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Hi everyone,
I have created a new snowflake generator for Windows. It is a complete
rewrite and is based on an iterative fractal function. It produces
fairly realistic snowflakes.
You will need DirectX v8.0 or above for this program to work. There are
many options available, including support for different image resolutions.
The link:
http://www.caltel.com/~abenge/hgeFractalFlake1.zip
Just unzip the file into a single directory and you're good to go!
Some example images:
http://www.caltel.com/~abenge/ff1b.jpg
http://www.caltel.com/~abenge/ff1a.jpg
Enjoy!
Sam
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On Sun, 11 Nov 2007 16:27:22 -0800, Samuel Benge wrote:
> Hi everyone,
>
> I have created a new snowflake generator for Windows. It is a complete
> rewrite and is based on an iterative fractal function. It produces
> fairly realistic snowflakes.
>
> You will need DirectX v8.0 or above for this program to work. There are
> many options available, including support for different image
> resolutions.
Sadly, also doesn't run under WINE (though the result is a bit more
spectacular - I see the help text flashing, but when I say "go", the
machine crashed *hard*) or in W2K under VMware. :-(
Jim
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Jim Henderson wrote:
> Sadly, also doesn't run under WINE (though the result is a bit more
> spectacular - I see the help text flashing, but when I say "go", the
> machine crashed *hard*) or in W2K under VMware. :-(
>
> Jim
One thing you might check. Does your video card support antialiasing or
anistropic filtering? If so, are those settings 'application controlled'
or have you overridden them? If it's the latter, disable them. Other
than that, I can think of no reason for the crash :(
Sam
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> are those settings 'application controlled' or have you overridden them?
I'm not sure if Linux has ways to change that. I think it's only nVidia
cards on Windows that give such settings.
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Samuel Benge wrote:
> Hi everyone,
>
> I have created a new snowflake generator for Windows. It is a complete
> rewrite and is based on an iterative fractal function. It produces
> fairly realistic snowflakes.
>
> You will need DirectX v8.0 or above for this program to work. There are
> many options available, including support for different image resolutions.
I could not find the pov-output switch :(
>
> The link:
> http://www.caltel.com/~abenge/hgeFractalFlake1.zip
>
> Just unzip the file into a single directory and you're good to go!
>
> Some example images:
> http://www.caltel.com/~abenge/ff1b.jpg
> http://www.caltel.com/~abenge/ff1a.jpg
>
> Enjoy!
>
> Sam
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andrel wrote:
> I could not find the pov-output switch :(
I never alluded to such a feature. I posted the program here because you
can use the resulting bmp (saved via. F2) in POV like so:
pigment{
image_map{
sys"snowflake.bmp"
interpolate 2
}
}
If I can figure out dynamic arrays and formatted text output, I could
make a version which outputs to a POV include file.
Sam
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Nicolas Alvarez wrote:
>> are those settings 'application controlled' or have you overridden them?
>
> I'm not sure if Linux has ways to change that. I think it's only nVidia
> cards on Windows that give such settings.
Well that's a bloody shame. With nVidia cards you can use those settings
to play 3D games with antialising! It improves the quality manifold.
Sam
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Nicolas Alvarez wrote:
>> are those settings 'application controlled' or have you overridden them?
>
> I'm not sure if Linux has ways to change that. I think it's only nVidia
> cards on Windows that give such settings.
nVidia cards on linux have it. AFAIR ATI cards on either Windows or
Linux have it too.
Jerome
- --
+------------------------- Jerome M. BERGER ---------------------+
| mailto:jeb### [at] freefr | ICQ: 238062172 |
| http://jeberger.free.fr/ | Jabber: jeb### [at] jabberfr |
+---------------------------------+------------------------------+
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.7 (GNU/Linux)
iD8DBQFHONR6d0kWM4JG3k8RAmW8AKCdmnBqvqTwdBLi2nBHPJBjUWVAxwCeMxL4
VusbZFgreBSw1OgnfiDJ4Sk=
=YaGT
-----END PGP SIGNATURE-----
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Samuel Benge wrote:
> andrel wrote:
>
>> I could not find the pov-output switch :(
>
> I never alluded to such a feature.
only kidding ;)
> I posted the program here because you
> can use the resulting bmp (saved via. F2) in POV like so:
>
> pigment{
> image_map{
> sys"snowflake.bmp"
> interpolate 2
> }
> }
>
> If I can figure out dynamic arrays and formatted text output, I could
> make a version which outputs to a POV include file.
>
I think it is not exactly how you do it in bmp, but what about blob objects?
Though they might be slow, I seldom use them.
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Samuel Benge nous apporta ses lumieres en ce 2007/11/11 19:27:
> Hi everyone,
>
> I have created a new snowflake generator for Windows. It is a complete
> rewrite and is based on an iterative fractal function. It produces
> fairly realistic snowflakes.
>
> You will need DirectX v8.0 or above for this program to work. There are
> many options available, including support for different image resolutions.
>
> The link:
> http://www.caltel.com/~abenge/hgeFractalFlake1.zip
>
> Just unzip the file into a single directory and you're good to go!
>
> Some example images:
> http://www.caltel.com/~abenge/ff1b.jpg
> http://www.caltel.com/~abenge/ff1a.jpg
>
> Enjoy!
>
> Sam
If you use OGL, you will have beter compatibility. Then, it will be easier to
port to other OS, and have beter chances of running under a VM or emulator.
--
Alain
-------------------------------------------------
A girl phoned me and said, "Come on over. There's nobody home." I Went over.
Nobody was home!
Rodney Dangerfield
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