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See http://lib.povray.org/searchcollection/index2.php for the thumbnail view
of the collection.
There's not a lot to report on this quarter, so I'll keep it brief ;-).
New Stuff
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There is a new Rope macro to add different types of ropes, with knots,
catenaries, coils, helicoils and stuff to your scene. See
http://lib.povray.org/collection/rope/chrisb%201.0/rope.html.
The new Tables macro can be used to add one of two types of little
side-tables to your scene. See
http://lib.povray.org/searchcollection/index2.php?objectName=Tables&version=1.0&contributorTag=chrisb.
Downloads
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Downloads for the year-so-far just topped 10,000. There are 59 separate
downloads available, several of which contain multiple objects and/or macros
to generate whole classes of objects. The files are all under a common
CC-LGPL license that encourages royalty free use, modification and
redistribution. Because they mostly adhere to simple naming standards to
prevent them from interfering with one another, you should be able to quite
easily use them together in the same scene.
Monthly download statistics for this year are at
http://lib.povray.org/searchcollection/downloadsummary.php?rollup=1&sort=total.
Contributing
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Preparing stuff to go into the collection mainly just means following the
naming standards described at
http://lib.povray.org/usersguide/04contributing.html#prep. Self registration
takes a few minutes. When you subsequently log on as a registered user you
get access to the 'Contribute' button to enable you to submit an object,
which typically also only takes a few minutes (once you've gotten used to
it). The submission form is just a single screen and is hopefully fairly
self-explanatory. Just in case, the form displays relevant hints at the top
of the screen as you pass from field to field and each field is described in
greater detail at
http://lib.povray.org/usersguide/04contributing.html#submission.
It's worth noting that some of the simpler everyday objects on the
collection are just as popular as the more complex downloads, so if you have
some nice objects lying around in your scenes it's worth adding them to the
collection for others to share. It's also worth noting that the term
'object' doesn't have to be taken too literally. There are also categories
for macros, textures etc.
Regards,
Chris B.
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