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15 Oct 2026 00:21:03 EDT (-0400)
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From: Jim Henderson
Subject: Re: Curiosity
Date: 3 Mar 2008 12:03:02
Message: <47cc2f46$1@news.povray.org>
On Mon, 03 Mar 2008 10:39:21 +0000, Invisible wrote:

> And it's not like the GIMP
> comes with a manual. It's not even clear what half the buttons are meant
> to DO...

Tooltips are very helpful.

Jim


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From: Tim Cook
Subject: Re: Curiosity
Date: 3 Mar 2008 13:39:09
Message: <47cc45cd$1@news.povray.org>
Warp wrote:
> Invisible <voi### [at] devnull> wrote:
>> If all of the complex manipulations seen here are really done with 
>> layers... hmm, it must take quite a bit of planning to make sure 
>> everything is in the correct layer and not accidentally paint yourself 
>> into a corner.
> 
>   You wouldn't believe the sheer amount of layers a graphics professional
> uses when creating images. We are talking about hundreds.
>   Every single minuscule thing is usually put into its own layers.
> 
>   Naturally layers can (and should) be named so that you can keep track
> of what is where.

The drawing I'm working on I've got various layers; each reference on 
its own layer, earlier versions still have the original sketch, the 
dolphin is one layer, the mermaid another, two versions of her hair on 
their own layers, the background will be its own layer, I have a few 
masks so one thing can be fully drawn but partially behind another thing 
without being visible through it, if I ever want to add colour, each 
colour will probably be on its own layer...

What really sucks is spending an hour drawing, then realizing you're on 
the wrong layer...!   *sigh*

I use Alias Sketchbook Pro 2 which is relatively feature-spare, but 
because of its simplicity is a lot easier to handle.  I personally 
loathe PhotoShop due to the culture of elitism surrounding it (it WAS 
originally a Mac product), and GIMP was obviously originally for linux; 
complex, unintuitive, and missing some smaller features that you still 
end up using regularly.  I still use PSP 7 for mundane image manipulation.

-- 
Tim Cook
http://empyrean.digitalartsuk.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Chambers
Subject: Re: Curiosity
Date: 3 Mar 2008 21:37:49
Message: <47ccb5fd$1@news.povray.org>
Invisible wrote:
> I can easily see that if *I* ever attempted to do something like this, 
> I'd end up putting two things into the same layer and then being 
> completely stumped later on because those things need to be in seperate 
> layers.

Ever heard of Cut & Paste?  Cut an object out of one layer, and paste it 
into a new layer.  IIRC, it even has a "Paste into new layer" option, 
that saves you the step of creating a blank layer.

-- 
...Ben Chambers
www.pacificwebguy.com


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From: Chambers
Subject: Re: Curiosity
Date: 3 Mar 2008 22:03:50
Message: <47ccbc16$1@news.povray.org>
Jim Henderson wrote:
> On Mon, 03 Mar 2008 10:44:58 +0000, Invisible wrote:
> 
>> ...and then I remember that I can't actually draw, and just having
>> similar software and hardware to Tim wouldn't magically enable me to be
>> a supreme artist like him. And I'm probably too stupid to figure out a
>> package like Photoshop anyway.
> 
> Nobody becomes an expert overnight.  It takes time and practice.
> 
> Jim

And in some cases, school.

-- 
...Ben Chambers
www.pacificwebguy.com


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From: Jim Henderson
Subject: Re: Curiosity
Date: 4 Mar 2008 00:42:59
Message: <47cce163@news.povray.org>
On Mon, 03 Mar 2008 19:03:44 -0800, Chambers wrote:

> Jim Henderson wrote:
>> On Mon, 03 Mar 2008 10:44:58 +0000, Invisible wrote:
>> 
>>> ...and then I remember that I can't actually draw, and just having
>>> similar software and hardware to Tim wouldn't magically enable me to
>>> be a supreme artist like him. And I'm probably too stupid to figure
>>> out a package like Photoshop anyway.
>> 
>> Nobody becomes an expert overnight.  It takes time and practice.
>> 
>> Jim
> 
> And in some cases, school.

True, very true.

Jim


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From: Invisible
Subject: Re: Curiosity
Date: 4 Mar 2008 04:36:54
Message: <47cd1836$1@news.povray.org>
>>> Nobody becomes an expert overnight.  It takes time and practice.
>>>
>> And in some cases, school.
> 
> True, very true.

In case you missed it - I already tried that. ;-)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Fa3ien
Subject: Re: Curiosity
Date: 4 Mar 2008 05:27:17
Message: <47cd2405$1@news.povray.org>
Gilles Tran a écrit :
> "Fa3ien" <fab### [at] yourshoesskynetbe> a écrit dans le message de news: 
> 47cc1c7a$1@news.povray.org...
> 
>> Other than the strange personal fun of the author, I can't see any valid
>> reason to do that kind of work using that kind of technique.  Why give up
>> the flexibility of 3D CG, or the simplicity and feel of hand-painting ?
> 
> I guess it's more an historical thing. Bert Monroy is a digital art pioneer 
> and he's been famous for a couple of decades now for his photorealistic 
> work. He's probably one of the first computer artists to have a real 
> following. This kind of piece is really a showcase for his 
> Photoshop/Illustrator skills (and books, lectures, TV shows etc.).

Visiting his site, I noticed that he made some backgrounds for "shatter", which
is seen as the first comic done on a computer. It's amusing because I remember
quite well reading "shatter" in Spirou (yes!) at the time (early eighties).

The limitations of Mac Paint gave "shatter" a very specific feel, quite interesting,
graphically (and now historically).  His most recent work are rather bland
aerograph-mock stuff, in comparison.

Fabien.


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From: Phil Cook
Subject: Re: Curiosity
Date: 4 Mar 2008 07:28:29
Message: <op.t7hrnxeec3xi7v@news.povray.org>
And lo on Mon, 03 Mar 2008 14:52:47 -0000, Invisible <voi### [at] devnull> did  
spake, saying:

> Warp wrote:
>
>>   You wouldn't believe the sheer amount of layers a graphics  
>> professional
>> uses when creating images. We are talking about hundreds.
>>   Every single minuscule thing is usually put into its own layers.
>
> Wow. Just... wow.

Most I've worked with is about 20 layers at a time, I've had files in with  
around 100.

> And to think I still work on bitmaps using only 1 layer... (But then, if  
> you take a photograph of something, it's all one layer, and there's not  
> too much you can do about that.)

As Ben said you can copy and paste items into a new layer and indeed PSP  
has a Paste as New Layer option

>>   If I'm not completely mistaken, you can group several layers in  
>> Photoshop
>> into one entity which then works as if it was a single layer. This way
>> you can eg. move a part of the image, which in itself is composed of  
>> many
>> layers, as if it was just one layer.
>
> I can easily see that if *I* ever attempted to do something like this,  
> I'd end up putting two things into the same layer and then being  
> completely stumped later on because those things need to be in seperate  
> layers.

Yeah that's easy to do, it's also fun to mark out an area on layer 1 copy  
it to layer 2 and find you haven't got everything you thought you had  
because some of the image you can see is contained on layer 0. Likewise,  
as has been mentioned, brushing something out on layer 1 and finding  
you're really on layer 0 and need to undo.

>>   A layer mask is basically an alpha channel for a layer. That is,
>> besides having a full rgba color layer, the layer can have an  
>> additional,
>> separate alpha channel (called layer mask) which is applied to the layer
>> as well.
>>   This is handy when you want to show/hide parts of a layer, without
>> actually modifying the contents of that layer. And the other way around
>> is useful too: You can edit the contents of the layer without modifying
>> the layer mask, which means that your edits will never "bleed" outside
>> boundaries.
>>    The layer mask is not a bitmask, but a full alpha mask. This means
>> that parts of the layer can partially visible, not just on/off.
>
> Right. So... there's a channel that controls how opaque a layer is, and  
> another channel that controls how much you can draw on it?

Yeah sort of in PSP I can set a graduated mask for the alpha transparency  
on a layer, but then make that entire layer 50% opaque too. If you've got  
a copy of Paint Shop Pro it's well worth spending the time to fiddle I  
still find things that I hadn't realised it did, and it's cheaper then  
Photoshop.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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From: Mike Raiford
Subject: Re: Curiosity
Date: 4 Mar 2008 08:56:54
Message: <47cd5526$1@news.povray.org>
Invisible wrote:

> [You might recall I gave up on 3D Studio Max - reputedly the most 
> powerful 3D software ever written in human history - because I couldn't 
> figure out how to make it draw something other than spheres of cylinders.]

If you can manage GIMP, you can manage Photoshop a bit easier, IMO. 
Especially for macro-like things, you can record actions, etc... 
Photoshop is *the* program for image manipulation, and it does it well. 
One of the things I really like is the non-destructive features, such as 
adjustment layers; Very helpful. CS3 has even more non-destructive 
editing. The software is extremely stable and mature. Gimp is mostly 
stable, but I have managed to make betas crash a few times.

Elements, on the other hand I have found to be a major pain in the arse. 
My wife has Elements to use with her digital camera, and I somewhat 
dislike the way it works. An advantage of having Elements (it comes OEM 
with some products) is that you have upgrade pricing. My father in law 
was able to get CS3 for US$300. One of the few very expensive programs 
I've found to be well worth the money spent.


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From: Mike Raiford
Subject: Re: Curiosity
Date: 4 Mar 2008 09:06:22
Message: <47cd575e$1@news.povray.org>
Invisible wrote:

> Some things that shock me about this video:
> 
> - Tim manages to draw, UNdraw and then redraw lines multiple times. 
> Usually in a bitmap editor, all drawing operations are final and cannot 
> be undone like that. (That's what's so great about vector images - you 
> can edit *everything* and nothing is ever "final".)

Undo, or he occasionally flips the stylus over and uses the eraser end. 
(yes, it has an eraser..)

> - He scales objects. This generally isn't possible in bitmap editors 
> without absurd levels of highly-visible distortion. (Tim even scales 
> individual *parts* of objects - something I've never seen any bitmap 
> editor allow.)

He's probably using a high enough resolution to mitigate the effects, 
plus the scaling he's doing isn't *too* drastic.

> - Tim is able to move objects around, place one in front of another, and 
> draw stuff behind objects. It's standard in a vector editor, but I've 
> never seen it in a bitmap editor.

Layers. Even Gimp has layers.

> - How on earth does he do the text like that? When *I* want to outline 
> something, I have to sit there for hours drawing the outlines in by 
> hand. He appears to have some kind of automation that does it for him... 
> And not to mention all the squishing and bending of the text, and the 
> multiple levels of gradients and...

Photoshop has a means of adding effects to layers. Essentially, you open 
the blending options dialog, and choose the items you want (Drop shadow, 
  Outer/Inner glow, Stroke, etc ...)


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From: Jim Henderson
Subject: Re: Curiosity
Date: 4 Mar 2008 13:59:22
Message: <47cd9c0a$1@news.povray.org>
On Tue, 04 Mar 2008 09:36:52 +0000, Invisible wrote:

>>>> Nobody becomes an expert overnight.  It takes time and practice.
>>>>
>>> And in some cases, school.
>> 
>> True, very true.
> 
> In case you missed it - I already tried that. ;-)

Doesn't mean you're incapable of learning - it could well be a poor 
instructor (by which I mean "an instructor who didn't teach in a way you 
could learn")

Jim


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From: Darren New
Subject: Re: Curiosity
Date: 4 Mar 2008 22:50:41
Message: <47ce1891$1@news.povray.org>
Gilles Tran wrote:
> Here you go: an image made using 15000 layers.

This year's winner in the "too much time on his hands" category...

-- 
   Darren New / San Diego, CA, USA (PST)
     "That's pretty. Where's that?"
          "It's the Age of Channelwood."
     "We should go there on vacation some time."


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From: Chambers
Subject: Re: Curiosity
Date: 4 Mar 2008 23:15:05
Message: <47ce1e49@news.povray.org>
Invisible wrote:
>>>> Nobody becomes an expert overnight.  It takes time and practice.
>>>>
>>> And in some cases, school.
>>
>> True, very true.
> 
> In case you missed it - I already tried that. ;-)
> 

You went to art school?

-- 
...Ben Chambers
www.pacificwebguy.com


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From: Invisible
Subject: Re: Curiosity
Date: 5 Mar 2008 04:06:52
Message: <47ce62ac@news.povray.org>
>> In case you missed it - I already tried that. ;-)
>>
> 
> You went to art school?

No. I took evening classes for drawing.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Phil Cook
Subject: Re: Curiosity
Date: 5 Mar 2008 05:41:03
Message: <op.t7jg8hmgc3xi7v@news.povray.org>
And lo on Wed, 05 Mar 2008 09:06:51 -0000, Invisible <voi### [at] devnull> did  
spake, saying:

>>> In case you missed it - I already tried that. ;-)
>>>
>>  You went to art school?
>
> No. I took evening classes for drawing.

Which you mentioned here and in your blog, except I don't recall seeing  
any conclusion?

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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From: Invisible
Subject: Re: Curiosity
Date: 5 Mar 2008 06:35:38
Message: <47ce858a$1@news.povray.org>
Phil Cook wrote:

>> No. I took evening classes for drawing.
> 
> Which you mentioned here and in your blog, except I don't recall seeing 
> any conclusion?

Eventually the course came to a close. (Shortly before Christmas actually.)

Did I meet some new people? Well, I met 4 little old ladies who weren't 
very talkative. (At least, not to me.)

Did I learn to draw? No.

Did I improve my drawing skills? Well, slightly.

Did I learn *anything* useful? Yes, probably.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Phil Cook
Subject: Re: Curiosity
Date: 5 Mar 2008 07:01:53
Message: <op.t7jk1gsqc3xi7v@news.povray.org>
And lo on Wed, 05 Mar 2008 11:35:38 -0000, Invisible <voi### [at] devnull> did  
spake, saying:

> Phil Cook wrote:
>
>>> No. I took evening classes for drawing.
>>  Which you mentioned here and in your blog, except I don't recall  
>> seeing any conclusion?
>
> Eventually the course came to a close. (Shortly before Christmas  
> actually.)

I did wonder, but it seemed you'd only attended about two classes.

> Did I meet some new people? Well, I met 4 little old ladies who weren't  
> very talkative. (At least, not to me.)

Will I never be rid of Chorlton? "Hello little old lady"

> Did I learn to draw? No.
>
> Did I improve my drawing skills? Well, slightly.

Which implies you could already draw and therefore could not be taught how  
to draw :-P

> Did I learn *anything* useful? Yes, probably.

Probably?

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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From: Invisible
Subject: Re: Curiosity
Date: 5 Mar 2008 08:20:27
Message: <47ce9e1b$1@news.povray.org>
>> Eventually the course came to a close. (Shortly before Christmas 
>> actually.)
> 
> I did wonder, but it seemed you'd only attended about two classes.

Actually 11 classes. Most of which just involved sitting around drawing 
stuff. [Which I could have done myself.] And being told about all the 
stuff I did wrong. [Which is also pretty self-evident.]

>> Did I learn *anything* useful? Yes, probably.
> 
> Probably?

I learned the following facts:

- Drawing is FREAKING HARD! I had assumed that there's a special 
technique to it. But no, there isn't. I had assumed that drawing only 
*seems* hard because I'm doing it the wrong way. But no, actually it 
*really is* hard. And that's all there is to it.

- Getting the proportions of shapes and the angles of lines exactly 
correct is insanely important. (I was really shocked when the teacher 
got out a ruler and started *measuring* my hand-drawn image. But sure, 
the line is definitely 8 mm longer than it should be. Jesus, I need to 
be THAT ACCURATE???)

- I tend to obsess about drawing tiny details rather than looking at the 
whole image to check whether it's actually in proportion.

- You can check proportions by lining various image elements up against 
each other. (E.g., a person's nose is supposed to line up with their 
ears. If it doesn't... they look pretty retarded.)

- Empty space is really important.

That more or less summarises what I learned. I still can't draw very 
well - but I've got a little better at copying drawings...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Phil Cook
Subject: Re: Curiosity -19KB
Date: 5 Mar 2008 09:35:00
Message: <op.t7jr1rnqc3xi7v@news.povray.org>
And lo on Wed, 05 Mar 2008 13:20:26 -0000, Invisible <voi### [at] devnull> did  
spake, saying:

>>> Eventually the course came to a close. (Shortly before Christmas  
>>> actually.)
>>  I did wonder, but it seemed you'd only attended about two classes.
>
> Actually 11 classes. Most of which just involved sitting around drawing  
> stuff. [Which I could have done myself.] And being told about all the  
> stuff I did wrong. [Which is also pretty self-evident.]

Time well spent then :-)

>>> Did I learn *anything* useful? Yes, probably.
>>  Probably?
>
> I learned the following facts:
>
> - Drawing is FREAKING HARD! I had assumed that there's a special  
> technique to it. But no, there isn't. I had assumed that drawing only  
> *seems* hard because I'm doing it the wrong way. But no, actually it  
> *really is* hard. And that's all there is to it.

To be precise you find drawing hard, my cousin finds drawing easy.

> - Getting the proportions of shapes and the angles of lines exactly  
> correct is insanely important. (I was really shocked when the teacher  
> got out a ruler and started *measuring* my hand-drawn image. But sure,  
> the line is definitely 8 mm longer than it should be. Jesus, I need to  
> be THAT ACCURATE???)

Art teacher meet Picasso, Picasso this is art teacher. So long as you can  
tell what it is who cares?

> - I tend to obsess about drawing tiny details rather than looking at the  
> whole image to check whether it's actually in proportion.

But that's fine if you're trying to duplicate exactly what you see for  
architectural purposes, but it ain't art.

> - You can check proportions by lining various image elements up against  
> each other. (E.g., a person's nose is supposed to line up with their  
> ears. If it doesn't... they look pretty retarded.)

Okay now you're dealing with faces and yep that's hard because of how our  
brains work

> - Empty space is really important.

Meh.

> That more or less summarises what I learned. I still can't draw very  
> well - but I've got a little better at copying drawings...

Okay once again here's a quickie essentially what lies between my keyboard  
and monitor base, HB pencil, eraser, no ruler and a index finger to smudge  
stuff. It's not in proportion, but if I'd use it as a base drawing.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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Attachments:
Download 'stapler.jpg' (19 KB)

Preview of image 'stapler.jpg'
stapler.jpg


 

From: Gail Shaw
Subject: Re: Curiosity
Date: 5 Mar 2008 11:47:12
Message: <47cece90@news.povray.org>
"Invisible" <voi### [at] devnull> wrote in message
news:47ce9e1b$1@news.povray.org...
> - Drawing is FREAKING HARD! I had assumed that there's a special
> technique to it. But no, there isn't. I had assumed that drawing only
> *seems* hard because I'm doing it the wrong way. But no, actually it
> *really is* hard. And that's all there is to it.

If you're still interested in learning, get yourself a copy of "Drawing on
the Right Side of the Brain" by Betty Edwards.

I went through it a few years back, though I never finished it. The part
that I did work through helped quite a bit with my drawing. I don't draw
much at the moment, very little time, but what I learnt from the book helps
with rough sketches that I sometimes do.

If you do get the book, do all the exercises. Reading it is only a small
part.


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From: Invisible
Subject: Re: Curiosity
Date: 5 Mar 2008 11:59:04
Message: <47ced158$1@news.povray.org>
Gail Shaw wrote:

> If you're still interested in learning, get yourself a copy of "Drawing on
> the Right Side of the Brain" by Betty Edwards.
> 
> I went through it a few years back, though I never finished it. The part
> that I did work through helped quite a bit with my drawing. I don't draw
> much at the moment, very little time, but what I learnt from the book helps
> with rough sketches that I sometimes do.
> 
> If you do get the book, do all the exercises. Reading it is only a small
> part.

Yeah, the tutor recommended that book as well. I'll have to see if I can 
find it for sale somewhere...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Nicolas Alvarez
Subject: Re: Curiosity
Date: 5 Mar 2008 12:15:42
Message: <47ced53e@news.povray.org>
Gail Shaw escribió:
> "Invisible" <voi### [at] devnull> wrote in message
> news:47ce9e1b$1@news.povray.org...
>> - Drawing is FREAKING HARD! I had assumed that there's a special
>> technique to it. But no, there isn't. I had assumed that drawing only
>> *seems* hard because I'm doing it the wrong way. But no, actually it
>> *really is* hard. And that's all there is to it.
> 
> If you're still interested in learning, get yourself a copy of "Drawing on
> the Right Side of the Brain" by Betty Edwards.

Right side instead of the wrong side, or instead of the left side? :)


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From: St 
Subject: Re: Curiosity
Date: 5 Mar 2008 12:46:47
Message: <47cedc87@news.povray.org>
"Invisible" <voi### [at] devnull> wrote in message 
news:47ce9e1b$1@news.povray.org...

> I learned the following facts:
>
> - Drawing is FREAKING HARD! I had assumed that there's a special technique 
> to it. But no, there isn't.

       Yes, there are special techniques involved with drawing, (more than I 
know), and especially with a soft pencil or charcoal, but it's not hard to 
get a good 3D effect this way. Your forefinger is your friend in this case 
Andrew!    ;)

     Draw a character with a soft pencil and then smudge with your finger, 
every *verticle* line to the RIGHT or LEFT of your character. You now have a 
lightsource on paper.  :)

      ~Steve~


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From: Gail Shaw
Subject: Re: Curiosity
Date: 5 Mar 2008 13:30:29
Message: <47cee6c5@news.povray.org>
"Nicolas Alvarez" <nic### [at] gmailisthebestcom> wrote in message
news:47ced53e@news.povray.org...
> Gail Shaw escribió:

> > If you're still interested in learning, get yourself a copy of "Drawing
on
> > the Right Side of the Brain" by Betty Edwards.
>
> Right side instead of the wrong side, or instead of the left side? :)

The latter.


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From: Orchid XP v7
Subject: Re: Curiosity
Date: 5 Mar 2008 14:30:31
Message: <47cef4d7$1@news.povray.org>
>> Right side instead of the wrong side, or instead of the left side? :)
> 
> The latter.

Yeah, there's some theory that one side of the brain is more analytical 
and the other is more emotional, or something like that. (I can't 
remember which is supposedly which though.) Presumably it's a reference 
to that.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Phil Cook
Subject: Re: Curiosity
Date: 6 Mar 2008 04:01:46
Message: <op.t7k7euvkc3xi7v@news.povray.org>
And lo on Wed, 05 Mar 2008 19:30:57 -0000, Orchid XP v7 <voi### [at] devnull>  
did spake, saying:

>>> Right side instead of the wrong side, or instead of the left side? :)
>>  The latter.
>
> Yeah, there's some theory that one side of the brain is more analytical  
> and the other is more emotional, or something like that. (I can't  
> remember which is supposedly which though.) Presumably it's a reference  
> to that.

The left-side of your brain, which deals with the right-side of your body,  
is supposedly the more analytical; with the right-side (left-side of the  
body) being emotional etc. That's why left-handed people are supposedly  
more creative.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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From: Invisible
Subject: Re: Curiosity
Date: 6 Mar 2008 04:23:30
Message: <47cfb812@news.povray.org>
>> - Drawing is FREAKING HARD! I had assumed that there's a special technique 
>> to it. But no, there isn't.
> 
>        Yes, there are special techniques involved with drawing, (more than I 
> know), and especially with a soft pencil or charcoal, but it's not hard to 
> get a good 3D effect this way. Your forefinger is your friend in this case 
> Andrew!    ;)
> 
>      Draw a character with a soft pencil and then smudge with your finger, 
> every *verticle* line to the RIGHT or LEFT of your character. You now have a 
> lightsource on paper.  :)

Oh, sure, *shading* is easy. It's drawing the lines in the right place 
that's hard... Most of my drawings involve no shading at all.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Invisible
Subject: Re: Curiosity
Date: 6 Mar 2008 04:25:46
Message: <47cfb89a$1@news.povray.org>
Phil Cook wrote:

> The left-side of your brain, which deals with the right-side of your 
> body, is supposedly the more analytical; with the right-side (left-side 
> of the body) being emotional etc. That's why left-handed people are 
> supposedly more creative.

[For anybody that didn't know.]

The human brain is wired up back-to-front and upside-down. The left side 
of your brain receives sensory input from the left side of your body, 
yet *controls* the right side of your body. (Something to do with this 
being optimal for fast reactions when adjusting your balance or 
something.) Similarly, your visual cortex is at the *back* of your brain 
- as far away as possible from your eyeballs. Go figure... [This is, 
apparently, why being hit over the head with a baseball bat makes you 
see stars.]

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Invisible
Subject: Re: Curiosity
Date: 6 Mar 2008 05:24:52
Message: <47cfc674$1@news.povray.org>
>> 1. Where the hell did he get a computer screen you can draw on??
> 
> That's a Wacom Cintiq.  ( http://www.wacom.com )

Like this?

http://uk.insight.com/apps/productpresentation/index.php?product_id=WACCIN12

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Manuel Kasten
Subject: Re: Curiosity
Date: 6 Mar 2008 09:48:16
Message: <47d00430@news.povray.org>
Invisible schrieb:
>> That's a Wacom Cintiq.  ( http://www.wacom.com )
> 
> Like this?
> 
> http://uk.insight.com/apps/productpresentation/index.php?product_id=WACCIN12 

Probably this, but yeah, "like" that.
http://uk.insight.com/apps/productpresentation/index.php?product_id=WACINTIQ21

Manuel


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From: St 
Subject: Re: Curiosity
Date: 6 Mar 2008 15:28:47
Message: <47d053ff@news.povray.org>
"Invisible" <voi### [at] devnull> wrote in message 
news:47cfb812@news.povray.org...
>>> - Drawing is FREAKING HARD! I had assumed that there's a special 
>>> technique to it. But no, there isn't.
>>
>>        Yes, there are special techniques involved with drawing, (more 
>> than I know), and especially with a soft pencil or charcoal, but it's not 
>> hard to get a good 3D effect this way. Your forefinger is your friend in 
>> this case Andrew!    ;)
>>
>>      Draw a character with a soft pencil and then smudge with your 
>> finger, every *verticle* line to the RIGHT or LEFT of your character. You 
>> now have a lightsource on paper.  :)
>
> Oh, sure, *shading* is easy. It's drawing the lines in the right place 
> that's hard... Most of my drawings involve no shading at all.

   Well, if you continue to practice with shading work, then you will 
definately get better. It's like finding the right texture in PoV-Ray for 
the first time - you kind of don't forget it. Anyway, don't stop, you're 
doing well with it. Better than me at least for my doodling. :/

      ~Steve~


>
> -- 
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*


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From: St 
Subject: Re: Curiosity
Date: 6 Mar 2008 15:32:51
Message: <47d054f3@news.povray.org>
"Invisible" <voi### [at] devnull> wrote in message 
news:47cfb89a$1@news.povray.org...

[This is,
> apparently, why being hit over the head with a baseball bat makes you see 
> stars.]

   LoL. Yeah, I guess it would. Thankfully, I haven't had that experience. 
:)

      ~Steve~



>
> -- 
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*


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From: Orchid XP v7
Subject: Re: Curiosity
Date: 6 Mar 2008 16:06:36
Message: <47d05cdc$1@news.povray.org>
St. wrote:
> "Invisible" <voi### [at] devnull> wrote in message 
> news:47cfb89a$1@news.povray.org...
> 
> [This is,
>> apparently, why being hit over the head with a baseball bat makes you see 
>> stars.]
> 
>    LoL. Yeah, I guess it would. Thankfully, I haven't had that experience. 
> :)

Can be arranged... >:-)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: St 
Subject: Re: Curiosity
Date: 6 Mar 2008 16:12:43
Message: <47d05e4b$1@news.povray.org>
"Orchid XP v7" <voi### [at] devnull> wrote in message 
news:47d05cdc$1@news.povray.org...
> St. wrote:
>> "Invisible" <voi### [at] devnull> wrote in message 
>> news:47cfb89a$1@news.povray.org...
>>
>> [This is,
>>> apparently, why being hit over the head with a baseball bat makes you 
>>> see stars.]
>>
>>    LoL. Yeah, I guess it would. Thankfully, I haven't had that 
>> experience. :)
>
> Can be arranged... >:-)

    Heh, I had a funny feeling I should be looking over my shoulder this 
evening...   ;)

     ~Steve~



>
> -- 
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*


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From: Nicolas Alvarez
Subject: Re: Curiosity
Date: 6 Mar 2008 20:31:21
Message: <47d09ae9$1@news.povray.org>
Gilles Tran escribió:
> or the Gimp (the horror, the horror)

I just ended getting frustrated with GIMP. Copied Paint Shop Pro folder 
from my other machine.

http://stuff.povaddict.com.ar/psp5.png

*Now* I can get productive.


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From: Chambers
Subject: Re: Curiosity
Date: 6 Mar 2008 22:25:07
Message: <47d0b593$1@news.povray.org>
St. wrote:
> "Invisible" <voi### [at] devnull> wrote in message 
> news:47cfb89a$1@news.povray.org...
> 
> [This is,
>> apparently, why being hit over the head with a baseball bat makes you see 
>> stars.]
> 
>    LoL. Yeah, I guess it would. Thankfully, I haven't had that experience. 
> :)

I have.  I was playing catcher at a church softball game, and we didn't 
have proper gear (everyone brought their own mitts, balls and bats).

The batter gave me a good whack on the head, and then gawked at me. 
After grabbing my head for a minute, I realized he was still there, and 
yelled at him, "Run, you idiot!" :)

-- 
...Ben Chambers
www.pacificwebguy.com


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From: nemesis
Subject: Re: Curiosity
Date: 6 Mar 2008 22:35:01
Message: <web.47d0b79d430c9a65dcbe19c60@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> Gilles Tran escribió:
> > or the Gimp (the horror, the horror)
>
> I just ended getting frustrated with GIMP. Copied Paint Shop Pro folder
> from my other machine.
>
> http://stuff.povaddict.com.ar/psp5.png
>
> *Now* I can get productive.

I wish the Gimp and Inkscape merged in some way.  Most of the commercial
products are not pure vector or bitmap tools anymore, reusing their codes as
much as it's needed, but focusing more on either drawing or editing.  In
particular, brushing strokes in most tools are bitmap brushes applied along
vector paths, so that strokes can be easily edited.

The Gimp is a kickass bitmap editor with many options, filters, palletes, brushs
and whatmore, but lacks a decent drawing tool.  It works ok for drawing only if
you draw with bézier tools and use the brushes and tools to the countours.
Inkscape is wonderful for drawing, but still lacks maturity and easily editable
vector-based strokes.  Both software could benefit imensely from a merge and
unified framework around Cairo.

here, a 1 hour Gimp hack.  Too bad I'm an untalented drawing geek...


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From: Nicolas Alvarez
Subject: Re: Curiosity
Date: 6 Mar 2008 22:59:46
Message: <47d0bdb2$1@news.povray.org>
nemesis escribió:
> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> Gilles Tran escribió:
>>> or the Gimp (the horror, the horror)
>> I just ended getting frustrated with GIMP. Copied Paint Shop Pro folder
>> from my other machine.
>>
>> http://stuff.povaddict.com.ar/psp5.png
>>
>> *Now* I can get productive.
> 
> I wish the Gimp and Inkscape merged in some way.  Most of the commercial
> products are not pure vector or bitmap tools anymore, reusing their codes as
> much as it's needed, but focusing more on either drawing or editing.  In
> particular, brushing strokes in most tools are bitmap brushes applied along
> vector paths, so that strokes can be easily edited.
> 
> The Gimp is a kickass bitmap editor with many options, filters, palletes, brushs
> and whatmore, but lacks a decent drawing tool.  It works ok for drawing only if
> you draw with bézier tools and use the brushes and tools to the countours.
> Inkscape is wonderful for drawing, but still lacks maturity and easily editable
> vector-based strokes.  Both software could benefit imensely from a merge and
> unified framework around Cairo.

You're absolutely right; but that's not my problem. I can't even play 
around with plain old layers efficiently. Maybe PSP5 interface sucks and 
it's only my years of experience with it that make it easy. I don't know.

> here, a 1 hour Gimp hack.  Too bad I'm an untalented drawing geek...

Wow, better than I'd ever do using inkscape, gimp, photoshop, or all 
three...


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From: nemesis
Subject: Re: Curiosity
Date: 6 Mar 2008 23:25:00
Message: <web.47d0c302430c9a65dcbe19c60@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> You're absolutely right; but that's not my problem. I can't even play
> around with plain old layers efficiently. Maybe PSP5 interface sucks and
> it's only my years of experience with it that make it easy. I don't know.

no, it doesn't suck.  It's pretty good.  But so is Gimp, except it's
multiwindowed interface turns off a lot of people (though docking and tabbing
dialogs are a step in the right direction).

> > here, a 1 hour Gimp hack.  Too bad I'm an untalented drawing geek...
>
> Wow, better than I'd ever do using inkscape, gimp, photoshop, or all
> three...

thanks, but composition is really awkward. :P

hint:  just 3 path shapes stroked and filled.  The rest is just playing around
with layers, layer modes (Multiplication, Dissolve etc), color adjustments,
layer masks, selection feathering and a few gaussian blurs...


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From: Warp
Subject: Re: Curiosity
Date: 7 Mar 2008 03:18:39
Message: <47d0fa5f@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> But so is Gimp, except it's
> multiwindowed interface turns off a lot of people (though docking and tabbing
> dialogs are a step in the right direction).

  OTOH, the Gimp has some features I wish other programs had too (not only
painting programs, but GUI programs in general). For example, being able to
convert any menu/submenu into a window is sometimes really handy. (That way
if you frequently need some submenu elements, you don't need to browse to
that submenu again and again, but you can have it right there to click.)

-- 
                                                          - Warp


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From: Mike the Elder
Subject: Re: Curiosity
Date: 7 Mar 2008 13:00:00
Message: <web.47d18160430c9a655a8888d90@news.povray.org>
It warmed my heart to see so many people acknowledge that learning to draw
rather well is a pretty challenging task requiring some real effort. (BTW, that
was genuine feeling and not sarcasm - I've been told that, with me, it can be
difficult to tell sometimes.)

I'd like to take a moment to encourage anyone who is interested in learning to
draw the human figure to look into the works of artistic anatomist George
Bridgeman and his "constructive anatomy" technique.  Although I generally
recommend his work even to a general audience, it seems to me that his approach
is ESPECIALLY useful for POVers in that he breaks down anatomical components to
basic solids.

A good introduction can be found here:
http://www.scribd.com/doc/334333/Constructive-Anatomy?ga_related_doc=1

(Folks with "normal" to slow connections might have to be patient waiting for
all the pages to load, but it WILL be worth it.)

Best Regards,
Mike C.


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From: Eero Ahonen
Subject: Re: Curiosity
Date: 7 Mar 2008 15:59:17
Message: <47d1aca5$1@news.povray.org>
Orchid XP v7 wrote:
> 
> [Actually, it's quite interesting to compare, say, today's comic to 
> comic #1. There's quite a bit difference in art style. It changed over 
> the years, really gradually, but if you compare the two endpoints it's 
> quite striking. Oh yeah, and Lilah in particular looks a lot less geeky 
> than she used to...]
> 

Damn you! I just had to check the quality of the first strips out. And 
guess what I've been doing these past few days? Correct! I'm now on 
20060422...

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: Manuel Kasten
Subject: Re: Curiosity
Date: 7 Mar 2008 17:18:41
Message: <47d1bf41@news.povray.org>
Eero Ahonen wrote:
> Damn you! I just had to check the quality of the first strips out. And 
> guess what I've been doing these past few days? Correct! I'm now on 
> 20060422...

Hehe, I somehow know that feeling. I learned about the comic in this 
thread, and guess what, I have since read it through and I'm awaiting 
each update with great anticipation.

Manuel


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From: Nekar Xenos
Subject: Re: Curiosity
Date: 8 Mar 2008 04:05:50
Message: <47d256ee$1@news.povray.org>
"Mike the Elder" <nomail@nomail> wrote in message 
news:web.47d18160430c9a655a8888d90@news.povray.org...
> It warmed my heart to see so many people acknowledge that learning to draw
> rather well is a pretty challenging task requiring some real effort. (BTW, 
> that
> was genuine feeling and not sarcasm - I've been told that, with me, it can 
> be
> difficult to tell sometimes.)
>
> I'd like to take a moment to encourage anyone who is interested in 
> learning to
> draw the human figure to look into the works of artistic anatomist George
> Bridgeman and his "constructive anatomy" technique.  Although I generally
> recommend his work even to a general audience, it seems to me that his 
> approach
> is ESPECIALLY useful for POVers in that he breaks down anatomical 
> components to
> basic solids.
>
> A good introduction can be found here:
> http://www.scribd.com/doc/334333/Constructive-Anatomy?ga_related_doc=1
>
Looks a bit like subdivision modeling  ;-)


-- 
-Nekar Xenos-


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From: Eero Ahonen
Subject: Re: Curiosity
Date: 8 Mar 2008 04:52:08
Message: <47d261c8$1@news.povray.org>
Manuel Kasten wrote:
> 
> Hehe, I somehow know that feeling. I learned about the comic in this 
> thread, and guess what, I have since read it through and I'm awaiting 
> each update with great anticipation.

I've read it for a year oslt on daily basis, but never before from the 
very beginning.

> Manuel

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: Orchid XP v7
Subject: Re: Curiosity
Date: 8 Mar 2008 06:53:09
Message: <47d27e25$1@news.povray.org>
Amusing, isn't it? :-D

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Eero Ahonen
Subject: Re: Curiosity
Date: 8 Mar 2008 09:49:42
Message: <47d2a786$1@news.povray.org>
Orchid XP v7 wrote:
> Amusing, isn't it? :-D
> 

I have to agree on that one. :)

-- 
Eero "Aero" Ahonen
    http://www.zbxt.net
       aer### [at] removethiszbxtnetinvalid


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From: St 
Subject: Re: Curiosity
Date: 8 Mar 2008 14:54:04
Message: <47d2eedc$1@news.povray.org>
"Chambers" <ben### [at] pacificwebguycom> wrote in message 
news:47d0b593$1@news.povray.org...
> St. wrote:
>> "Invisible" <voi### [at] devnull> wrote in message 
>> news:47cfb89a$1@news.povray.org...
>>
>> [This is,
>>> apparently, why being hit over the head with a baseball bat makes you 
>>> see stars.]
>>
>>    LoL. Yeah, I guess it would. Thankfully, I haven't had that 
>> experience. :)
>
> I have.  I was playing catcher at a church softball game, and we didn't 
> have proper gear (everyone brought their own mitts, balls and bats).
>
> The batter gave me a good whack on the head, and then gawked at me. After 
> grabbing my head for a minute, I realized he was still there, and yelled 
> at him, "Run, you idiot!" :)

    Did he run? He should have been concerned for you. Are you seeing things 
clearly Ben? ;)

     ~Steve~



>
> -- 
> ...Ben Chambers
> www.pacificwebguy.com


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From: Chambers
Subject: Re: Curiosity
Date: 8 Mar 2008 16:34:05
Message: <47d3064d$1@news.povray.org>
St. wrote:
> "Chambers" <ben### [at] pacificwebguycom> wrote in message 
> news:47d0b593$1@news.povray.org...
>> St. wrote:
>>> "Invisible" <voi### [at] devnull> wrote in message 
>>> news:47cfb89a$1@news.povray.org...
>>>
>>> [This is,
>>>> apparently, why being hit over the head with a baseball bat makes you 
>>>> see stars.]
>>>    LoL. Yeah, I guess it would. Thankfully, I haven't had that 
>>> experience. :)
>> I have.  I was playing catcher at a church softball game, and we didn't 
>> have proper gear (everyone brought their own mitts, balls and bats).
>>
>> The batter gave me a good whack on the head, and then gawked at me. After 
>> grabbing my head for a minute, I realized he was still there, and yelled 
>> at him, "Run, you idiot!" :)
> 
>     Did he run? He should have been concerned for you. Are you seeing things 
> clearly Ben? ;)

Can't talk now, I've got some voices to listen to... :)

-- 
...Ben Chambers
www.pacificwebguy.com


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From: St 
Subject: Re: Curiosity
Date: 12 Mar 2008 14:35:27
Message: <47d8307f$1@news.povray.org>
Looks good to me. Nice work.

    ~Steve~


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