|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
A week ago I introduced myself in a Danish Internet forum dedicated to game
development. (Why I didn't do it long ago is somewhat of a mystery to me.) I
just wrote a little paragraph about myself, linked to selected projects on
my website and mentioned in passing that I planned to write my master thesis
about inverse kinematics in the Ogre rendering engine, and that I'd like to
collaborate with a game company on this but didn't know how to go about it.
Within 24 hours I got a very warm welcome, an encouragement from one company
to send an application for a job, an invitation to come visit another
company, and best of all, one company wrote me an email and showed great
interest in collaborating with me on my master thesis, precisely on the
subject of inverse kinematics.
The last part is the really interesting one. The company is behind an
advanced game authoring platform and engine called Unity that is to
spectacular 3D what Macromedia Director could have been if they had taken 3D
seriously. Really, check out their demos at http://unity3d.com and watch
impressive 3D graphics from right within your browser! (It requires a
plug-in, but it only takes a moment to install.)
The plan is that I implement inverse kinematics (and a walking system, I
hope) in their engine instead of in the open source Ogre engine. Since this
gives me a chance to get a foot in the industry, this is very exciting.
Besides that, making advanced technology that is very easy for others to use
is very attractive to me, which I couldn't have done to nearly the same
extend with Ogre.
I'm going to visit them at their offices in Copenhagen on Monday. It's a
four hour ride which they offered to pay first thing in the mail they wrote.
I've never thought of myself as very good at networking, so this sudden
interest is all very new. :D I hope it goes well.
Rune
--
http://runevision.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Rune" <aut### [at] runevisioncom> wrote in message
news:474df100$1@news.povray.org...
Hey Rune, well done! Nice feeling, eh? ;)
>
> The plan is that I implement inverse kinematics (and a walking system, I
> hope) in their engine instead of in the open source Ogre engine. Since
> this gives me a chance to get a foot in the industry, this is very
> exciting. Besides that, making advanced technology that is very easy for
> others to use is very attractive to me, which I couldn't have done to
> nearly the same extend with Ogre.
Hmm, I didn't do the download thing, but I can tell from the images that
the editor is 'very' similar to SandBox2 from Crytek apart from the
graphics.
How come they haven't implemented IK yet? Or, they have, but they want
you to improve it?
>
> I'm going to visit them at their offices in Copenhagen on Monday. It's a
> four hour ride which they offered to pay first thing in the mail they
> wrote. I've never thought of myself as very good at networking, so this
> sudden interest is all very new. :D I hope it goes well.
Yes, good luck Rune! :)
And as for the networking thing, the only thing I can say is to listen
to them carefully as I'm sure you already know.
~Steve~
>
> Rune
> --
> http://runevision.com
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wow, congratulations Rune! Good luck on the visit. I hope all goes well for you.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
St. wrote:
> Hey Rune, well done! Nice feeling, eh? ;)
Yes, indeed. :)
> Hmm, I didn't do the download thing, but I can tell from the images
> that the editor is 'very' similar to SandBox2 from Crytek apart from the
> graphics.
>
> How come they haven't implemented IK yet? Or, they have, but they want
> you to improve it?
No, they haven't at all, although the user can implement it himself through
scripting by manipulating the bone transforms directly.
Although their product is great, they're still a relatively new company and
they're very sparse on resources - they don't even have the editor available
for Windows yet - only Mac! But they're working on it. It's less than two
months since they released Unity 2.0, which was a huge improvement over the
previous version.
So basically, they don't have the resources to do everything at once, and
since there's also many ways one can go about implementing IK, it's probably
a good candidate for a feature where some student work and research is
useful.
> And as for the networking thing, the only thing I can say is to
> listen to them carefully as I'm sure you already know.
Yeah, thanks. :) Fortunately that part comes naturally to me.
Rune
--
http://runevision.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Well done, certainly sounds very exciting. Just goes to show that you never
know what might happen wherever you go!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Rune" <aut### [at] runevisioncom> wrote:
> A week ago
[snip]
Nice one Rune! I hope that things work out for you. Will your degree be a Master
of Science or M$? :)
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Rune wrote:
> Within 24 hours I got a very warm welcome, an encouragement from one company
Congrats, and good luck! Don't talk too much! :-)
--
Darren New / San Diego, CA, USA (PST)
It's not feature creep if you put it
at the end and adjust the release date.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Stephen" wrote:
> Nice one Rune! I hope that things work out for you.
Thank you. :)
> Will your degree be a Master of Science or M$? :)
No, actually not. It will be a Master of Information Studies and Multimedia
with specialization in Games Programming. I did study computer science for
one year before I decided it wasn't for me, and begun at information studies
instead. Basically, the approach to programming in my education is less
hardcore than in computer science, while being more cross discipline
oriented instead. More info on the path I took here:
http://runevision.com/welcome/aboutme/#29
Rune
--
http://runevision.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Kyle" wrote:
> Wow, congratulations Rune! Good luck on the visit. I hope all goes well
> for you.
Thanks. :)
Rune
--
http://runevision.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"scott" wrote:
> Well done, certainly sounds very exciting. Just goes to show that
> you never know what might happen wherever you go!
Indeed. :)
Rune
--
http://runevision.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |