POV-Ray : Newsgroups : povray.off-topic : FM synthesis Server Time
5 Nov 2024 05:20:26 EST (-0500)
  FM synthesis (Message 1 to 9 of 9)  
From: Orchid XP v7
Subject: FM synthesis
Date: 18 Oct 2007 13:46:34
Message: <47179bfa$1@news.povray.org>
Does anybody know how to do FM synthesis?

I mean, I understand the math and so on and so forth. What I can't get 
round is that even with a seemingly "infinite" range of possibilities to 
play with, every single sound I make sounds virtually identical. It's 
just not very sonically interesting. No matter how you wire up the 
operators, all you get is a sound that you can adjust from harsh hissing 
to pure sine tones.

Does anybody know how to do this stuff properly?


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From: Mike Raiford
Subject: Re: FM synthesis
Date: 18 Oct 2007 15:24:39
Message: <4717b2f7$1@news.povray.org>
Orchid XP v7 wrote:
> Does anybody know how to do FM synthesis?
> 
> I mean, I understand the math and so on and so forth. What I can't get 
> round is that even with a seemingly "infinite" range of possibilities to 
> play with, every single sound I make sounds virtually identical. It's 
> just not very sonically interesting. No matter how you wire up the 
> operators, all you get is a sound that you can adjust from harsh hissing 
> to pure sine tones.
> 
> Does anybody know how to do this stuff properly?

Isn't that essentially all you can get out of an FM synth? Tinny bleeps 
and blurps, with a buzz here and there. I remember having an FM synth 
card when I was younger. I got the patch editor for it. I realized why 
there were no new sounds. None actually exist. IIRC, you've essentially 
got 2 waveforms, a full sine and a half, sine (almost like a sawtooth 
but, sine curve until the sharp transition)

It sucked.

Good luck :D


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From: Kyle
Subject: Re: FM synthesis - fm2.wav
Date: 18 Oct 2007 16:19:35
Message: <gpffh399jo92upjcmr2llc0timc5q47tgf@4ax.com>
Here's some FM synthesis goodness from a SPICE circuit, using a 1kHz carrier
frequency, 14 Hz signal frequency, and a modulation index of 100.


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Attachments:
Download 'fm2.wav.dat' (216 KB)

From: Orchid XP v7
Subject: Re: FM synthesis - fm2.wav
Date: 18 Oct 2007 17:07:09
Message: <4717cafd$1@news.povray.org>
My life feels so much enriched...


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From: Halbert
Subject: Re: FM synthesis
Date: 18 Oct 2007 19:30:02
Message: <4717ec7a$1@news.povray.org>
Just going by my own ancient experience working with DX7s and similar 
synths. When the modulating wave form is not an even multiple of the carrier 
wave, you will tend to get more metallic tymbres. I don't know what's going 
on with FM synthesis these days, but <old geezer voice> back in my day, all 
we had was sine waves to synthesize with-- and that's the way we liked 
it!</old geezer voice> And as such, if you wanted something closer to a 
sawtooth wave you would add harmonics on the octaves above the carrier.
To get something more akin to pots and pans, one might add harmonics that 
were 1.5 octaves above the carrier, etc.

Of course, none of that may make any sense to anyone. ;-)

--


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From: Kyle
Subject: Re: FM synthesis - fm2.wav
Date: 18 Oct 2007 20:25:23
Message: <taufh39nqqhe4qs8jrtk4d105d3f61muq6@4ax.com>
On Thu, 18 Oct 2007 22:07:23 +0100, Orchid XP v7 <voi### [at] devnull> wrote:

>My life feels so much enriched...

I knew you would love it!  :-D


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From: Fa3ien
Subject: Re: FM synthesis
Date: 19 Oct 2007 07:44:03
Message: <47189883@news.povray.org>

> Does anybody know how to do FM synthesis?
> 
> I mean, I understand the math and so on and so forth. What I can't get 
> round is that even with a seemingly "infinite" range of possibilities to 
> play with, every single sound I make sounds virtually identical. It's 
> just not very sonically interesting. No matter how you wire up the 
> operators, all you get is a sound that you can adjust from harsh hissing 
> to pure sine tones.

 From what I know (or at least think I know), to obtain interesting sounds,
you should add thinks like ADSR enveloppe, ring modulation, various filters
(tone, flanging...).

Look at a Yamaha DX7 specifications to see what they added.

(even then, it's overall very boring and apart 3 or 4 disctinctive sounds,
  there's not much to get from FM synthesis)

Fabien.


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From: Orchid XP v7
Subject: Re: FM synthesis
Date: 20 Oct 2007 13:44:24
Message: <471a3e78@news.povray.org>
Halbert wrote:
> Just going by my own ancient experience working with DX7s and similar 
> synths. When the modulating wave form is not an even multiple of the carrier 
> wave, you will tend to get more metallic tymbres. I don't know what's going 
> on with FM synthesis these days, but <old geezer voice> back in my day, all 
> we had was sine waves to synthesize with-- and that's the way we liked 
> it!</old geezer voice> And as such, if you wanted something closer to a 
> sawtooth wave you would add harmonics on the octaves above the carrier.
> To get something more akin to pots and pans, one might add harmonics that 
> were 1.5 octaves above the carrier, etc.
> 
> Of course, none of that may make any sense to anyone. ;-)

LOL!

I'm using Native Instrument's FM8. It offers a small zoo of waveforms, 
but honestly? It doesn't make a lot of difference. It means you can make 
noisy sounds with fewer operators, but that's about it.

Theoretically, you can basically do everything with sine waves anyway, so...


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From: Orchid XP v7
Subject: Re: FM synthesis
Date: 20 Oct 2007 13:45:50
Message: <471a3ece$1@news.povray.org>
Fa3ien wrote:

>  From what I know (or at least think I know), to obtain interesting sounds,
> you should add thinks like ADSR enveloppe, ring modulation, various filters
> (tone, flanging...).
> 
> Look at a Yamaha DX7 specifications to see what they added.
> 
> (even then, it's overall very boring and apart 3 or 4 disctinctive sounds,
>  there's not much to get from FM synthesis)

I'm using Native Instruments' FM8, and it seems to manage quite a wide 
array of different tones. I just can't figure out how to work it very well.

It just amuses me that there's all these trillions of ways of linking 
the operators together... and they all produce an identical sound.


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