POV-Ray : Newsgroups : povray.object-collection : SphereSweep 1.2, with Bezier splines : Re: SphereSweep 1.2, with Bezier splines Server Time
20 Sep 2021 09:40:01 EDT (-0400)
  Re: SphereSweep 1.2, with Bezier splines  
From: Cousin Ricky
Date: 23 Nov 2015 23:32:16
Message: <5653e850$1@news.povray.org>
On 09/12/2015 09:38 AM, clipka wrote:
> Am 12.09.2015 um 02:21 schrieb Cousin Ricky:
>
>> Unlike the
>> curve sections of all the other spline types, Bézier segments are not
>> logically tied to each other.  This necessitated handling Bézier objects
>> separately from all the others, as well as writing new macros dedicated
>> to negotiating the splicing of curve segments when and only when the
>> segments are physically contiguous.
>
> Why not just require that the end point of one Bézier segment is equal
> to the starting point of the next one?

It just occurred to me that I may have misinterpreted your question.  If 
it's why I don't disallow discontinuous segments, I just made a decision 
to allow maximum flexibility.


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