POV-Ray : Newsgroups : povray.newusers : ex post facto difference - "negative" objects Server Time
13 May 2024 23:55:28 EDT (-0400)
  ex post facto difference - "negative" objects (Message 11 to 11 of 11)  
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From: Warp
Subject: Re: ex post facto difference - "negative" objects
Date: 29 Aug 2013 11:09:55
Message: <521f6443@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> But you cannot easily "remove" an object as part of the scene
> unless you either

> - Know in advance which objects will be affected and apply a
>    difference to them all explicitely

> - Restructure your code so all scene geometry is in one giant
>    union, then you can later difference away anything.

Maybe that's a good thing given that, as far as I understand,
CSG-subtracting an object from a gigantic union is relatively slow
to render (and it gets worse the more objects you subtract from it.)

-- 
                                                          - Warp


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