|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes
#4 - Weed
--
YB
Post a reply to this message
Attachments:
Download 'weed_01.png' (382 KB)
Preview of image 'weed_01.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes
#5 - Yes-font
--YB
Post a reply to this message
Attachments:
Download 'text.png' (118 KB)
Preview of image 'text.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes
#6 - Spiral path
--YB
Post a reply to this message
Attachments:
Download 'spral_path.png' (386 KB)
Preview of image 'spral_path.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
yesbird <sya### [at] gmailcom> wrote:
> On 23/02/2023 01:42, yesbird wrote:
> > Here I'm starting a collection of static and animated objects,
> > https://github.com/syanenko/pov-yes
>
> #6 - Spiral path
> --YB
Hi Yesbird.
Hope all is well.
While converting my old Fish13 I spent some time finding a better way to handle
some of the forms I used. I picked a method similar to CTDS with a lot less data
points. I'm using sphere_sweep cubic_splines for the body and pointy spine
shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a CAD utility
for each type that converts the circle positions and radius to POV syntax. In
that process I've creating new fish model that you can use if you like.
I'll post a zip file with the POV file and images maps used in
'object-collection'.
Mike.
Post a reply to this message
Attachments:
Download 'fish_14.png' (911 KB)
Preview of image 'fish_14.png'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
yesbird <sya### [at] gmailcom> wrote:
> On 23/02/2023 01:42, yesbird wrote:
> > Here I'm starting a collection of static and animated objects,
> > https://github.com/syanenko/pov-yes
>
> #6 - Spiral path
> --YB
Here's a screen grab from the CAD process used for fish14.
Post a reply to this message
Attachments:
Download 'cad setup.jpg' (486 KB)
Preview of image 'cad setup.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 01/03/2023 09:39, Mike Miller wrote:
> While converting my old Fish13 I spent some time finding a better way to handle
> some of the forms I used. I picked a method similar to CTDS with a lot less data
> points. I'm using sphere_sweep cubic_splines for the body and pointy spine
> shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a CAD utility
> for each type that converts the circle positions and radius to POV syntax. In
> that process I've creating new fish model that you can use if you like.
Hi, Mike.
Glad to see/read you again. Your new Fish14 is excellent - after
examining the structure and rendering, I found that it much more
detailed and realistic, than previous.
I would like to add it to collection in two variants: as you sent it,
without any modifications and colorized with my gradient techniques -
can I do it ? Also I like your approach to modelling with schemes,
I want to add them to the description as they are interesting and well-
looking too.
You mentioned plugin for CAD and yesterday I wrote the same for my C4D
to export splines, now thinking about adding spheres. This will
completely solve the problem of POV editor.
All the best,
--
YB
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
yesbird <sya### [at] gmailcom> wrote:
> On 01/03/2023 09:39, Mike Miller wrote:
> > While converting my old Fish13 I spent some time finding a better way to handle
> > some of the forms I used. I picked a method similar to CTDS with a lot less data
> > points. I'm using sphere_sweep cubic_splines for the body and pointy spine
> > shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a CAD utility
> > for each type that converts the circle positions and radius to POV syntax. In
> > that process I've creating new fish model that you can use if you like.
> Hi, Mike.
>
> Glad to see/read you again. Your new Fish14 is excellent - after
> examining the structure and rendering, I found that it much more
> detailed and realistic, than previous.
>
> I would like to add it to collection in two variants: as you sent it,
> without any modifications and colorized with my gradient techniques -
> can I do it ? Also I like your approach to modelling with schemes,
> I want to add them to the description as they are interesting and well-
> looking too.
>
> You mentioned plugin for CAD and yesterday I wrote the same for my C4D
> to export splines, now thinking about adding spheres. This will
> completely solve the problem of POV editor.
>
> All the best,
> --
> YB
Thanks YB.
yes, use and texture this fish anyway you'd like. :)
I'm re-modeling a few insects that I've Cad'd out using this same method.
Mike.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Le 2023-03-01 à 01:39, Mike Miller a écrit :
> yesbird <sya### [at] gmailcom> wrote:
>> On 23/02/2023 01:42, yesbird wrote:
>>> Here I'm starting a collection of static and animated objects,
>>> inspired by Roger Dean's artworks:
>>> https://github.com/syanenko/pov-yes
>>
>> #6 - Spiral path
>> --YB
>
> Hi Yesbird.
> Hope all is well.
>
> While converting my old Fish13 I spent some time finding a better way to handle
> some of the forms I used. I picked a method similar to CTDS with a lot less data
> points. I'm using sphere_sweep cubic_splines for the body and pointy spine
> shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a CAD utility
> for each type that converts the circle positions and radius to POV syntax. In
> that process I've creating new fish model that you can use if you like.
>
> I'll post a zip file with the POV file and images maps used in
> 'object-collection'.
> Mike.
>
You are not supposed to post photos.😁
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 01/03/2023 17:40, Mike Miller wrote:
> yes, use and texture this fish anyway you'd like. :)
Thanks, I've posted original (at very end):
https://github.com/syanenko/Yes-World
now working on repainting and macro-cloning :)
> I'm re-modeling a few insects that I've Cad'd out using this same method.
Looking forward for new species :)
--
YB
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Il 01/03/2023 16:29, Alain Martel ha scritto:
> Le 2023-03-01 à 01:39, Mike Miller a écrit :
>> yesbird <sya### [at] gmailcom> wrote:
>>> On 23/02/2023 01:42, yesbird wrote:
>>>> Here I'm starting a collection of static and animated objects,
>>>> inspired by Roger Dean's artworks:
>>>> https://github.com/syanenko/pov-yes
>>>
>>> #6 - Spiral path
>>> --YB
>>
>> Hi Yesbird.
>> Hope all is well.
>>
>> While converting my old Fish13 I spent some time finding a better way
>> to handle
>> some of the forms I used. I picked a method similar to CTDS with a lot
>> less data
>> points. I'm using sphere_sweep cubic_splines for the body and pointy
>> spine
>> shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a
>> CAD utility
>> for each type that converts the circle positions and radius to POV
>> syntax. In
>> that process I've creating new fish model that you can use if you like.
>>
>> I'll post a zip file with the POV file and images maps used in
>> 'object-collection'.
>> Mike.
>>
> You are not supposed to post photos.😁
Awesome Rolex!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |