POV-Ray : Newsgroups : povray.off-topic : Thought about POV-Ray when making this Rigid Body Python video using Blende= : Re: Thought about POV-Ray when making this Rigid Body Python video using Blende= Server Time
19 May 2024 04:35:22 EDT (-0400)
  Re: Thought about POV-Ray when making this Rigid Body Python video using Blende=  
From: Stephen
Date: 6 Dec 2019 04:50:32
Message: <5dea2468$1@news.povray.org>
On 05/12/2019 19:18, Theogott wrote:
> Blender and POV-Ray are not really Competitors as theoretically you can render
> using POV-Ray with the things that you modell in Blender.
> 
> I am not sure it makes sense for me, because i was never that good with POV-Ray,
> but you can do that.
> 
> And here we are. In my video i show how you can describe a scene in Blender in
> Python instead of using the UI.
> And that was the moment when i remembered POV-Ray.
> I like it to have an Textfile that just describes the scene.
> And in Blender it also describes the Rigid Body physics as well.
> 
> In my new video i explain that.
> And if you want you can render it with POV-Ray instead of using Evee (the
> Blender realtime renderer).
> 
> Here is my video on that topic. If you ever wanted to code a POV-Ray Scene in
> Python (the geometry maybe not the material) then this video gives you a start.
> 
> Blender Rigid Body in Python, 3 secrets.
> https://youtu.be/MIy9layc2KA
> 

Thank you.
I just use the UI in Blender. Partly because I've never known how to 
integrate Python into Blender. I learned in the first 10 minutes of your 
video what I've been searching for, for years. I hope you don't mind me 
downloading it to study it offline.
I like your style of tutorial (crashes and all) :) And your accent is 
pleasant to my ears. So I think it is well done.

Now I have a reason to learn Python.
Does anyone know of any Python tutorials relevant to graphics? (I don't 
even know what I need to know.)

Rigid Bodies are fun. I ran into problems making a clock escapement on 
my last outing. Thinking about it now it might be a "scaling" problem. 
And thanks for that thought as well. :D


-- 

Regards
     Stephen


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