POV-Ray : Newsgroups : povray.off-topic : Dev-Cpp or Watcom? Server Time
5 Nov 2024 05:20:49 EST (-0500)
  Dev-Cpp or Watcom? (Message 1 to 3 of 3)  
From: John VanSickle
Subject: Dev-Cpp or Watcom?
Date: 8 Oct 2007 17:00:20
Message: <470a9a64$1@news.povray.org>
Right now I've been using Dev-Cpp for developing my modeler.  It's 
getting the job done.

The only real issue with Dev-Cpp is that the fine folks at bloodshed.net 
haven't updated the compiler since 2005, whereas Watcom is still being 
supported.

The primary issue I have with OpenWatcom is that apparently the floating 
point library that comes with it doesn't include single-precision 
version of the functions, only doubles.  That isn't a show-stopper; 
although the objects in my project which use floats use single-precision 
values (a space issue, since there may be many thousands of them in a 
project), the library doesn't get called that much, so the casting and 
re-casting isn't hurting performance.

Watcom also has a feature that appears to be lacking in Dev-Cpp, which 
is the warnings for unused local variables (not vital, but it's nice for 
this former C64 programmer to know where a wasted byte may be lurking in 
my code); so that's a point in its favor.

(As an aside, the IDE in lcc-win32 has a feature that flags unrecognized 
symbols (by underlining them); that helped get typos fixed more quickly.)

The question I haven't answered yet is the code size issue; does anyone 
know if OW executables are notably larger or smaller than Dev-Cpp 
executables?

Regards,
John


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From: Ross
Subject: Re: Dev-Cpp or Watcom?
Date: 8 Oct 2007 17:55:56
Message: <470aa76c@news.povray.org>
"John VanSickle" <evi### [at] hotmailcom> wrote in message
news:470a9a64$1@news.povray.org...
> Right now I've been using Dev-Cpp for developing my modeler.  It's
> getting the job done.
>
> The only real issue with Dev-Cpp is that the fine folks at bloodshed.net
> haven't updated the compiler since 2005, whereas Watcom is still being
> supported.

I speculating you could update to a newer GCC compiler here:
http://sourceforge.net/project/showfiles.php?group_id=2435 (I found that
page through http://www.mingw.org/download.shtml which may be helpfull too)

and then in the Dev-CPP "Tools->Compiler" menu set it to use the new
compiler.

I might try that sometime, I was surprised to see that Dev-Cpp is so old.


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From: Nicolas Alvarez
Subject: Re: Dev-Cpp or Watcom?
Date: 9 Oct 2007 12:27:56
Message: <470bac0c@news.povray.org>

> Right now I've been using Dev-Cpp for developing my modeler.  It's 
> getting the job done.
> 
> The only real issue with Dev-Cpp is that the fine folks at bloodshed.net 
> haven't updated the compiler since 2005, whereas Watcom is still being 
> supported.
> 
> The primary issue I have with OpenWatcom is that apparently the floating 
> point library that comes with it doesn't include single-precision 
> version of the functions, only doubles.  That isn't a show-stopper; 
> although the objects in my project which use floats use single-precision 
> values (a space issue, since there may be many thousands of them in a 
> project), the library doesn't get called that much, so the casting and 
> re-casting isn't hurting performance.
> 
> Watcom also has a feature that appears to be lacking in Dev-Cpp, which 
> is the warnings for unused local variables (not vital, but it's nice for 
> this former C64 programmer to know where a wasted byte may be lurking in 
> my code); so that's a point in its favor.
> 
> (As an aside, the IDE in lcc-win32 has a feature that flags unrecognized 
> symbols (by underlining them); that helped get typos fixed more quickly.)
> 
> The question I haven't answered yet is the code size issue; does anyone 
> know if OW executables are notably larger or smaller than Dev-Cpp 
> executables?
> 
> Regards,
> John

I personally use MinGW (same compiler Dev-C++ uses), a bash shell, and 
gVim. Yes, on Windows.


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