Hey - very cool.
Glad you're having fun with all of that.
I've used Slicer in the past for 3D printing - but I think what you've also done
is come up with a (long-sought after) way to turn a complex object into a mesh.
If we could (semi-)automate the whole process, then we could model something
using CSG, then using animation - slice it up, and send it through the
stacking-meshing pipeline, and then save the mesh for future use. Doesn't
matter how slow it is, since the idea would be to have the object quickly
renderable in future scenes.
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