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Le 2024-02-25 à 12:35, kurtz le pirate a écrit :
> On 24/02/2024 20:36, ceving wrote:
>> Thanks! RE_Cylinder works fine.
>>
>> https://ceving.github.io/breakout/Player.png
>>
>> There are some minor artifacts on both ends, but maybe they are normal, I don't
>> know.
>
>
> Do you really have to use a macro for such a simple object ?
No, but the macro do exist.
>
>
> Back to basics csg : a simple merge { sphere{} sphere{} cylinder{} } is
> more than enough, but maybe I've missed something?
>
You didn't miss anything.
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kurtz le pirate <kur### [at] gmailcom> wrote:
> Do you really have to use a macro for such a simple object ?
> Back to basics csg : a simple merge { sphere{} sphere{} cylinder{} } is
> more than enough, but maybe I've missed something?
Depends on how many you want to make, or how many adjustments you want to do, or
if you're going to use it in an animation, where it needs to be parameterized.
A macro taking Start, End, and Radius as arguments would save a lot of work.
- BW
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kurtz le pirate <kur### [at] gmailcom> wrote:
> Do you really have to use a macro for such a simple object ?
>
> Back to basics csg : a simple merge { sphere{} sphere{} cylinder{} } is
> more than enough, but maybe I've missed something?
I have no idea. I am a "newuser". I started with the boxes first
https://ceving.github.io/breakout/
and did the player later on. But your suggestion sounds right. I will try it.
There is also another optimization I need to add. Right now I create the
different colors with a Makefile and sed:
https://github.com/ceving/breakout/blob/main/Makefile
But I think Povray's DSL should be sufficient to do the iteration. I still need
to find out how.
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From: kurtz le pirate
Subject: Re: Transparent Round_Box has many artifacts
Date: 26 Feb 2024 05:43:39
Message: <65dc6b5b$1@news.povray.org>
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On 26/02/2024 09:16, ceving wrote:
> kurtz le pirate <kur### [at] gmailcom> wrote:
>> Do you really have to use a macro for such a simple object ?
>>
>> Back to basics csg : a simple merge { sphere{} sphere{} cylinder{} } is
>> more than enough, but maybe I've missed something?
>
> I have no idea. I am a "newuser". I started with the boxes first
Welcome
> and did the player later on. But your suggestion sounds right. I will try it.
>
> There is also another optimization I need to add. Right now I create the
> different colors with a Makefile and sed:
>
> https://github.com/ceving/breakout/blob/main/Makefile
Makefile ans sed are powerful tools on Linux...
> But I think Povray's DSL should be sufficient to do the iteration. I still need
> to find out how.
... but POVRay makes it easy
How ? have a look at the animations and the demo scenes in portfolio
folder like allpatterns.pov, t_textures_.pov, ...
--
Kurtz le pirate
Compagnie de la Banquise
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