POV-Ray : Newsgroups : povray.object-collection : SphereSweep 1.2, with Bezier splines : Re: SphereSweep 1.2, with Bezier splines Server Time
31 May 2023 21:56:22 EDT (-0400)
  Re: SphereSweep 1.2, with Bezier splines  
From: And
Date: 13 Sep 2015 23:50:00
Message: <web.55f64388b134517f9282c0160@news.povray.org>
Cousin Ricky <ric### [at] yahoocom> wrote:
> In SphereSweep 1.2, the Bézier spline is implemented for all the object
> macros except SphereSweep_Native().


> I've recently discovered that the PointArrays module has Bézier sphere
> sweep capability.  Previously, I had only noticed the lathe and prism
> features.  With all the talk about sphere sweeps lately, I'm surprised
> that Matthew (a.k.a. Blue Herring) never chimed in.  (Are you still
> around, Matthew?)  There is considerable overlap between the two
> modules, including variable radius capability.  Matthew seems to have
> approached the problems similarly to the way I did, although we use
> different user interfaces.  (And, you can check out the SDL for both
> modules, to see how straightforward it was to accommodate varying
> radii.)  I have focused more on sphere sweeps, and have provided more
> options for these than PointArrays does.  PointArrays, for its part, has
> more array manipulation capability.

Well, it is a good module indeed. Thanks.

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