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Am 15.12.2016 um 16:54 schrieb Mr:
> Hello, no_shadow keyword seems intended for object blocks, is there anything
> similar at the texture or finish level?
> I am searching for a way to emulate Blender materials "shadeless" option.
No, nothing like that at present.
You'd have to track down what objects use such a "shadeless" material,
and give those objects the "no_shadow" flag.
Adding such a feature to textures would generally be possible, but a few
questions would have to be answered first; for example: How should a
refractive material with that property interact with photons? How should
it interact in a stack of layered textures?
The easiest-to-implement solution would probably be to just force the
pigment to rgbt 1 for the sake of shadows (which would also have to
include photons); in that case it would best be made a pigment property.
On the other hand that would still leave photons interacting with the
material, such as being refracted and possibly reflected, which may not
be intended.
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