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From: Invisible
Subject: You know you've been tracing too long when...
Date: 17 Mar 2008 06:18:07
Message: <47de536f$1@news.povray.org>
...you ask POV-Ray to draw a 40 megapixel image, it renders at roughly 2 
pixels per second, and you calculate how long it will take to render.

And then feel glad you're sitting down. (!)










40 megapixels = 40,000,000 pixels.
40,000,000 pixels / 2 pixels/second = 20,000,000 seconds.
20,000,000 seconds = 333,333 minutes.
333,333 minutes = 5,555 hours.
5,555 hours = 231.5 days.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 06:22:27
Message: <47de5473$1@news.povray.org>
Invisible wrote:
> ...you ask POV-Ray to draw a 40 megapixel image, it renders at roughly 2 
> pixels per second, and you calculate how long it will take to render.
> 
> And then feel glad you're sitting down. (!)

...ah, but if I use the new POV-Ray beta, it'll render TWICE AS FAST!! >:-D



Ooo, isn't that the one where Warp implemented physically correct 
hilights from area lights? I could use... uh... slow the render back 
down to where it's at now. :-S

DANMIT!! >_<

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 06:46:45
Message: <47de5a25$1@news.povray.org>
POV-Ray, POV-Ray, in the sky,
How you make my Athlon cry.
Eating lots of gigaFLOPS,
Burn each core until it stops.
POV-Ray, POV-Ray, in the sky,
How you make my PC die...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Warp
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 07:35:02
Message: <47de6576@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> Ooo, isn't that the one where Warp implemented physically correct 
> hilights from area lights?

  They are not physically correct. They are slightly closer to correct.

  Besides, the feature is not turned on by default. You have to turn it
on explicitly by using the 'area_illumination' keyword in the light_source
block.

-- 
                                                          - Warp


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From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 07:44:52
Message: <47de67c4$1@news.povray.org>
Warp wrote:

>   They are not physically correct. They are slightly closer to correct.

Well, yeah.

>   Besides, the feature is not turned on by default. You have to turn it
> on explicitly.

But what I was saying is that I could turn it on - and thereby negate 
the advantage of an extra rendering core. [Although thinking about it, 
for such a small area light so far away from the shiny surfaces, it's 
probably not worth it...]

Is that not the POV-Ray way? As soon as you have more CPU power, you 
render more complex images and it *still* takes forever to finish? ;-)

Still, 10 years ago decoding MPEG video fast enough for realtime display 
required custom ASICs and cost a fortune. Today I have a desktop PC that 
can do it without loading one core to more than 10%. Tomorrow...?

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Nicolas Alvarez
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 10:11:49
Message: <47de8a35$1@news.povray.org>
Invisible escribió:
> ...you ask POV-Ray to draw a 40 megapixel image, it renders at roughly 2 
> pixels per second, and you calculate how long it will take to render.
> 
> And then feel glad you're sitting down. (!)
> 
> 40 megapixels = 40,000,000 pixels.
> 40,000,000 pixels / 2 pixels/second = 20,000,000 seconds.
> 20,000,000 seconds = 333,333 minutes.
> 333,333 minutes = 5,555 hours.
> 5,555 hours = 231.5 days.
> 

40 megapixel? Hmm how much RAM is it eating? Last time I tried an image 
around that big, POV-Ray crashed.


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From: Doctor John
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 10:21:11
Message: <47de8c67$1@news.povray.org>
Invisible wrote:
> POV-Ray, POV-Ray, in the sky,
> How you make my Athlon cry.
> Eating lots of gigaFLOPS,
> Burn each core until it stops.
> POV-Ray, POV-Ray, in the sky,
> How you make my PC die...
> 
:-D

John

-- 
I will be brief but not nearly so brief as Salvador Dali, who gave the
world's shortest speech. He said, "I will be so brief I am already
finished," then he sat down.


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From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 10:31:19
Message: <47de8ec7$1@news.povray.org>
Nicolas Alvarez wrote:

> 40 megapixel? Hmm how much RAM is it eating? Last time I tried an image 
> around that big, POV-Ray crashed.

I have no idea. I haven't looked. I wouldn't expect it to be exceptional...

Assuming the image were exactly 40,000,000 pixels (which it isn't), I 
would expect roughly 40,000,000 x 3 bytes = roughly 114 MB. You'd have 
to have a fairly underpowered machine to not be able to spare 114 MB. 
(Especially given the sequential access - surely most of it would just 
be paged out?)

Let me put it this way: I set POV-Ray running, set the processor 
affinity so it only uses one core, and then went off to play Farcry. 
There was no noticable performance drop. [But then, Farcry is probably 
nailing my GPU more than the CPU...]

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Nicolas Alvarez
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 11:21:27
Message: <47de9a87$1@news.povray.org>
Invisible escribió:
> (Especially given the sequential access - surely most of it would just 
> be paged out?)

Not if you're using the preview window ;)

In fact, I think if preview is off, it only needs width*2 memory (plus 
width*something used by libpng), not width*height. But I'm not too 
sure... Warp would probably know, he has poked with the source more than 
me :)


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From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 11:27:04
Message: <47de9bd8$1@news.povray.org>
>> (Especially given the sequential access - surely most of it would just 
>> be paged out?)
> 
> Not if you're using the preview window ;)

Ah yes, you're right - it might actually need 2x 114 MB = 228 MB. [Still 
peanuts compared to Farcry, I would expect.] And somewhat less 
sequential access.

No matter. My PC has an insane 3 GB of dual-channel RAM to play with... >:-D

> In fact, I think if preview is off, it only needs width*2 memory (plus 
> width*something used by libpng), not width*height. But I'm not too 
> sure... Warp would probably know, he has poked with the source more than 
> me :)

Maybe.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Warp
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 11:28:29
Message: <47de9c2d@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> In fact, I think if preview is off, it only needs width*2 memory (plus 
> width*something used by libpng), not width*height.

  I believe pov3.6 and earlier wrote each rendered scanline to the
image file and then dropped it. Thus it required memory only for one
scanline at a time, which allowed rendering enormous images even in
computers with a small amount of memory.

  In pov3.7, because of the distributed rendering, things have changed
a bit: There are no individual scanlines anylonger. I don't really know
if the entire image is now kept in memory (when there's no preview) or not.
Chris or Thorsten would be much more qualified to answer this.

-- 
                                                          - Warp


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From: Nicolas Alvarez
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 11:36:48
Message: <47de9e20$1@news.povray.org>
Warp escribió:
> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> In fact, I think if preview is off, it only needs width*2 memory (plus 
>> width*something used by libpng), not width*height.
> 
>   I believe pov3.6 and earlier wrote each rendered scanline to the
> image file and then dropped it. Thus it required memory only for one
> scanline at a time, which allowed rendering enormous images even in
> computers with a small amount of memory.

It definitely needs *two* scanlines, not one. Antialiasing requires 
comparing the pixel color with the one above ;) I remember seeing that 
in the code.

I just didn't know if somewhere *else* in the code, POV kept the whole 
image in memory. Thanks for confirming it doesn't.


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From: Nicolas Alvarez
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 11:43:52
Message: <47de9fc8$1@news.povray.org>
Invisible escribió:
> 40 megapixels = 40,000,000 pixels.
> 40,000,000 pixels / 2 pixels/second = 20,000,000 seconds.
> 20,000,000 seconds = 333,333 minutes.
> 333,333 minutes = 5,555 hours.
> 5,555 hours = 231.5 days.
> 

Hmm let's see what's available on the farm.

 > Sum of available disk space on these hosts: 8662.28 GB
 > Sum of memory on these hosts: 211062.96 MB

Bah, no aggregate information about CPU power...

These *four* 8-core Xeon computers seem too similar. Might be duplicate 
entries (same computer)... *gets into admin interface* Nope! Different 
hostnames.

How big are your sources? :)


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From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 11:49:58
Message: <47dea136$1@news.povray.org>
Nicolas Alvarez wrote:

> Hmm let's see what's available on the farm.

Ooo, I didn't know you were a farmer?

> These *four* 8-core Xeon computers seem too similar. Might be duplicate 
> entries (same computer)... *gets into admin interface* Nope! Different 
> hostnames.
> 
> How big are your sources? :)

About 3 KB?



Actually, reminds me of something I saw this morning. Some guy saying 
there's basically "no point" in adding more CPUs to the Folding@Home 
project, because a single GPU is something like 50x faster while using 
less electricity...

All I need know is for that guy who's writing a CUBA backing for GHC to 
finish his PhD, and then I can implement my own raytracer in Haskell and 
achieve world domination. Wahahahahaha!! >:-D

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Nicolas Alvarez
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 12:10:43
Message: <47dea613$1@news.povray.org>
Invisible escribió:
> Nicolas Alvarez wrote:
>> Hmm let's see what's available on the farm.
> 
> Ooo, I didn't know you were a farmer?

I meant "render farm"...

>> How big are your sources? :)
> 
> About 3 KB?

Send me them and I'll see what comes out of the Xeons.

> Actually, reminds me of something I saw this morning. Some guy saying 
> there's basically "no point" in adding more CPUs to the Folding@Home 
> project, because a single GPU is something like 50x faster while using 
> less electricity...

There's many processes done by Folding@Home that can only be done in 
CPUs. GPUs are the fastest but least flexible (= can run a limited 
subset of algorithms) for the Folding project.


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From: nemesis
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 13:04:53
Message: <47deb2c5@news.povray.org>
Invisible wrote:
> 40 megapixels = 40,000,000 pixels.
> 40,000,000 pixels / 2 pixels/second = 20,000,000 seconds.
> 20,000,000 seconds = 333,333 minutes.
> 333,333 minutes = 5,555 hours.
> 5,555 hours = 231.5 days.

hope it's not another RSOCP! ;)


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From: Orchid XP v7
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 14:39:11
Message: <47dec8df$1@news.povray.org>
Nicolas Alvarez wrote:

> 40 megapixel? Hmm how much RAM is it eating? Last time I tried an image 
> around that big, POV-Ray crashed.

Virtual size 144 MB.
Private bytes 98 MB.
Working set  102 MB.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Chambers
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 15:10:00
Message: <web.47decfc439864c9a261d9700@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> ...you ask POV-Ray to draw a 40 megapixel image, it renders at roughly 2
> pixels per second, and you calculate how long it will take to render.
>
> And then feel glad you're sitting down. (!)
>
>
>
>
>
>
>
>
>
>
> 40 megapixels = 40,000,000 pixels.
> 40,000,000 pixels / 2 pixels/second = 20,000,000 seconds.
> 20,000,000 seconds = 333,333 minutes.
> 333,333 minutes = 5,555 hours.
> 5,555 hours = 231.5 days.
>
> --
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*

I can't believe I'm the first one asking this, but...

....what the HE** do you need a 40 MP image for?!?!?

Assuming 16:9 proportions, that's like 8400x4725, or 28"x15" at 300DPI.

Or, if its a 4:3 image, then it's like 7300x5475, or 24"x18" at 300DPI.

That's a REALLY nice print :)

....Chambers


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From: Nicolas Alvarez
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 15:16:01
Message: <47ded181$1@news.povray.org>
Chambers escribió:
> I can't believe I'm the first one asking this, but...

I guess most other POVers didn't think it was anything strange :)

I *have* tried such size of image with William Tracy's image.


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From: nemesis
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 16:28:49
Message: <47dee291@news.povray.org>
Chambers wrote:
> I can't believe I'm the first one asking this...

hey, I don't argue with nuts.  If he wishes to dump his CPU on a 
year-long render, go ahead.  :)

Perhaps he's willing to break the Guiness record on "Most pointless and 
wasteful povray render ever".  Mine was just a 3 day render of some 
glass cups... :P


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From: andrel
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 16:44:40
Message: <47DEE663.6000901@hotmail.com>
Chambers wrote:

> 
> I can't believe I'm the first one asking this, but...
> 
> ....what the HE** do you need a 40 MP image for?!?!?

hmm, I recently did a 6500 by 4800 version of the bloodcells in the hall 
of fame with the intention of putting it up as a poster in the lab. And 
that is still only 150 dpi at approximately A0 ;) . I admit it only took 
306 hours (or just under 2 weeks). BTW anyone know who this 'NEWT' is, 
in case he wants to have that render?


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From: Orchid XP v7
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 17:11:38
Message: <47deec9a$1@news.povray.org>
Chambers wrote:

> I can't believe I'm the first one asking this, but...
> 
> ....what the HE** do you need a 40 MP image for?!?!?

> Or, if its a 4:3 image, then it's like 7300x5475, or 24"x18" at 300DPI.

7800 x 3937.

Zazzle can print this at 100 DPI, yielding 78 x 39 inches.

Yes, you heard me correctly: 6.5 x 3.25 *feet*. As in, the size of a wall.

Almost all my posters on Zazzle have been rendered at sufficiently high 
resolution that they can be ordered up to this large. So, for example, 
if you take *this* image:

http://www.zazzle.com/MathematicalOrchid/product/228133982621059924

and print it out at *wall size*, it's practically an interactive zoom by 
itself. You can stand on the other size of the room and look at it, and 
then you can walk up to it and view the details with your head less than 
an inch from the surface - and you will see new detail at that distance. 
(!!)

(That image is actually 48 megapixels, because the long dimension is a 
nice power of two... So the poster prints at slightly more than 100 DPI.)

> That's a REALLY nice print :)

Yes, yes it is... It *will* cost you [at least] $130, however. Plus postage.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Gilles Tran
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 17:26:10
Message: <47def002@news.povray.org>
"andrel" <a_l### [at] hotmailcom> a écrit dans le message de news:
> 306 hours (or just under 2 weeks). BTW anyone know who this 'NEWT' is, in 
> case he wants to have that render?

http://indulgent-studios.tripod.com/
http://www.ballisticmedia.net/bsw/bigImage.php?image=23551
The address isn't recent though. There's also his Zazzle page here
http://www.zazzle.com/dissolution_print-228184578769283321
Comments are relayed to the author usually (the feature may be turned off 
however).

G.


-- 
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer art
- Posters


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From: Chambers
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 20:51:41
Message: <47df202d$1@news.povray.org>
Orchid XP v7 wrote:
> Chambers wrote:
> 
>> I can't believe I'm the first one asking this, but...
>>
>> ....what the HE** do you need a 40 MP image for?!?!?
> 
>> Or, if its a 4:3 image, then it's like 7300x5475, or 24"x18" at 300DPI.
> 
> 7800 x 3937.
> 
> Zazzle can print this at 100 DPI, yielding 78 x 39 inches.
> 
> Yes, you heard me correctly: 6.5 x 3.25 *feet*. As in, the size of a wall.

Have you sold any prints that size?

-- 
...Ben Chambers
www.pacificwebguy.com


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From: Nicolas Alvarez
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 21:07:24
Message: <47df23dc@news.povray.org>
Nicolas Alvarez escribió:
> Invisible escribió:
>> Nicolas Alvarez wrote:
>>> Hmm let's see what's available on the farm.
>> Ooo, I didn't know you were a farmer?
> I meant "render farm"...
> 
>>> How big are your sources? :)
>> About 3 KB?
> Send me them and I'll see what comes out of the Xeons.

Bump.


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From: Chambers
Subject: Re: You know you've been tracing too long when...
Date: 17 Mar 2008 22:49:27
Message: <47df3bc7@news.povray.org>
Invisible wrote:
> Nicolas Alvarez wrote:
> 
>> 40 megapixel? Hmm how much RAM is it eating? Last time I tried an 
>> image around that big, POV-Ray crashed.
> 
> I have no idea. I haven't looked. I wouldn't expect it to be exceptional...
> 
> Assuming the image were exactly 40,000,000 pixels (which it isn't), I 
> would expect roughly 40,000,000 x 3 bytes = roughly 114 MB. You'd have 
> to have a fairly underpowered machine to not be able to spare 114 MB. 

Aren't you the one who complained about a single Word document taking 
10MB of RAM when open? :)

-- 
...Ben Chambers
www.pacificwebguy.com


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From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 04:13:06
Message: <47df87a2@news.povray.org>
Chambers wrote:

> Aren't you the one who complained about a single Word document taking 
> 10MB of RAM when open? :)

If a freakin' *huge* image takes up a lot of memory, that's understandable.

If a tiny document takes up a lot of memory, that's completely unecessary.

That's the difference.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 04:15:31
Message: <47df8833@news.povray.org>
>> Yes, you heard me correctly: 6.5 x 3.25 *feet*. As in, the size of a 
>> wall.
> 
> Have you sold any prints that size?

Uh... actually I don't think I've ever told any prints at all. Except to 
myself. Hmm, maybe I should just close my Zazzle gallery?

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Phil Cook
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 05:23:31
Message: <op.t77i5ga8c3xi7v@news.povray.org>
And lo on Tue, 18 Mar 2008 09:13:05 -0000, Invisible <voi### [at] devnull> did  
spake, saying:

> Chambers wrote:
>
>> Aren't you the one who complained about a single Word document taking  
>> 10MB of RAM when open? :)
>
> If a freakin' *huge* image takes up a lot of memory, that's  
> understandable.
>
> If a tiny document takes up a lot of memory, that's completely  
> unecessary.
>
> That's the difference.

But how else can you send photos by email?

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 05:35:35
Message: <47df9af7@news.povray.org>
Phil Cook wrote:

> But how else can you send photos by email?

That's not even funny. :'{

OTOH, if you can find me a 40 megapixel digital camera, I'll be 
impressed. :-P

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Bill Pragnell
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 05:42:02
Message: <47df9c7a$1@news.povray.org>
Warp wrote:
>   In pov3.7, because of the distributed rendering, things have changed
> a bit: There are no individual scanlines anylonger. I don't really know
> if the entire image is now kept in memory (when there's no preview) or not.
> Chris or Thorsten would be much more qualified to answer this.

When watching the 3.7 preview, you can see that the image is rendered in 
tiles; it appears as though each thread takes the next tile on the 
current line when it's finished. Perhaps this is all that is kept in memory.


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From: Phil Cook
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 06:00:31
Message: <op.t77kux1cc3xi7v@news.povray.org>
And lo on Tue, 18 Mar 2008 10:35:34 -0000, Invisible <voi### [at] devnull> did  
spake, saying:

> Phil Cook wrote:
>
>> But how else can you send photos by email?
>
> That's not even funny. :'{

But it's sooo easy, especially when you're sending multiple photos.

> OTOH, if you can find me a 40 megapixel digital camera, I'll be  
> impressed. :-P

Sony have a 24MP coming out sometime the Alpha 900.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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From: Gilles Tran
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 06:02:21
Message: <47dfa13d$1@news.povray.org>
"Invisible" <voi### [at] devnull> a écrit dans le message de news: 
47df9af7@news.povray.org...
> OTOH, if you can find me a 40 megapixel digital camera, I'll be impressed. 
> :-P

A good scanner with a resolution of 4800x9600 (46 megapixels) will do. 
There's a Canon one for 150 euros, so it's not like processing this kind of 
image size is uncommon today.

In any case, 40 megapixels is the top range for professional digital 
cameras. They're not hard to find. Expensive though...
And here are 160 and 470 mexapixels cameras:
http://www.roundshot.ch/xml_1/internet/de/application/d438/d925/f931.cfm

G.

-- 
*****************************
http://www.oyonale.com
*****************************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer images
- Posters


Post a reply to this message

From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 06:38:13
Message: <47dfa9a5$1@news.povray.org>
>> OTOH, if you can find me a 40 megapixel digital camera, I'll be impressed. 
>> :-P
> 
> A good scanner with a resolution of 4800x9600 (46 megapixels) will do.

I've yet to see any scanner that goes above 1200 x 1200. (Although many 
seem to feature a special "interpolation mode" that gives you more 
pixels. WTF?)

> There's a Canon one for 150 euros, so it's not like processing this kind of 
> image size is uncommon today.

My point being, anybody who can afford something like that is unlikely 
to try to email it to somebody. ;-)

> In any case, 40 megapixels is the top range for professional digital 
> cameras. They're not hard to find. Expensive though...
> And here are 160 and 470 mexapixels cameras:

OMG! o_O

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Gilles Tran
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 07:17:57
Message: <47dfb2f5$1@news.povray.org>
"Invisible" <voi### [at] devnull> a écrit dans le message de news: 
47dfa9a5$1@news.povray.org...

> I've yet to see any scanner that goes above 1200 x 1200. (Although many 
> seem to feature a special "interpolation mode" that gives you more pixels. 
> WTF?)

You should have realised by now that whenever you think that a technology 1) 
is impossible 2) doesn't exist or 3) isn't used by anyone, you're just being 
10-year late ;)

The interpolation mode is mostly there to inflate numbers, AFAIK.

> My point being, anybody who can afford something like that is unlikely to 
> try to email it to somebody. ;-)

As I said, a 4800*9600 scanner is rather cheap nowadays.
Actually I have to buy an all-in-one printer/scanner/copier for my dad and 
one of my concern is *** exactly *** that he'll somehow manage to scan huge 
images (book covers and newspaper articles) and start emailing them to other 
people. He already did that with a bunch of 7 megapixels pictures that were 
forwarded to him.

G.

-- 
*****************************
http://www.oyonale.com
*****************************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer images
- Posters


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From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 08:47:56
Message: <47dfc80c$1@news.povray.org>
> You should have realised by now that whenever you think that a technology 1) 
> is impossible 2) doesn't exist or 3) isn't used by anyone, you're just being 
> 10-year late ;)

Oh, I'm sure high resolution scanners exist. I've just never seen any on 
sale. Apparently I shop at a place that only sells ancient technology...

> The interpolation mode is mostly there to inflate numbers, AFAIK.

Yeah, exactly. I guess most people don't understand what "interpolation" 
actually means. :-P

>> My point being, anybody who can afford something like that is unlikely to 
>> try to email it to somebody. ;-)
> 
> As I said, a 4800*9600 scanner is rather cheap nowadays.

Hmm. That's kind of worrying them. Broadband technology is nowhere close 
to keeping up with that kind of file size...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Nicolas Alvarez
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 09:22:14
Message: <47dfd016$1@news.povray.org>
Invisible escribió:
> OMG! o_O
> 

Never heard of the Gigapxl project? (GIYF, I'm lazy to get you the link)


Post a reply to this message

From: Gilles Tran
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 09:30:15
Message: <47dfd1f7$1@news.povray.org>
"Invisible" <voi### [at] devnull> a écrit dans le message de news: 
47dfc80c$1@news.povray.org...
>> You should have realised by now that whenever you think that a technology 
>> 1) is impossible 2) doesn't exist or 3) isn't used by anyone, you're just 
>> being 10-year late ;)
>
> Oh, I'm sure high resolution scanners exist. I've just never seen any on 
> sale. Apparently I shop at a place that only sells ancient technology...

Of course you saw them on sale, you just didn't look at the resolutions. I 
didn't either until I started shopping for a scanner. Your shops probably 
sell a basic all-in-one like the Canon Pixma MP610 for instance or the Epson 
Perfection line of flatbed scanners.

> Hmm. That's kind of worrying them. Broadband technology is nowhere close 
> to keeping up with that kind of file size...

No but this explains why having lots of RAM and processing power is 
important for regular folks. And what about that 500 Mb movie file than 
anyone with a recent, cheap, entry-level digital camera can record and be 
willing to edit and email to grandma?

G.


-- 
*****************************
http://www.oyonale.com
*****************************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer images
- Posters


Post a reply to this message

From: Nicolas Alvarez
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 09:47:56
Message: <47dfd61c$1@news.povray.org>
Gilles Tran escribió:
> No but this explains why having lots of RAM and processing power is 
> important for regular folks.

And why Word or Vista Aero shouldn't be eating it all. Leaves little 
left for video editing.


Post a reply to this message

From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 10:08:55
Message: <47dfdb07$1@news.povray.org>
>> Oh, I'm sure high resolution scanners exist. I've just never seen any on 
>> sale. Apparently I shop at a place that only sells ancient technology...
> 
> Of course you saw them on sale, you just didn't look at the resolutions. I 
> didn't either until I started shopping for a scanner. Your shops probably 
> sell a basic all-in-one like the Canon Pixma MP610 for instance or the Epson 
> Perfection line of flatbed scanners.

Oh, what, in a physical shop? I don't often enter those... ;-)

>> Hmm. That's kind of worrying them. Broadband technology is nowhere close 
>> to keeping up with that kind of file size...
> 
> No but this explains why having lots of RAM and processing power is 
> important for regular folks. And what about that 500 Mb movie file than 
> anyone with a recent, cheap, entry-level digital camera can record and be 
> willing to edit and email to grandma?

I realise this will probably be met with derision, but... you can edit 
video on a "normal" PC now?

[Sure, I'm aware you can do if it you either spend millions on a 
high-end video server or just wait several weeks, but I didn't think the 
hardware or software for doing this exists at the comsumer level yet.]

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Bill Pragnell
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 10:20:12
Message: <47dfddac@news.povray.org>
Invisible wrote:
> I realise this will probably be met with derision, but... you can edit 
> video on a "normal" PC now?
> 
> [Sure, I'm aware you can do if it you either spend millions on a 
> high-end video server or just wait several weeks, but I didn't think the 
> hardware or software for doing this exists at the comsumer level yet.]

Mac users have been able to do it with just OS-bundled software for some 
years (although you'd be silly to attempt anything fancy), and I believe 
Final Cut Express is not very expensive. Couldn't comment on Windows or 
Linux.


Post a reply to this message

From: scott
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 10:35:44
Message: <47dfe150$1@news.povray.org>
> I realise this will probably be met with derision, but... you can edit 
> video on a "normal" PC now?

Not with your idea of a "normal" PC ;-)


Post a reply to this message

From: Warp
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 10:40:28
Message: <47dfe26c@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> > A good scanner with a resolution of 4800x9600 (46 megapixels) will do.

> I've yet to see any scanner that goes above 1200 x 1200.

  Don't you mean 1200 dpi? That's 1200x1200 pixel for each square inch.

  If you scan a full A4 paper, that makes a total of about 14000x9900 pixels,
ie. about 138 megapixels.

-- 
                                                          - Warp


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From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 10:46:10
Message: <47dfe3c2$1@news.povray.org>
>> I've yet to see any scanner that goes above 1200 x 1200.
> 
>   Don't you mean 1200 dpi? That's 1200x1200 pixel for each square inch.
> 
>   If you scan a full A4 paper, that makes a total of about 14000x9900 pixels,
> ie. about 138 megapixels.

Mmm, good points.

Maybe that's why my mum's PC always malfunctions wildly if you *dare* to 
scan anything at more than 300 DPI? (Or maybe that's just M$ PhotoEditor 
being dumb, I'm not sure...)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Gilles Tran
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 10:47:34
Message: <47dfe416@news.povray.org>
"Invisible" <voi### [at] devnull> a écrit dans le message de news: 
47dfdb07$1@news.povray.org...

> I realise this will probably be met with derision, but... you can edit 
> video on a "normal" PC now?

Some *** cell phones *** can do (basic) video editing now. So yes, it's 
mainstream technology as demonstrated by millions of YouTube "directors".
You'll need lots of disc space though. A Mini DV tape translates into tens 
of gigabytes.

G.

-- 
*****************************
http://www.oyonale.com
*****************************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer images
- Posters


Post a reply to this message

From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 10:52:48
Message: <47dfe550$1@news.povray.org>
Bill Pragnell wrote:

> Mac users have been able to do it with just OS-bundled software for some 
> years (although you'd be silly to attempt anything fancy), and I believe 
> Final Cut Express is not very expensive. Couldn't comment on Windows or 
> Linux.

Oh, sure, an Apple Mac counts as both a "PC" and "normal". ;-)

(Seriously, if you can afford a Mac, the world is your oyster...)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Invisible
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 10:55:49
Message: <47dfe605$1@news.povray.org>
Gilles Tran wrote:

> Some *** cell phones *** can do (basic) video editing now. So yes, it's 
> mainstream technology as demonstrated by millions of YouTube "directors".
> You'll need lots of disc space though. A Mini DV tape translates into tens 
> of gigabytes.

 From what I've seen of mobile phone "pictures" and "videos", the 
quality as so abysmal as to be laughable. I'm talking about video that 
you'd actually want to *watch*! ;-)

As for YouTube, most of it seems to be either illegal movies, mobile 
phone recordings [most of which demonstrate an awe-inspiring level of 
pointlessness], or footage of computer games.

[But then, I don't suppose most normal people would want to actually put 
the video of their holiday in Molta on YouTube. Who would watch it? And, 
presumably, it would take several weeks to upload...]

Video editing is something that moderately interests me. And I have a 
digital camcorder now. But I'm not aware of any way of getting the 
digital data from the camera to my PC, and that presumably means I'll 
need an expensive video capture card...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Nicolas Alvarez
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 11:17:27
Message: <47dfeb17@news.povray.org>
Invisible escribió:
> I realise this will probably be met with derision, but... you can edit 
> video on a "normal" PC now?

Define "edit". My digital camera can trim beginning or end of a video, 
right from the camera controls.


Post a reply to this message

From: Bill Pragnell
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 11:23:41
Message: <47dfec8d$1@news.povray.org>
Invisible wrote:
> Bill Pragnell wrote:
> 
>> Mac users have been able to do it with just OS-bundled software for 
>> some years (although you'd be silly to attempt anything fancy), and I 
>> believe Final Cut Express is not very expensive. Couldn't comment on 
>> Windows or Linux.
> 
> Oh, sure, an Apple Mac counts as both a "PC" and "normal". ;-)

Well, that depends what you mean. If you were implicitly excluding Macs 
then I guess it doesn't count :) As for normal, well, I use them for the 
same stuff most others use Windows machines for. It's personal tastes 
really but I find it easier for most things (I'm not a big PC gamer so I 
don't really lose out there).

> (Seriously, if you can afford a Mac, the world is your oyster...)

Macs are not significantly more expensive than Windows PCs. I can afford 
a Mac but I am not a particularly extravagant person...


Post a reply to this message

From: Phil Cook
Subject: Re: You know you've been tracing too long when...
Date: 18 Mar 2008 11:26:12
Message: <op.t77zuvg0c3xi7v@news.povray.org>
And lo on Tue, 18 Mar 2008 15:55:45 -0000, Invisible <voi### [at] devnull> did
  

spake, saying:

> Gilles Tran wrote:
>
>> Some *** cell phones *** can do (basic) video editing now. So yes, it
's  

>> mainstream technology as demonstrated by millions of YouTube  

>> "directors".
>> You'll need lots of disc space though. A Mini DV tape translates into
  

>> tens of gigabytes.
>
>  From what I've seen of mobile phone "pictures" and "videos", the  

> quality as so abysmal as to be laughable. I'm talking about video that
  

> you'd actually want to *watch*! ;-)

My camera takes still images at 3072*2304, but movies at 640*480; mobile
s  

phones at 320*240 (or better now). Neither of these items are designed  

primarily for taking movies, so a trade-off has to occur. If you can mak
e  

out what's happening then the quality is good enough  

http://video.google.com/videoplay?docid=2197464393936227318 (sound)

> As for YouTube, most of it seems to be either illegal movies, mobile  

> phone recordings [most of which demonstrate an awe-inspiring level of 
 

> pointlessness], or footage of computer games.

Otherwise known as 'things young geeks do' :-)

> Video editing is something that moderately interests me. And I have a 
 

> digital camcorder now. But I'm not aware of any way of getting the  

> digital data from the camera to my PC, and that presumably means I'll 
 

> need an expensive video capture card...

If you want real-time editing and remastering back to the camera then  

quite possibly; if you just want to pull the data then play with it for 
 

burning or uploading then as Gilles said you just need capacity. How doe
s  

your camera want to output data, let me guess Firewire?

-- 

Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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