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"Warp" <war### [at] tag povray org> wrote in message
news:47cfe3e7@news.povray.org...
> Nekar Xenos <nek### [at] gmail com> wrote:
>> Hands and realistic smiles are probably the most difficult to draw.
>
> Yeah, unlike in cartoons, the corners of the mouth do not go up when
> you smile. If you draw an otherwise realistic face like that, it will
> look horrible.
>
Like the Poser 5 smile :P
--
-Nekar Xenos-
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Warp wrote:
> Nekar Xenos <nek### [at] gmail com> wrote:
>> Hands and realistic smiles are probably the most difficult to draw.
>
> Yeah, unlike in cartoons, the corners of the mouth do not go up when
> you smile. If you draw an otherwise realistic face like that, it will
> look horrible.
:|
nah. :)
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Invisible wrote:
> Warp wrote:
>
>> Try drawing Garfield. Or Donald Duck. Surprisingly difficult.
>
> Hmm... Donald Duck... Let me see now...
>
> Attempt #1: EPIC FAIL.
>
> Attempt #2: Fail.
>
> Attempt #3: EPIC FAIL.
>
> Attempt #4: Fail.
I hate to sound cliche, but "if at first you don't succeed, try, and try
again."
After all, there's nothing wrong with "failing" a number of times. The
only time failure really matters, is when you give up trying. Until
then, it's just a temporary setback.
--
...Ben Chambers
www.pacificwebguy.com
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Tim Cook wrote:
> http://cgi.4chan.org/ic/src/cb-nws/1204360021815.jpg
I get a 404 there.
--
...Ben Chambers
www.pacificwebguy.com
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Invisible wrote:
> Arms and legs are also deceptively hard. They're not just cylinders;
> their circumferance changes along their length in a really quite subtle
> way. (If you ignore it, it looks wrong. If you try to draw it, it looks
> vastly exaggerated. And wrong.)
You might consider exaggerating things on purpose. Drawing caricatures,
you don't need to worry so much about "what are the exact proportions",
as much as, "what are the key features?"
--
...Ben Chambers
www.pacificwebguy.com
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Chambers wrote:
> Tim Cook wrote:
>> http://cgi.4chan.org/ic/src/cb-nws/1204360021815.jpg
>
> I get a 404 there.
4chan is not known for the longevity of its threads. If it had been one
of the more active boards, I'd not've even been able to post a link
expecting even a day before 404. I'm reworking the hair, I'll post it
here when I'm done with that.
--
Tim Cook
http://empyrean.digitalartsuk.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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> I hate to sound cliche, but "if at first you don't succeed, try, and try
> again."
>
> After all, there's nothing wrong with "failing" a number of times. The
> only time failure really matters, is when you give up trying. Until
> then, it's just a temporary setback.
Well, it took 2 attempts to draw Ethan. But after 4 tries at Mr Duck, I
still have nothing remotely recognisible.
So I think we can safely conclude that this is, in fact, harder, as Warp
asserted.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v7 wrote:
>> I hate to sound cliche, but "if at first you don't succeed, try, and
>> try again."
>>
>> After all, there's nothing wrong with "failing" a number of times.
>> The only time failure really matters, is when you give up trying.
>> Until then, it's just a temporary setback.
>
> Well, it took 2 attempts to draw Ethan. But after 4 tries at Mr Duck, I
> still have nothing remotely recognisible.
>
> So I think we can safely conclude that this is, in fact, harder, as Warp
> asserted.
>
I never said it was easy :)
--
...Ben Chambers
www.pacificwebguy.com
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On Thu, 06 Mar 2008 20:20:17 -0800, Chambers wrote:
> I hate to sound cliche, but "if at first you don't succeed, try, and try
> again."
"Well, General, you know what they say, if at first you don't succeed,
TRY ... try ... try ... try, try, try, ... ah ... try again!"
-- Col. Jack O'Neill, "Window of Opportunity" (Stargate SG-1)
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On 7 Mar 2008 12:27:02 -0500, Jim Henderson <nos### [at] nospam com> wrote:
>On Thu, 06 Mar 2008 20:20:17 -0800, Chambers wrote:
>
>> I hate to sound cliche, but "if at first you don't succeed, try, and try
>> again."
>
>"Well, General, you know what they say, if at first you don't succeed,
>TRY ... try ... try ... try, try, try, ... ah ... try again!"
> -- Col. Jack O'Neill, "Window of Opportunity" (Stargate SG-1)
Personally I think that you should stomp that spider :)
Regards
Stephen
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"Invisible" <voi### [at] dev null> wrote in message
news:47cfb7d4@news.povray.org...
>> Well, you did good there, they look good to me. Long time since I did
>> any freestyle pencil stuff!
>
> Why thank you Mr St.
Heh... :) I feel like I need a shiny white halo above my head... ;)
>
> I've discovered that for some reason, all of the CAD characters seem
> particularly easy to draw. (Though by no means trivial. Every time I try
> to draw more of Lilah than her face, it comes out looking like... a train
> wreck. Really. I also have a big problem with hands...)
Ah, hands. Yes, hard to do. Whenever I've tried to draw hands (which has
been many times now) I always concentrate on the knuckles and finger/thumb
pads, usually making them slightly larger than normal, which seems to work.
The nails are important too.
~Steve~
>
> --
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*
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St. wrote:
> Ah, hands. Yes, hard to do. Whenever I've tried to draw hands (which has
> been many times now) I always concentrate on the knuckles and finger/thumb
> pads, usually making them slightly larger than normal, which seems to work.
> The nails are important too.
My drawing instructor made me draw my hand in lots of different ways.
Who would have thought there were so many ways to fail at drawing? I
feel as if I know them all now.
[Now if I could figure out how to *avoid* these things...]
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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"Orchid XP v7" <voi### [at] dev null> wrote in message
news:47d19c4c$1@news.povray.org...
> St. wrote:
>
>> Ah, hands. Yes, hard to do. Whenever I've tried to draw hands (which
>> has been many times now) I always concentrate on the knuckles and
>> finger/thumb pads, usually making them slightly larger than normal, which
>> seems to work. The nails are important too.
>
> My drawing instructor made me draw my hand in lots of different ways.
Well, there are lots of different ways - skinny hands, fat hands, young
hands, old hands, good hands, evil hands. There are more probably, but I'll
leave that to your imagination Andrew! ;)
>
> Who would have thought there were so many ways to fail at drawing? I feel
> as if I know them all now.
See above...
>
> [Now if I could figure out how to *avoid* these things...]
I don't think you can avoid them, they seem to crop up frequently with
hand drawing. So, practice is the answer.
~Steve~
>
> --
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*
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On Fri, 07 Mar 2008 18:27:57 +0000, Stephen wrote:
> On 7 Mar 2008 12:27:02 -0500, Jim Henderson <nos### [at] nospam com> wrote:
>
>>On Thu, 06 Mar 2008 20:20:17 -0800, Chambers wrote:
>>
>>> I hate to sound cliche, but "if at first you don't succeed, try, and
>>> try again."
>>
>>"Well, General, you know what they say, if at first you don't succeed,
>>TRY ... try ... try ... try, try, try, ... ah ... try again!"
>> -- Col. Jack O'Neill, "Window of Opportunity" (Stargate SG-1)
>
> Personally I think that you should stomp that spider :)
That doesn't work with replicator spiders....Even shooting them is a bad
thing, just makes more of them.
Jim
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On 7 Mar 2008 17:06:10 -0500, Jim Henderson <nos### [at] nospam com> wrote:
>On Fri, 07 Mar 2008 18:27:57 +0000, Stephen wrote:
>
>> On 7 Mar 2008 12:27:02 -0500, Jim Henderson <nos### [at] nospam com> wrote:
>>
>>>On Thu, 06 Mar 2008 20:20:17 -0800, Chambers wrote:
>>>
>>>> I hate to sound cliche, but "if at first you don't succeed, try, and
>>>> try again."
>>>
>>>"Well, General, you know what they say, if at first you don't succeed,
>>>TRY ... try ... try ... try, try, try, ... ah ... try again!"
>>> -- Col. Jack O'Neill, "Window of Opportunity" (Stargate SG-1)
>>
>> Personally I think that you should stomp that spider :)
>
>That doesn't work with replicator spiders....Even shooting them is a bad
>thing, just makes more of them.
>
Then I'll have to wait until the old sorcerer returns, to quickly break the
spell and save the day.
Regards
Stephen
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"Stephen" <mcavoysATaolDOTcom@> wrote in message
news:8923t3907sh720poovlr5l3u78i8oiq9qo@4ax.com...
> On 7 Mar 2008 12:27:02 -0500, Jim Henderson <nos### [at] nospam com> wrote:
>
>>On Thu, 06 Mar 2008 20:20:17 -0800, Chambers wrote:
>>
>>> I hate to sound cliche, but "if at first you don't succeed, try, and try
>>> again."
>>
>>"Well, General, you know what they say, if at first you don't succeed,
>>TRY ... try ... try ... try, try, try, ... ah ... try again!"
>> -- Col. Jack O'Neill, "Window of Opportunity" (Stargate SG-1)
>
> Personally I think that you should stomp that spider :)
No, it'll rain... :(
~Steve~
>
> Regards
> Stephen
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On Sat, 8 Mar 2008 19:21:00 -0000, "St." <dot### [at] dot com> wrote:
>> Personally I think that you should stomp that spider :)
>
> No, it'll rain... :(
But you are in a cave so who cares :-)
And the farmers need it.
Regards
Stephen
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"Stephen" <mcavoysATaolDOTcom@> wrote in message
news:d4q5t3pp2e83lh50bbcmtldos4uves86ur@4ax.com...
> On Sat, 8 Mar 2008 19:21:00 -0000, "St." <dot### [at] dot com> wrote:
>
>>> Personally I think that you should stomp that spider :)
>>
>> No, it'll rain... :(
>
> But you are in a cave so who cares :-)
Well, it feels like a cave, it *is* dark and scary here... <gulp!>
> And the farmers need it.
Lol, true!
~Steve~
> Regards
> Stephen
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St. wrote:
> "Stephen" <mcavoysATaolDOTcom@> wrote in message
> news:d4q5t3pp2e83lh50bbcmtldos4uves86ur@4ax.com...
>> On Sat, 8 Mar 2008 19:21:00 -0000, "St." <dot### [at] dot com> wrote:
>>
>>>> Personally I think that you should stomp that spider :)
>>> No, it'll rain... :(
>> But you are in a cave so who cares :-)
>
> Well, it feels like a cave, it *is* dark and scary here... <gulp!>
>
>
>> And the farmers need it.
>
> Lol, true!
I'm a bit lost... Is this a Zork reference, or something?
--
...Ben Chambers
www.pacificwebguy.com
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Chambers wrote:
> St. wrote:
>> "Stephen" <mcavoysATaolDOTcom@> wrote in message
>> news:d4q5t3pp2e83lh50bbcmtldos4uves86ur@4ax.com...
>>> On Sat, 8 Mar 2008 19:21:00 -0000, "St." <dot### [at] dot com> wrote:
>>>
>>>>> Personally I think that you should stomp that spider :)
>>>> No, it'll rain... :(
>>> But you are in a cave so who cares :-)
>>
>> Well, it feels like a cave, it *is* dark and scary here... <gulp!>
>>
>>
>>> And the farmers need it.
>>
>> Lol, true!
>
> I'm a bit lost... Is this a Zork reference, or something?
>
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Attachments:
Download 'bunny-pancake.jpg' (19 KB)
Preview of image 'bunny-pancake.jpg'

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On Sat, 8 Mar 2008 19:41:44 -0000, "St." <dot### [at] dot com> wrote:
>
>"Stephen" <mcavoysATaolDOTcom@> wrote in message
>news:d4q5t3pp2e83lh50bbcmtldos4uves86ur@4ax.com...
>> On Sat, 8 Mar 2008 19:21:00 -0000, "St." <dot### [at] dot com> wrote:
>>
>>>> Personally I think that you should stomp that spider :)
>>>
>>> No, it'll rain... :(
>>
>> But you are in a cave so who cares :-)
>
> Well, it feels like a cave, it *is* dark and scary here... <gulp!>
LOL says Robert the Bruce :)
>
>> And the farmers need it.
>
> Lol, true!
>
> ~Steve~
>
>
>
>
>> Regards
>> Stephen
>
Regards
Stephen
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On Sat, 08 Mar 2008 08:32:57 +0000, Stephen wrote:
>>That doesn't work with replicator spiders....Even shooting them is a bad
>>thing, just makes more of them.
>>
>>
> Then I'll have to wait until the old sorcerer returns, to quickly break
> the spell and save the day.
LOL
Jim
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