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A Bryce user recreated my Wet Bird image from scratch:
http://www.renderosity.com/mod/gallery/index.php?image_id=1604419&member
Original image http://www.oyonale.com/image.php?lang=en&mode=info&code=464
Also interesting, this commercial for the beer Miller Lite
http://www.youtube.com/watch?v=9EUGhnQ8Cjk
has a passing resemblance with my "Swarm" image from 2002 here
http://www.oyonale.com/image.php?lang=en&mode=info&code=496
Of course this could be just a coincidence!
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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"Gilles Tran" <gitran_nospam_@wanadoo.fr> wrote:
> A Bryce user recreated my Wet Bird image from scratch:
> http://www.renderosity.com/mod/gallery/index.php?image_id=1604419&member
> Original image http://www.oyonale.com/image.php?lang=en&mode=info&code=464
haha, he at first thought it was a photo!
well, who didn't?...
> Also interesting, this commercial for the beer Miller Lite
> http://www.youtube.com/watch?v=9EUGhnQ8Cjk
you know, I really hate youtube. If you don't have a Flash player, you get
squat, not even some hidden link to the video somewhere in the html.
> has a passing resemblance with my "Swarm" image from 2002 here
> http://www.oyonale.com/image.php?lang=en&mode=info&code=496
wow! I've never seen this one before! Oyonale is such a big labyrinth!
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web.479b4d392801d61a743af2f90@news.povray.org...
>
>> Also interesting, this commercial for the beer Miller Lite
>> http://www.youtube.com/watch?v=9EUGhnQ8Cjk
You can try this direct link to the studio that made the commercial. You'll
need QuickTime though, but at least there are some screenshots.
http://www.methodstudios.com/project/973.html
>> has a passing resemblance with my "Swarm" image from 2002 here
>> http://www.oyonale.com/image.php?lang=en&mode=info&code=496
>
> wow! I've never seen this one before! Oyonale is such a big labyrinth!
Thanks!
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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"Gilles Tran" <gitran_nospam_@wanadoo.fr> wrote:
> You can try this direct link to the studio that made the commercial. You'll
> need QuickTime though, but at least there are some screenshots.
> http://www.methodstudios.com/project/973.html
whoa! Thanks! It works well with mplayer...
Well, inspiration or coincidence, you gotta agree the movies is truly cool! If
only you had a multimillion renderfarm at the time to put that giant to move,
huh?
I only feel bad that so many great CGI is just used to sell stuff or make
Hollywood blockbusters...
BTW, in that Wet Bird reconstruction, I find it funny that passage of time from
then to now is clearly shown in the updated car models. Other than that, Bryce
seems to skip the foggy atmosphere?
And speaking of povray-inspired reconstructions, Tor Olav Kristensen might want
to check it out:
http://blenderartists.org/forum/showthread.php?t=109117
:)
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Gilles Tran wrote:
> A Bryce user recreated my Wet Bird image from scratch:
> http://www.renderosity.com/mod/gallery/index.php?image_id=1604419&member
> Original image http://www.oyonale.com/image.php?lang=en&mode=info&code=464
That is really cool, Gilles. When I see this I am once again given the
thrill of watching the birth and maturation of a new artform. The piece
is really a very lovely homage to one of the mediums pioneers.
>
> Also interesting, this commercial for the beer Miller Lite
> http://www.youtube.com/watch?v=9EUGhnQ8Cjk
> has a passing resemblance with my "Swarm" image from 2002 here
> http://www.oyonale.com/image.php?lang=en&mode=info&code=496
> Of course this could be just a coincidence!
>
Hmmm. Tough call. I distinctly remember a time when I conceived of such
uses for mesh myself, only to discover that this Gilles Tran guy got
there first. Ideas revolving around mining the mesh data for surface
points, reflexive instancing of models, scaling justapositions and the
like, would be available to most quick minds with any kind of background
in either art or programming. So there is plenty of room for the idea to
have been arrived at independently.
But then, putting it to use to synthsize such a powerful image is more
unique, especially the scaling of the gaint against buildings and the
idea of the figures flying up, like to a magnet. That together with
your reputation, I can't shake the feeling that your picture was a seed.
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web.479b5b2f2801d61a743af2f90@news.povray.org...
> "Gilles Tran" <gitran_nospam_@wanadoo.fr> wrote:
>> You can try this direct link to the studio that made the commercial.
>> You'll
>> need QuickTime though, but at least there are some screenshots.
>> http://www.methodstudios.com/project/973.html
>
> whoa! Thanks! It works well with mplayer...
>
> Well, inspiration or coincidence, you gotta agree the movies is truly
> cool! If
> only you had a multimillion renderfarm at the time to put that giant to
> move,
> huh?
Yes, it's cool. There has been many commercials made with Massive, all
featuring thousands of running people. I actually did some animation tests
using POV-Ray's instanciation in the early 2000s, particularly with Poser
horses as I had a complete gallop cycle. The results were interesting but
not worth the amount of work and processing power needed :(
> I only feel bad that so many great CGI is just used to sell stuff or make
> Hollywood blockbusters...
That's unavoidable. CGI of that quality requires lots of different skills,
which means assembling full teams of highly-trained people who work for
those who can afford them, i.e. the movie and advertising industries. The
fun thing is that great art from the previous centuries was often made for
advertising too, except that the "products" were kings, policies or religion
rather than beer and toothpaste.
> BTW, in that Wet Bird reconstruction, I find it funny that passage of time
> from
> then to now is clearly shown in the updated car models.
To be fair, in 2000 I just used the few free car models I had been able to
find so I wasn't too demanding about historical accuracy... The Bryce
version has better models (including the Chrysler building).
> And speaking of povray-inspired reconstructions, Tor Olav Kristensen might
> want
> to check it out:
> http://blenderartists.org/forum/showthread.php?t=109117
TOK's version is still the best one so far. It's surprising that they
couldn't get better results from Indigo and co.
G.
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"Gilles Tran" <gitran_nospam_@wanadoo.fr> wrote:
> The
> fun thing is that great art from the previous centuries was often made for
> advertising too, except that the "products" were kings, policies or religion
> rather than beer and toothpaste.
hmm, isn't that true? :D
Kings were toothpaste!
> > http://blenderartists.org/forum/showthread.php?t=109117
>
> TOK's version is still the best one so far. It's surprising that they
> couldn't get better results from Indigo and co.
hmm, the fun part to me was some guy who actually went and did a python script
to do it in blender. I imagine if he used some of the povray code... :)
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On Sat, 26 Jan 2008 12:57:37 -0500, nemesis wrote:
> hmm, isn't that true? :D
>
> Kings were toothpaste!
Religion = beer. :)
Jim
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Jim Henderson <nos### [at] nospamcom> wrote:
> On Sat, 26 Jan 2008 12:57:37 -0500, nemesis wrote:
>
> > hmm, isn't that true? :D
> >
> > Kings were toothpaste!
>
> Religion = beer. :)
I thought Religion = opium... ;)
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479b69fb@news.povray.org...
> Hmmm. Tough call. I distinctly remember a time when I conceived of such
> uses for mesh myself, only to discover that this Gilles Tran guy got there
> first. Ideas revolving around mining the mesh data for surface points,
> reflexive instancing of models, scaling justapositions and the like, would
> be available to most quick minds with any kind of background in either art
> or programming. So there is plenty of room for the idea to have been
> arrived at independently.
Yes, particularly as Massive is being used a lot these days. I guess it
lends well itself to this kind of ideas. I've seen a similar commercial
where legions of people were running in the countryside and eventually
formed a giant bridge for instance.. OTOH, I've received over the years a
small trickle of job offers from game, movies and advertising companies, so
I know that some of them have been looking at my website (and the creative
director of this particular ad is a French guy).
In any case, watching that giant walk was cool.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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