Otherwise the conversion to POV from Autocad needs (for me) another system.
STLs are geometry, architectural designs are something else.
Using LISP from my CAD I solved so.
3Dfaces become mesh, simple, and the texture is chosen according to the name of
the CAD Layer.
they are very simplified CAD blocks (dwg). Then my converter chooses much more
sophisticated objects (* .inc), specially written for POV.
The converter scales them if necessary, positions them, and loads the necessary
This is a quick render ...
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