POV-Ray : Newsgroups : povray.off-topic : A challenge Server Time
15 Oct 2026 05:14:05 EDT (-0400)
  A challenge (Message 1 to 18 of 18)  
From: Orchid XP v3
Subject: A challenge
Date: 28 Aug 2007 13:55:34
Message: <46d46196@news.povray.org>
Do you remember THIS ROOM?

Sure ya do! :-D

What would this look like rendered with POV-Ray? C'mon, I wanna see what 
the experts can do using a true ray tracing system, as opposed to a 1998 
realtime scanline renderer.

(Note the cute bilinear filtering, and the silly "flat" pipework grebles 
drawn on the floor. And no curved lines or AA. Also, the streaks in the 
yellow beams are a rendering artifact.)


Post a reply to this message


Attachments:
Download 'test_chamber.jpg' (159 KB)

Preview of image 'test_chamber.jpg'
test_chamber.jpg


 

From: andrel
Subject: Re: A challenge
Date: 28 Aug 2007 17:09:44
Message: <46D49015.1030002@hotmail.com>
Orchid XP v3 wrote:
> Do you remember THIS ROOM?

no

> Sure ya do! :-D
> 
> What would this look like rendered with POV-Ray? C'mon, I wanna see what 
> the experts can do using a true ray tracing system, as opposed to a 1998 
> realtime scanline renderer.
> 
> (Note the cute bilinear filtering, and the silly "flat" pipework grebles 
> drawn on the floor. And no curved lines or AA. Also, the streaks in the 
> yellow beams are a rendering artifact.)
> 
> ------------------------------------------------------------------------
>


Post a reply to this message

From: Jim Henderson
Subject: Re: A challenge
Date: 28 Aug 2007 18:09:50
Message: <46d49d2e$1@news.povray.org>
On Tue, 28 Aug 2007 18:56:32 +0100, Orchid XP v3 wrote:

> Do you remember THIS ROOM?

Yeah - it's Half-Life, isn't it?

Jim


Post a reply to this message

From: Kyle
Subject: Re: A challenge
Date: 28 Aug 2007 22:10:35
Message: <s9l9d35mp22u9f920vgvcl4sjioagljnob@4ax.com>
>Yeah - it's Half-Life, isn't it?

Yep, that's where it all begins.  Just trying to place the sample into the chamber and
FPWZZZZT!!!
Way to go Freeman.


Post a reply to this message

From: Kyle
Subject: Re: A challenge
Date: 28 Aug 2007 22:27:26
Message: <87m9d3d8n67nljd59squet349lska6oubt@4ax.com>
Have you seen what Black Mesa has done with the test chamber?

http://www.blackmesasource.com/media/anomalous_tc_01.jpg

Check out their other media too.

http://www.blackmesasource.com/media.html

Their work is really nice, but I wonder how many people will still care when they
finally come out
with the finished mod?


Post a reply to this message

From: Jim Henderson
Subject: Re: A challenge
Date: 29 Aug 2007 01:11:41
Message: <46d5000d$1@news.povray.org>
On Tue, 28 Aug 2007 22:10:43 -0400, Kyle wrote:

>>Yeah - it's Half-Life, isn't it?
> 
> Yep, that's where it all begins.  Just trying to place the sample into
> the chamber and FPWZZZZT!!! Way to go Freeman.

Ah, yes...it's been a LONG time since I played that game, but it looked 
familiar.

Jim


Post a reply to this message

From: Kyle
Subject: Re: A challenge
Date: 29 Aug 2007 10:50:09
Message: <5r1bd39khdudmq2d0l01l5j5mf7uie75bb@4ax.com>
On Tue, 28 Aug 2007 18:56:32 +0100, Orchid XP v3 <voi### [at] devnull> wrote:

>What would this look like rendered with POV-Ray? C'mon, I wanna see what 
>the experts can do using a true ray tracing system, as opposed to a 1998 
>realtime scanline renderer.

BTW, are you going to give it a shot?


Post a reply to this message

From: Orchid XP v3
Subject: Re: A challenge
Date: 29 Aug 2007 13:11:25
Message: <46d5a8bd$1@news.povray.org>
Kyle wrote:
> Have you seen what Black Mesa has done with the test chamber?
> 
> http://www.blackmesasource.com/media/anomalous_tc_01.jpg

Technically far superior. But... well, it looks more "industrial" than 
"scientific" now. Like, before it was this shiny mad-scientest doom 
machine. And now it's a run-down industrial *tool*...

> Their work is really nice, but I wonder how many people will still care when they
finally come out
> with the finished mod?

Indeed. I love the idea, but... hmm... they make all the levels look too 
"ordinary" and not far-out enough. Everything looks kind of boring.


Post a reply to this message

From: Orchid XP v3
Subject: Re: A challenge
Date: 29 Aug 2007 13:11:38
Message: <46d5a8ca$1@news.povray.org>
Kyle wrote:

> BTW, are you going to give it a shot?

If I get time, yes.


Post a reply to this message

From: Darren New
Subject: Re: A challenge
Date: 29 Aug 2007 13:11:56
Message: <46d5a8dc$1@news.povray.org>
Kyle wrote:
> Their work is really nice, but I wonder how many people will still care when they
finally come out
> with the finished mod?

Wow. It's like watching a remake of an old classic movie with young 
actors in it.

I saw somewhere a preview/trailer for a remake of Thief using the DOOM3 
engine, which could be pretty cool, but I don't remember where I saw it 
advertised.

-- 
   Darren New / San Diego, CA, USA (PST)
     Remember the good old days, when we
     used to complain about cryptography
     being export-restricted?


Post a reply to this message

From: Skip Talbot
Subject: Re: A challenge
Date: 29 Aug 2007 14:26:44
Message: <46d5ba64@news.povray.org>
Here is one I tweaked a few rooms over...


Post a reply to this message


Attachments:
Download 'jeopardy.jpg' (49 KB)

Preview of image 'jeopardy.jpg'
jeopardy.jpg


 

From: Orchid XP v3
Subject: Re: A challenge
Date: 29 Aug 2007 14:30:07
Message: <46d5bb2f$1@news.povray.org>
Skip Talbot wrote:
> Here is one I tweaked a few rooms over...

ROFL!

-- 
http://blog.orphi.me.uk/


Post a reply to this message

From: Skip Talbot
Subject: Re: A challenge
Date: 29 Aug 2007 14:43:12
Message: <46d5be40$1@news.povray.org>
Orchid XP v3 wrote:
> Skip Talbot wrote:
>> Here is one I tweaked a few rooms over...
> 
> ROFL!
> 

Hehe, I'll take, "Who ate all the donuts" for $200


Post a reply to this message

From: St 
Subject: Re: A challenge
Date: 29 Aug 2007 16:03:03
Message: <46d5d0f7$1@news.povray.org>
"Skip Talbot" <ski### [at] aolcom> wrote in message 
news:46d5ba64@news.povray.org...
> Here is one I tweaked a few rooms over...

    No, that should read: 'Turmoil'    ;)

      ~Steve~


Post a reply to this message

From: Jim Henderson
Subject: Re: A challenge
Date: 29 Aug 2007 16:50:27
Message: <46d5dc13$1@news.povray.org>
On Wed, 29 Aug 2007 13:43:10 -0500, Skip Talbot wrote:

> Orchid XP v3 wrote:
>> Skip Talbot wrote:
>>> Here is one I tweaked a few rooms over...
>> 
>> ROFL!
>> 
>> 
> Hehe, I'll take, "Who ate all the donuts" for $200

D'oh!

Jim


Post a reply to this message

From: Phil Cook
Subject: Re: A challenge
Date: 30 Aug 2007 05:32:37
Message: <op.txu8tprcc3xi7v@news.povray.org>
And lo on Wed, 29 Aug 2007 18:11:56 +0100, Darren New <dne### [at] sanrrcom>  
did spake, saying:

> Kyle wrote:
>> Their work is really nice, but I wonder how many people will still care  
>> when they finally come out
>> with the finished mod?
>
> Wow. It's like watching a remake of an old classic movie with young  
> actors in it.
>
> I saw somewhere a preview/trailer for a remake of Thief using the DOOM3  
> engine, which could be pretty cool, but I don't remember where I saw it  
> advertised.

Are you thinking about the dark mod? http://www.mindplaces.com/darkmod/ or  
perhaps you fancy UT over DM3 http://www.thieveryut.com/

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered


Post a reply to this message

From: Phil Cook
Subject: Re: A challenge
Date: 30 Aug 2007 05:41:19
Message: <op.txu877hwc3xi7v@news.povray.org>
And lo on Wed, 29 Aug 2007 19:26:35 +0100, Skip Talbot <ski### [at] aolcom> 
 

did spake, saying:

> Here is one I tweaked a few rooms over...

Hmm Mix-ups for $200 "Substitued cheese for the rock sample in the test 
 

chamber"

http://www.hlcomic.com/index.php?date=2006-08-04

-- 

Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: Darren New
Subject: Re: A challenge
Date: 29 Sep 2007 19:45:57
Message: <46fee3b5$1@news.povray.org>
Phil Cook wrote:
> Are you thinking about the dark mod? http://www.mindplaces.com/darkmod/ 
> or perhaps you fancy UT over DM3 http://www.thieveryut.com/

Finally dug myself out enough to look at some posts, and to dig out the 
old video. Yes, I was thinking of the dark mod. :-)

-- 
   Darren New / San Diego, CA, USA (PST)
     Remember the good old days, when we
     used to complain about cryptography
     being export-restricted?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.