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yesbird <sya### [at] gmail com> wrote:
> On 01/03/2023 09:39, Mike Miller wrote:
> > While converting my old Fish13 I spent some time finding a better way to handle
> > some of the forms I used. I picked a method similar to CTDS with a lot less data
> > points. I'm using sphere_sweep cubic_splines for the body and pointy spine
> > shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a CAD utility
> > for each type that converts the circle positions and radius to POV syntax. In
> > that process I've creating new fish model that you can use if you like.
> Hi, Mike.
>
> Glad to see/read you again. Your new Fish14 is excellent - after
> examining the structure and rendering, I found that it much more
> detailed and realistic, than previous.
>
> I would like to add it to collection in two variants: as you sent it,
> without any modifications and colorized with my gradient techniques -
> can I do it ? Also I like your approach to modelling with schemes,
> I want to add them to the description as they are interesting and well-
> looking too.
>
> You mentioned plugin for CAD and yesterday I wrote the same for my C4D
> to export splines, now thinking about adding spheres. This will
> completely solve the problem of POV editor.
>
> All the best,
> --
> YB
Thanks YB.
yes, use and texture this fish anyway you'd like. :)
I'm re-modeling a few insects that I've Cad'd out using this same method.
Mike.
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Le 2023-03-01 à 01:39, Mike Miller a écrit :
> yesbird <sya### [at] gmail com> wrote:
>> On 23/02/2023 01:42, yesbird wrote:
>>> Here I'm starting a collection of static and animated objects,
>>> inspired by Roger Dean's artworks:
>>> https://github.com/syanenko/pov-yes
>>
>> #6 - Spiral path
>> --YB
>
> Hi Yesbird.
> Hope all is well.
>
> While converting my old Fish13 I spent some time finding a better way to handle
> some of the forms I used. I picked a method similar to CTDS with a lot less data
> points. I'm using sphere_sweep cubic_splines for the body and pointy spine
> shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a CAD utility
> for each type that converts the circle positions and radius to POV syntax. In
> that process I've creating new fish model that you can use if you like.
>
> I'll post a zip file with the POV file and images maps used in
> 'object-collection'.
> Mike.
>
You are not supposed to post photos.😁
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On 01/03/2023 17:40, Mike Miller wrote:
> yes, use and texture this fish anyway you'd like. :)
Thanks, I've posted original (at very end):
https://github.com/syanenko/Yes-World
now working on repainting and macro-cloning :)
> I'm re-modeling a few insects that I've Cad'd out using this same method.
Looking forward for new species :)
--
YB
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Il 01/03/2023 16:29, Alain Martel ha scritto:
> Le 2023-03-01 à 01:39, Mike Miller a écrit :
>> yesbird <sya### [at] gmail com> wrote:
>>> On 23/02/2023 01:42, yesbird wrote:
>>>> Here I'm starting a collection of static and animated objects,
>>>> inspired by Roger Dean's artworks:
>>>> https://github.com/syanenko/pov-yes
>>>
>>> #6 - Spiral path
>>> --YB
>>
>> Hi Yesbird.
>> Hope all is well.
>>
>> While converting my old Fish13 I spent some time finding a better way
>> to handle
>> some of the forms I used. I picked a method similar to CTDS with a lot
>> less data
>> points. I'm using sphere_sweep cubic_splines for the body and pointy
>> spine
>> shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a
>> CAD utility
>> for each type that converts the circle positions and radius to POV
>> syntax. In
>> that process I've creating new fish model that you can use if you like.
>>
>> I'll post a zip file with the POV file and images maps used in
>> 'object-collection'.
>> Mike.
>>
> You are not supposed to post photos.😁
Awesome Rolex!
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