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On 24/02/2023 23:32, Mike Miller wrote:
> I think these are the right ones
Yes, they are !
Thanks for sharing, will put them into collection.
--
YB
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On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes
#1 - Breathing coral (https://www.youtube.com/watch?v=Xfp7ocJBziQ)
--YB
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On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes
#2 - Fish 13 (https://www.youtube.com/watch?v=NvTMP3XGKms)
--
YB
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On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes
#3 - Growing stem (https://www.youtube.com/watch?v=OWSPI5r5Msc)
--
YB
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On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes
#4 - Weed
--
YB
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On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes
#5 - Yes-font
--YB
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On 23/02/2023 01:42, yesbird wrote:
> Here I'm starting a collection of static and animated objects,
> inspired by Roger Dean's artworks:
> https://github.com/syanenko/pov-yes
#6 - Spiral path
--YB
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yesbird <sya### [at] gmail com> wrote:
> On 23/02/2023 01:42, yesbird wrote:
> > Here I'm starting a collection of static and animated objects,
> > https://github.com/syanenko/pov-yes
>
> #6 - Spiral path
> --YB
Hi Yesbird.
Hope all is well.
While converting my old Fish13 I spent some time finding a better way to handle
some of the forms I used. I picked a method similar to CTDS with a lot less data
points. I'm using sphere_sweep cubic_splines for the body and pointy spine
shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a CAD utility
for each type that converts the circle positions and radius to POV syntax. In
that process I've creating new fish model that you can use if you like.
I'll post a zip file with the POV file and images maps used in
'object-collection'.
Mike.
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yesbird <sya### [at] gmail com> wrote:
> On 23/02/2023 01:42, yesbird wrote:
> > Here I'm starting a collection of static and animated objects,
> > https://github.com/syanenko/pov-yes
>
> #6 - Spiral path
> --YB
Here's a screen grab from the CAD process used for fish14.
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On 01/03/2023 09:39, Mike Miller wrote:
> While converting my old Fish13 I spent some time finding a better way to handle
> some of the forms I used. I picked a method similar to CTDS with a lot less data
> points. I'm using sphere_sweep cubic_splines for the body and pointy spine
> shapes and 'sliced' lathe cubic splines for the fin parts. I wrote a CAD utility
> for each type that converts the circle positions and radius to POV syntax. In
> that process I've creating new fish model that you can use if you like.
Hi, Mike.
Glad to see/read you again. Your new Fish14 is excellent - after
examining the structure and rendering, I found that it much more
detailed and realistic, than previous.
I would like to add it to collection in two variants: as you sent it,
without any modifications and colorized with my gradient techniques -
can I do it ? Also I like your approach to modelling with schemes,
I want to add them to the description as they are interesting and well-
looking too.
You mentioned plugin for CAD and yesterday I wrote the same for my C4D
to export splines, now thinking about adding spheres. This will
completely solve the problem of POV editor.
All the best,
--
YB
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