POV-Ray : Newsgroups : povray.object-collection : Yes-library Server Time
8 Oct 2026 18:06:24 EDT (-0400)
  Yes-library (Message 1 to 34 of 34)  
From: yesbird
Subject: Yes-library
Date: 22 Feb 2023 17:42:06
Message: <63f69a3e$1@news.povray.org>
Here I'm starting a collection of static and animated objects,
inspired by Roger Dean's artworks:
https://github.com/syanenko/pov-yes

Most of them will be implemented as parameterized macros for more
easy reproduction with visual varietivity. Everyone, who is passionate
on Yes and/or Dean's art can join this project and contribute whatever
he want/can.

As the first seed of this library I've rendered this short animation of
the breathing coral:
https://www.youtube.com/watch?v=Xfp7ocJBziQ

Comments, ideas and suggestions are always welcome !
--YB


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From: Bald Eagle
Subject: Re: Yes-library
Date: 22 Feb 2023 20:15:00
Message: <web.63f6bd667f2904311f9dae3025979125@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:

> Most of them will be implemented as parameterized macros for more
> easy reproduction with visual varietivity. Everyone, who is passionate
> on Yes and/or Dean's art can join this project and contribute whatever
> he want/can.

I only got so far on the single-image photogrammetry of the ship - Applying
dozens of matrix transforms to the in-plane points of my trace and viewing from
several vantage points shows just how challenging a task it is, and just how
much what your brain thinks your eyes are telling you is there just .... isn't.

I'll probably have a go at figuring something out on paper and making it from
scratch.

That said, Roger Dean employed a lot of Egyptian imagery for Asia, and I have
all of my stuff I did with regard to the Giza plateau, the Great Pyramid (all
1.3 million blocks), the Schist Disk, and whatever else I have lying around.

Also see my recent post re: vase stl

As people know, I kind of work in fits and starts - long periods of inactivity
might be followed with a sudden burst of inspiration, followed by a need to just
take a break.   YMMV.


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From: Mike Miller
Subject: Re: Yes-library
Date: 23 Feb 2023 01:20:00
Message: <web.63f704f17f290431a30d213ddabc9342@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes
>
> Most of them will be implemented as parameterized macros for more
> easy reproduction with visual varietivity. Everyone, who is passionate
> on Yes and/or Dean's art can join this project and contribute whatever
> he want/can.
>
> As the first seed of this library I've rendered this short animation of
> the breathing coral:
> https://www.youtube.com/watch?v=Xfp7ocJBziQ
>
> Comments, ideas and suggestions are always welcome !
> --YB


Hi yesbird.
Nice job on the breathing coral. Are you using an animation utility or scripting
something yourself? I'm using some 'old' cobbled script for replacing flagged
values between frames. I need to see if there's something more current.


I put a scene file together for you showing the use of negative blobs 'carving
out' smooth forms in positive strength blobs. Attached is a rendering from that
file. One drawback - there's a way to separately texture the voided space.  I'll
post the scene file in the binary scene file location.
Have a great night.


Post a reply to this message


Attachments:
Download 'blobs_pos_neg.jpg' (95 KB)

Preview of image 'blobs_pos_neg.jpg'
blobs_pos_neg.jpg


 

From: yesbird
Subject: Re: Yes-library
Date: 23 Feb 2023 05:16:57
Message: <8ed3a38a-6f67-3c76-d58b-b6e3a2d465b0@gmail.com>
> Nice job on the breathing coral. Are you using an animation utility or scripting
> something yourself? I'm using some 'old' cobbled script for replacing flagged
> values between frames. I need to see if there's something more current.

Hi, Mike.
Thanks, this is only a start, more serious work will follow. As to
animation, I am using very straight-forward techniques, described in
manual: https://wiki.povray.org/content/HowTo:Create_animations
and setting 'clock' variable for transformations.

I like how It works, at least now for trivial cases, may be in the
future I will need something more sophisticated.

> I put a scene file together for you showing the use of negative blobs 'carving
> out' smooth forms in positive strength blobs. Attached is a rendering from that
> file. One drawback - there's a way to separately texture the voided space.  I'll
> post the scene file in the binary scene file location.
> Have a great night.
“Give a man a fish and you feed him for a day; teach a man to fish and 
you feed him for a lifetime.” - Bible.

Many, many thanks for this example, last time you give me a fish, now
you are teaching me fishing ;). It looks like we thinking the same
: blobs are very powerful and flexible, but control is not easy and
intuitive, I spent about an hour setting parameters, trying to achieve
desired form, that I had in mind. And I started thinking about external
control, (like you do with point clouds) with CSG methods.

This is exactly what I need for manufacturing artifacts, will play with
them this night.

Happy rendering,
--
YB


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From: yesbird
Subject: Re: Yes-library
Date: 23 Feb 2023 05:42:55
Message: <09ada0c7-2323-1107-9bca-aefa36f36020@gmail.com>
On 23/02/2023 04:12, Bald Eagle wrote:
> I'll probably have a go at figuring something out on paper and making it from
> scratch.
Interesting, I will be the first reader :)

> That said, Roger Dean employed a lot of Egyptian imagery for Asia, and I have
> all of my stuff I did with regard to the Giza plateau, the Great Pyramid (all
> 1.3 million blocks), the Schist Disk, and whatever else I have lying around.
And I even know what you are taking about (see attachment) :)

> Also see my recent post re: vase stl
After Thomas will finish vase scene, I (or may be someone else) can 
animate it and this animation I can put on my POV-Ray Youtube channel.

> As people know, I kind of work in fits and starts - long periods of inactivity
> might be followed with a sudden burst of inspiration, followed by a need to just
> take a break.   YMMV.
This is about me - I didn't work with code for 3-4 month, but starting
from January can't stop. To give a rest to my mind I am switching to
something material, woodworking or ceramics:
https://www.facebook.com/yesbird65

All the best,
--
YB


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Attachments:
Download 'asiapyramid1680x1050.jpg' (1022 KB)

Preview of image 'asiapyramid1680x1050.jpg'
asiapyramid1680x1050.jpg


 

From: Cousin Ricky
Subject: Re: Yes-library
Date: 23 Feb 2023 07:46:12
Message: <63f76014$1@news.povray.org>
On 2023-02-23 06:16 (-4), yesbird wrote:
> “Give a man a fish and you feed him for a day; teach a man to fish and
> you feed him for a lifetime.” - Bible.

I don't think this came from the Bible.  Do you have a citation?


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From: yesbird
Subject: Re: Yes-library
Date: 23 Feb 2023 08:00:00
Message: <web.63f762817f2904315590b94a10800fb2@news.povray.org>
Cousin Ricky <ric### [at] yahoocom> wrote:
> I don't think this came from the Bible.  Do you have a citation?

I read it in Evangelia, don't remember chapter exactly.
--
YB


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From: Mike Miller
Subject: Re: Yes-library
Date: 23 Feb 2023 15:40:00
Message: <web.63f7cb837f290431a30d213ddabc9342@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:
> > Nice job on the breathing coral. Are you using an animation utility or scripting
> > something yourself? I'm using some 'old' cobbled script for replacing flagged
> > values between frames. I need to see if there's something more current.
>
> Hi, Mike.
> Thanks, this is only a start, more serious work will follow. As to
> animation, I am using very straight-forward techniques, described in
> manual: https://wiki.povray.org/content/HowTo:Create_animations
> and setting 'clock' variable for transformations.
>
> I like how It works, at least now for trivial cases, may be in the
> future I will need something more sophisticated.
>
> > I put a scene file together for you showing the use of negative blobs 'carving
> > out' smooth forms in positive strength blobs. Attached is a rendering from that
> > file. One drawback - there's a way to separately texture the voided space.  I'll
> > post the scene file in the binary scene file location.
> > Have a great night.
>
> Many, many thanks for this example, last time you give me a fish, now
> you are teaching me fishing ;). It looks like we thinking the same
> : blobs are very powerful and flexible, but control is not easy and
> intuitive, I spent about an hour setting parameters, trying to achieve
> desired form, that I had in mind. And I started thinking about external
> control, (like you do with point clouds) with CSG methods.
>
> This is exactly what I need for manufacturing artifacts, will play with
> them this night.
>
> Happy rendering,
> --
> YB


Great, glad I can help. I'll try to contribute to your Roger Dean project when I
can. Always loved his work...Cool concept to model and animate.

Patrick Woodroffe was my illustration hero when I was in high school. I keep his
Mythopoeikon book beside me for inspiration. His early pencil and etching work
is very nice.

Here a link to some of my early sketches and 3D. I've only had the site up for a
few months so it's very much a work in progress ...like the rest of my life. :)
I started adding some of my resent POV work. I'm currently modeling bugs for
some rendering ideas.

https://639cef3628e1f.site123.me/
I lost old website...now I'm using a free one. :)


Post a reply to this message


Attachments:
Download 'patrick woodroffe.jpg' (316 KB)

Preview of image 'patrick woodroffe.jpg'
patrick woodroffe.jpg


 

From: Cousin Ricky
Subject: Re: Yes-library
Date: 23 Feb 2023 18:32:20
Message: <63f7f784$1@news.povray.org>
On 2023-02-23 08:56 (-4), yesbird wrote:
> Cousin Ricky <ric### [at] yahoocom> wrote:
>> I don't think this came from the Bible.  Do you have a citation?
> 
> I read it in Evangelia, don't remember chapter exactly.

This is what I found in a Web search.  Not even a mention of the Bible.

https://quoteinvestigator.com/2015/08/28/fish/

I ask for two reasons.  First, is that I find quotes mis-attributed so
frequently that I can never take them for granted.  Just reading that
article on just that one quote, you can see how people make up all kinds
of shit, often without realizing it.  Other search results mention
Matthew 4:19, only to say that people remember it wrong.

  "The human brain did not evolve to accurately represent the world
  around us; it evolved only to enhance the survival of our genes."
  --Victor S. Johnston

And it certainly did not evolve to remember quote attributions properly.

(But yes, I did verify the Victor Johnston quote!)

You can look up "Mandela effect" for more on this.

The second reason is that the source you are attributing is the
foundation of the world view of 1/3 of the world's population, yet few
of them seem to know what's in it beyond what their preachers tell them.
 Add to this our propensity to mis-attribute, and we have a real
problem, if a plurality of the world's population is to base their lives
on what's in that document, especially when their preachers have an
agenda.  While I don't tell people what they believe--I find that
unspeakably rude--I can and do challenge them on what is actually
written in their book.

I did decide to search the Bible for myself, and found 80 verses that
mention fish.  (Your translation may vary.)  None of them resembled this
quote.


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From: Bald Eagle
Subject: Re: Yes-library
Date: 23 Feb 2023 18:45:00
Message: <web.63f7fa597f2904311f9dae3025979125@news.povray.org>
Cousin Ricky <ric### [at] yahoocom> wrote:

> I did decide to search the Bible for myself, ...
(Your translation may vary.)


Steven Anderson of the Faithful Word Baptist Church has a very interesting video
about why he's a KJV-only church, and why the other versions are less ...
reliable.


Post a reply to this message

From: Cousin Ricky
Subject: Re: Yes-library
Date: 23 Feb 2023 19:48:16
Message: <63f80950$1@news.povray.org>
On 2023-02-23 19:44 (-4), Bald Eagle wrote:
> Cousin Ricky <ric### [at] yahoocom> wrote:
> 
>> I did decide to search the Bible for myself, ...
>> (Your translation may vary.)
> 
> 
> Steven Anderson of the Faithful Word Baptist Church has a very interesting video
> about why he's a KJV-only church, and why the other versions are less ...
> reliable.

BWA-HA-HA-HA-HA!

Even if I couldn't figure out on my own that biblical scholarship has
advanced greatly since 1611, I'm not inclined to listen to that hateful
bigot.  How hateful is he?  He's been banned from many countries,
including homophobic countries like Jamaica.  If he utters something
true by sheer accident, I'll surely hear it from someone else more
trustworthy.

On a tangential note, it appears the the Web portal disregards the
Followup-To header.


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From: yesbird
Subject: Re: Yes-library
Date: 23 Feb 2023 21:42:02
Message: <2274b811-56ff-c8e8-d357-c4e6fa3978e2@gmail.com>
On 23/02/2023 23:36, Mike Miller wrote:

> Great, glad I can help. I'll try to contribute to your Roger Dean project when I
> can. Always loved his work...Cool concept to model and animate.
> 
> Patrick Woodroffe was my illustration hero when I was in high school. I keep his
> Mythopoeikon book beside me for inspiration. His early pencil and etching work
> is very nice.
> 
> Here a link to some of my early sketches and 3D. I've only had the site up for a
> few months so it's very much a work in progress ...like the rest of my life. :)
> I started adding some of my resent POV work. I'm currently modeling bugs for
> some rendering ideas.
> 
> https://639cef3628e1f.site123.me/
> I lost old website...now I'm using a free one. :)
> 
Hi Mike !

I'm very glad that found here a man, who share my preferences in art and
technologies. Opposite to you, I'm much more programmer and
mathematician, but always dreamed to be an artist. 3D graphics somewhere
in between, and this is the reason why it attracts me so much.
So, if you will need some assistance in software development or similar,
I can help you without a problems. I am also working with ceramics
a little, this gives me a rest after intensive coding:
https://www.facebook.com/yesbird65

I want to thank you for pointing me to Patrick Woodroffe, I spent half
of the night exploring his artworks, only wonder, how I can miss him ?
He is a great artist. For symmetry, I would like to mention Kirill 
Chyolushkin:
https://illustrators.ru/posts/kirill-chyolushkin
Sorry, site in Russian, but contains mostly images.
I have only one of his books, as they are very expensive :)

You site is good and well-organized, some part of chaos is normal for
creativity, too much order will kill it :). You are very talented, I
like your old-time sketches and present works. I see you are using
Sculptris, I have a Z-Brush and now writing plugin for exporting meshes
to POV, preserving color info.

I like insects also, they have accurate 'construction' and beautiful
forms, created for rendering, please keep me in loop while working on them.

As to Yes-library: I found Fish-13 in some old archive, cleaned it up, 
recolorized and animated:
https://www.youtube.com/watch?v=9qSR539hQdo

Hope, you will not be disappointed. Now I am pushing it into macro for
more easy recolorizing and cloning (so please don't waste your time for
that), suppose it will be brilliant in my collection :).
I will post link to final code, after pushing it to repository.

Can't wait for putting hands on your blobs examples - will work with
them tomorrow.

All the best, and sorry for my English,
--
YB


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From: Bald Eagle
Subject: Re: Yes-library
Date: 23 Feb 2023 21:50:00
Message: <web.63f8251d7f2904311f9dae3025979125@news.povray.org>
Cousin Ricky <ric### [at] yahoocom> wrote:

> BWA-HA-HA-HA-HA!

^ (knew that was coming  ;) )

> Even if I couldn't figure out on my own that biblical scholarship has
> advanced greatly since 1611, I'm not inclined to listen to that hateful
> bigot.  How hateful is he?  He's been banned from many countries,
> including homophobic countries like Jamaica.

I watch all of them - I don't much care what anyone else says.
Steven Anderson
Roger Jimenez
Vernon Coleman
Walter Vieth
Brother Nathaniel
David Wood
.... dozens of others

I skim through so much content and not much really gets filtered except if I
find the presentation annoying or if I'm short on time or bored.  I might speed
up a video to max speed or skip ahead every few minutes to get through most of
the filler.

If I don't agree with something someone says, or the beliefs they hold -
whatever.
I don't really get in a twist over very much of anything.

We had Fred Phelps' people from Westboro Baptist Church at U of MD outside the
student union for a few days - way back when...  The whole 9 yards with the big
posters and everything.  I was just like, "yep."   Then I went to lunch and got
on with my day.  I had a lot of time-consuming chemistry sh*t to do, and I was
burning daylight.

But y'know - that's just me.


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From: Alain Martel
Subject: Re: Yes-library
Date: 24 Feb 2023 08:08:15
Message: <63f8b6bf$1@news.povray.org>
Le 2023-02-23 à 18:44, Bald Eagle a écrit :
> Cousin Ricky <ric### [at] yahoocom> wrote:
> 
>> I did decide to search the Bible for myself, ...
> (Your translation may vary.)
> 
> 
> Steven Anderson of the Faithful Word Baptist Church has a very interesting video
> about why he's a KJV-only church, and why the other versions are less ...
> reliable.
> 
> 
> 
> 
That's ironic as the KJV is based on an earlier version that is regarded 
as unreliable... How can the derived work be more reliable than it's 
main source ?


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From: Mike Miller
Subject: Re: Yes-library
Date: 24 Feb 2023 10:55:00
Message: <web.63f8dda27f290431a30d213ddabc9342@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:
> On 23/02/2023 23:36, Mike Miller wrote:
>
> > Great, glad I can help. I'll try to contribute to your Roger Dean project when I
> > can. Always loved his work...Cool concept to model and animate.
> >
> > Patrick Woodroffe was my illustration hero when I was in high school. I keep his
> > Mythopoeikon book beside me for inspiration. His early pencil and etching work
> > is very nice.
> >
> > Here a link to some of my early sketches and 3D. I've only had the site up for a
> > few months so it's very much a work in progress ...like the rest of my life. :)
> > I started adding some of my resent POV work. I'm currently modeling bugs for
> > some rendering ideas.
> >
> > https://639cef3628e1f.site123.me/
> > I lost old website...now I'm using a free one. :)
> >
> Hi Mike !
>
> I'm very glad that found here a man, who share my preferences in art and
> technologies. Opposite to you, I'm much more programmer and
> mathematician, but always dreamed to be an artist. 3D graphics somewhere
> in between, and this is the reason why it attracts me so much.
> So, if you will need some assistance in software development or similar,
> I can help you without a problems. I am also working with ceramics
> a little, this gives me a rest after intensive coding:
> https://www.facebook.com/yesbird65
>
> I want to thank you for pointing me to Patrick Woodroffe, I spent half
> of the night exploring his artworks, only wonder, how I can miss him ?
> He is a great artist. For symmetry, I would like to mention Kirill
> Chyolushkin:
> https://illustrators.ru/posts/kirill-chyolushkin
> Sorry, site in Russian, but contains mostly images.
> I have only one of his books, as they are very expensive :)
>
> You site is good and well-organized, some part of chaos is normal for
> creativity, too much order will kill it :). You are very talented, I
> like your old-time sketches and present works. I see you are using
> Sculptris, I have a Z-Brush and now writing plugin for exporting meshes
> to POV, preserving color info.
>
> I like insects also, they have accurate 'construction' and beautiful
> forms, created for rendering, please keep me in loop while working on them.
>
> As to Yes-library: I found Fish-13 in some old archive, cleaned it up,
> recolorized and animated:
> https://www.youtube.com/watch?v=9qSR539hQdo
>
> Hope, you will not be disappointed. Now I am pushing it into macro for
> more easy recolorizing and cloning (so please don't waste your time for
> that), suppose it will be brilliant in my collection :).
> I will post link to final code, after pushing it to repository.
>
> Can't wait for putting hands on your blobs examples - will work with
> them tomorrow.
>
> All the best, and sorry for my English,
> --
> YB


No disappointment here - I'm glad you were able to find the file. I found
another image map for that fish. You may need to tweak the coordinates.
....and your English is great! Probably better than mine...flunked 2 English
classes in college.

Love kirill-chyolushkin - had not seen his work. Thanks for sharing!

Also,
Has POV implemented a way to use 'Normal Maps' for bumps using an image map? I
didn't he an example in the help files.
Mike


Post a reply to this message


Attachments:
Download 'fish_skin.jpg' (186 KB)

Preview of image 'fish_skin.jpg'
fish_skin.jpg


 

From: yesbird
Subject: Re: Yes-library
Date: 24 Feb 2023 11:53:16
Message: <5741ae99-39df-e889-93c4-d8332cd2b6db@gmail.com>
On 24/02/2023 18:54, Mike Miller wrote:
> No disappointment here - I'm glad you were able to find the file. I found
> another image map for that fish. You may need to tweak the coordinates.
Oooo, thanks a lot. Texturing in POV is tricky for me, having such good
image map I can improve details now.

> Also,
> Has POV implemented a way to use 'Normal Maps' for bumps using an image map? I
> didn't he an example in the help files.
That's all I was able to find, while doing bumping:
https://wiki.povray.org/content/Reference:Bump_Map
-- 
YB


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From: yesbird
Subject: Re: Yes-library
Date: 24 Feb 2023 12:04:05
Message: <6581b347-051f-826c-5dad-a61001345798@gmail.com>
Btw, how did you this 'wormish' shapes ? I like them so much !

https://639cef3628e1f.site123.me/p-o-v-r-a-y/item-id-63ab2ae03b610
--
YB


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From: Bald Eagle
Subject: Re: Yes-library
Date: 24 Feb 2023 13:15:00
Message: <web.63f8fe9a7f2904311f9dae3025979125@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:

> Also,
> Has POV implemented a way to use 'Normal Maps' for bumps using an image map? I
> didn't he an example in the help files.

I can't recall an example, and I haven't tried it, but -
Try using an image_map as the pattern for:

https://wiki.povray.org/content/Reference:Normal_Map

- Bill


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From: Mike Miller
Subject: Re: Yes-library
Date: 24 Feb 2023 15:20:00
Message: <web.63f91af07f290431a30d213ddabc9342@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
>
> > Also,
> > Has POV implemented a way to use 'Normal Maps' for bumps using an image map? I
> > didn't he an example in the help files.
>
> I can't recall an example, and I haven't tried it, but -
> Try using an image_map as the pattern for:
>
> https://wiki.povray.org/content/Reference:Normal_Map
>
> - Bill

Thanks - I'll check it out.


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From: Mike Miller
Subject: Re: Yes-library
Date: 24 Feb 2023 15:35:00
Message: <web.63f91ee57f290431a30d213ddabc9342@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:
> Btw, how did you this 'wormish' shapes ? I like them so much !
>
> https://639cef3628e1f.site123.me/p-o-v-r-a-y/item-id-63ab2ae03b610
> --
> YB


Thanks, below are the definitions. I plot these out of CAD and convert using a
utility I wrote. I think these are the right ones.


//--- weed
#declare weed3 =
 union {
   sphere_sweep {
       cubic_spline
       7,
       <-0.0133141,-0.000790786,0.0>,0.131825,
       <-0.0133141,-0.000790786,0.0>,0.131825,
       <0.0852752,0.426277,-0.118113>,0.102224,
       <-0.0994501,1.01313,0.0504987>,0.0503133,
       <-0.082195,1.2748,0.0306135>,0.0251861,
       <-0.0270831,1.38204,-0.0239959>,0.0551861,
       <-0.0270831,1.38204,-0.0239959>,0.0551861
       tolerance 0.000001
       }

}


//--- mushroom
#declare shroom =
lathe {
    cubic_spline
    10
    < 0.0  ,  0.287761 >,
    < 0.0  ,  0.287761 >,
    < 0.110804  ,  0.270507 >,
    < 0.210494  ,  0.199574 >,
    < 0.203634  ,  0.142057 >,
    < 0.0925914  ,  0.13631 >,
    < 0.124224  ,  0.0251171 >,
    < 0.180055  ,  -0.00454055 >,
    < 0.000391543  ,  -0.0259348 >,
    < 0.000391543  ,  -0.0259348 >
    }


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From: yesbird
Subject: Re: Yes-library
Date: 24 Feb 2023 16:10:56
Message: <0e444b95-f42d-10bd-ce2c-9b1e6adbfd50@gmail.com>
On 24/02/2023 23:32, Mike Miller wrote:
> I think these are the right ones
Yes, they are !
Thanks for sharing, will put them into collection.
--
YB


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From: yesbird
Subject: Re: Yes-library
Date: 25 Feb 2023 23:04:27
Message: <63fada4b@news.povray.org>
On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes

#1 - Breathing coral (https://www.youtube.com/watch?v=Xfp7ocJBziQ)
--YB


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From: yesbird
Subject: Re: Yes-library
Date: 25 Feb 2023 23:06:38
Message: <63fadace@news.povray.org>
On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes

#2 - Fish 13 (https://www.youtube.com/watch?v=NvTMP3XGKms)
--
YB


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From: yesbird
Subject: Re: Yes-library
Date: 26 Feb 2023 14:15:57
Message: <63fbafed@news.povray.org>
On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes

#3 - Growing stem (https://www.youtube.com/watch?v=OWSPI5r5Msc)
--
YB


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From: yesbird
Subject: Re: Yes-library
Date: 26 Feb 2023 17:17:56
Message: <63fbda94@news.povray.org>
On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes

#4 - Weed
--
YB


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From: yesbird
Subject: Re: Yes-library
Date: 27 Feb 2023 09:25:01
Message: <63fcbd3d@news.povray.org>
On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes

#5 - Yes-font
--YB


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From: yesbird
Subject: Re: Yes-library
Date: 27 Feb 2023 13:16:49
Message: <63fcf391@news.povray.org>
On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes

#6 - Spiral path
--YB


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From: Mike Miller
Subject: Re: Yes-library
Date: 1 Mar 2023 01:45:00
Message: <web.63fef31c7f290431a30d213ddabc9342@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:
> On 23/02/2023 01:42, yesbird wrote:
> > Here I'm starting a collection of static and animated objects,
> > inspired by Roger Dean's artworks:
> > https://github.com/syanenko/pov-yes
>
> #6 - Spiral path
> --YB

Hi Yesbird.
Hope all is well.

While converting my old Fish13 I spent some time finding a better way to handle
some of the forms I used. I picked a method similar to CTDS with a lot less data
points. I'm using sphere_sweep cubic_splines for the body and pointy spine
shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a CAD utility
for each type that converts the circle positions and radius to POV syntax. In
that process I've creating new fish model that you can use if you like.

I'll post a zip file with the POV file and images maps used in
'object-collection'.
Mike.


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From: Mike Miller
Subject: Re: Yes-library
Date: 1 Mar 2023 02:00:01
Message: <web.63fef7a57f290431a30d213ddabc9342@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:
> On 23/02/2023 01:42, yesbird wrote:
> > Here I'm starting a collection of static and animated objects,
> > inspired by Roger Dean's artworks:
> > https://github.com/syanenko/pov-yes
>
> #6 - Spiral path
> --YB

Here's a screen grab from the CAD process used for fish14.


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From: yesbird
Subject: Re: Yes-library
Date: 1 Mar 2023 09:04:38
Message: <1828b162-5e5f-8f08-e5ac-370a6e25ea2a@gmail.com>
On 01/03/2023 09:39, Mike Miller wrote:
> While converting my old Fish13 I spent some time finding a better way to handle
> some of the forms I used. I picked a method similar to CTDS with a lot less data
> points. I'm using sphere_sweep cubic_splines for the body and pointy spine
> shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a CAD utility
> for each type that converts the circle positions and radius to POV syntax. In
> that process I've creating new fish model that you can use if you like.
Hi, Mike.

Glad to see/read you again. Your new Fish14 is excellent - after
examining the structure and rendering, I found that it much more
detailed and realistic, than previous.

I would like to add it to collection in two variants: as you sent it,
without any modifications and colorized with my gradient techniques -
can I do it ? Also I like your approach to modelling with schemes,
I want to add them to the description as they are interesting and well-
looking too.

You mentioned plugin for CAD and yesterday I wrote the same for my C4D
to export splines, now thinking about adding spheres. This will
completely solve the problem of POV editor.

All the best,
--
YB


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From: Mike Miller
Subject: Re: Yes-library
Date: 1 Mar 2023 09:45:00
Message: <web.63ff63fa7f290431a30d213ddabc9342@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:
> On 01/03/2023 09:39, Mike Miller wrote:
> > While converting my old Fish13 I spent some time finding a better way to handle
> > some of the forms I used. I picked a method similar to CTDS with a lot less data
> > points. I'm using sphere_sweep cubic_splines for the body and pointy spine
> > shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a CAD utility
> > for each type that converts the circle positions and radius to POV syntax. In
> > that process I've creating new fish model that you can use if you like.
> Hi, Mike.
>
> Glad to see/read you again. Your new Fish14 is excellent - after
> examining the structure and rendering, I found that it much more
> detailed and realistic, than previous.
>
> I would like to add it to collection in two variants: as you sent it,
> without any modifications and colorized with my gradient techniques -
> can I do it ? Also I like your approach to modelling with schemes,
> I want to add them to the description as they are interesting and well-
> looking too.
>
> You mentioned plugin for CAD and yesterday I wrote the same for my C4D
> to export splines, now thinking about adding spheres. This will
> completely solve the problem of POV editor.
>
> All the best,
> --
> YB


Thanks YB.
yes, use and texture this fish anyway you'd like. :)
I'm re-modeling a few insects that I've Cad'd out using this same method.
Mike.


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From: Alain Martel
Subject: Re: Yes-library
Date: 1 Mar 2023 10:29:02
Message: <63ff6f3e$1@news.povray.org>
Le 2023-03-01 à 01:39, Mike Miller a écrit :
> yesbird <sya### [at] gmailcom> wrote:
>> On 23/02/2023 01:42, yesbird wrote:
>>> Here I'm starting a collection of static and animated objects,
>>> inspired by Roger Dean's artworks:
>>> https://github.com/syanenko/pov-yes
>>
>> #6 - Spiral path
>> --YB
> 
> Hi Yesbird.
> Hope all is well.
> 
> While converting my old Fish13 I spent some time finding a better way to handle
> some of the forms I used. I picked a method similar to CTDS with a lot less data
> points. I'm using sphere_sweep cubic_splines for the body and pointy spine
> shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a CAD utility
> for each type that converts the circle positions and radius to POV syntax. In
> that process I've creating new fish model that you can use if you like.
> 
> I'll post a zip file with the POV file and images maps used in
> 'object-collection'.
> Mike.
> 
You are not supposed to post photos.😁


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From: yesbird
Subject: Re: Yes-library
Date: 1 Mar 2023 10:52:44
Message: <132bd391-86de-e239-772b-f5f0b62988f5@gmail.com>
On 01/03/2023 17:40, Mike Miller wrote:
> yes, use and texture this fish anyway you'd like. :)
Thanks, I've posted original (at very end):
https://github.com/syanenko/Yes-World
now working on repainting and macro-cloning :)

> I'm re-modeling a few insects that I've Cad'd out using this same method.
Looking forward for new species :)
--
YB


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From: Paolo Gibellini
Subject: Re: Yes-library
Date: 2 Mar 2023 16:59:28
Message: <64011c40$1@news.povray.org>
Il 01/03/2023 16:29, Alain Martel ha scritto:
> Le 2023-03-01 à 01:39, Mike Miller a écrit :
>> yesbird <sya### [at] gmailcom> wrote:
>>> On 23/02/2023 01:42, yesbird wrote:
>>>> Here I'm starting a collection of static and animated objects,
>>>> inspired by Roger Dean's artworks:
>>>> https://github.com/syanenko/pov-yes
>>>
>>> #6 - Spiral path
>>> --YB
>>
>> Hi Yesbird.
>> Hope all is well.
>>
>> While converting my old Fish13 I spent some time finding a better way 
>> to handle
>> some of the forms I used. I picked a method similar to CTDS with a lot 
>> less data
>> points. I'm using sphere_sweep cubic_splines for the body and pointy 
>> spine
>> shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a 
>> CAD utility
>> for each type that converts the circle positions and radius to POV 
>> syntax. In
>> that process I've creating new fish model that you can use if you like.
>>
>> I'll post a zip file with the POV file and images maps used in
>> 'object-collection'.
>> Mike.
>>
> You are not supposed to post photos.😁
Awesome Rolex!


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