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From: scott
Subject: Using Excel as a 3D engine
Date: 7 Mar 2008 02:47:04
Message: <47d0f2f8$1@news.povray.org>
http://www.gamasutra.com/view/feature/3563/microsoft_excel_revolutionary_3d_.php

While this may be pushing it a bit far, Excel is actually useful for doing a 
lot more than most people realise...


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From: Orchid XP v7
Subject: Re: Using Excel as a 3D engine
Date: 7 Mar 2008 03:07:58
Message: <47d0f7de$1@news.povray.org>
scott wrote:

> While this may be pushing it a bit far, Excel is actually useful for 
> doing a lot more than most people realise...

Excel is a first-order functional programming language with a 
sophisticated UI. ;-)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Invisible
Subject: Re: Using Excel as a 3D engine
Date: 10 Mar 2008 04:28:00
Message: <47d4ff20@news.povray.org>
Orchid XP v7 wrote:

> Excel is a first-order functional programming language with a 
> sophisticated UI. ;-)

Now, just imagine if Excel would use Haskell instead of VB - you could 
use the same language for the cell formulas and the macros! :-D

Hmm, pitty it'll never happen...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Gilles Tran
Subject: Re: Using Excel as a 3D engine
Date: 10 Mar 2008 08:28:27
Message: <47d5377b$1@news.povray.org>

47d4ff20@news.povray.org...
> Hmm, pitty it'll never happen...

Now here's a new challenge for you:
http://neilmitchell.blogspot.com/2007/03/hsexcel.html

G.


-- 
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http://www.oyonale.com
*****************************
- Graphic experiments
- POV-Ray, Cinema 4D and Poser computer images
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From: Invisible
Subject: Re: Using Excel as a 3D engine
Date: 10 Mar 2008 08:45:47
Message: <47d53b8b@news.povray.org>
Gilles Tran wrote:

> 47d4ff20@news.povray.org...
>> Hmm, pitty it'll never happen...
> 
> Now here's a new challenge for you:
> http://neilmitchell.blogspot.com/2007/03/hsexcel.html

Heh. I know almost nothing about VBA, so...

I've also often wished that GNU Plot used Haskell as it's function 
definition language - that would be so much more flexible! (Although the 
static typing might get tedious...)

I think perhaps the big problem is that Haskell (unlike many "scripting 
languages") lacks a nice simple interpretter that's easy to call from 
anywhere.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Eero Ahonen
Subject: Re: Using Excel as a 3D engine
Date: 10 Mar 2008 11:26:11
Message: <47d56123$1@news.povray.org>
Invisible wrote:
> 
> Now, just imagine if Excel would use Haskell instead of VB - you could 
> use the same language for the cell formulas and the macros! :-D
> 

Actually I'd say you can do that with VBA too. Just create a function 
that passes the input to VBA translator.

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: Invisible
Subject: Re: Using Excel as a 3D engine
Date: 10 Mar 2008 11:36:09
Message: <47d56379@news.povray.org>
>> Now, just imagine if Excel would use Haskell instead of VB - you could 
>> use the same language for the cell formulas and the macros! :-D
>>
> 
> Actually I'd say you can do that with VBA too. Just create a function 
> that passes the input to VBA translator.

Right. And what non-trivial operations can you perform with a snippet of 
VBA small enough to resonably fit into a single cell?

Yeah, exactly.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Eero Ahonen
Subject: Re: Using Excel as a 3D engine
Date: 10 Mar 2008 14:01:57
Message: <47d585a5@news.povray.org>
Invisible wrote:
> 
> Right. And what non-trivial operations can you perform with a snippet of 
> VBA small enough to resonably fit into a single cell?

Depends on A) what you're doing and B) what functions for VBA you have 
pre-made. Would the 1024 (oslt) char limit on Excel cell would be 
seriously more usable with plain Haskell?

> Yeah, exactly.

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: Invisible
Subject: Re: Using Excel as a 3D engine
Date: 11 Mar 2008 04:20:48
Message: <47d64ef0$1@news.povray.org>
>> Right. And what non-trivial operations can you perform with a snippet 
>> of VBA small enough to resonably fit into a single cell?
> 
> Depends on A) what you're doing and B) what functions for VBA you have 
> pre-made. Would the 1024 (oslt) char limit on Excel cell would be 
> seriously more usable with plain Haskell?

Well let's put it this way. If you wanted to calculate the geometric 
mean (assuming there isn't already a function for that), in VBA you'd 
have to write an explicit FOR loop (with initialisation, update, etc.), 
whereas in Haskell you'd just keep a "map" call... It's a 1-liner.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Eero Ahonen
Subject: Re: Using Excel as a 3D engine
Date: 11 Mar 2008 11:57:27
Message: <47d6b9f7$1@news.povray.org>
Invisible wrote:
>>
>> Depends on A) what you're doing and B) what functions for VBA you have 
>> pre-made. Would the 1024 (oslt) char limit on Excel cell would be 
>> seriously more usable with plain Haskell?
> 
> Well let's put it this way. If you wanted to calculate the geometric 
> mean (assuming there isn't already a function for that), in VBA you'd 
> have to write an explicit FOR loop (with initialisation, update, etc.), 
> whereas in Haskell you'd just keep a "map" call... It's a 1-liner.
> 

Meaning that you have pre-done function/call for it in Haskell (no, it 
doesn't have to be self-made, it just is implemented earlier, usually 
since someone has needed it).

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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