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> clipka <ano### [at] anonymous org> wrote:
>> If such cases /do/ exist, I guess the best bet for an inside_vector
>> would be anything that is not parallel or near-parallel to any face.
>
> It may indeed by that if the inside_vector is parallel to one of the
> triangles, and that triange is being cut by the CSG, an artifact might
> be introduced.
>
> The best way is to try to choose an inside_vector which is not parallel
> to any of the triangles (at least not any which are being cut by CSG).
>
With a high resolution mesh, it can be almost imposible for that vector
not to be parallel with at least one, or several triangles.
If you get artefacts, then, just altering the inside_vector should do
the trick. The vector will no longer be parallel with the problem triangles.
Alain
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