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Hi,
I am searching for the povray pattern that is most suited to creating visual
black and white noise similar to what old television screens could display
without a signal. what are your advices?
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> Hi,
> I am searching for the povray pattern that is most suited to creating visual
> black and white noise similar to what old television screens could display
> without a signal. what are your advices?
>
The pattern doesn't matter: just use a B&W color map and turbulence
with a high omega (>=2 will do).
--
jaime
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> Hi,
> I am searching for the povray pattern that is most suited to creating visual
> black and white noise similar to what old television screens could display
> without a signal. what are your advices?
>
>
The granite, agate or bumps patterns, properly scalled should gives good
results. For the agate pattern, you'll need to provide a black to white
color_map.
As those noise seems to tend to have few grays, I'd suggest a color_map
similat to this:
color_map{[0.4 rgb 0][0.6 rgb 1]}
Change the transition range up or down to get darker or brighter patterns.
Broaden the transition range to reduce contrast, tighten it to increase it.
Alain
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Alain <kua### [at] videotronca> wrote:
> > Hi,
> > I am searching for the povray pattern that is most suited to creating visual
> > black and white noise similar to what old television screens could display
> > without a signal. what are your advices?
> >
> >
>
> The granite, agate or bumps patterns, properly scalled should gives good
> results. For the agate pattern, you'll need to provide a black to white
> color_map.
> As those noise seems to tend to have few grays, I'd suggest a color_map
> similat to this:
> color_map{[0.4 rgb 0][0.6 rgb 1]}
>
> Change the transition range up or down to get darker or brighter patterns.
> Broaden the transition range to reduce contrast, tighten it to increase it.
>
>
>
> Alain
Indeed, It works pretty well, I used a cell pattern to avoid getting curves in
case of big scaling
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