POV-Ray : Newsgroups : povray.off-topic : Game opinions Server Time
15 Oct 2026 01:20:38 EDT (-0400)
  Game opinions (Message 51 to 100 of 112)  
<<< Previous 50 Messages Goto Latest 50 Messages Next 12 Messages >>>
From: Invisible
Subject: Re: Game opinions
Date: 4 Feb 2008 04:23:23
Message: <47a6d98b$1@news.povray.org>
St. wrote:
> "Orchid XP v7" <voi### [at] devnull> wrote in message 
> news:47a426c3$1@news.povray.org...
>>> Well, I have Vista, but the graphics cards on prebuilt systems (HP 
>>> Pavilion) are usually low-end even if everything else is top-of-the-line.
>> Interesting. The new Dell laptops we have at work come with... an nVidia 
>> Quadro graphics card. (Yes, those are the ones that cost £2k each.) Hmm...
> 
>      I'll do you a swap with my card... Your company won't notice the 
> difference... ;)

LOL! Unfortunately you can't do that with laptops...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Phil Cook
Subject: Re: Game opinions
Date: 4 Feb 2008 04:42:53
Message: <op.t5zul5d8c3xi7v@news.povray.org>
And lo on Sat, 02 Feb 2008 19:35:25 -0000, Orchid XP v7 <voi### [at] devnull>  
did spake, saying:

> Sabrina Kilian wrote:
>
>>> It's the "destroy the hunters" part that I can't pull off. They're
>>> almost indestructible. I mean, I managed to kill one of them, but now I
>>> have almost no ammo left at all. I used all of it to kill just one  
>>> hunter!
>>>
>>  After beating it, I learned that hunters have a vulnerability to
>> automobile tires moving at around 45mph / 72kph.
>
> Yeah - good luck hitting them though. It's almost impossible to drive  
> that vehicle! I mean, it's difficult to hit the *road*, never mind a  
> bunch of nimble-footed metal cylopses...

I have the same problems, but then I'm useless at almost every driving  
game there is.

>> First time through, I spent all the shotgun ammo on the first few
>> hunters, then switched between the crossbow and any grenade/rocket on
>> hand. That took more saves and restarts then I care to admit.
>
> I guess that's what it comes down to. The only way I'm going to complete  
> this thing is by spending several very boring days playing and replaying  
> the same 4 minutes of gameplay until I get lucky. *sigh*

If I had to take out a hunter I used the crossbow and restocked from the  
sheds, mostly I'd try to either swing around and come in from the back to  
plant the bomb on the strider (then let the resistance deal with the  
hunters) or try to lob a bomb on the strider from a distance; not funny  
when the hunters target it mid-flight and destroy it, but when it worked...

BTW am I the only one that's annoyed that when you're in the base you can  
watch a lecture on the use of this great new weapon whose alternative mode  
is designed to take down hunters, yet you don't get given one?

Oh and for the record I too got really bored with this part of the  
episode; repetative and annoying. Not to mention the three crashes on the  
PS3 during this one stage mostly when I was tactically withdrawing from  
the three hunters all firing filaments at me.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: Phil Cook
Subject: Re: Game opinions
Date: 4 Feb 2008 04:53:50
Message: <op.t5zu4b1sc3xi7v@news.povray.org>
And lo on Sun, 03 Feb 2008 20:02:58 -0000, Darren New <dne### [at] sanrrcom>  
did spake, saying:

> Warp wrote:
>> Darren New <dne### [at] sanrrcom> wrote:
>>> Isn't that what God mode is for? This *is* a PC you're talking about,  
>>> right?
>>    Cheating is for wimps. It's not honorable. :P
>
> While true, cheating at a solitary (single-player) game and admitting it  
> doesn't seem to have any dishonor to me. Now, if you bragged you beat it  
> and didn't mention you cheated, that's different.
>
> Is God mode more or less cheating than asking people online how to get  
> past the problem area? :-)

Which at times is necessary due to poor story telling on the game's part.  
'I've unloaded everything I've got into this boss and he's still  
standing', 'Yeah run around him and press that concealed switch to turn  
off the invincibilty shield', 'How the hell I was I supposed to know that?'

Likewise with cheats do you think people spend hours tapping in key  
combinations such as idkfa or on consoles up down left right X, they get  
released by the game studios themselves.

How about taking advantage of AI glitches?

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: Invisible
Subject: Re: Game opinions
Date: 4 Feb 2008 04:54:10
Message: <47a6e0c2$1@news.povray.org>
>>>  After beating it, I learned that hunters have a vulnerability to
>>> automobile tires moving at around 45mph / 72kph.
>>
>> Yeah - good luck hitting them though. It's almost impossible to drive 
>> that vehicle! I mean, it's difficult to hit the *road*, never mind a 
>> bunch of nimble-footed metal cylopses...
> 
> I have the same problems, but then I'm useless at almost every driving 
> game there is.

Next time you go to the shops, try driving your car using only 100% left 
lock, 100% right lock and center. 10 points if you can do it without 
flipping your car over...

> If I had to take out a hunter I used the crossbow and restocked from the 
> sheds,

It's impossible to hit anything with the crossbow - especially such fast 
moving targets. (Well, no, actually it's *not* impossible - just 
extremely improbable. But you get lucky every now and then...)

> mostly I'd try to either swing around and come in from the back 
> to plant the bomb on the strider (then let the resistance deal with the 
> hunters) or try to lob a bomb on the strider from a distance; not funny 
> when the hunters target it mid-flight and destroy it, but when it worked...

I can't *find* the enemy to enguage them until they reach the rebel base 
- which gives you about 20 seconds to kill them. (!)

I also find it extremely difficult to throw the bomb, stick it to a 
Strider, and then switch weapons fast enough to shoot it. I don't *get* 
how all these players you see on TV manage to switch weapon in a split 
second; it takes me ages...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Invisible
Subject: Re: Game opinions
Date: 4 Feb 2008 04:55:22
Message: <47a6e10a$1@news.povray.org>
Phil Cook wrote:

> How about taking advantage of AI glitches?

This is the only way I can beat the computer at Go. Otherwise it 
destroys me every time...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Warp
Subject: Re: Game opinions
Date: 4 Feb 2008 04:59:40
Message: <47a6e20c@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> I also find it extremely difficult to throw the bomb, stick it to a 
> Strider, and then switch weapons fast enough to shoot it. I don't *get* 
> how all these players you see on TV manage to switch weapon in a split 
> second; it takes me ages...

  You can define shortcut keys in the options.

-- 
                                                          - Warp


Post a reply to this message

From: Phil Cook
Subject: Re: Game opinions
Date: 4 Feb 2008 05:10:18
Message: <op.t5zvvmnic3xi7v@news.povray.org>
And lo on Mon, 04 Feb 2008 09:54:09 -0000, Invisible <voi### [at] devnull> did  
spake, saying:

>>>>  After beating it, I learned that hunters have a vulnerability to
>>>> automobile tires moving at around 45mph / 72kph.
>>>
>>> Yeah - good luck hitting them though. It's almost impossible to drive  
>>> that vehicle! I mean, it's difficult to hit the *road*, never mind a  
>>> bunch of nimble-footed metal cylopses...
>>  I have the same problems, but then I'm useless at almost every driving  
>> game there is.
>
> Next time you go to the shops, try driving your car using only 100% left  
> lock, 100% right lock and center. 10 points if you can do it without  
> flipping your car over...

The control system for the console really didn't help with movement and  
acceleration all on the left analogue stick; try to do a sharp turn and  
you'd accidently go into reverse i.e. stop dead.

>> If I had to take out a hunter I used the crossbow and restocked from  
>> the sheds,
>
> It's impossible to hit anything with the crossbow - especially such fast  
> moving targets. (Well, no, actually it's *not* impossible - just  
> extremely improbable. But you get lucky every now and then...)

IIRC they stop as they shoot their taser-style filaments. It's been some  
small time, I've been sucked into Oblivion.

>> mostly I'd try to either swing around and come in from the back to  
>> plant the bomb on the strider (then let the resistance deal with the  
>> hunters) or try to lob a bomb on the strider from a distance; not funny  
>> when the hunters target it mid-flight and destroy it, but when it  
>> worked...
>
> I can't *find* the enemy to enguage them until they reach the rebel base  
> - which gives you about 20 seconds to kill them. (!)

Yeah that was a hassle. I had a save just before I got out of the car and  
joined the 'squad', when the console crashed I used that save and the free  
time to orientate myself - there's the water  
tanks/cranes/sawmill/whatever, set in relation to the bomb delivery  
stations and the roads. Doing that when I hear "They're coming from the  
[blank]" I knew roughly what roads to take to get alongside and behind  
them. It's only if you get held up on one and get multiple "They're coming  
 from the ..."'s queueing up does it get messy. I think of the first wave  
only one maanged to get close enough to the base, two in the second.

Talking about the ending before the striders and just before you get sent  
to 'clear the rats' did you hang around and see what happened to the pet  
head crab?

> I also find it extremely difficult to throw the bomb, stick it to a  
> Strider, and then switch weapons fast enough to shoot it. I don't *get*  
> how all these players you see on TV manage to switch weapon in a split  
> second; it takes me ages...

May be easier on a console IIRC it's circle to switch to the grav-gun and  
circle to switch back to last weapon held.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: Bill Pragnell
Subject: Re: Game opinions
Date: 4 Feb 2008 05:59:24
Message: <47a6f00c$1@news.povray.org>
Invisible wrote:
>>> Wait... The hunters in 2 don't have the vulnerability where you can 
>>> shoot them in the back to kill them? Useful when you have sniper 
>>> rifle. ;) But seriously, at least in Halo 1, they have *no* armor at 
>>> all in the lower back, where you can see a patch of orange, sort of V 
>>> shaped. Mind you, haven't played 2, since a) I don't have an XBox and 
>>> b) I don't have fracking Vista. :p
>>
>> Half-life 2 != Halo 2.
> 
> Heh. I was confused for a minute there...

I liked that about Halo. Their hunters are almost invunerable from the 
front but you can practically tickle them to death from behind. :-)


Post a reply to this message

From: Invisible
Subject: Re: Game opinions
Date: 4 Feb 2008 05:59:49
Message: <47a6f025$1@news.povray.org>
Warp wrote:
> Invisible <voi### [at] devnull> wrote:
>> I also find it extremely difficult to throw the bomb, stick it to a 
>> Strider, and then switch weapons fast enough to shoot it. I don't *get* 
>> how all these players you see on TV manage to switch weapon in a split 
>> second; it takes me ages...
> 
>   You can define shortcut keys in the options.

Ah. I see...

[Now Benny has one of those 1337 game keyboard with 40+ extra keys that 
are programmable on a per-game basis to do whatever you want. Hmm...]

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Warp
Subject: Re: Game opinions
Date: 4 Feb 2008 08:18:12
Message: <47a71094@news.povray.org>
Invisible <voi### [at] devnull> wrote:
> I can't *find* the enemy to enguage them until they reach the rebel base 
> - which gives you about 20 seconds to kill them. (!)

> I also find it extremely difficult to throw the bomb, stick it to a 
> Strider, and then switch weapons fast enough to shoot it. I don't *get* 
> how all these players you see on TV manage to switch weapon in a split 
> second; it takes me ages...

  Btw, have you checked at Valve's statistics page how many people have
completed the game, even at the most difficult setting? I assume that the
vast majority (if not all of them) did not do it with cheating codes
(I would assume that Valve has made the game so that it won't send the
statistic if you completed the game in cheating mode).

  This tells that it's perfectly possible to complete the game.
I completed the game. The last battle was not easy, but doable.

  Stop talking about "it seems impossible", and just do it, because
it's not impossible.

-- 
                                                          - Warp


Post a reply to this message

From: Phil Cook
Subject: Re: Game opinions
Date: 4 Feb 2008 09:23:20
Message: <op.t5z7i2hac3xi7v@news.povray.org>
And lo on Mon, 04 Feb 2008 13:18:12 -0000, Warp <war### [at] tagpovrayorg> did  
spake, saying:

> Invisible <voi### [at] devnull> wrote:
>> I can't *find* the enemy to enguage them until they reach the rebel base
>> - which gives you about 20 seconds to kill them. (!)
>
>> I also find it extremely difficult to throw the bomb, stick it to a
>> Strider, and then switch weapons fast enough to shoot it. I don't *get*
>> how all these players you see on TV manage to switch weapon in a split
>> second; it takes me ages...
>
>   Btw, have you checked at Valve's statistics page how many people have
> completed the game, even at the most difficult setting? I assume that the
> vast majority (if not all of them) did not do it with cheating codes
> (I would assume that Valve has made the game so that it won't send the
> statistic if you completed the game in cheating mode).

You'd expect.

>   This tells that it's perfectly possible to complete the game.

Okay someone find a video showing someone balancing a pencil on its point  
to illustrate the difference between possible and bloody difficult.

> I completed the game. The last battle was not easy, but doable.

Unless you play it the way the game tells you to. 'Go and find that squad  
by the sawmill' so off you go then it's 'incoming from the water towers'  
what bloody water towers? What, you mean you didn't memorise that map on  
the desk back in the base?

>   Stop talking about "it seems impossible", and just do it, because
> it's not impossible.

Just annoying, repetitive and boring. Hey look it's a Strider, oo and  
another, and another, and another, and another, and another, and another,  
and another, and oh wait we're done. Nope silly me here's another Strider,  
and another, and another, and another, and another. Gee wasn't that fun?

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: Invisible
Subject: Re: Game opinions
Date: 4 Feb 2008 09:46:54
Message: <47a7255e$1@news.povray.org>
Phil Cook wrote:

> Just annoying, repetitive and boring. Hey look it's a Strider, oo and 
> another, and another, and another, and another, and another, and 
> another, and another, and oh wait we're done. Nope silly me here's 
> another Strider, and another, and another, and another, and another. Gee 
> wasn't that fun?

More fun than that battle in EP1 that takes place in a dark room waiting 
for the lift to arrive.

[Honestly, no matter how many zombies I killed, there always seemed to 
be more of them... Not to mention that killing things with a crowbar 
isn't easy. But hey, if you have no ammo left, what else can you do?]

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Phil Cook
Subject: Re: Game opinions
Date: 4 Feb 2008 10:14:08
Message: <op.t5z9vafic3xi7v@news.povray.org>
And lo on Mon, 04 Feb 2008 14:46:52 -0000, Invisible <voi### [at] devnull> did  
spake, saying:

> Phil Cook wrote:
>
>> Just annoying, repetitive and boring. Hey look it's a Strider, oo and  
>> another, and another, and another, and another, and another, and  
>> another, and another, and oh wait we're done. Nope silly me here's  
>> another Strider, and another, and another, and another, and another.  
>> Gee wasn't that fun?
>
> More fun than that battle in EP1 that takes place in a dark room waiting  
> for the lift to arrive.

I was more annoyed by the Mr Benn approach - As if by magic the Head-crab  
zombies appeared. Then again the scripted events in HL2 are getting tired  
especially the second time around - ran around as much as like with no  
enemies until you step in the magic area/pull the lever at which point you  
get a Mr Benn.

> [Honestly, no matter how many zombies I killed, there always seemed to  
> be more of them... Not to mention that killing things with a crowbar  
> isn't easy. But hey, if you have no ammo left, what else can you do?]

Hmm shotgun for the speedy little sods, grav-gun plus HE barrels (minding  
you don't hit Alyx) for the others. Don't head for the lift until it's  
down, then run for it; the speedy ones will get to you anyway and there  
seems to be more slow-walkers closer to the lift.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: Invisible
Subject: Re: Game opinions
Date: 4 Feb 2008 10:27:11
Message: <47a72ecf$1@news.povray.org>
>> [Honestly, no matter how many zombies I killed, there always seemed to 
>> be more of them... Not to mention that killing things with a crowbar 
>> isn't easy. But hey, if you have no ammo left, what else can you do?]
> 
> Hmm shotgun for the speedy little sods, grav-gun plus HE barrels 
> (minding you don't hit Alyx) for the others. Don't head for the lift 
> until it's down, then run for it; the speedy ones will get to you anyway 
> and there seems to be more slow-walkers closer to the lift.

I still don't "get" how you can kill anything with a gravity gun. 
[Except yourself, that is.]

Seriously. You point it at a gas cylinder and it picks up a tiny pebble 
6 feet to the left of the gas cylinder. FTW? It's just so *hopelessly* 
inaccurate. It takes 10 minutes to do anything useful with it - far too 
slow to be of use turing a tense battle scene.

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Phil Cook
Subject: Re: Game opinions
Date: 4 Feb 2008 10:39:39
Message: <op.t50a1lo0c3xi7v@news.povray.org>
And lo on Mon, 04 Feb 2008 15:27:11 -0000, Invisible <voi### [at] devnull> did  
spake, saying:

>>> [Honestly, no matter how many zombies I killed, there always seemed to  
>>> be more of them... Not to mention that killing things with a crowbar  
>>> isn't easy. But hey, if you have no ammo left, what else can you do?]
>>  Hmm shotgun for the speedy little sods, grav-gun plus HE barrels  
>> (minding you don't hit Alyx) for the others. Don't head for the lift  
>> until it's down, then run for it; the speedy ones will get to you  
>> anyway and there seems to be more slow-walkers closer to the lift.
>
> I still don't "get" how you can kill anything with a gravity gun.  
> [Except yourself, that is.]
>
> Seriously. You point it at a gas cylinder and it picks up a tiny pebble  
> 6 feet to the left of the gas cylinder. FTW? It's just so *hopelessly*  
> inaccurate. It takes 10 minutes to do anything useful with it - far too  
> slow to be of use turing a tense battle scene.

Again I'm on a PS3 so the aiming's tweaked, but yeah it's still a bit too  
precise and it's damned annoying that you've just picked up that splinter  
of wood and not the buzzsaw blade right next to/beneath it; some sort of  
priority system needs to be put in there.

It's also fun to kill the head-crabs with if you want to save ammo don't  
want to use the crowbar; takes a couple of hits, bt at least it's a range  
weapon.

For a device that's supposed to be used in handling hazardous materials  
I've also found it amusing that a) it's difficult to manipulate an object  
you're holding i.e. rotate it; and b) that for any object of around  
briefcase size it obscures your forward vision.

That was the other annoying thing about the pathetically fragile bombs in  
Ep2 pick one up and watch the Strider disappear. 'Aim at the Strider',  
'What Strider? All I can see is this bloody bomb in front of my face'.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: Invisible
Subject: Re: Game opinions
Date: 4 Feb 2008 10:49:03
Message: <47a733ef$1@news.povray.org>
Phil Cook wrote:

>> Seriously. You point it at a gas cylinder and it picks up a tiny 
>> pebble 6 feet to the left of the gas cylinder. FTW? It's just so 
>> *hopelessly* inaccurate. It takes 10 minutes to do anything useful 
>> with it - far too slow to be of use turing a tense battle scene.
> 
> Again I'm on a PS3 so the aiming's tweaked,

1. There exists a PS3?

2. You own one?

3. EP2 is available for something other than PC?

4. OMG, how do you *play* with only 3 buttons??

> but yeah it's still a bit 
> too precise and it's damned annoying that you've just picked up that 
> splinter of wood and not the buzzsaw blade right next to/beneath it; 
> some sort of priority system needs to be put in there.

Like I said, it tends to pick up things I'm not even remotely pointing 
at. Point it directly at the huge boulder and it picks up something 
several feet to one side or another. Hmm.

> It's also fun to kill the head-crabs with if you want to save ammo don't 
> want to use the crowbar; takes a couple of hits, bt at least it's a 
> range weapon.

Yeah, but you can *never* find anything to throw when you actually want 
to use the gravity gun. Only when you're *not* trying to use it. That's 
why it's useless in any kind of battle. You can never find ammo in time, 
it takes 12 attempts to pick up the ammo, now you can't see where you're 
aiming... oh, NM, you're already dead.

> For a device that's supposed to be used in handling hazardous materials 
> I've also found it amusing that a) it's difficult to manipulate an 
> object you're holding i.e. rotate it; and b) that for any object of 
> around briefcase size it obscures your forward vision.

It does, however, reset the fuse on grenades. Note disable it, just 
reset it at the moment you pick it up. WTF?

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Phil Cook
Subject: Re: Game opinions
Date: 4 Feb 2008 11:12:32
Message: <op.t50cj3r8c3xi7v@news.povray.org>
And lo on Mon, 04 Feb 2008 15:49:02 -0000, Invisible <voi### [at] devnull> did
  

spake, saying:

> Phil Cook wrote:
>
>>> Seriously. You point it at a gas cylinder and it picks up a tiny  

>>> pebble 6 feet to the left of the gas cylinder. FTW? It's just so  

>>> *hopelessly* inaccurate. It takes 10 minutes to do anything useful  

>>> with it - far too slow to be of use turing a tense battle scene.
>>  Again I'm on a PS3 so the aiming's tweaked,
>
> 1. There exists a PS3?

Yes.

> 2. You own one?

Yes.

> 3. EP2 is available for something other than PC?

Even availble for the Xbox360. Not the Wii though (yet).

> 4. OMG, how do you *play* with only 3 buttons??

Assuming you're vaguely serious I've got 14 buttons plus two analogue  

joysticks, that's a standard pad. Let's see if I can recall my setup Lef
t  

analogue = WASD, right analogue stick = mouse. The 4-way directional
 D-pad  

selects weapons. Of the shoulder triggers I've got R1 (right top) as fir
e  

primary, R2 secondary, L1 jump, L2 crouch. Triangle is torch on/off,  

circle is grav-gun toggle, X is use, and square is reload.

>> but yeah it's still a bit too precise and it's damned annoying that  

>> you've just picked up that splinter of wood and not the buzzsaw blade
  

>> right next to/beneath it; some sort of priority system needs to be pu
t  

>> in there.
>
> Like I said, it tends to pick up things I'm not even remotely pointing
  

> at. Point it directly at the huge boulder and it picks up something  

> several feet to one side or another. Hmm.

I second that hmm, I've not had it that bad.

>> It's also fun to kill the head-crabs with if you want to save ammo  

>> don't want to use the crowbar; takes a couple of hits, bt at least it
's  

>> a range weapon.
>
> Yeah, but you can *never* find anything to throw when you actually wan
t  

> to use the gravity gun. Only when you're *not* trying to use it. That'
s  

> why it's useless in any kind of battle. You can never find ammo in tim
e,  

> it takes 12 attempts to pick up the ammo, now you can't see where you'
re  

> aiming... oh, NM, you're already dead.

The fixed POV is damn annoying with the gun, make the pick-up  

semi-transparent to simulate looking around the thing. I'm so surprised 
 

this got past the beta with no complaints.

>> For a device that's supposed to be used in handling hazardous materia
ls  

>> I've also found it amusing that a) it's difficult to manipulate an  

>> object you're holding i.e. rotate it; and b) that for any object of  

>> around briefcase size it obscures your forward vision.
>
> It does, however, reset the fuse on grenades. Note disable it, just  

> reset it at the moment you pick it up. WTF?

Never noticed, I always assumed it wouldn't so I'd just run away from it
  

rather then switch and grab it or more often the loose board is happened
  

to passing at the time. I love the way that the Dog catch game is suppos
ed  

to teach you to catch thrown grenades except the objects thrown by Dog a
re  

about four times larger and don't explode.

-- 

Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: Invisible
Subject: Re: Game opinions
Date: 4 Feb 2008 11:20:43
Message: <47a73b5b$1@news.povray.org>
>> 1. There exists a PS3?
> 
> Yes.

I'd heard there was a PS2 out, but PS3 is news...

>> 3. EP2 is available for something other than PC?
> 
> Even availble for the Xbox360. Not the Wii though (yet).

Er, isn't the Xbox made by Micro$oft?

>> 4. OMG, how do you *play* with only 3 buttons??
> 
> Assuming you're vaguely serious I've got 14 buttons plus two analogue 
> joysticks, that's a standard pad.

Oh, OK. I've only seen a PS1. [Isn't that the one with the circle, 
square and triangle? Makes me feel like it should be a kids' toy...]

>> Yeah, but you can *never* find anything to throw when you actually 
>> want to use the gravity gun. Only when you're *not* trying to use it. 
>> That's why it's useless in any kind of battle. You can never find ammo 
>> in time, it takes 12 attempts to pick up the ammo, now you can't see 
>> where you're aiming... oh, NM, you're already dead.
> 
> The fixed POV is damn annoying with the gun, make the pick-up 
> semi-transparent to simulate looking around the thing. I'm so surprised 
> this got past the beta with no complaints.

All the weapons seem to have some kind of "drawback" to them. E.g., the 
crossbow is leathal and has a cool sniper scope (WTF?), but reloads 
painfully slowly and you aim extremely slowly while scoped. The SMG 
fires a continuous stream of death - but it's wildly inaccurate and 
delivers approximately 3% per damange per hit. And so on. And the 
gravity gun is an instant kill if you ever hit anything - but it's not 
possible to hit anything.

>> It does, however, reset the fuse on grenades. Note disable it, just 
>> reset it at the moment you pick it up. WTF?
> 
> Never noticed, I always assumed it wouldn't so I'd just run away from it 
> rather then switch and grab it or more often the loose board is happened 
> to passing at the time.

I once pluged keepy-uppy with the gravity gun and a grenade. If you pick 
up the grenade, drop it, pick it up, drop it, pick it up... each time 
you pick it up the fuse resets to 4 seconds. Just so long as you do it 
quickly enough, you can keep it from exploding indefinitely.

> I love the way that the Dog catch game is 
> supposed to teach you to catch thrown grenades except the objects thrown 
> by Dog are about four times larger and don't explode.

...you can catch thrown grenades??

I know you can pick them up off the floor, but mid-air? Hmm, I'll have 
to try that some day...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Phil Cook
Subject: Re: Game opinions
Date: 4 Feb 2008 11:39:08
Message: <op.t50dr4tkc3xi7v@news.povray.org>
And lo on Mon, 04 Feb 2008 16:20:42 -0000, Invisible <voi### [at] devnull> did  
spake, saying:

>>> 1. There exists a PS3?
>>  Yes.
>
> I'd heard there was a PS2 out, but PS3 is news...

In the EU since Nov 2006.

>>> 3. EP2 is available for something other than PC?
>>  Even availble for the Xbox360. Not the Wii though (yet).
>
> Er, isn't the Xbox made by Micro$oft?

Yep both the Xbox and Xbox360 are made by the Devil's minions.

>>> 4. OMG, how do you *play* with only 3 buttons??
>>  Assuming you're vaguely serious I've got 14 buttons plus two analogue  
>> joysticks, that's a standard pad.
>
> Oh, OK. I've only seen a PS1. [Isn't that the one with the circle,  
> square and triangle?

and X, it's a standard PS joypad they've all had the same layout. The  
current rumbleless PS3 ones are a little lighter, but don't feel plastic-y

> Makes me feel like it should be a kids' toy...]

http://gameplanets.blogspot.com/2007/11/new-cod4-ps3-screenshots.html yup  
kiddie-stuff

>>> Yeah, but you can *never* find anything to throw when you actually  
>>> want to use the gravity gun. Only when you're *not* trying to use it.  
>>> That's why it's useless in any kind of battle. You can never find ammo  
>>> in time, it takes 12 attempts to pick up the ammo, now you can't see  
>>> where you're aiming... oh, NM, you're already dead.
>>  The fixed POV is damn annoying with the gun, make the pick-up  
>> semi-transparent to simulate looking around the thing. I'm so surprised  
>> this got past the beta with no complaints.
>
> All the weapons seem to have some kind of "drawback" to them. E.g., the  
> crossbow is leathal and has a cool sniper scope (WTF?), but reloads  
> painfully slowly and you aim extremely slowly while scoped. The SMG  
> fires a continuous stream of death - but it's wildly inaccurate and  
> delivers approximately 3% per damange per hit. And so on. And the  
> gravity gun is an instant kill if you ever hit anything - but it's not  
> possible to hit anything.

I enjoy combining it with the saw blades and slicing the zombies, takes a  
few more hits for those carrier zombies.

>>> It does, however, reset the fuse on grenades. Note disable it, just  
>>> reset it at the moment you pick it up. WTF?
>>  Never noticed, I always assumed it wouldn't so I'd just run away from  
>> it rather then switch and grab it or more often the loose board is  
>> happened to passing at the time.
>
> I once pluged keepy-uppy with the gravity gun and a grenade. If you pick  
> up the grenade, drop it, pick it up, drop it, pick it up... each time  
> you pick it up the fuse resets to 4 seconds. Just so long as you do it  
> quickly enough, you can keep it from exploding indefinitely.

Let's see if that's the same for the PS3.

>> I love the way that the Dog catch game is supposed to teach you to  
>> catch thrown grenades except the objects thrown by Dog are about four  
>> times larger and don't explode.
>
> ...you can catch thrown grenades??
>
> I know you can pick them up off the floor, but mid-air? Hmm, I'll have  
> to try that some day...

I've done it occasionally when I've had the grav-gun out and empty and  
spotted it in time, poinked it back where it came from and watched the  
combine go boom.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: Warp
Subject: Re: Game opinions
Date: 4 Feb 2008 14:01:44
Message: <47a76117@news.povray.org>
Phil Cook <phi### [at] nospamrocainfreeservecouk> wrote:
> > 4. OMG, how do you *play* with only 3 buttons??

> Assuming you're vaguely serious I've got 14 buttons plus two analogue  
> joysticks, that's a standard pad.

  FPS games cannot be played with a game controller. It's like trying to
play with the keyboard only (no, the analog joysticks don't make it any
easier, they actually make it harder). It's a royal pain in the ass.

http://warp.povusers.org/grrr/consolefps.html

-- 
                                                          - Warp


Post a reply to this message

From: Darren New
Subject: Re: Game opinions
Date: 4 Feb 2008 14:49:38
Message: <47a76c52$1@news.povray.org>
Phil Cook wrote:
> standing', 'Yeah run around him and press that concealed switch to turn 
> off the invincibilty shield', 'How the hell I was I supposed to know that?'

Yeah, like in Half-Life, where some of the bosses can't be damaged 
except at certain times, and there's no indication of that.

At least in Undying, it's part of the story that the bosses are 
invulnerable to certain things. You could almost deduce what you needed 
to do.


-- 
   Darren New / San Diego, CA, USA (PST)
     On what day did God create the body thetans?


Post a reply to this message

From: Darren New
Subject: Re: Game opinions
Date: 4 Feb 2008 22:43:29
Message: <47a7db61$1@news.povray.org>
Invisible wrote:
> [Now Benny has one of those 1337 game keyboard with 40+ extra keys that 
> are programmable on a per-game basis to do whatever you want. Hmm...]

The one I liked was the one where the keys were (I think) RF-driven, and 
just post-it stickied to the keyboard wherever you wanted them, so you 
could space them exactly how you wanted.

-- 
   Darren New / San Diego, CA, USA (PST)
     On what day did God create the body thetans?


Post a reply to this message

From: Darren New
Subject: Re: Game opinions
Date: 4 Feb 2008 22:44:35
Message: <47a7dba3$1@news.povray.org>
Invisible wrote:
> [Honestly, no matter how many zombies I killed, there always seemed to 
> be more of them... 

Isn't that kind of the point of zombies? :-)

-- 
   Darren New / San Diego, CA, USA (PST)
     On what day did God create the body thetans?


Post a reply to this message

From: Patrick Elliott
Subject: Re: Game opinions
Date: 4 Feb 2008 23:57:48
Message: <MPG.220fe220ab53d06598a0f7@news.povray.org>
In article <47a533e4$1@news.povray.org>, Sabrina Kilian <"ykgp at 
vtSPAM.edu"> says...
> Patrick Elliott wrote:
> > In article <47a4c525$1@news.povray.org>, Sabrina Kilian <"ykgp at 
> > vtSPAM.edu"> says...
> >> Orchid XP v7 wrote:
> >>>>> I *still* haven't completed HL2:EP2 yet because it's too hard
> >>>>   It's not that hard. Destroy the hunters, then the strider, save.
> >>>> Go to the next strider and repeat.
> >>> It's the "destroy the hunters" part that I can't pull off. They're
> >>> almost indestructible. I mean, I managed to kill one of them, but now
 I
> >>> have almost no ammo left at all. I used all of it to kill just one hu
nter!
> >>>
> >> After beating it, I learned that hunters have a vulnerability to
> >> automobile tires moving at around 45mph / 72kph.
> >>
> >> First time through, I spent all the shotgun ammo on the first few
> >> hunters, then switched between the crossbow and any grenade/rocket on
> >> hand. That took more saves and restarts then I care to admit.
> >>
> > Wait... The hunters in 2 don't have the vulnerability where you can 
> > shoot them in the back to kill them? Useful when you have sniper rifle.
 
> > ;) But seriously, at least in Halo 1, they have *no* armor at all in th
e 
> > lower back, where you can see a patch of orange, sort of V shaped. Mind
 
> > you, haven't played 2, since a) I don't have an XBox and b) I don't hav
e 
> > fracking Vista. :p
> > 
> 
> Half-life 2 != Halo 2.
> 
Bah.. This is why I hate bloody acronyms... Dang people use them all the 
time in EQ2 too. Some dude goes, "I need an XYZ for a rain in GFG!", and 
all I can think is, "Why the heck do you expect 90% of the people 
playing to understand that?" lol

-- 
void main () {
  If Schrödingers_cat is alive or version > 98 {
    if version = "Vista" {
      call slow_by_half();
      call DRM_everything();
    }
    call functional_code();
  }
  else
    call crash_windows();
}

<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
 
3D Content, and 3D Software at DAZ3D!</A>


Post a reply to this message

From: Chambers
Subject: Re: Game opinions
Date: 5 Feb 2008 01:18:16
Message: <47a7ffa8$1@news.povray.org>
Warp wrote:
> Phil Cook <phi### [at] nospamrocainfreeservecouk> wrote:
>>> 4. OMG, how do you *play* with only 3 buttons??
> 
>> Assuming you're vaguely serious I've got 14 buttons plus two analogue  
>> joysticks, that's a standard pad.
> 
>   FPS games cannot be played with a game controller. It's like trying to
> play with the keyboard only (no, the analog joysticks don't make it any
> easier, they actually make it harder). It's a royal pain in the ass.
> 
> http://warp.povusers.org/grrr/consolefps.html
> 

And yet, UT3 has sold 10x the number of units on the PS3 as on the PC...

-- 
...Ben Chambers
ben at pacific web guy dot com (no spaces)
www.pacificwebguy.com


Post a reply to this message

From: Chambers
Subject: Re: Game opinions
Date: 5 Feb 2008 01:20:06
Message: <47a80016$1@news.povray.org>
Darren New wrote:
> Phil Cook wrote:
>> standing', 'Yeah run around him and press that concealed switch to 
>> turn off the invincibilty shield', 'How the hell I was I supposed to 
>> know that?'
> 
> Yeah, like in Half-Life, where some of the bosses can't be damaged 
> except at certain times, and there's no indication of that.
> 
> At least in Undying, it's part of the story that the bosses are 
> invulnerable to certain things. You could almost deduce what you needed 
> to do.
> 
> 

Yeah, but in Deus Ex, the Bosses were just regular guys!

I had a habit of killing them before they even tried to talk to me :) 
There weren't that many that were scripted as invulnerable!

-- 
...Ben Chambers
ben at pacific web guy dot com (no spaces)
www.pacificwebguy.com


Post a reply to this message

From: Darren New
Subject: Re: Game opinions
Date: 5 Feb 2008 01:43:52
Message: <47a805a8$1@news.povray.org>
Chambers wrote:
> Yeah, but in Deus Ex, the Bosses were just regular guys!

As much as anyone in that game was "regular", yah.

> I had a habit of killing them before they even tried to talk to me :) 

Better to get the drop on you.

> There weren't that many that were scripted as invulnerable!

Those that were made it pretty obvious, with the glowing force-fields 
and such. Oh, I guess some characters were invulnerable if killing them 
would mess up the story at that point, but you found out that by dying 
for no reason when you attacked them.


-- 
   Darren New / San Diego, CA, USA (PST)
     On what day did God create the body thetans?


Post a reply to this message

From: Warp
Subject: Re: Game opinions
Date: 5 Feb 2008 04:10:45
Message: <47a82815@news.povray.org>
Phil Cook <phi### [at] nospamrocainfreeservecouk> wrote:
> >   Stop talking about "it seems impossible", and just do it, because
> > it's not impossible.

> Just annoying, repetitive and boring. Hey look it's a Strider, oo and  
> another, and another, and another, and another, and another, and another,  
> and another, and oh wait we're done. Nope silly me here's another Strider,  
> and another, and another, and another, and another. Gee wasn't that fun?

  That doesn't make what I said any less true.

-- 
                                                          - Warp


Post a reply to this message

From: Warp
Subject: Re: Game opinions
Date: 5 Feb 2008 04:11:34
Message: <47a82845@news.povray.org>
Patrick Elliott <sel### [at] rraznet> wrote:
> Bah.. This is why I hate bloody acronyms...

  I don't see how "HL" would be an acronym for "Halo".

-- 
                                                          - Warp


Post a reply to this message

From: Phil Cook
Subject: Re: Game opinions
Date: 5 Feb 2008 04:18:13
Message: <op.t51n4lkgc3xi7v@news.povray.org>
And lo on Tue, 05 Feb 2008 06:18:08 -0000, Chambers  
<ben### [at] pacificwebguycom> did spake, saying:

> Warp wrote:
>> Phil Cook <phi### [at] nospamrocainfreeservecouk> wrote:
>>>> 4. OMG, how do you *play* with only 3 buttons??
>>
>>> Assuming you're vaguely serious I've got 14 buttons plus two analogue   
>>> joysticks, that's a standard pad.
>>    FPS games cannot be played with a game controller. It's like trying  
>> to
>> play with the keyboard only (no, the analog joysticks don't make it any
>> easier, they actually make it harder). It's a royal pain in the ass.
>>  http://warp.povusers.org/grrr/consolefps.html
>>
>
> And yet, UT3 has sold 10x the number of units on the PS3 as on the PC...

But IIRC you can use a keyboard/mouse with UT3.

That's not the point though

 From Warp's link

"You want to quickly look to the right and then to the left to see if  
there's anyone there. Additionally you want to quickly also look back the  
way you came to see that you have not been followed. With a mouse this can  
be done really fast, in under 1 second. With a game controller (or  
keyboard) it takes a horrendous amount of time."

I agree a 180 is slower (note though that even some PC games had a quick  
180 button), but looking left/right is just as quick as a mouse. Again I  
agree aiming at something small (or at a distance) is trickier then with a  
mouse.

Besides the sluggish aim actaully makes it more realistic, take using a  
sniper rifle in Killzone for the PS2. The more you zoom in the more small  
movements of the stick translate into large alterations, the sight also  
moves slightly in game to simulate the person's own movements.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: Warp
Subject: Re: Game opinions
Date: 5 Feb 2008 04:25:22
Message: <47a82b82@news.povray.org>
Phil Cook <phi### [at] nospamrocainfreeservecouk> wrote:
> Besides the sluggish aim actaully makes it more realistic

  Realism doesn't always make it fun, but a pain.

  If FPS games were about realism, they would fix all these:
http://warp.povusers.org/fpscliches.html

-- 
                                                          - Warp


Post a reply to this message

From: Phil Cook
Subject: Re: Game opinions
Date: 5 Feb 2008 05:17:54
Message: <op.t51qwg1yc3xi7v@news.povray.org>
And lo on Tue, 05 Feb 2008 09:25:22 -0000, Warp <war### [at] tagpovrayorg> did  
spake, saying:

> Phil Cook <phi### [at] nospamrocainfreeservecouk> wrote:
>> Besides the sluggish aim actaully makes it more realistic
>
>   Realism doesn't always make it fun, but a pain.

Again I agree, but there is a strive for greater realism which the fuzzy  
sticks naturally provide.

>   If FPS games were about realism, they would fix all these:
> http://warp.povusers.org/fpscliches.html

Some have - Deus Ex, Oblivion (though not technically an FPS) Resistance:  
Fall of Man, System Shock. All these feature either ammo you have to pick  
up, limited weaponry, degrading weapons, knock-back, targeted body parts,  
non-instantaneuous health etc. Admittedly I've not seen one single game  
that features all these reality points; I wonder what Call of Duty 4 is  
like on that score?

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: Invisible
Subject: Re: Game opinions
Date: 5 Feb 2008 05:57:28
Message: <47a84118$1@news.povray.org>
Phil Cook wrote:

> Some have - Deus Ex, Oblivion (though not technically an FPS) 
> Resistance: Fall of Man, System Shock. All these feature either ammo you 
> have to pick up, limited weaponry, degrading weapons, knock-back, 
> targeted body parts, non-instantaneuous health etc. Admittedly I've not 
> seen one single game that features all these reality points; I wonder 
> what Call of Duty 4 is like on that score?

Ever tried playing Insurgency? (It's a Steam mod somebody made. It's 
quite good.)

It's supposed to be the US Marines vs the Iraqi insurgents. And it's 
ment to by hyper-realistic.

- You walk at around 2 miles per hour. (So it takes forever to get 
anywhere.)
- There are no crosshairs on your screen.
- You can shoot from the hip and try to *guess* where the bullets will go.
- You can look down the barrel of the gun. The barrel has sights on it. 
However, you now cannot see most of what is in front of you.
- You can't hold the gun very steady unless you're lying down. Even 
then, it wobbles a fair bit.
- All the guns have insane recoil.
- It takes about 10 minutes to reload.
- You run at abour 4 MPH.
- You get breathless if you run too long.
- When you try to look down the barrel, if you're breathless it wobbles 
around all over the place. Until you catch your breath.
- If you fall more than about 6 feet, you get injured.
- If you fall more than about 12 feet, you die. Instantly.
- There is no "health bar", or any other kind of HUD.
- Friendly fire kills you. Immediately.

The game is... utterly boring. You spawn. You walk around an apparently 
empty map for 20 minutes. Suddenly you drop dead. Somewhere 25 miles 
away there's a guy with a sniper rifle. He shot you long before you can 
possibly see him.

In short, the game is impossibly difficult.

It does, however, have one redeeming feature. When you play as the US 
Marines, if you hit the reload key a gaunt voice mumbles "changing mags" 
while your character reloads the gun. However, when you play as the 
Iraqi insurgents, a high-pitched Arabic voice yells "rrrrrreloading!" 
It's the funniest God damn thing *ever*! :-D

I played one time, and we all spawned in the spawn room, and some guy on 
my team clicks his mouse button. This causes his rocket launcher to 
spawn-kill the entire ****ing team, right there. Eventually, it's that 
kind of thing that made me stop playing the game. I mean, apart from it 
being no fun at all, anyway...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Phil Cook
Subject: Re: Game opinions
Date: 5 Feb 2008 07:31:28
Message: <op.t51w21l0c3xi7v@news.povray.org>
And lo on Tue, 05 Feb 2008 10:57:24 -0000, Invisible <voi### [at] devnull> did  
spake, saying:

> Phil Cook wrote:
>
>> Some have - Deus Ex, Oblivion (though not technically an FPS)  
>> Resistance: Fall of Man, System Shock. All these feature either ammo  
>> you have to pick up, limited weaponry, degrading weapons, knock-back,  
>> targeted body parts, non-instantaneuous health etc. Admittedly I've not  
>> seen one single game that features all these reality points; I wonder  
>> what Call of Duty 4 is like on that score?
>
> Ever tried playing Insurgency? (It's a Steam mod somebody made. It's  
> quite good.)
>
> It's supposed to be the US Marines vs the Iraqi insurgents. And it's  
> ment to by hyper-realistic.
>
> - You walk at around 2 miles per hour. (So it takes forever to get  
> anywhere.)
> - You run at abour 4 MPH.

Apparently the original Doom tried this until the testers complained it  
was too slow

> - There are no crosshairs on your screen.

A number of games allow you to turn them off.

> - You can shoot from the hip and try to *guess* where the bullets will  
> go.
> - You can look down the barrel of the gun. The barrel has sights on it.  
> However, you now cannot see most of what is in front of you.

Hmm that's a good idea.

> - You can't hold the gun very steady unless you're lying down. Even  
> then, it wobbles a fair bit.
> - When you try to look down the barrel, if you're breathless it wobbles  
> around all over the place. Until you catch your breath.

Again a good idea

> - All the guns have insane recoil.

Insane? Again a lot of FPSs I've played the guns have recoil or wander if  
automatic.

> - It takes about 10 minutes to reload.

Um?

> - You get breathless if you run too long.

Silent Hill (though not an FPS - yet) has a similar feature

> - If you fall more than about 6 feet, you get injured.
> - If you fall more than about 12 feet, you die. Instantly.

Well that's not realistic

> - There is no "health bar", or any other kind of HUD.

http://www.2kgames.com/thedarkness/screenshots/5xx.jpg

> - Friendly fire kills you. Immediately.

Again unrealistic, though more so then others.

> The game is... utterly boring. You spawn. You walk around an apparently  
> empty map for 20 minutes. Suddenly you drop dead. Somewhere 25 miles  
> away there's a guy with a sniper rifle. He shot you long before you can  
> possibly see him.

So IOW more like a realistic situation where you don't just wander along  
the middle of a street in a warzone, but instead use cover regardless of  
the visibilty of the enemy.

> In short, the game is impossibly difficult.

At which point Warp will find stats showing how many people play it thus  
'proving' it is possible to play

> It does, however, have one redeeming feature. When you play as the US  
> Marines, if you hit the reload key a gaunt voice mumbles "changing mags"  
> while your character reloads the gun. However, when you play as the  
> Iraqi insurgents, a high-pitched Arabic voice yells "rrrrrreloading!"  
> It's the funniest God damn thing *ever*! :-D

Wonderful how um non-realistic.

> I played one time, and we all spawned in the spawn room, and some guy on  
> my team clicks his mouse button. This causes his rocket launcher to  
> spawn-kill the entire ****ing team, right there. Eventually, it's that  
> kind of thing that made me stop playing the game. I mean, apart from it  
> being no fun at all, anyway...

Oh fantastic I bet he was popular.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: Invisible
Subject: Re: Game opinions
Date: 5 Feb 2008 07:48:04
Message: <47a85b04$1@news.povray.org>
Phil Cook wrote:

>> - You walk at around 2 miles per hour. (So it takes forever to get 
>> anywhere.)
>> - You run at abour 4 MPH.
> 
> Apparently the original Doom tried this until the testers complained it 
> was too slow

Yes, I think I recall hearing that before...

>> - There are no crosshairs on your screen.
> 
> A number of games allow you to turn them off.

Which is different to being unable to turn them on. ;-)

Seriously though, it makes CSS feel just a tad unrealistic. Hey, I'm 
running around with an AK47 on my hip and I can still hit people 2 miles 
away in a single shot - hmmmm. ;-)

>> - You can shoot from the hip and try to *guess* where the bullets will 
>> go.
>> - You can look down the barrel of the gun. The barrel has sights on 
>> it. However, you now cannot see most of what is in front of you.
> 
> Hmm that's a good idea.

As I say, it makes you realise just how unrealistic most other games are.

>> - All the guns have insane recoil.
> 
> Insane? Again a lot of FPSs I've played the guns have recoil or wander 
> if automatic.

As in, fire a shot and the gun jumps about 4 feet to the side. If you 
hold the trigger down, the gun will just stray bullets around completely 
at random with no semblence of control.

>> - It takes about 10 minutes to reload.
> 
> Um?

OK, not *literally* 10 minutes. But a damn long time - especially 
compared to the split second it usually takes in other games.

>> - If you fall more than about 6 feet, you get injured.
>> - If you fall more than about 12 feet, you die. Instantly.
> 
> Well that's not realistic

Really?

You're telling me a human being can survive falling from more than 12 feet?

>> - Friendly fire kills you. Immediately.
> 
> Again unrealistic, though more so then others.

Why? Being shot kills the enemy instantly, so why not your teammates?

>> The game is... utterly boring. You spawn. You walk around an 
>> apparently empty map for 20 minutes. Suddenly you drop dead. Somewhere 
>> 25 miles away there's a guy with a sniper rifle. He shot you long 
>> before you can possibly see him.
> 
> So IOW more like a realistic situation where you don't just wander along 
> the middle of a street in a warzone, but instead use cover regardless of 
> the visibilty of the enemy.

Well perhaps it's because I've only played the game with a bunch of 
Internet n00bs who don't know what they're doing, but everything is just 
milling around at random trying to figure out what you're supposed to be 
doing. And getting shot down.

The maps are pretty huge...

>> In short, the game is impossibly difficult.
> 
> At which point Warp will find stats showing how many people play it thus 
> 'proving' it is possible to play

Isn't that rather like siting how many people have climbed Everest, thus 
*proving* that it's not impossibly difficult?

>> I played one time, and we all spawned in the spawn room, and some guy 
>> on my team clicks his mouse button. This causes his rocket launcher to 
>> spawn-kill the entire ****ing team, right there. Eventually, it's that 
>> kind of thing that made me stop playing the game. I mean, apart from 
>> it being no fun at all, anyway...
> 
> Oh fantastic I bet he was popular.

Bless. He's probably only 12...

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Phil Cook
Subject: Re: Game opinions
Date: 5 Feb 2008 09:09:31
Message: <op.t511mgjic3xi7v@news.povray.org>
And lo on Tue, 05 Feb 2008 12:48:02 -0000, Invisible <voi### [at] devnull> did  
spake, saying:

> Phil Cook wrote:
>
>>> - There are no crosshairs on your screen.
>>  A number of games allow you to turn them off.
>
> Which is different to being unable to turn them on. ;-)

True

> Seriously though, it makes CSS feel just a tad unrealistic. Hey, I'm  
> running around with an AK47 on my hip and I can still hit people 2 miles  
> away in a single shot - hmmmm. ;-)

Not to mention asking what's the drop on this weapon?

>>> - All the guns have insane recoil.
>>  Insane? Again a lot of FPSs I've played the guns have recoil or wander  
>> if automatic.
>
> As in, fire a shot and the gun jumps about 4 feet to the side. If you  
> hold the trigger down, the gun will just stray bullets around completely  
> at random with no semblence of control.

One assumed as the game featured supposedly trained and fit people that  
wouldn't be completely the case.

>>> - It takes about 10 minutes to reload.
>>  Um?
>
> OK, not *literally* 10 minutes. But a damn long time - especially  
> compared to the split second it usually takes in other games.

Depends on the weapon, some take longer then others; some are designed for  
quick reloading.

>>> - If you fall more than about 6 feet, you get injured.
>>> - If you fall more than about 12 feet, you die. Instantly.
>>  Well that's not realistic
>
> Really?
>
> You're telling me a human being can survive falling from more than 12  
> feet?

Uh yes. I'm not saying uninjured and it depends on what they're landing on  
and how they're landing. Check the news about parachutists surviving falls  
 from a lot higher then 12 feet.

>>> - Friendly fire kills you. Immediately.
>>  Again unrealistic, though more so then others.
>
> Why? Being shot kills the enemy instantly, so why not your teammates?

Except it depends on where you're being shot, a leg shot won't instantly  
kill you (might make you black out) even a head shot might not instantly  
kill you though that's the much more likely outcome.

>>> The game is... utterly boring. You spawn. You walk around an  
>>> apparently empty map for 20 minutes. Suddenly you drop dead. Somewhere  
>>> 25 miles away there's a guy with a sniper rifle. He shot you long  
>>> before you can possibly see him.
>>  So IOW more like a realistic situation where you don't just wander  
>> along the middle of a street in a warzone, but instead use cover  
>> regardless of the visibilty of the enemy.
>
> Well perhaps it's because I've only played the game with a bunch of  
> Internet n00bs who don't know what they're doing, but everything is just  
> milling around at random trying to figure out what you're supposed to be  
> doing. And getting shot down.

Sounds like fun

> The maps are pretty huge...

All the better for long distance sniping of people milling around in the  
street.

>>> In short, the game is impossibly difficult.
>>  At which point Warp will find stats showing how many people play it  
>> thus 'proving' it is possible to play
>
> Isn't that rather like siting how many people have climbed Everest, thus  
> *proving* that it's not impossibly difficult?

To be fair to Warp I think he was more concerned with how you keep saying  
something is impossible when it's clearly not. Now I know what you mean  
when you say that - you mean it's a right PITA designed by 22-hour a day  
gamers with twitch reflexes for other 22-hour a day twitch gamers.

>>> I played one time, and we all spawned in the spawn room, and some guy  
>>> on my team clicks his mouse button. This causes his rocket launcher to  
>>> spawn-kill the entire ****ing team, right there. Eventually, it's that  
>>> kind of thing that made me stop playing the game. I mean, apart from  
>>> it being no fun at all, anyway...
>>  Oh fantastic I bet he was popular.
>
> Bless. He's probably only 12...

Gods makes you feel old :-)

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: Fredrik Eriksson
Subject: Re: Game opinions
Date: 5 Feb 2008 13:56:18
Message: <op.t52ev4xhcs6ysw@e6600.bredbandsbolaget.se>
On Tue, 05 Feb 2008 13:48:02 +0100, Invisible <voi### [at] devnull> wrote:
> You're telling me a human being can survive falling from more than 12  
> feet?

http://en.wikipedia.org/wiki/Vesna_Vulović


-- 
FE


Post a reply to this message

From: Jim Henderson
Subject: Re: Game opinions
Date: 5 Feb 2008 14:36:13
Message: <47a8baad$1@news.povray.org>
On Tue, 05 Feb 2008 12:48:02 +0000, Invisible wrote:

>>> - If you fall more than about 6 feet, you get injured. - If you fall
>>> more than about 12 feet, you die. Instantly.
>> 
>> Well that's not realistic
> 
> Really?
> 
> You're telling me a human being can survive falling from more than 12
> feet?

Actually, yes.  There was a story in the news recently about a guy who 
fell some 40 stories (IIRC) and survived.  He was injured, of course, but 
he did survive.

I also know at least two people who survived parachute failures while 
skydiving (both in the military).

Jim


Post a reply to this message

From: Gail Shaw
Subject: Re: Game opinions
Date: 5 Feb 2008 15:03:13
Message: <47a8c101@news.povray.org>
"Invisible" <voi### [at] devnull> wrote in message
news:47a85b04$1@news.povray.org...

>
> Really?
>
> You're telling me a human being can survive falling from more than 12
feet?

12 feet isn't that far. Around 4 meters, if my conversion is correct. That's
maybe a bit higher than the 1st floor of a building. Depends what the person
falls onto and how they land how bad they'll be hurt.

I've fallen just over 2 metres from a wall onto grass (fairly short grass)
Walked away with a bruised elbow and hip and a bit of friction burn


Post a reply to this message

From: Stephen
Subject: Re: Game opinions
Date: 5 Feb 2008 18:20:32
Message: <aprhq31qquss48j6d0cfg0oqqqggp5qi00@4ax.com>
On Tue, 05 Feb 2008 12:48:02 +0000, Invisible <voi### [at] devnull> wrote:

>
>OK, not *literally* 10 minutes. But a damn long time - especially 
>compared to the split second it usually takes in other games.
>
>>> - If you fall more than about 6 feet, you get injured.
>>> - If you fall more than about 12 feet, you die. Instantly.
>> 
>> Well that's not realistic
>
>Really?
>
>You're telling me a human being can survive falling from more than 12 feet?

10 meters into water, that is the highest recommended distance for offshore
structures. 

Regards
	Stephen


Post a reply to this message

From: Chambers
Subject: Re: Game opinions
Date: 5 Feb 2008 20:56:36
Message: <47a913d4$1@news.povray.org>
Invisible wrote:
> Really?
> 
> You're telling me a human being can survive falling from more than 12 feet?

I've jumped 12 feet off a building, not even a bruise from it.

And no, I didn't land on a trampoline :)

> Isn't that rather like siting how many people have climbed Everest, thus 
> *proving* that it's not impossibly difficult?

Climbing Everest *isn't* impossibly difficult.  Extremely hard, yes, but 
not impossible, nor even unthinkable.

-- 
...Ben Chambers
www.pacificwebguy.com


Post a reply to this message

From: Darren New
Subject: Re: Game opinions
Date: 5 Feb 2008 21:19:28
Message: <47a91930$1@news.povray.org>
Warp wrote:
>   If FPS games were about realism, 

... then you'd be out of the game the first time you got shot, and you 
wouldn't get to start over any more either.  ;-)

-- 
   Darren New / San Diego, CA, USA (PST)
     On what day did God create the body thetans?


Post a reply to this message

From: Patrick Elliott
Subject: Re: Game opinions
Date: 5 Feb 2008 23:38:23
Message: <MPG.2212e7a837abc5d198a0fa@news.povray.org>
In article <47a82845@news.povray.org>, war### [at] tagpovrayorg says...
> Patrick Elliott <sel### [at] rraznet> wrote:
> > Bah.. This is why I hate bloody acronyms...
> 
>   I don't see how "HL" would be an acronym for "Halo".
> 
You never know.. You get some damn stupid acronyms some times. What 
would it be then "H"? lol

-- 
void main () {
  If Schrödingers_cat is alive or version > 98 {
    if version = "Vista" {
      call slow_by_half();
      call DRM_everything();
    }
    call functional_code();
  }
  else
    call crash_windows();
}

<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
 
3D Content, and 3D Software at DAZ3D!</A>


Post a reply to this message

From: scott
Subject: Re: Game opinions
Date: 6 Feb 2008 03:22:43
Message: <47a96e53@news.povray.org>
> (Obviously the "simplest" thing to do would be to assume one level of 
> DirectX and fail if any other level is present. It also seems likely that 
> it wouldn't be that hard to check and use until available features - I was 
> just checking whether that is what they actually did.)

It is complicated to make a DX9 game work with a large variety of hardware. 
For every single "technique" you use in your game code you must check the 
driver to see if the installed hardware supports it, and if it doesn't 
whether DX can supply some software emulation at a reasonable enough speed 
to support it.  It very quickly gets very messy as you need to code 
different ways to do the same effect.  Add to that you'll probably need 
several different versions of your shader code for each "generation" of 
graphics card.  It's a mess and almost impossible to get things working 100% 
correctly on 100% of "DX9-compatible" hardware.

DX10 on the other hand is much simpler.  If a card supports DX10 then it 
supports DX10.  There are a list of things that the card must support to be 
DX10 compatible, and you can just use them all without going through any 
stupid checking procedures or having 4 different code versions.  There is no 
such thing as running DX10 on a card with limited functionality (like you 
can with DX9).  DX10 also makes lots of common things (like rendering 
cube-maps, shadows etc) much simpler and faster than on DX9.

As you can imagine, writing a game that supports DX10 *and* DX9 is even 
worse.  It's a shame that DX10 doesn't work on XP or older GFX cards, but 
they had to make it that way so that in future things will be way simpler. 
Just wait a year or two and you'll probably start seeing games that are DX10 
only.


Post a reply to this message

From: scott
Subject: Re: Game opinions
Date: 6 Feb 2008 03:26:07
Message: <47a96f1f$1@news.povray.org>
>>       FarCry, Crysis - great games!  :)

I played FarCry 3 or 4 times now through to the finish.  If you play it on 
easy and have even an ounce of FPS experience you'll be fine.  The only 
problem for me was the very last level in that circular arena place - took 
several tries to get through that one alive.

> I only have a lowly 2.2 GHz dual-core AMD Athlon X2 4200+ with 3 GB 
> DDR-400 RAM and an nVidia GeForce 7900GTX 512 MB. It'll probably not run 
> at all...

FarCry will run fine - Crysis will struggle sometimes even at mid graphics 
options.  I have a pretty similar rig to you (except Intel Core2Duo and only 
2GB RAM) and it was certainly playable.

> BTW, I'm a little confused here. Benny seems to think that DirectX 10 is 
> available for WinXP, while I was under the impression that it's for Vista 
> only. [Part of of the M$ plan to force everybody to upgrade.] However, 
> Wikipedia at least seems to suggest that Crysis works on XP, despite using 
> DirectX 10... so... er... wuh?

DX10 will only run on Vista, the Vista display driver model is totally 
different to XP so there is now way it will ever work on XP.

Games can be written to use DX9 or DX10 if they want...


Post a reply to this message

From: Warp
Subject: Re: Game opinions
Date: 6 Feb 2008 04:57:06
Message: <47a98472@news.povray.org>
scott <sco### [at] laptopcom> wrote:
> Just wait a year or two and you'll probably start seeing games that are DX10 
> only.

  Which is a pitty, really, because I won't be able to play them.

-- 
                                                          - Warp


Post a reply to this message

From: Warp
Subject: Re: Game opinions
Date: 6 Feb 2008 04:58:41
Message: <47a984d1@news.povray.org>
Patrick Elliott <sel### [at] rraznet> wrote:
> >   I don't see how "HL" would be an acronym for "Halo".
> > 
> You never know.. You get some damn stupid acronyms some times. What 
> would it be then "H"? lol

  "Halo" doesn't need to be acronymified because it's short already.

-- 
                                                          - Warp


Post a reply to this message

From: Invisible
Subject: Re: Game opinions
Date: 6 Feb 2008 05:01:30
Message: <47a9857a$1@news.povray.org>
>> Isn't that rather like siting how many people have climbed Everest, 
>> thus *proving* that it's not impossibly difficult?
> 
> Climbing Everest *isn't* impossibly difficult.  Extremely hard, yes, but 
> not impossible, nor even unthinkable.

Hmm, let me see now... And how many people have actually achieved this 
in all of human history? 6? 8? It's a pretty small number, given how 
many millions of humans are out there. ;-)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: Invisible
Subject: Re: Game opinions
Date: 6 Feb 2008 05:03:10
Message: <47a985de$1@news.povray.org>
Invisible wrote:

> You're telling me a human being can survive falling from more than 12 feet?

I rephrase:

There are people who have eaten broken glass and lived. There are people 
who have been drowned for 35 minutes and survived without brain damage. 
And there are people who have survived cyanide poisoning. However, 
*normally* all of these are fatal.

Are you telling me it's *normal* for a human being to survive a 4-story 
drop?

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


Post a reply to this message

From: scott
Subject: Re: Game opinions
Date: 6 Feb 2008 05:22:35
Message: <47a98a6b@news.povray.org>
>> Just wait a year or two and you'll probably start seeing games that are 
>> DX10
>> only.
>
>  Which is a pitty, really, because I won't be able to play them.

Yeh, I wish I could play games like Crysis on my 386 running DOS too :-) 
Would never need to upgrade then!


Post a reply to this message

<<< Previous 50 Messages Goto Latest 50 Messages Next 12 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.