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And lo on Mon, 23 Jun 2008 22:50:58 +0100, Warp <war### [at] tag povray org> did
spake, saying:
> Movies which have sound in space are simply sticking to the movie
> convention that the soundtrack is that which is perceived by the subject
> being filmed, not that which is perceived by the camera (which doesn't
> really "exist" in that reality).
But the spaceship is an object and thus isn't a 'subject' that can
perceive anything. Sure if you're focused on some guy staring out a
porthole you could hear what he can hear. Likewise in a battle the sounds
from the ship's own blasters can be transmitted to the pilot, but how does
the sounds from the other ships guns get transmitted to them unless you're
expected to take the perceptions of every ship on screen; and even then
you can have someone react to a 'laser' bolt zipping by their ship from an
unseen enemy.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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On 23 Jun 2008 17:50:58 -0400, Warp <war### [at] tag povray org> wrote:
I think an additional reason is that this statement ...
> Everybody knows that there's no sound in space
... is not really true. I bet if you ask 100 people, "If we are both floating in
space, and I snap my fingers, what will it sound like?", most of them will not answer
correctly.
If you create a space film in which you do not hear the phasers fire, or the whoosh of
a spacecraft fly-by, I believe most people will think that something is wrong with the
film, because their
perception of physics is what they experience on Earth daily, not what is reality in
space.
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Gilles Tran <gil### [at] agroparistech fr> wrote:
> IIRC the first one who
> complained about whoosh sounds in Star Wars was Harlan Ellison, who wrote a
> big rant about this in 1976.
That's odd, given that the movie was released in 1977...
--
- Warp
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Phil Cook <phi### [at] nospamrocain freeserve co uk> wrote:
> But the spaceship is an object and thus isn't a 'subject' that can
> perceive anything.
Of course it is, and of course it does.
That's as ridiculous as saying that if the movie is showing a car,
the sound of the car should not be heard because the car is not a "subject"
and doesn't "perceive anything".
> Sure if you're focused on some guy staring out a
> porthole you could hear what he can hear. Likewise in a battle the sounds
> from the ship's own blasters can be transmitted to the pilot, but how does
> the sounds from the other ships guns get transmitted to them unless you're
> expected to take the perceptions of every ship on screen; and even then
> you can have someone react to a 'laser' bolt zipping by their ship from an
> unseen enemy.
If you can see the other ship, and you can see the laser, you can hear
it because it's a subject in view, and the convention is to make the
soundtrack so.
--
- Warp
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Bill Pragnell wrote:
> I liked the way Serenity handled this - all the space scenes were eerily
> silent, except for weapon firing / impacts, which sounded like they were
> being transmitted by the spacecraft hulls, not air (or some other
> gaseous medium). Not completely realistic, but quite a good effect.
>
> (I think the new Battlestar Galactica does this too, but not all the
> time, bizarrely).
I've watched Battlestar Galactica and they really do stick to "no sound
in space", although, if you're inside a ship or, as Warp mentioned,
you're in for the ride along one of the pilots, you can hear their
ship's sounds, e.g. breaking, impacts etc.
Generally, I really like how most of what happens in their space fights
is filled with music, not big explosions, even though the images are
really awesome and have depth I've seldom seen even in big movie
productions.
Regards,
Tim
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Kyle <hob### [at] gate net> wrote:
> On 23 Jun 2008 17:50:58 -0400, Warp <war### [at] tag povray org> wrote:
> I think an additional reason is that this statement ...
> > Everybody knows that there's no sound in space
> ... is not really true. I bet if you ask 100 people, "If we are both floating in
space, and I snap my fingers, what will it sound like?", most of them will not answer
correctly.
There are actually much worse misconceptions about outer space. The
quintessential and by far most widespread example is: "Space is very cold.
Anything put into outer space will freeze very fast."
I'd say 99% of people who get *all* the other facts about outer space
right (such as people *not* exploding when they are put into vacuum, etc),
get this one wrong.
On earth there are three methods of heat transfer: Conduction, convection
and radiation. A piece of meat put into a freezer will freeze in a few
hours because of conduction and convection. Radiation plays only a very
small role.
In vacuum there's no conduction nor convection. Vacuum has no "temperature"
which it could somehow transfer to objects. It's vacuum. There's nothing
there. The only possible mechanism for heat transfer is radiation. Vacuum
is, in fact, a pretty good insulator.
The only way for, for example, a human to freeze in space is to slowly
radiate its own temperature away. This does happen, but it happens very
slowly, and it requires that he doesn't receive any excess heat radiation
(for example from a nearby star). In fact, if a human was floating in space
closer to the Sun than a certain distance (I wouldn't dare to bet about
the critical distance), he would never freeze because the Sun is warming
him up by radiation heat transfer.
Even without any star or other radiating source nearby, the human body
takes a long time to radiate its own heat away in vacuum. While it will
eventually freeze, it will take quite some time to do so.
In spaceship designs the biggest problem is not, ironically enough,
how to keep the ship warm, but on the contrary how to keep it cool.
Motors, electric devices, etc. all produce heat, and it's very difficult
to get rid of it. Putting a big thermal sink on the outer hull of the
ship is a poor way of getting rid of the heat because it radiates the
heat away very slowly in vacuum.
Maybe some people get confused by the so-called cosmic microwave
background radiation, which causes the entire universe to radiate
at about 3 kelvin. From this they (erroneously) deduce that everything
put in outer space will quickly freeze to 3 kelvin.
Of course it's the exact opposite: In fact, the background radiation
*adds* to the temperature of everything. It doesn't reduce the temperature.
--
- Warp
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Tim Nikias wrote:
> Bill Pragnell wrote:
>> I liked the way Serenity handled this - all the space scenes were
>> eerily silent, except for weapon firing / impacts, which sounded like
>> they were being transmitted by the spacecraft hulls, not air (or some
>> other gaseous medium). Not completely realistic, but quite a good effect.
>>
>> (I think the new Battlestar Galactica does this too, but not all the
>> time, bizarrely).
>
> I've watched Battlestar Galactica and they really do stick to "no sound
> in space", although, if you're inside a ship or, as Warp mentioned,
> you're in for the ride along one of the pilots, you can hear their
> ship's sounds, e.g. breaking, impacts etc.
> Generally, I really like how most of what happens in their space fights
> is filled with music, not big explosions, even though the images are
> really awesome and have depth I've seldom seen even in big movie
> productions.
I've only seen season 1 (I think it's awesome, by the way!), but I seem
to remember being able to hear the sound of cylon raiders firing through
vacuum, albeit in a muffled, hull-conducted way. I may be mistaken. I
shall have to go and watch it again (what a sacrifice!).
What also helps the visuals is the hand-held style, something you never
see in space battles or dogfights. Great stuff!
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And lo on Tue, 24 Jun 2008 13:25:05 +0100, Warp <war### [at] tag povray org> did
spake, saying:
> Phil Cook <phi### [at] nospamrocain freeserve co uk> wrote:
>> But the spaceship is an object and thus isn't a 'subject' that can
>> perceive anything.
>
> Of course it is, and of course it does.
>
> That's as ridiculous as saying that if the movie is showing a car,
> the sound of the car should not be heard because the car is not a
> "subject"
> and doesn't "perceive anything".
If you take the convention that the camera is say a 'ghost' then sure you
should hear what you can from that position, but that means you can't hear
a spacehip. You're either looking at it from the ghost perspective or the
subject's perspective. From that point of view if you can hear what the
occupants are hearing that's fine, but don't create the sound of what you
would hear from the outside if there was a medium in which to transmit
sound.
>> Sure if you're focused on some guy staring out a
>> porthole you could hear what he can hear. Likewise in a battle the
>> sounds
>> from the ship's own blasters can be transmitted to the pilot, but how
>> does
>> the sounds from the other ships guns get transmitted to them unless
>> you're
>> expected to take the perceptions of every ship on screen; and even then
>> you can have someone react to a 'laser' bolt zipping by their ship from
>> an
>> unseen enemy.
>
> If you can see the other ship, and you can see the laser, you can hear
> it because it's a subject in view, and the convention is to make the
> soundtrack so.
And if you can't see the other ship? If you're front-facing from the
cockpit and only see the lasers go past you state you should be able to
hear them?
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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>> IIRC the first one who
>> complained about whoosh sounds in Star Wars was Harlan Ellison, who wrote
>> a
>> big rant about this in 1976.
>
> That's odd, given that the movie was released in 1977...
Maybe he got to see/hear parts of it before it was released?
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Sounds like a bunch of rationalizations to me.
I don't know about anyone else, but when I watch a sci-fi movie and the
camera is in space, I expect to hear whatever you would hear in space...
ie, nothing. The fact that there are added sound effects breaks the
fourth wall by reminding me that someone added those effects just to
make it sound cool.
Music doesn't do this, because there's music constantly throughout the
movie, so I already disassociate it with the physical location of the shot.
...Chambers
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