From: Paolo Gibellini
Subject: Re: How to arrange an object uniformly at the surface of a sphere .
Date: 9 Jan 2017 05:05:08
Message: <58736054$1@news.povray.org>
gangx wrote on 09/01/2017 02:53:
> I guess it can be achieved by loops around a sphere. but I don't know how>>
Samuel Benge made some interesting works a few years ago, for example:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4d9d10aec2af4450b86cffc90@news.povray.org%3E/
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.526eb29aa3024430721473b50%40news.povray.org%3E/?ttop=412445&toff=50&mtop=387784&moff=10
See also this thread started by Artemia Salina:
http://news.povray.org/povray.binaries.images/thread/%3C44a74506%40news.povray.org%3E/?mtop=15
Paolo
From: Thomas de Groot
Subject: Re: How to arrange an object uniformly at the surface of a sphere .
Date: 9 Jan 2017 07:26:59
Message: <58738193$1@news.povray.org>
On 9-1-2017 11:05, Paolo Gibellini wrote:
> gangx wrote on 09/01/2017 02:53:>> I guess it can be achieved by loops around a sphere. but I don't know how>>>>> Samuel Benge made some interesting works a few years ago, for example:>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4d9d10aec2af4450b86cffc90@news.povray.org%3E/>>
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.526eb29aa3024430721473b50%40news.povray.org%3E/?ttop=412445&toff=50&mtop=387784&moff=10>>> See also this thread started by Artemia Salina:>
http://news.povray.org/povray.binaries.images/thread/%3C44a74506%40news.povray.org%3E/?mtop=15>
I think that especially the Artemia Salina thread - using the trace()
function - is important as this is all POV-Ray while Sam's is not.
Orienting objects on the surface of the sphere can be done as indicated
there but also using the Reorient_Trans() function. Look into and use
transforms.inc
--
Thomas
From: Le Forgeron
Subject: Re: How to arrange an object uniformly at the surface of a sphere .
Date: 17 Jan 2017 07:35:58
Message: <587e0fae$1@news.povray.org>
Le 09/01/2017 à 02:53, gangx a écrit :
> I guess it can be achieved by loops around a sphere. but I don't know how>>
Notice for the thinkers:
if you find a simple fast way for any numbers, apply first for a patent,
there is a lot of money to make in the golf ball industry.