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|  |  | Based on the suggestions here, I'm trying an iterative, community driven 
image.  That is, as objects are added to the collection, I'll add them 
to a common scene, and post that image in p.b.i hoping to get some 
attention (and, as a result, some submissions).
Once we get at least five objects, I'll upload it to lib.povray.org. 
There is no time limit, and I'm willing to accept whatever submissions 
people have.
-- 
...Ben Chambers
www.pacificwebguy.com
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|  |  | Chambers wrote:
> Based on the suggestions here, I'm trying an iterative, community driven 
> image.  That is, as objects are added to the collection, I'll add them 
> to a common scene, and post that image in p.b.i hoping to get some 
> attention (and, as a result, some submissions).
> 
> Once we get at least five objects, I'll upload it to lib.povray.org. 
> There is no time limit, and I'm willing to accept whatever submissions 
> people have.
> 
Sounds cool, I should have something soon, maybe today.  I thought also 
I would post on p.b.images to try and create some momentum.
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|  |  | 
> Based on the suggestions here, I'm trying an iterative, community driven 
> image.  That is, as objects are added to the collection, I'll add them 
> to a common scene, and post that image in p.b.i hoping to get some 
> attention (and, as a result, some submissions).
> 
> Once we get at least five objects, I'll upload it to lib.povray.org. 
> There is no time limit, and I'm willing to accept whatever submissions 
> people have.
> 
The complete-scene-so-far (code and image) should be on a website or 
somewhere else that people can see its progress :)
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|  |  | "Nicolas Alvarez" <nic### [at] gmail is  the  best  com> wrote in message 
news:47a5d73e$1@news.povray.org...
>> Based on the suggestions here, I'm trying an iterative, community driven 
>> image.  That is, as objects are added to the collection, I'll add them to 
>> a common scene, and post that image in p.b.i hoping to get some attention 
>> (and, as a result, some submissions).
>>
>> Once we get at least five objects, I'll upload it to lib.povray.org. 
>> There is no time limit, and I'm willing to accept whatever submissions 
>> people have.
>>
>
> The complete-scene-so-far (code and image) should be on a website or 
> somewhere else that people can see its progress :)
Hi Nicolas,
Once up on lib.povray.org, people will be able to see the complete code and 
images, plus any documentation for each new version of the bundle of 
objects.
Regards,
Chris B. Post a reply to this message
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|  |  | Chris B escribió:
> Once up on lib.povray.org, people will be able to see the complete code and 
> images, plus any documentation for each new version of the bundle of 
> objects.
> 
I meant the full scene code and image should be updated on each object 
added / change made. As a preview to watch its progress, not as a "new 
version released".
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