POV-Ray : Newsgroups : povray.off-topic : Uru amusement Server Time
4 Nov 2024 21:24:47 EST (-0500)
  Uru amusement (Message 1 to 4 of 4)  
From: Darren New
Subject: Uru amusement
Date: 26 Jan 2008 19:33:08
Message: <479bd144$1@news.povray.org>
Actually, I hadn't noticed that the Relto island was shaped like Myst 
island until I found the page that put the clock on the little rock down 
at the south end. Then, of course, the other Relto pages clicked.
-- 
   Darren New / San Diego, CA, USA (PST)
     On what day did God create the body thetans?


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From: Nicolas Alvarez
Subject: Re: Uru amusement
Date: 26 Jan 2008 19:52:39
Message: <479bd5d7$1@news.povray.org>
Hey y'all Myst fans, has nobody yet thought of a POV-Ray-rendered 
Myst-like game?

Would be an interesting "community project", and would contribute 
objects to the official collection for sure :)


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From: Darren New
Subject: Re: Uru amusement
Date: 26 Jan 2008 23:36:17
Message: <479c0a41$1@news.povray.org>
Nicolas Alvarez wrote:
> Hey y'all Myst fans, has nobody yet thought of a POV-Ray-rendered 
> Myst-like game?

It's come up several times. I did one myself, sorta. Or at least the 
start of one. Someone else put together a handful of views, I did a web 
site with a walk-through of the first few floors of a (fairly 
unimaginative) castle before I ran down...

[The castle was really done for the point of building the POV-ray 
SDL-generating code, not because I particularly wanted to do something 
with the castle when I was done.  Go find "LOME" on sourceforge if 
you're actually interested.]

-- 
   Darren New / San Diego, CA, USA (PST)
     On what day did God create the body thetans?


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From: Nicolas Alvarez
Subject: Re: Uru amusement
Date: 26 Jan 2008 23:54:17
Message: <479c0e79@news.povray.org>
I have a half-assed Myst-like game engine. Somewhere; probably on the 
computer currently in for service. Written in C++ (or was it plain C?) 
and using SDL (that's Simple Directmedia Layer, not the SDL we're used 
to). I dropped it before getting videos to work correctly...


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