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From: Stephen
Subject:
Date: 7 Nov 2008 16:37:57
Message: <39d9h4hkqcqp5mausfm84c2hp97duvauia@4ax.com>
Has anyone looked at Rune's blog pages recently? 

http://runevision.com/blog/

I was quite impressed with his latest demo.
-- 

Regards
     Stephen


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From: Orchid XP v8
Subject: Re: Rune’s_Locomotion_System_
Date: 7 Nov 2008 16:57:11
Message: <4914b9b7$1@news.povray.org>
Stephen wrote:
> Has anyone looked at Rune's blog pages recently? 
> 
> http://runevision.com/blog/
> 
> I was quite impressed with his latest demo.

Damn. There is truly nothing like watching a master at work to remind 
you just how pathetic and talentless you are. :-(

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: St 
Subject: Re: Rune's Locomotion System
Date: 8 Nov 2008 03:12:00
Message: <491549d0@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> wrote in message 
news:39d9h4hkqcqp5mausfm84c2hp97duvauia@4ax.com...
> Has anyone looked at Rune's blog pages recently?
>
> http://runevision.com/blog/

    That's great! I think I've seen a similar video in the past made by the 
CryTek team, and Rune's is better. Loved the dog and the heron.

>
> I was quite impressed with his latest demo.

     He's a star!  http://www.youtube.com/watch?v=MPc4IOJtORE

      ~Steve~


> -- 
>
> Regards
>     Stephen


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From: Orchid XP v8
Subject: Re: Rune's Locomotion System
Date: 8 Nov 2008 03:21:10
Message: <49154bf6$1@news.povray.org>
St. wrote:
>     That's great! I think I've seen a similar video in the past made by the 
> CryTek team, and Rune's is better. Loved the dog and the heron.

Of course, when a *real* quaduped turns, it's spine bends round the 
corner as well. And the leaning up and down hill depends on speed. 
(Watch a dog run down a steep hill. It doesn't lean back, but forward. 
It leans back if walking down a hill slowly.)

OTOH, I couldn't even model a dog in the first place - using any 
modelling technology thus far invented. (Presumably Rune's dog is 
moddelled out of polygons, even though this is impossible.)

-- 
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*


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From: Stephen
Subject: Re: Rune's Locomotion System
Date: 8 Nov 2008 06:46:26
Message: <fuuah493v2fobgqccbq7ek140g8451vv5e@4ax.com>
On Sat, 8 Nov 2008 08:11:52 -0000, "St." <dot### [at] dotcom> wrote:

>
>"Stephen" <mcavoysAT@aolDOTcom> wrote in message 
>news:39d9h4hkqcqp5mausfm84c2hp97duvauia@4ax.com...
>> Has anyone looked at Rune's blog pages recently?
>>
>> http://runevision.com/blog/
>
>    That's great! I think I've seen a similar video in the past made by the 
>CryTek team, and Rune's is better. Loved the dog and the heron.
>

:-)


>>
>> I was quite impressed with his latest demo.
>
>     He's a star!  http://www.youtube.com/watch?v=MPc4IOJtORE
>

A quiet one too.

We saw his work here first :)
-- 

Regards
     Stephen


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From: Rune
Subject: Re: Rune's Locomotion System
Date: 8 Nov 2008 14:30:00
Message: <web.4915e88c464d4b141307355c0@news.povray.org>
"St." wrote:
> "Stephen" wrote:
> > Has anyone looked at Rune's blog pages recently?
> >
> > http://runevision.com/blog/
>
>     That's great! I think I've seen a similar video in the past made by the
> CryTek team, and Rune's is better. Loved the dog and the heron.

Thanks!

Speaking of, I actually got an email a little while ago from a guy from Germany
who had been following my blog and who was the CEO of no other company than
....
wait no, the mail said it was classified information. Never mind!

Rune
--
http://runevision.com


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From: Rune
Subject: Re: Rune's Locomotion System
Date: 8 Nov 2008 14:45:01
Message: <web.4915eb28464d4b141307355c0@news.povray.org>
Orchid XP v8 <voi### [at] devnull> wrote:
> St. wrote:
> >     That's great! I think I've seen a similar video in the past made by the
> > CryTek team, and Rune's is better. Loved the dog and the heron.
>
> Of course, when a *real* quaduped turns, it's spine bends round the
> corner as well.

Yeah, the Locomotion System is limited in that regard. :/

> And the leaning up and down hill depends on speed.
> (Watch a dog run down a steep hill. It doesn't lean back, but forward.
> It leans back if walking down a hill slowly.)

Actually there is no forward/backward leaning for quadrupeds in the current
implementation; they simply keep the legs equally vertical as they would do on
a horizontal surface. They do lean sideways though, based on
acceleration/banking.

However, it would not be hard to extend the system with this functionality.

> OTOH, I couldn't even model a dog in the first place - using any
> modelling technology thus far invented. (Presumably Rune's dog is
> moddelled out of polygons, even though this is impossible.)

It is, but *I* didn't do it. I was given permission to use the quadruped models
from WolfQuest.org, for testing purposes. I didn't create the other models
either.

Rune
--
http://runevision.com


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From: St 
Subject: Re: Rune's Locomotion System
Date: 8 Nov 2008 16:03:08
Message: <4915fe8c$1@news.povray.org>
"Rune" <nomail@nomail> wrote in message 
news:web.4915e88c464d4b141307355c0@news.povray.org...

> Speaking of, I actually got an email a little while ago from a guy from 
> Germany
> who had been following my blog and who was the CEO of no other company 
> than
> ....
> wait no, the mail said it was classified information. Never mind!

   Heh, well you deserve to get classified information!   ;)

     ~Steve~



>
> Rune
> --
> http://runevision.com
>


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From: Nicolas Alvarez
Subject: Re: Rune's Locomotion System
Date: 8 Nov 2008 18:11:58
Message: <49161cbe@news.povray.org>
Rune wrote:
> wait no, the mail said it was classified information. Never mind!

DAMMIT now curiosity will kill me >.<


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From: Paul Fuller
Subject: Re: Rune's Locomotion System
Date: 10 Nov 2008 02:31:22
Message: <4917e34a@news.povray.org>
Nicolas Alvarez wrote:
> Rune wrote:
>> wait no, the mail said it was classified information. Never mind!
> 
> DAMMIT now curiosity will kill me >.<

We'll have to wait and see which AAA title in the future features herons.


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