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Am 25.05.2015 um 08:49 schrieb Le_Forgeron:
> Le 24/05/2015 22:08, Lars Rohwedder a écrit :
[...]
>> That was _not_ my question. I asked when 16:9 will become the
>> _default_ in Povray so such scaling of the right vector becomes
>> unnecessary. oO
>>
>> Lars R.
>>
> Unnecessary for you... my screen are 1920x1200, I would need 16:10.
>
> Changing the default right vector (even to something like
> image_width:image_height ratio, assuming square pixel everywhere)
> would only have one sure effect: break every historical scenes.
> Without providing 100% satisfaction to all users. Better not move.
I totally agree - except when it comes to defaulting to square pixels,
which /does/ make sense nowadays; after all, that's what any reasonable
image handling software defaults to as well if the input image material
provides no embedded resolution information.
> And guess what: 4K screens are coming... and there is at least 5
> different resolution under the name 4K, none with exactly the same ratio
> ..
>
> So far:
>
> * 4096 x 2160 ( 256:135) [DCI native]
> * 3840 x 2160 ( 16:9 ) [UHD-1]
> * 5120 x 2160 ( 21:9 ) [UWT]
> * 5120 x 3200 ( 16:10 ) [WHXGA]
> * 4096 x 1716 ( 2.39: 1 ) [DCI cinemascope cropped]
> * 3996 x 2160 ( 1.85: 1 ) [DCI flat cropped]
(Um... that looks more like 8K to me... or am I missing something?)
It might be worth noting that of all those aspect ratios, 16:10 is
closest to the famous Golden Ratio (1.618...:1), which has been
considered an aesthetically superior ratio for literally thousands of years.
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Hash: SHA256
Le 26/05/2015 17:41, clipka a écrit :
> Am 25.05.2015 um 08:49 schrieb Le_Forgeron:
>
>> Le 24/05/2015 22:08, Lars Rohwedder a écrit :
> [...]
>>> That was _not_ my question. I asked when 16:9 will become the
>>> _default_ in Povray so such scaling of the right vector
>>> becomes unnecessary. oO
>>>
>>> Lars R.
>>>
>> Unnecessary for you... my screen are 1920x1200, I would need
>> 16:10.
>>
>> Changing the default right vector (even to something like
>> image_width:image_height ratio, assuming square pixel
>> everywhere) would only have one sure effect: break every
>> historical scenes. Without providing 100% satisfaction to all
>> users. Better not move.
>
> I totally agree - except when it comes to defaulting to square
> pixels, which /does/ make sense nowadays; after all, that's what
> any reasonable image handling software defaults to as well if the
> input image material provides no embedded resolution information.
>
Yep... until you want to make a DVD (none of NTSC and PAL have square
pixels...)
>
>> And guess what: 4K screens are coming... and there is at least 5
>> different resolution under the name 4K, none with exactly the
>> same ratio ..
>>
>> So far:
>>
>> * 4096 x 2160 ( 256:135) [DCI native] * 3840 x 2160 ( 16:9 )
>> [UHD-1] * 5120 x 2160 ( 21:9 ) [UWT] * 5120 x 3200 ( 16:10 )
>> [WHXGA] * 4096 x 1716 ( 2.39: 1 ) [DCI cinemascope cropped] *
>> 3996 x 2160 ( 1.85: 1 ) [DCI flat cropped]
>
> (Um... that looks more like 8K to me... or am I missing
> something?)
4K is about the width.
To be compared to camera sensor which are sold by millions of pixels
(2 millions... 10 millions... 40 millions... none advertising
aspect-ratio): marketing is all about getting people confused...
especially after selling TV screen as 720i, 720p, 1080p... where it
was the height, not the width... a delight of confusion.
8K varies from 7680 to 10080 pixels for width.
>
> It might be worth noting that of all those aspect ratios, 16:10 is
> closest to the famous Golden Ratio (1.618...:1), which has been
> considered an aesthetically superior ratio for literally thousands
> of years.
>
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Am 26.05.2015 um 17:53 schrieb Le_Forgeron:
>>> Changing the default right vector (even to something like
>>> image_width:image_height ratio, assuming square pixel
>>> everywhere) would only have one sure effect: break every
>>> historical scenes. Without providing 100% satisfaction to all
>>> users. Better not move.
>>
>> I totally agree - except when it comes to defaulting to square
>> pixels, which /does/ make sense nowadays; after all, that's what
>> any reasonable image handling software defaults to as well if the
>> input image material provides no embedded resolution information.
>>
>
> Yep... until you want to make a DVD (none of NTSC and PAL have square
> pixels...)
(Actually NTSC and PAL don't have any pixels at all; they just have
contiguous scan lines with a specified maximum signal frequency. But I
guess you're right about NTSC/PAL compatible DVD content. ;))
Even so, I'd expect that even contemporary professional or
semi-professional video editing software will presume input images to
have square pixels - unless explicitly told otherwise by the image
header, the user, or the software administrator.
Also, when you export a PAL or NTSC DVD movie sequence as a series of
images, I'd expect any sane video handling software to write them in a
square-pixel format, even when additional resolution information is
written to the image header. (Again, unless told otherwise of course)
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