In SphereSweep 1.1, the B-spline has been implemented for the
sphere_sweep alternatives. It can now be used with all of the object
macros, not just with SphereSweep_Native() as in version 1.0.
I am moving Bézier spline up on the priority list for a future version.
However, implementation will not be straightforward, due to the
possibility of disjointed spline segments.
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