everybody knows that there's no sound in space
> ... is not really true. I bet if you ask 100 people, "If we are both floating in
space, and I snap my fingers, what will it sound like?", most of them will not answer
correctly.
There are actually much worse misconceptions about outer space. The
quintessential and by far most widespread example is: "Space is very cold.
Anything put into outer space will freeze very fast."
I'd say 99% of people who get *all* the other facts about outer space
right (such as people *not* exploding when they are put into vacuum, etc),
get this one wrong.
On earth there are three methods of heat transfer: Conduction, convection
and radiation. A piece of meat put into a freezer will freeze in a few
hours because of conduction and convection. Radiation plays only a very
small role.
In vacuum there's no conduction nor convection. Vacuum has no "temperature"
which it could somehow transfer to objects. It's vacuum. There's nothing
there. The only possible mechanism for heat transfer is radiation. Vacuum
is, in fact, a pretty good insulator.
The only way for, for example, a human to freeze in space is to slowly
radiate its own temperature away. This does happen, but it happens very
slowly, and it requires that he doesn't receive any excess heat radiation
(for example from a nearby star). In fact, if a human was floating in space
closer to the Sun than a certain distance (I wouldn't dare to bet about
the critical distance), he would never freeze because the Sun is warming
him up by radiation heat transfer.
Even without any star or other radiating source nearby, the human body
takes a long time to radiate its own heat away in vacuum. While it will
eventually freeze, it will take quite some time to do so.
In spaceship designs the biggest problem is not, ironically enough,
how to keep the ship warm, but on the contrary how to keep it cool.
Motors, electric devices, etc. all produce heat, and it's very difficult
to get rid of it. Putting a big thermal sink on the outer hull of the
ship is a poor way of getting rid of the heat because it radiates the
heat away very slowly in vacuum.
Maybe some people get confused by the so-called cosmic microwave
background radiation, which causes the entire universe to radiate
at about 3 kelvin. From this they (erroneously) deduce that everything
put in outer space will quickly freeze to 3 kelvin.
Of course it's the exact opposite: In fact, the background radiation
*adds* to the temperature of everything. It doesn't reduce the temperature.
--
- Warp
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Tim Nikias wrote:
> Bill Pragnell wrote:
>> I liked the way Serenity handled this - all the space scenes were
>> eerily silent, except for weapon firing / impacts, which sounded like
>> they were being transmitted by the spacecraft hulls, not air (or some
>> other gaseous medium). Not completely realistic, but quite a good effect.
>>
>> (I think the new Battlestar Galactica does this too, but not all the
>> time, bizarrely).
>
> I've watched Battlestar Galactica and they really do stick to "no sound
> in space", although, if you're inside a ship or, as Warp mentioned,
> you're in for the ride along one of the pilots, you can hear their
> ship's sounds, e.g. breaking, impacts etc.
> Generally, I really like how most of what happens in their space fights
> is filled with music, not big explosions, even though the images are
> really awesome and have depth I've seldom seen even in big movie
> productions.
I've only seen season 1 (I think it's awesome, by the way!), but I seem
to remember being able to hear the sound of cylon raiders firing through
vacuum, albeit in a muffled, hull-conducted way. I may be mistaken. I
shall have to go and watch it again (what a sacrifice!).
What also helps the visuals is the hand-held style, something you never
see in space battles or dogfights. Great stuff!
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And lo on Tue, 24 Jun 2008 13:25:05 +0100, Warp <war### [at] tag povray org> did
spake, saying:
> Phil Cook <phi### [at] nospamrocain freeserve co uk> wrote:
>> But the spaceship is an object and thus isn't a 'subject' that can
>> perceive anything.
>
> Of course it is, and of course it does.
>
> That's as ridiculous as saying that if the movie is showing a car,
> the sound of the car should not be heard because the car is not a
> "subject"
> and doesn't "perceive anything".
If you take the convention that the camera is say a 'ghost' then sure you
should hear what you can from that position, but that means you can't hear
a spacehip. You're either looking at it from the ghost perspective or the
subject's perspective. From that point of view if you can hear what the
occupants are hearing that's fine, but don't create the sound of what you
would hear from the outside if there was a medium in which to transmit
sound.
>> Sure if you're focused on some guy staring out a
>> porthole you could hear what he can hear. Likewise in a battle the
>> sounds
>> from the ship's own blasters can be transmitted to the pilot, but how
>> does
>> the sounds from the other ships guns get transmitted to them unless
>> you're
>> expected to take the perceptions of every ship on screen; and even then
>> you can have someone react to a 'laser' bolt zipping by their ship from
>> an
>> unseen enemy.
>
> If you can see the other ship, and you can see the laser, you can hear
> it because it's a subject in view, and the convention is to make the
> soundtrack so.
And if you can't see the other ship? If you're front-facing from the
cockpit and only see the lasers go past you state you should be able to
hear them?
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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>> IIRC the first one who
>> complained about whoosh sounds in Star Wars was Harlan Ellison, who wrote
>> a
>> big rant about this in 1976.
>
> That's odd, given that the movie was released in 1977...
Maybe he got to see/hear parts of it before it was released?
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Sounds like a bunch of rationalizations to me.
I don't know about anyone else, but when I watch a sci-fi movie and the
camera is in space, I expect to hear whatever you would hear in space...
ie, nothing. The fact that there are added sound effects breaks the
fourth wall by reminding me that someone added those effects just to
make it sound cool.
Music doesn't do this, because there's music constantly throughout the
movie, so I already disassociate it with the physical location of the shot.
...Chambers
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The other thing about temperature I've seen in movies lately, is the
idea that the Sun will instantly burn you to death. While true if
you're close enough, most of the time the subjects aren't (and the
writers just needed a way to make space more dangerous for dramatic effect).
...Chambers
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"Warp" <war### [at] tag povray org> a écrit dans le message de news:
4860eb82@news.povray.org...
> In vacuum there's no conduction nor convection. Vacuum has no
> "temperature"
> which it could somehow transfer to objects. It's vacuum. There's nothing
> there. The only possible mechanism for heat transfer is radiation. Vacuum
> is, in fact, a pretty good insulator.
>
As long as no evaporation or sublimation is concerned.
And they are fast in vacuum
Marc
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Chambers <ben### [at] pacificwebguy com> wrote:
> Sounds like a bunch of rationalizations to me.
So?
What you do you suggest? Explaining the custom with irrational arguments?
How would that make any sense?
> I don't know about anyone else, but when I watch a sci-fi movie and the
> camera is in space, I expect to hear whatever you would hear in space...
Thus you expect there to be a camera, even though in the fictional
world depicted in the movie there is no camera.
If the movie aknowledges the existence of the camera, it breaks the
fourth wall.
> ie, nothing. The fact that there are added sound effects breaks the
> fourth wall by reminding me that someone added those effects just to
> make it sound cool.
That exact same argument could be used for *any* added sound effect
in *any* movie. Which would make 99.999% of movies flawed.
> Music doesn't do this, because there's music constantly throughout the
> movie, so I already disassociate it with the physical location of the shot.
Background music is a movie-making convention. Likewise locating the
sound environment to be somewhere close to or between the subjects being
filmed is another. There's no relevant difference.
Putting the sound environment at the camera is an acceptable technique
only when the movie establishes that what you see has been filmed using
a camera (one example would be in-movie news footage).
--
- Warp
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"Chambers" <ben### [at] pacificwebguy com> a écrit dans le message de news:
48610211$1@news.povray.org...
.
>
> Music doesn't do this, because there's music constantly throughout the
> movie, so I already disassociate it with the physical location of the
> shot.
>
Music does not do that because it is the more often not 'in situation'
though I remember some gags, specially in Mel Brooks movies...(Blazing
Saddles?) .
As (did not) said Gilles the London Philharmonic is obviousely not flying
in space.
so the part of your mind which sorts believable things and unbelievable
things has already classified music as off-topic.
Sound effects are performed a 'in situ' which is a nonono in space for some
people.
I don't really care. What makes me more trouble is seeing spacecrafts flying
like aircrafts!
I can accept it for epic space battles (we read faster what our brain is
trained to see ) but not a space shuttle (a today's craft) obviousely out
of range (shuttle is designed for low orbit. you could launch it beyond with
a more powerfull launcher but just why a shuttle?) just stopping propulsion
and gently "slowing down" (i.e. getting a null relative velocity with a
comet rushing at 40000 m/s ... LOL)
Marc
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m_a_r_c <jac### [at] wanadoo fr> wrote:
> What makes me more trouble is seeing spacecrafts flying like aircrafts!
This could actually be explained with some (rather imaginary) technology:
Spacecraft (at least in most scifi movies and series) are subject to
enormous accelerations, so they need what is usually called "inertial
dampeners" to stop the people inside from being squashed onto walls,
floors and ceilings.
Likewise spacecraft in scifi movies need artificial gravity, because
operating the ship is most convenient for humans in normal gravity (and
exposing humans to zero gravity for long periods of time has negative
side-effects).
It may be that due to these two factors that if a spaceship needs to perform
a tight turn in high velocity, the best way to do it from the point of view
of the inertial dampeners is to do it like an aircraft would do it in an
atmosphere. Perhaps this minimizes the amount of energy required for the
inertial dampeners (and the artificial gravity), energy which is better
used for shields and suchs.
It may also be the most natural way for the pilot to operate the ship,
so even if the ship would be able to perform maneuvers which would be
impossible in atmospherical conditions, those are only reserved for when
they are truely needed, and the default is to fly the ship in the way which
is most natural for the pilot.
Of course this doesn't excuse those movies/tv-series where a ship
stops to complete halt if it runs out of fuel...
--
- Warp
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Warp wrote:
> Everybody knows that there's no sound in space, and everybody knows that
> the vast majority of scifi movies get this wrong and present sounds audible
> in space, which is physically impossible, and thus an inaccuracy.
Reminds me of a certain commentary regarding Star Trek:
"When the Enterprise is struck by some sort of weapon, you often see
people like Sulu, etc. falling out of their chairs. One would think the
designers of the Enterprise would had heard of seat belts..."
--
It is kisstomary to cuss the bride.
/\ /\ /\ /
/ \/ \ u e e n / \/ a w a z
>>>>>>mue### [at] nawaz org<<<<<<
anl
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Warp wrote:
> Everybody knows that there's no sound in space, and everybody knows that
> the vast majority of scifi movies get this wrong and present sounds audible
> in space, which is physically impossible, and thus an inaccuracy.
Has anyone placed a microphone in space, blown something up nearby, and
recorded the results?
Regards,
John
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Warp wrote:
> Motors, electric devices, etc. all produce heat, and it's very difficult
> to get rid of it. Putting a big thermal sink on the outer hull of the
> ship is a poor way of getting rid of the heat because it radiates the
> heat away very slowly in vacuum.
Yep. That's why the moon landers were covered with gold foil (nice
reflector) and the moon suits were white. To reflect as much as possible
the incoming radiation because it's difficult to get rid of.
On a different track, perhaps the computers on the ship see the lasers
and ships, and make fake laser sounds and ship swooshes, in order that
the pilots can have an instinctive understanding of what's going on
around them without having to turn around. (Not unlike a HUD tracking
your eyes to make it easier to activate controls in a fighter jet.)
Of course, that still falls down when you're out in space hearing the
swooshes instead of in the pilot's cockpit.
--
Darren New / San Diego, CA, USA (PST)
Helpful housekeeping hints:
Check your feather pillows for holes
before putting them in the washing machine.
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Warp wrote:
> Chambers <ben### [at] pacificwebguy com> wrote:
>> Sounds like a bunch of rationalizations to me.
>
> So?
>
> What you do you suggest? Explaining the custom with irrational arguments?
Technically, "rationalization" is irrational.
http://www.overcomingbias.com/2007/09/rationalization.html
:-) I just thought that was an interesting post. Indeed, the whole site
is pretty interesting.
> Thus you expect there to be a camera, even though in the fictional
> world depicted in the movie there is no camera.
I was always amused when there are lens-flair effects on things like CG
movies where you're supposedly looking out the eyes of a character.
> If the movie aknowledges the existence of the camera, it breaks the
> fourth wall.
Yeah, like lens flairs do for me. :-)
--
Darren New / San Diego, CA, USA (PST)
Helpful housekeeping hints:
Check your feather pillows for holes
before putting them in the washing machine.
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On 23 Jun 2008 17:50:58 -0400, Warp <war### [at] tag povray org> wrote:
> Everybody knows that there's no sound in space, and everybody knows that
>the vast majority of scifi movies get this wrong and present sounds audible
>in space, which is physically impossible, and thus an inaccuracy.
[snip]
Has no one heard of the phrase "The suspension of disbelief"?
It's a film and the people in it are actors.
--
Regards
Stephen
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Warp wrote:
> Chambers <ben### [at] pacificwebguy com> wrote:
>> Sounds like a bunch of rationalizations to me.
>
> So?
>
> What you do you suggest? Explaining the custom with irrational arguments?
> How would that make any sense?
Colloquially, the act of rationalizing something is the act of finding
reasons to support something you know is wrong. In other words, this
sounds to me like they're just trying to find any excuse they can not to
change their ways.
>> I don't know about anyone else, but when I watch a sci-fi movie and the
>> camera is in space, I expect to hear whatever you would hear in space...
>
> Thus you expect there to be a camera, even though in the fictional
> world depicted in the movie there is no camera.
Not necessarily. When watching a really good movie, I feel like "I am
there." It's a strange split; I experience the Point of View (gotta be
careful writing POV in these forums!), yet without the concerns of
actually being there such as danger from suffocation (or errant enemy
fire!). As long as I can imagine that I see and hear things from the
point in space where the camera sits, I can forget about the camera and
merrily enjoy the illusion. This is, after all, what Suspension of
Disbelief is all about.
Of course I know it's not real, and all that, but I can trick myself
into believing it for a while. Anything "wrong" (such as badly
tesselated geometry, poor artificial lighting, a microphone boom
slipping into the picture or, in this case, sound effects in a vacuum)
detracts from my ability to fool myself.
>> ie, nothing. The fact that there are added sound effects breaks the
>> fourth wall by reminding me that someone added those effects just to
>> make it sound cool.
>
> That exact same argument could be used for *any* added sound effect
> in *any* movie. Which would make 99.999% of movies flawed.
Two things:
1) Not necessarily. It depends on whether or not those sound effects
draw attention to themselves. In this vein, the best movie score is one
which you don't notice. Sound effects in a vacuum get noticed partly
because many people know there's no sound in a vacuum, and partly
because there has been such a big fuss made about it.
2) 90% of everything is crap anyway (this principle has a name, but I do
not remember it. I'll google it later). Not your 99.999%, but still
pretty close :)
...Chambers
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Chambers wrote:
> 2) 90% of everything is crap anyway
"And nowadays, there's 100 times as much stuff out there. Unfortunately,
nowadays 99.99% of everything is crap."
--
Darren New / San Diego, CA, USA (PST)
Helpful housekeeping hints:
Check your feather pillows for holes
before putting them in the washing machine.
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> Has anyone placed a microphone in space, blown something up nearby, and
> recorded the results?
I think if you were near enough to a big explosion the microphone would
surely pick up some signal, because all the gas created by the explosion
would create some increase in pressure momentarily. The question is, how
far away from a "normal" sized explosion would the changes in pressure be
detectable?
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And lo on Tue, 24 Jun 2008 21:13:05 +0100, Darren New <dne### [at] san rr com>
did spake, saying:
> On a different track, perhaps the computers on the ship see the lasers
> and ships, and make fake laser sounds and ship swooshes, in order that
> the pilots can have an instinctive understanding of what's going on
> around them without having to turn around. (Not unlike a HUD tracking
> your eyes to make it easier to activate controls in a fighter jet.)
Wasn't that how they rationalised it in Star Trek for the explosions?
Hey that could be it though, the ship keeps track of every ship in range
and when it spots one firing applies a sound to let you know; that would
explain why enemy ships can sound different to allied ships. Oh sure some
might say if that's the case it should be linked to navigation so it can
move out of the way of any incoming shots, but where's the fun in that?
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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And lo on Tue, 24 Jun 2008 16:05:36 +0100, m_a_r_c
<jac### [at] wanadoo fr> did spake, saying:
>
> "Chambers" <ben### [at] pacificwebguy com> a écrit dans le message de news:
> 48610211$1@news.povray.org...
> .
>>
>> Music doesn't do this, because there's music constantly throughout the
>> movie, so I already disassociate it with the physical location of the
>> shot.
>>
> Music does not do that because it is the more often not 'in situation'
> though I remember some gags, specially in Mel Brooks movies...(Blazing
> Saddles?) .
> As (did not) said Gilles the London Philharmonic is obviousely not
> flying in space.
"The Simpson Files" killed incidental music for me with the oncoming
Springfield Philharmoic tour bus :-)
A book I read had a character in a palace who got annoyed with the
constant background music, pulled aside a curtain in his room and found a
muscian there. Turned out that as an honoured guest he was assigned a
musician who followed him around keeping out of sight and providing
appropriate mood music.
OTOH watching some TV shows from the early eighties and before it's
strange how you notice that the majority of the time there isn't any music
playing in the background and how quiet it all seems, somehow more
intense; might just be me though.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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And lo on Tue, 24 Jun 2008 22:51:26 +0100, Stephen <mcavoysAT@aolDOTcom>
did spake, saying:
> On 23 Jun 2008 17:50:58 -0400, Warp <war### [at] tag povray org> wrote:
>
>> Everybody knows that there's no sound in space, and everybody knows
>> that
>> the vast majority of scifi movies get this wrong and present sounds
>> audible
>> in space, which is physically impossible, and thus an inaccuracy.
>
> [snip]
>
> Has no one heard of the phrase "The suspension of disbelief"?
>
> It's a film and the people in it are actors.
Nooooooo! Next you'll be saying programmes like Emmerdale and Eastenders
aren't real either and that there really isn't a suburb of Liverpool
populated solely by attractive people between the ages of 18 and 25.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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On Wed, 25 Jun 2008 11:23:00 +0100, "Phil Cook"
<phi### [at] nospamrocain freeserve co uk> wrote:
>Nooooooo! Next you'll be saying
Santa Claus!
--
Regards
Stephen
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And lo on Wed, 25 Jun 2008 11:52:09 +0100, Stephen <mcavoysAT@aolDOTcom>
did spake, saying:
> On Wed, 25 Jun 2008 11:23:00 +0100, "Phil Cook"
> <phi### [at] nospamrocain freeserve co uk> wrote:
>
>> Nooooooo! Next you'll be saying
>
> Santa Claus!
Pfft everyone knows Santa Claus is fictional; just like the Tooth Fairy,
the Easter Bunny, and Jesus.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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On Wed, 25 Jun 2008 12:33:45 +0100, "Phil Cook"
<phi### [at] nospamrocain freeserve co uk> wrote:
>And lo on Wed, 25 Jun 2008 11:52:09 +0100, Stephen <mcavoysAT@aolDOTcom>
>did spake, saying:
>
>> On Wed, 25 Jun 2008 11:23:00 +0100, "Phil Cook"
>> <phi### [at] nospamrocain freeserve co uk> wrote:
>>
>>> Nooooooo! Next you'll be saying
>>
>> Santa Claus!
>
>Pfft everyone knows Santa Claus is fictional; just like the Tooth Fairy,
>the Easter Bunny, and Jesus.
>
How can the last one be when he walked on your green and pleasant
lands?
--
Regards
Stephen
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And lo on Wed, 25 Jun 2008 13:21:45 +0100, Stephen <mcavoysAT@aolDOTcom>
did spake, saying:
> On Wed, 25 Jun 2008 12:33:45 +0100, "Phil Cook"
> <phi### [at] nospamrocain freeserve co uk> wrote:
>
>> And lo on Wed, 25 Jun 2008 11:52:09 +0100, Stephen <mcavoysAT@aolDOTcom>
>> did spake, saying:
>>
>>> On Wed, 25 Jun 2008 11:23:00 +0100, "Phil Cook"
>>> <phi### [at] nospamrocain freeserve co uk> wrote:
>>>
>>>> Nooooooo! Next you'll be saying
>>>
>>> Santa Claus!
>>
>> Pfft everyone knows Santa Claus is fictional; just like the Tooth Fairy,
>> the Easter Bunny, and Jesus.
>
> How can the last one be when he walked on your green and pleasant
> lands?
Odd that bit never made the novel; I'd have thought all the fights where
he led the centaurs against the orcs would have been a shoe-in. We can
blame the editors I suppose.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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On Wed, 25 Jun 2008 14:20:59 +0100, "Phil Cook"
<phi### [at] nospamrocain freeserve co uk> wrote:
>>> Pfft everyone knows Santa Claus is fictional; just like the Tooth Fairy,
>>> the Easter Bunny, and Jesus.
>>
>> How can the last one be when he walked on your green and pleasant
>> lands?
>
>Odd that bit never made the novel; I'd have thought all the fights where
>he led the centaurs against the orcs would have been a shoe-in. We can
>blame the editors I suppose.
>
LOL <boggle, boggle, boggle>
No one ever expects the "Editors" :)
--
Regards
Stephen
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Chambers <ben### [at] pacificwebguy com> wrote:
> Not necessarily. When watching a really good movie, I feel like "I am
> there." It's a strange split; I experience the Point of View (gotta be
> careful writing POV in these forums!), yet without the concerns of
> actually being there such as danger from suffocation (or errant enemy
> fire!). As long as I can imagine that I see and hear things from the
> point in space where the camera sits, I can forget about the camera and
> merrily enjoy the illusion. This is, after all, what Suspension of
> Disbelief is all about.
So if the camera is filming, from 10 meters away, two subjects talking,
you expect to be just barely able to hear some talking, but since the
movie soundtrack will nevertheless have them talking at a clearly audible
volume, that ruins the movie for you?
Moreover, if they are on the street, and the camera is close to the
driveway, you'll expect hearing passing cars much louder than the talking?
If they are inside an establishment and the camera is outside, filming
them through a window, you expect not to hear what they are saying?
Why is this movie convention ok everywhere else, but not in space?
--
- Warp
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Phil Cook <phi### [at] nospamrocain freeserve co uk> wrote:
> Pfft everyone knows Santa Claus is fictional; just like the Tooth Fairy,
> the Easter Bunny, and Jesus.
Nothing ruins a friendly chat better than trolling.
--
- Warp
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"Phil Cook" <phi### [at] nospamrocain freeserve co uk> wrote in message
news:op.uda3c9wuc3xi7v@news.povray.org...
> >
> > How can the last one be when he walked on your green and pleasant
> > lands?
>
> Odd that bit never made the novel; I'd have thought all the fights where
> he led the centaurs against the orcs would have been a shoe-in. We can
> blame the editors I suppose.
RotFL
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Bill Pragnell wrote:
> Tim Nikias wrote:
>> Bill Pragnell wrote:
>>> I liked the way Serenity handled this - all the space scenes were
>>> eerily silent, except for weapon firing / impacts, which sounded like
>>> they were being transmitted by the spacecraft hulls, not air (or some
>>> other gaseous medium). Not completely realistic, but quite a good
>>> effect.
>>>
>>> (I think the new Battlestar Galactica does this too, but not all the
>>> time, bizarrely).
>>
>> I've watched Battlestar Galactica and they really do stick to "no
>> sound in space", although, if you're inside a ship or, as Warp
>> mentioned, you're in for the ride along one of the pilots, you can
>> hear their ship's sounds, e.g. breaking, impacts etc.
>> Generally, I really like how most of what happens in their space
>> fights is filled with music, not big explosions, even though the
>> images are really awesome and have depth I've seldom seen even in big
>> movie productions.
>
> I've only seen season 1 (I think it's awesome, by the way!), but I seem
> to remember being able to hear the sound of cylon raiders firing through
> vacuum, albeit in a muffled, hull-conducted way. I may be mistaken. I
> shall have to go and watch it again (what a sacrifice!).
I started watching the series again today and I have to admit, yup, they
do have sound in open space. But it really is muffled, as you said, and
seems to adhere more to the rule Warp mentioned: it kinda sounds like a
subjective point of view, but overall, it's really less in-your-face
than some other movies. I like how the smaller spaceships move with lots
of tiny thrusters all around the ships, that's some of the noise you
hear by the way.
> What also helps the visuals is the hand-held style, something you never
> see in space battles or dogfights. Great stuff!
Yup, the angles and zooms really are great. Although some are a little
over the top, I generally like the style. Sometimes you follow the
perspective of a certain pilot and watch out of the cockpit. Especially
in grand battle scenes it really sells the point that 3D battles are NOT
fun.
Regards,
Tim
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Phil Cook wrote:
> And lo on Tue, 24 Jun 2008 21:13:05 +0100, Darren New <dne### [at] san rr com>
> did spake, saying:
>
>> On a different track, perhaps the computers on the ship see the lasers
>> and ships, and make fake laser sounds and ship swooshes, in order that
>> the pilots can have an instinctive understanding of what's going on
>> around them without having to turn around. (Not unlike a HUD tracking
>> your eyes to make it easier to activate controls in a fighter jet.)
>
> Wasn't that how they rationalised it in Star Trek for the explosions?
>
> Hey that could be it though, the ship keeps track of every ship in range
> and when it spots one firing applies a sound to let you know; that would
> explain why enemy ships can sound different to allied ships. Oh sure
> some might say if that's the case it should be linked to navigation so
> it can move out of the way of any incoming shots, but where's the fun in
> that?
>
That would be kind of difficult with weapons like lasers. How would you
know when it had fired before the beam hit you?
I can see the computer code now:
when laserBurstHitsHull
do temporalDisplacement(makeSound(), -2 seconds)
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Warp wrote:
> Phil Cook <phi### [at] nospamrocain freeserve co uk> wrote:
>> Pfft everyone knows Santa Claus is fictional; just like the Tooth Fairy,
>> the Easter Bunny, and Jesus.
>
> Nothing ruins a friendly chat better than trolling.
>
Support your friendly local troll today.
BTW Gremlins exist! they're all working at Redmond
John
--
I will be brief but not nearly so brief as Salvador Dali, who gave the
world's shortest speech. He said, "I will be so brief I am already
finished," then he sat down.
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> If they are inside an establishment and the camera is outside, filming
> them through a window, you expect not to hear what they are saying?
Depends on what the shot is trying to achieve. Both possibilities are used
a lot in actual movies.
A short 2 second shot from outside with audio from inside is used to show
the viewers where the subjects are, followed immediately by a shot inside
the building. The other option is to have the audio from outside, usually
this type of shot lasts longer and is used to emphasise that what is going
on inside isn't known to the outside, or vice-versa. Or it might be used to
emphasise that some very loud noise from inside is audible from outside. Or
to show how peaceful it is outside compared to inside, or vice-versa. I'm
sure there's more purposes too.
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And lo on Wed, 25 Jun 2008 21:20:06 +0100, Warp <war### [at] tag povray org> did
spake, saying:
> Phil Cook <phi### [at] nospamrocain freeserve co uk> wrote:
>> Pfft everyone knows Santa Claus is fictional; just like the Tooth Fairy,
>> the Easter Bunny, and Jesus.
>
> Nothing ruins a friendly chat better than trolling.
I agree; good job this isn't the povray.religion.christianity group
otherwise someone might have taken my comment seriously and started
arguing.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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And lo on Thu, 26 Jun 2008 01:06:59 +0100, Sabrina Kilian <"ykgp at
vtSPAM.edu"> did spake, saying:
> Phil Cook wrote:
>>
>> Hey that could be it though, the ship keeps track of every ship in
>> range and when it spots one firing applies a sound to let you know;
>> that would explain why enemy ships can sound different to allied ships.
>
> That would be kind of difficult with weapons like lasers. How would you
> know when it had fired before the beam hit you?
>
> I can see the computer code now:
>
> when laserBurstHitsHull
> do temporalDisplacement(makeSound(), -2 seconds)
Heh you forgot they're all hooked up to that instantaneous radar system
they've all got.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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On Thu, 26 Jun 2008 09:08:28 +0100, "Phil Cook"
<phi### [at] nospamrocain freeserve co uk> wrote:
>And lo on Wed, 25 Jun 2008 21:20:06 +0100, Warp <war### [at] tag povray org> did
>spake, saying:
>
>> Phil Cook <phi### [at] nospamrocain freeserve co uk> wrote:
>>> Pfft everyone knows Santa Claus is fictional; just like the Tooth Fairy,
>>> the Easter Bunny, and Jesus.
>>
>> Nothing ruins a friendly chat better than trolling.
>
>I agree; good job this isn't the povray.religion.christianity group
>otherwise someone might have taken my comment seriously and started
>arguing.
>
You're wrong :)
--
Regards
Stephen
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Phil Cook wrote:
> And lo on Thu, 26 Jun 2008 01:06:59 +0100, Sabrina Kilian <"ykgp at
> vtSPAM.edu"> did spake, saying:
>
>> Phil Cook wrote:
>>>
>>> Hey that could be it though, the ship keeps track of every ship in
>>> range and when it spots one firing applies a sound to let you know;
>>> that would explain why enemy ships can sound different to allied ships.
>>
>> That would be kind of difficult with weapons like lasers. How would
>> you know when it had fired before the beam hit you?
>>
>> I can see the computer code now:
>>
>> when laserBurstHitsHull
>> do temporalDisplacement(makeSound(), -2 seconds)
>
> Heh you forgot they're all hooked up to that instantaneous radar system
> they've all got.
They actually bother to justify that in Star Trek (from TNG onwards),
their scanners work in subspace and thus do indeed see things much
faster than if they were detecting conventional radiation. True, it only
passes the buck, but it's nice that they acknowledge the issue!
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And lo on Thu, 26 Jun 2008 11:48:38 +0100, Bill Pragnell
<bil### [at] hotmail com> did spake, saying:
> Phil Cook wrote:
>> And lo on Thu, 26 Jun 2008 01:06:59 +0100, Sabrina Kilian <"ykgp at
>> vtSPAM.edu"> did spake, saying:
>>
>>> when laserBurstHitsHull
>>> do temporalDisplacement(makeSound(), -2 seconds)
>> Heh you forgot they're all hooked up to that instantaneous radar
>> system they've all got.
>
> They actually bother to justify that in Star Trek (from TNG onwards),
> their scanners work in subspace and thus do indeed see things much
> faster than if they were detecting conventional radiation. True, it only
> passes the buck, but it's nice that they acknowledge the issue!
'Your universe's rules are no match for my techno-babble'
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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Phil Cook wrote:
> 'Your universe's rules are no match for my techno-babble'
'Any sufficiently advanced technology is indistinguishable from
techno-babble' ?
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And lo on Thu, 26 Jun 2008 14:57:43 +0100, Bill Pragnell
<bil### [at] hotmail com> did spake, saying:
> Phil Cook wrote:
>> 'Your universe's rules are no match for my techno-babble'
>
> 'Any sufficiently advanced technology is indistinguishable from
> techno-babble' ?
LOL
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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And lo on Thu, 26 Jun 2008 10:46:21 +0100, Stephen <mcavoysAT@aolDOTcom>
did spake, saying:
> On Thu, 26 Jun 2008 09:08:28 +0100, "Phil Cook"
> <phi### [at] nospamrocain freeserve co uk> wrote:
>
>> And lo on Wed, 25 Jun 2008 21:20:06 +0100, Warp <war### [at] tag povray org>
>> did spake, saying:
>>
>>> Phil Cook <phi### [at] nospamrocain freeserve co uk> wrote:
>>>> Pfft everyone knows Santa Claus is fictional; just like the Tooth
>>>> Fairy, the Easter Bunny, and Jesus.
>>>
>>> Nothing ruins a friendly chat better than trolling.
>>
>> I agree; good job this isn't the povray.religion.christianity group
>> otherwise someone might have taken my comment seriously and started
>> arguing.
>
> You're wrong :)
[giggling like a schoolgirl] Fight! Fight!
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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On Thu, 26 Jun 2008 16:11:19 +0100, "Phil Cook"
<phi### [at] nospamrocain freeserve co uk> wrote:
>>> I agree; good job this isn't the povray.religion.christianity group
>>> otherwise someone might have taken my comment seriously and started
>>> arguing.
>>
>> You're wrong :)
>
>[giggling like a schoolgirl] Fight! Fight!
>
What do you mean "like" ya big girl's blouse :)
--
Regards
Stephen
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Warp wrote:
> Chambers <ben### [at] pacificwebguy com> wrote:
>> Not necessarily. When watching a really good movie, I feel like "I am
>> there." It's a strange split; I experience the Point of View (gotta be
>> careful writing POV in these forums!), yet without the concerns of
>> actually being there such as danger from suffocation (or errant enemy
>> fire!). As long as I can imagine that I see and hear things from the
>> point in space where the camera sits, I can forget about the camera and
>> merrily enjoy the illusion. This is, after all, what Suspension of
>> Disbelief is all about.
>
> So if the camera is filming, from 10 meters away, two subjects talking,
> you expect to be just barely able to hear some talking, but since the
> movie soundtrack will nevertheless have them talking at a clearly audible
> volume, that ruins the movie for you?
Not at all, and it really isn't the same thing.
Having the volume of the conversation boosted, while irrelevant parts
are subdued, mimics the way our minds already work. We filter out
irrelevant sounds, and pay attention to relevant ones. Moreover,
hearing the conversation is vital to our understanding of the story, and
not being able to hear it well gets in the way of our enjoyment more
than quibbling about the mixing levels.
> If they are inside an establishment and the camera is outside, filming
> them through a window, you expect not to hear what they are saying?
I was recently watching a movie where, in one shot, the camera started
outside an establishment, and then moved inside the building. The
ambient sounds, the conversation of the main characters, and even the
soundtrack all were adjusted from being bright and clear while outside,
to echoing and (slightly) subdued inside. It worked surprisingly well
to convey the sense of entering the building.
> Why is this movie convention ok everywhere else, but not in space?
Because it's not really the same. I, at least, don't think of the
camera as a camera - I think of it as a point of view. I am perfectly
willing to believe that there is a point of view which allows me to see
and hear what's in the movie, without worrying about whether or not
there is a camera and microphone.
...Chambers
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Stephen wrote:
> On Thu, 26 Jun 2008 16:11:19 +0100, "Phil Cook"
> <phi### [at] nospamrocain freeserve co uk> wrote:
>
>>> You're wrong :)
>> [giggling like a schoolgirl] Fight! Fight!
>>
>
> What do you mean "like" ya big girl's blouse :)
Stephanie, stop pulling Phillipa's pigtails :-)
John
--
I will be brief but not nearly so brief as Salvador Dali, who gave the
world's shortest speech. He said, "I will be so brief I am already
finished," then he sat down.
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On Fri, 27 Jun 2008 07:58:07 +0100, Doctor John <doc### [at] gmail com>
wrote:
>Stephen wrote:
>> On Thu, 26 Jun 2008 16:11:19 +0100, "Phil Cook"
>> <phi### [at] nospamrocain freeserve co uk> wrote:
>>
>>>> You're wrong :)
>>> [giggling like a schoolgirl] Fight! Fight!
>>>
>>
>> What do you mean "like" ya big girl's blouse :)
>
>Stephanie, stop pulling Phillipa's pigtails :-)
>
Yes ma'am
--
Regards
Stephen
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