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27 Dec 2024 11:25:16 EST (-0500)
  no_shadow / shadeless at the texture/finish level ? (Message 1 to 2 of 2)  
From: Mr
Subject: no_shadow / shadeless at the texture/finish level ?
Date: 15 Dec 2016 10:55:00
Message: <web.5852bc98c03fb38e16086ed00@news.povray.org>
Hello, no_shadow keyword seems intended for object blocks,  is there anything
similar at the texture or finish level?
I am searching for a way to emulate Blender materials "shadeless" option.


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From: clipka
Subject: Re: no_shadow / shadeless at the texture/finish level ?
Date: 15 Dec 2016 20:43:34
Message: <585346c6$1@news.povray.org>
Am 15.12.2016 um 16:54 schrieb Mr:
> Hello, no_shadow keyword seems intended for object blocks,  is there anything
> similar at the texture or finish level?
> I am searching for a way to emulate Blender materials "shadeless" option.

No, nothing like that at present.

You'd have to track down what objects use such a "shadeless" material,
and give those objects the "no_shadow" flag.


Adding such a feature to textures would generally be possible, but a few
questions would have to be answered first; for example: How should a
refractive material with that property interact with photons? How should
it interact in a stack of layered textures?

The easiest-to-implement solution would probably be to just force the
pigment to rgbt 1 for the sake of shadows (which would also have to
include photons); in that case it would best be made a pigment property.

On the other hand that would still leave photons interacting with the
material, such as being refracted and possibly reflected, which may not
be intended.


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