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StephenS wrote:
> "StephenS" <nomail@nomail> wrote:
> ....
>> The macro seems to force an odd number of peaks so they line up at the
>> start/finish, I think this is the part not working as expected.
> Replaceing line 43
>
> //#local divs=floor((pi*mean_radius*2/horiz_spacing)/2)*2+1;
> #local divs=floor((pi*mean_radius*2/horiz_spacing)/2)*2;
>
> the +1 part at the end, seems to be closer to what I want.
>
> Stephen S
>
Thanks, I guess I missed the error at start/finish on this version. The
odd-forcing code came from a previous algorithm I tried that did require
odd numbers, and it seems this one requires even.
As for the peak count issue, I went with the parameter I did because of
the way that real knurling works (a tool with a specific pattern is
pressed into the cylinder), where the 'specified' parameters are the
spacing, which doesn't depend on radius.
As you can see on line 43 (v1.0), it calculates the number of divisions
based on the radius and spacing. If you really want to control how many
divisions there are, just do that formula backwards.
New version (v1.1) has just been uploaded that incorporates fixes from
you and Tim Attwood (The CSG part)
As clipka noted the 'inside_vector' wasn't wrong, I intentionally put it
pointing out the side because it is more important for the knurl surface
to be correct than the end caps. Though it doesn't make a difference on
this object.
CShake
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