Otherwise the conversion to POV from Autocad needs (for me) another system.
STLs are geometry, architectural designs are something else.
Using LISP from my CAD I solved so.
FACES:
3Dfaces become mesh, simple, and the texture is chosen according to the name of
the CAD Layer.
Complex objects:
they are very simplified CAD blocks (dwg). Then my converter chooses much more
sophisticated objects (* .inc), specially written for POV.
The converter scales them if necessary, positions them, and loads the necessary
finishes.
This is a quick render ...
Post a reply to this message
Attachments:
Download 'cad2pov.jpg' (383 KB)
Preview of image 'cad2pov.jpg'
|