POV-Ray : Newsgroups : povray.object-collection : 3D Loop Server Time29 May 2023 22:25:11 EDT (-0400)
 3D Loop (Message 4 to 13 of 13)
 From: LanuHum Subject: Re: 3D Loop Date: 15 May 2015 12:40:00 Message:
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"@id": "#web.55561fe6d258875a7a3e03fe0%40news.povray.org",
"dateCreated": "2015-05-15T16:40:00+00:00",
"datePublished": "2015-05-15T16:40:00+00:00",
"author": {
"@type": "Person",
"name": "LanuHum"
}
}
Lars Rohwedder <rok### [at] gmxde> wrote:
> Inspired by this object:
>
>
http://www.shutterstock.com/pic-94505617/stock-photo--d-infinity-shape-d-render-illustration.html
>

>
> I would like to change the whole object into a single "sphere_sweep" and
> I'd like to have a closed formula that calculates the positions of all
> spheres at once, with "smooth" transitions between the 3 3/4 torii, so
> no cylindrical parts between them.
>

>
> Any ideas, suggestions?

Python in the Blender creates it so:

def Torus_Knot(self):
p = self.torus_p
q = self.torus_q
w = self.torus_w
res = self.torus_res
h = self.torus_h
u = self.torus_u
v = self.torus_v
rounds = self.torus_rounds

newPoints = []
angle = 2*rounds
step = angle/(res-1)
scale = h
height = w

for i in range(res-1):
t = ( i*step*pi)

x = (2 * scale + cos((q*t)/p*v)) * cos(t * u)
y = (2 * scale + cos((q*t)/p*v)) * sin(t * u)
z = sin(q*t/p) * height

newPoints.extend([x,y,z,1])

return newPoints

From the received verts cubic_spline is created
```
 From: LanuHum Subject: Re: 3D Loop Date: 15 May 2015 14:20:00 Message:
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"@id": "#web.5556388bd258875a7a3e03fe0%40news.povray.org",
"dateCreated": "2015-05-15T18:20:00+00:00",
"datePublished": "2015-05-15T18:20:00+00:00",
"author": {
"@type": "Person",
"name": "LanuHum"
}
}
Example:

// POV-Ray scene. It is created in the Blender-2.74

#version 3.7;

global_settings {
}
background {rgbt<0.05, 0.05, 0.05, 0>}

#declare Default_texture = pigment {rgb 0.8}

#declare data_Torus_Knot_orig =
union {
sphere_sweep { cubic_spline 102,
<2.958,-0.3775,-0.1893>,0.343,
<3,0,0>,0.343,
<2.958,0.3775,0.1893>,0.343,
<2.835,0.7355,0.3717>,0.343,
<2.638,1.056,0.5406>,0.343,
<2.38,1.324,0.6901>,0.343,
<2.078,1.53,0.8146>,0.343,
<1.748,1.667,0.9096>,0.343,
<1.41,1.735,0.9718>,0.343,
<1.08,1.74,0.9989>,0.343,
<0.7717,1.69,0.9898>,0.343,
<0.4967,1.597,0.945>,0.343,
<0.2605,1.477,0.866>,0.343,
<0.064,1.344,0.7557>,0.343,
<-0.09621,1.21,0.6182>,0.343,
<-0.2276,1.088,0.4582>,0.343,
<-0.3403,0.9833,0.2817>,0.343,
<-0.4461,0.9001,0.09506>,0.343,
<-0.5564,0.8363,-0.09506>,0.343,
<-0.6814,0.7864,-0.2817>,0.343,
<-0.8281,0.7409,-0.4582>,0.343,
<-0.9999,0.6884,-0.6182>,0.343,
<-1.196,0.6164,-0.7557>,0.343,
<-1.41,0.513,-0.866>,0.343,
<-1.632,0.3686,-0.945>,0.343,
<-1.849,0.1766,-0.9898>,0.343,
<-2.047,-0.06497,-0.9989>,0.343,
<-2.208,-0.3533,-0.9718>,0.343,
<-2.318,-0.6805,-0.9096>,0.343,
<-2.364,-1.034,-0.8146>,0.343,
<-2.337,-1.399,-0.6901>,0.343,
<-2.233,-1.756,-0.5406>,0.343,
<-2.054,-2.087,-0.3717>,0.343,
<-1.806,-2.373,-0.1893>,0.343,
<-1.5,-2.598,6.432e-16>,0.343,
<-1.152,-2.75,0.1893>,0.343,
<-0.7803,-2.822,0.3717>,0.343,
<-0.4044,-2.812,0.5406>,0.343,
<-0.04321,-2.723,0.6901>,0.343,
<0.286,-2.564,0.8146>,0.343,
<0.5695,-2.347,0.9096>,0.343,
<0.7979,-2.089,0.9718>,0.343,
<0.967,-1.805,0.9989>,0.343,
<1.078,-1.513,0.9898>,0.343,
<1.135,-1.229,0.945>,0.343,
<1.149,-0.9642,0.866>,0.343,
<1.132,-0.7272,0.7557>,0.343,
<1.096,-0.5217,0.6182>,0.343,
<1.056,-0.3467,0.4582>,0.343,
<1.022,-0.1969,0.2817>,0.343,
<1.003,-0.06371,0.09506>,0.343,
<1.003,0.06371,-0.09506>,0.343,
<1.022,0.1969,-0.2817>,0.343,
<1.056,0.3467,-0.4582>,0.343,
<1.096,0.5217,-0.6182>,0.343,
<1.132,0.7272,-0.7557>,0.343,
<1.149,0.9642,-0.866>,0.343,
<1.135,1.229,-0.945>,0.343,
<1.078,1.513,-0.9898>,0.343,
<0.967,1.805,-0.9989>,0.343,
<0.7979,2.089,-0.9718>,0.343,
<0.5695,2.347,-0.9096>,0.343,
<0.286,2.564,-0.8146>,0.343,
<-0.04321,2.723,-0.6901>,0.343,
<-0.4044,2.812,-0.5406>,0.343,
<-0.7803,2.822,-0.3717>,0.343,
<-1.152,2.75,-0.1893>,0.343,
<-1.5,2.598,1.286e-15>,0.343,
<-1.806,2.373,0.1893>,0.343,
<-2.054,2.087,0.3717>,0.343,
<-2.233,1.756,0.5406>,0.343,
<-2.337,1.399,0.6901>,0.343,
<-2.364,1.034,0.8146>,0.343,
<-2.318,0.6805,0.9096>,0.343,
<-2.208,0.3533,0.9718>,0.343,
<-2.047,0.06497,0.9989>,0.343,
<-1.849,-0.1766,0.9898>,0.343,
<-1.632,-0.3686,0.945>,0.343,
<-1.41,-0.513,0.866>,0.343,
<-1.196,-0.6164,0.7557>,0.343,
<-0.9999,-0.6884,0.6182>,0.343,
<-0.8281,-0.7409,0.4582>,0.343,
<-0.6814,-0.7864,0.2817>,0.343,
<-0.5564,-0.8363,0.09506>,0.343,
<-0.4461,-0.9001,-0.09506>,0.343,
<-0.3403,-0.9833,-0.2817>,0.343,
<-0.2276,-1.088,-0.4582>,0.343,
<-0.09621,-1.21,-0.6182>,0.343,
<0.064,-1.344,-0.7557>,0.343,
<0.2605,-1.477,-0.866>,0.343,
<0.4967,-1.597,-0.945>,0.343,
<0.7717,-1.69,-0.9898>,0.343,
<1.08,-1.74,-0.9989>,0.343,
<1.41,-1.735,-0.9718>,0.343,
<1.748,-1.667,-0.9096>,0.343,
<2.078,-1.53,-0.8146>,0.343,
<2.38,-1.324,-0.6901>,0.343,
<2.638,-1.056,-0.5406>,0.343,
<2.835,-0.7355,-0.3717>,0.343,
<2.958,-0.3775,-0.1893>,0.343,
<3,0,0>,0.343,
<2.958,0.3775,0.1893>,0.343
}
texture {Default_texture}
}
object { data_Torus_Knot_orig
matrix <0.011995, -0.831861, 0.000000,  0.000000, -0.000000, -0.831948,
0.831861, 0.011995, -0.000000,  0.000000, 0.000000, 0.000000>}

light_source {
<4.08,5.9,5.1>
color rgb<1, 1, 1>
}

camera {
location  <0, 0, 0>
look_at  <0, 0, -1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle  49.134343
rotate  <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
```
 From: Lars Rohwedder Subject: Re: 3D Loop Date: 19 May 2015 05:55:55 Message: <555b08ab@news.povray.org>
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"@id": "#555b08ab%40news.povray.org",
"dateCreated": "2015-05-19T09:55:55+00:00",
"datePublished": "2015-05-19T09:55:55+00:00",
"author": {
"@type": "Person",
"name": "Lars Rohwedder"
}
}
Am 15.05.2015 um 20:18 schrieb LanuHum:
> Example:
>
> // POV-Ray scene. It is created in the Blender-2.74
>

Nice one. But there are quite sharp curves at the transition between the
straight and the curved parts of the loop (marked read on the attached
image)

>
>   right <-1.7777777777777777, 0, 0>
>   up <0, 1, 0>

Oh, when will 16:9 aspect ratio will be the default in Povray? ;-)

L.
```

Attachments:

Preview of image 'from-newsgroup.jpg'

 From: LanuHum Subject: Re: 3D Loop Date: 19 May 2015 13:10:00 Message:
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"@id": "#web.555b6e08d258875a7a3e03fe0%40news.povray.org",
"dateCreated": "2015-05-19T17:10:00+00:00",
"datePublished": "2015-05-19T17:10:00+00:00",
"author": {
"@type": "Person",
"name": "LanuHum"
}
}
Lars Rohwedder <rok### [at] gmxde> wrote:
> Am 15.05.2015 um 20:18 schrieb LanuHum:
> > Example:
> >
> > // POV-Ray scene. It is created in the Blender-2.74
> >

>
> Nice one. But there are quite sharp curves at the transition between the
> straight and the curved parts of the loop (marked read on the attached
> image)
>
> >
> >   right <-1.7777777777777777, 0, 0>
> >   up <0, 1, 0>
>
> Oh, when will 16:9 aspect ratio will be the default in Povray? ;-)
>
> L.

#version 3.7;

global_settings {
}
background {rgbt<0.00971, 0.271, 0.985, 0>}

#declare Default_texture = pigment {rgb 0.8}

#declare data_Torus_Knot_001_orig =
union {
sphere_sweep { cubic_spline 83,
<0.1889,-3.04,-0.7471>,0.565,
<-0.1152,-2.87,-0.842>,0.565,
<-0.3964,-2.646,-0.8663>,0.565,
<-0.6436,-2.379,-0.8232>,0.565,
<-0.8529,-2.076,-0.7224>,0.565,
<-1.026,-1.743,-0.5749>,0.565,
<-1.164,-1.381,-0.3898>,0.565,
<-1.267,-0.9939,-0.1751>,0.565,
<-1.332,-0.5868,0.06163>,0.565,
<-1.353,-0.1668,0.3122>,0.565,
<-1.326,0.2574,0.5671>,0.565,
<-1.246,0.6765,0.8154>,0.565,
<-1.11,1.083,1.045>,0.565,
<-0.9191,1.468,1.241>,0.565,
<-0.6758,1.828,1.387>,0.565,
<-0.3872,2.154,1.47>,0.565,
<-0.06428,2.436,1.479>,0.565,
<0.2778,2.662,1.413>,0.565,
<0.6228,2.823,1.277>,0.565,
<0.9578,2.916,1.086>,0.565,
<1.274,2.943,0.854>,0.565,
<1.566,2.907,0.5949>,0.565,
<1.83,2.812,0.3217>,0.565,
<2.06,2.661,0.04721>,0.565,
<2.253,2.456,-0.2153>,0.565,
<2.402,2.202,-0.4518>,0.565,
<2.502,1.903,-0.6472>,0.565,
<2.546,1.569,-0.7864>,0.565,
<2.532,1.217,-0.858>,0.565,
<2.46,0.8624,-0.859>,0.565,
<2.335,0.5193,-0.7955>,0.565,
<2.162,0.1922,-0.6779>,0.565,
<1.945,-0.1188,-0.5169>,0.565,
<1.687,-0.4137,-0.3212>,0.565,
<1.391,-0.6896,-0.09828>,0.565,
<1.06,-0.9399,0.1441>,0.565,
<0.6969,-1.156,0.3972>,0.565,
<0.3079,-1.329,0.6512>,0.565,
<-0.1013,-1.452,0.8947>,0.565,
<-0.5249,-1.518,1.114>,0.565,
<-0.9566,-1.526,1.296>,0.565,
<-1.389,-1.476,1.423>,0.565,
<-1.81,-1.372,1.482>,0.565,
<-2.205,-1.217,1.465>,0.565,
<-2.554,-1.021,1.374>,0.565,
<-2.846,-0.7931,1.219>,0.565,
<-3.072,-0.5433,1.013>,0.565,
<-3.231,-0.2789,0.77>,0.565,
<-3.325,-0.005833,0.5048>,0.565,
<-3.352,0.2704,0.2297>,0.565,
<-3.315,0.5444,-0.0423>,0.565,
<-3.212,0.8102,-0.2978>,0.565,
<-3.045,1.061,-0.5223>,0.565,
<-2.816,1.288,-0.7005>,0.565,
<-2.532,1.48,-0.8181>,0.565,
<-2.208,1.628,-0.8661>,0.565,
<-1.858,1.726,-0.8446>,0.565,
<-1.495,1.772,-0.7617>,0.565,
<-1.122,1.77,-0.6286>,0.565,
<-0.7421,1.723,-0.4552>,0.565,
<-0.3564,1.633,-0.2495>,0.565,
<0.02999,1.501,-0.01925>,0.565,
<0.4091,1.324,0.2277>,0.565,
<0.7709,1.103,0.4823>,0.565,
<1.105,0.8383,0.7341>,0.565,
<1.403,0.5314,0.9713>,0.565,
<1.657,0.1851,1.18>,0.565,
<1.863,-0.1956,1.345>,0.565,
<2.019,-0.6024,1.45>,0.565,
<2.12,-1.022,1.485>,0.565,
<2.164,-1.437,1.443>,0.565,
<2.15,-1.828,1.329>,0.565,
<2.081,-2.18,1.155>,0.565,
<1.962,-2.485,0.9351>,0.565,
<1.798,-2.737,0.6835>,0.565,
<1.596,-2.937,0.4135>,0.565,
<1.36,-3.08,0.138>,0.565,
<1.095,-3.165,-0.13>,0.565,
<0.8061,-3.188,-0.3768>,0.565,
<0.5008,-3.147,-0.5876>,0.565,
<0.1889,-3.04,-0.7471>,0.565,
<-0.1152,-2.87,-0.842>,0.565,
<-0.3964,-2.646,-0.8663>,0.565
}
texture {Default_texture}
}
object { data_Torus_Knot_001_orig
matrix <0.877638, -0.479323, 0.000000,  0.000000, -0.000000, -1.000000,
0.479323, 0.877638, -0.000000,  0.000000, 0.000000, 0.000000>}
light_source {
<4.08,5.9,-1.01>
color rgb<1, 1, 1>
}

camera {
location  <0, 0, 0>
look_at  <0, 0, -1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle  49.134343
rotate  <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
```
 From: And Subject: Re: 3D Loop Date: 22 May 2015 02:55:01 Message:
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"@id": "#web.555ed213d258875a449d5c170%40news.povray.org",
"dateCreated": "2015-05-22T06:55:01+00:00",
"datePublished": "2015-05-22T06:55:01+00:00",
"author": {
"@type": "Person",
"name": "And"
}
}
Lars Rohwedder <rok### [at] gmxde> wrote:
>
> Oh, when will 16:9 aspect ratio will be the default in Povray? ;-)
>
> L.

camera {
location  <-1.4, 1.0 ,1.4>
right     16/9*x       // 16:9
look_at   <0.0 , 0.0 , 0.5>
}
```
 From: Lars Rohwedder Subject: Re: 3D Loop Date: 24 May 2015 16:08:10 Message: <55622faa@news.povray.org>
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"@id": "#55622faa%40news.povray.org",
"dateCreated": "2015-05-24T20:08:10+00:00",
"datePublished": "2015-05-24T20:08:10+00:00",
"author": {
"@type": "Person",
"name": "Lars Rohwedder"
}
}
Am 22.05.2015 um 08:52 schrieb And:
> Lars Rohwedder <rok### [at] gmxde> wrote:
>>
>> Oh, when will 16:9 aspect ratio will be the default in Povray? ;-)
>>
>> L.
>
> camera {
>     location  <-1.4, 1.0 ,1.4>
>     right     16/9*x       // 16:9
>     look_at   <0.0 , 0.0 , 0.5>
> }

What do you want to do me with that snippet?

I do know how to adjust the camera to render 16:9 images in Povray.

That was _not_ my question. I asked when 16:9 will become the _default_
in Povray so such scaling of the right vector becomes unnecessary. oO

Lars R.
```
 From: Le Forgeron Subject: Re: 3D Loop Date: 25 May 2015 02:49:44 Message: <5562c608\$1@news.povray.org>
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"@id": "#5562c608%241%40news.povray.org",
"dateCreated": "2015-05-25T06:49:44+00:00",
"datePublished": "2015-05-25T06:49:44+00:00",
"author": {
"@type": "Person",
"name": "Le Forgeron"
}
}
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA256

Le 24/05/2015 22:08, Lars Rohwedder a écrit :
> Am 22.05.2015 um 08:52 schrieb And:
>> Lars Rohwedder <rok### [at] gmxde> wrote:
>>>
>>> Oh, when will 16:9 aspect ratio will be the default in Povray?
>>> ;-)
>>>
>>> L.
>>
>> camera { location  <-1.4, 1.0 ,1.4> right     16/9*x       //
>> 16:9 look_at   <0.0 , 0.0 , 0.5> }
>
> What do you want to do me with that snippet?
>
> I do know how to adjust the camera to render 16:9 images in
> Povray.
>
> That was _not_ my question. I asked when 16:9 will become the
> _default_ in Povray so such scaling of the right vector becomes
> unnecessary. oO
>
> Lars R.
>
Unnecessary for you... my screen are 1920x1200, I would need 16:10.

Changing the default right vector (even to something like
image_width:image_height ratio, assuming square pixel everywhere)
would only have one sure effect: break every historical scenes.
Without providing 100% satisfaction to all users. Better not move.

And guess what: 4K screens are coming... and there is at least 5
different resolution under the name 4K, none with exactly the same ratio
.

So far:

* 4096 x 2160 ( 256:135) [DCI native]
* 3840 x 2160 ( 16:9 ) [UHD-1]
* 5120 x 2160 ( 21:9 ) [UWT]
* 5120 x 3200 ( 16:10 ) [WHXGA]
* 4096 x 1716 ( 2.39: 1 ) [DCI cinemascope cropped]
* 3996 x 2160 ( 1.85: 1 ) [DCI flat cropped]
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2

iJwEAQEIAAYFAlVixgoACgkQhKAm8mTpkW1HfgP7B8G2YKrRboyCWKJYiQ07jAZF
uVgAwANufZEaWmv3WqG8HxQKUnEkiv9LZsrr0/evrPFko2kPuCVW7FAV/2aHn4tG
cw02JVNiky4SHta90MRCIsXuBtmT77CKG7fFA7F/sn93q25ebmgD3jdQRWrVVCdi
80kSEC3dg2c6SWp2JAU=
=5JrD
-----END PGP SIGNATURE-----
```
 From: clipka Subject: Re: 3D Loop Date: 26 May 2015 11:40:57 Message: <55649409\$1@news.povray.org>
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"@id": "#55649409%241%40news.povray.org",
"dateCreated": "2015-05-26T15:40:57+00:00",
"datePublished": "2015-05-26T15:40:57+00:00",
"author": {
"@type": "Person",
"name": "clipka"
}
}
Am 25.05.2015 um 08:49 schrieb Le_Forgeron:

> Le 24/05/2015 22:08, Lars Rohwedder a écrit :
[...]
>> That was _not_ my question. I asked when 16:9 will become the
>> _default_ in Povray so such scaling of the right vector becomes
>> unnecessary. oO
>>
>> Lars R.
>>
> Unnecessary for you... my screen are 1920x1200, I would need 16:10.
>
> Changing the default right vector (even to something like
> image_width:image_height ratio, assuming square pixel everywhere)
> would only have one sure effect: break every historical scenes.
> Without providing 100% satisfaction to all users. Better not move.

I totally agree - except when it comes to defaulting to square pixels,
which /does/ make sense nowadays; after all, that's what any reasonable
image handling software defaults to as well if the input image material
provides no embedded resolution information.

> And guess what: 4K screens are coming... and there is at least 5
> different resolution under the name 4K, none with exactly the same ratio
> ..
>
> So far:
>
>   * 4096 x 2160 ( 256:135) [DCI native]
>   * 3840 x 2160 ( 16:9 ) [UHD-1]
>   * 5120 x 2160 ( 21:9 ) [UWT]
>   * 5120 x 3200 ( 16:10 ) [WHXGA]
>   * 4096 x 1716 ( 2.39: 1 ) [DCI cinemascope cropped]
>   * 3996 x 2160 ( 1.85: 1 ) [DCI flat cropped]

(Um... that looks more like 8K to me... or am I missing something?)

It might be worth noting that of all those aspect ratios, 16:10 is
closest to the famous Golden Ratio (1.618...:1), which has been
considered an aesthetically superior ratio for literally thousands of years.
```
 From: Le Forgeron Subject: Re: 3D Loop Date: 26 May 2015 11:53:57 Message: <55649715\$1@news.povray.org>
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"@id": "#55649715%241%40news.povray.org",
"dateCreated": "2015-05-26T15:53:57+00:00",
"datePublished": "2015-05-26T15:53:57+00:00",
"author": {
"@type": "Person",
"name": "Le Forgeron"
}
}
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA256

Le 26/05/2015 17:41, clipka a écrit :
> Am 25.05.2015 um 08:49 schrieb Le_Forgeron:
>
>> Le 24/05/2015 22:08, Lars Rohwedder a écrit :
> [...]
>>> That was _not_ my question. I asked when 16:9 will become the
>>> _default_ in Povray so such scaling of the right vector
>>> becomes unnecessary. oO
>>>
>>> Lars R.
>>>
>> Unnecessary for you... my screen are 1920x1200, I would need
>> 16:10.
>>
>> Changing the default right vector (even to something like
>> image_width:image_height ratio, assuming square pixel
>> everywhere) would only have one sure effect: break every
>> historical scenes. Without providing 100% satisfaction to all
>> users. Better not move.
>
> I totally agree - except when it comes to defaulting to square
> pixels, which /does/ make sense nowadays; after all, that's what
> any reasonable image handling software defaults to as well if the
> input image material provides no embedded resolution information.
>

Yep... until you want to make a DVD (none of NTSC and PAL have square
pixels...)

>
>> And guess what: 4K screens are coming... and there is at least 5
>> different resolution under the name 4K, none with exactly the
>> same ratio ..
>>
>> So far:
>>
>> * 4096 x 2160 ( 256:135) [DCI native] * 3840 x 2160 ( 16:9 )
>> [UHD-1] * 5120 x 2160 ( 21:9 ) [UWT] * 5120 x 3200 ( 16:10 )
>> [WHXGA] * 4096 x 1716 ( 2.39: 1 ) [DCI cinemascope cropped] *
>> 3996 x 2160 ( 1.85: 1 ) [DCI flat cropped]
>
> (Um... that looks more like 8K to me... or am I missing
> something?)

To be compared to camera sensor which are sold by millions of pixels
(2 millions... 10 millions... 40 millions... none advertising
aspect-ratio): marketing is all about getting people confused...
especially after selling TV screen as 720i, 720p, 1080p... where it
was the height, not the width... a delight of confusion.

8K varies from 7680 to 10080 pixels for width.

>
> It might be worth noting that of all those aspect ratios, 16:10 is
> closest to the famous Golden Ratio (1.618...:1), which has been
> considered an aesthetically superior ratio for literally thousands
> of years.
>

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2

iJwEAQEIAAYFAlVklxcACgkQhKAm8mTpkW1yBAQA1ROThtqNUg/83u6qzY0SXuA4
eTy8RFJSwiAKgJ78+TafHlXZ9286aMKMZy6iG7WLqy5SOyvH/fwlmkM1cCZ+t73y
K9EFe7K+8SXts9/qpJ5Fr/EAS290iD1B3ZJ+N05e/nDJwg5ot9eB5iMOxirmcdrI
RP95Rx6MLwgZauFVOOg=
=lWmQ
-----END PGP SIGNATURE-----
```
 From: clipka Subject: Re: 3D Loop Date: 26 May 2015 12:20:04 Message: <55649d34\$1@news.povray.org>
```
{
"@context": "https://schema.org",
"@type": "DiscussionForumPosting",
"@id": "#55649d34%241%40news.povray.org",
"dateCreated": "2015-05-26T16:20:04+00:00",
"datePublished": "2015-05-26T16:20:04+00:00",
"author": {
"@type": "Person",
"name": "clipka"
}
}
Am 26.05.2015 um 17:53 schrieb Le_Forgeron:

>>> Changing the default right vector (even to something like
>>> image_width:image_height ratio, assuming square pixel
>>> everywhere) would only have one sure effect: break every
>>> historical scenes. Without providing 100% satisfaction to all
>>> users. Better not move.
>>
>> I totally agree - except when it comes to defaulting to square
>> pixels, which /does/ make sense nowadays; after all, that's what
>> any reasonable image handling software defaults to as well if the
>> input image material provides no embedded resolution information.
>>
>
> Yep... until you want to make a DVD (none of NTSC and PAL have square
> pixels...)

(Actually NTSC and PAL don't have any pixels at all; they just have
contiguous scan lines with a specified maximum signal frequency. But I
guess you're right about NTSC/PAL compatible DVD content. ;))

Even so, I'd expect that even contemporary professional or
semi-professional video editing software will presume input images to
have square pixels - unless explicitly told otherwise by the image