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clipka <ano### [at] anonymousorg> wrote:
>
> Well, what do you expect?
>
> At the focal point of a parabolic mirror, by its very nature, it doesn't
> matter where you look - you'll always see whatever is placed right in
> the optical axis of the mirror.
That would be awesome because this is what I want. But unfortunately it's get
black when I move the camera in the focal point. A little but over and under
that focal point it looked nice, but this is, for me, the wrong view point.
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Am 18.01.2013 15:24, schrieb timer:
> clipka <ano### [at] anonymousorg> wrote:
>>
>> Well, what do you expect?
>>
>> At the focal point of a parabolic mirror, by its very nature, it doesn't
>> matter where you look - you'll always see whatever is placed right in
>> the optical axis of the mirror.
>
> That would be awesome because this is what I want. But unfortunately it's get
> black when I move the camera in the focal point. A little but over and under
> that focal point it looked nice, but this is, for me, the wrong view point.
That's surprising to me. Can you give a sample scene?
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clipka <ano### [at] anonymousorg> wrote:
>
> That's surprising to me. Can you give a sample scene?
During generating a sample scene I realize that this work. So I worked reverse
to localize my real problem.
It look like a combination of two paraobolic mirrors generate this singularity.
##### SAMPLE CODE #####
global_settings {
max_trace_level 5
}
camera {
// location <300,250,-50> // sideview
location <0,100,-1> // worked
// location <0,100,0> // doesn't worked
// location <0,100,1> // worked
look_at <0,100,20>
}
light_source {
<0,2000,0>
color rgb <1,1,1>
}
plane {
y, 0
pigment {
checker color rgb<0,0,0> color rgb<1,1,1>
}
scale <100,100,100>
}
plane {
y, 10000
pigment { color rgb<0,0,1> }
finish {
ambient 0.6
}
}
// Parabel 1
intersection {
quadric {
<-5/132,-5/132,0>
<0,0,0>
<0,0,-1>
33/5
}
box {
<-4,-4,4>
<4,4,8>
}
scale <10,10,10>
finish {
metallic
reflection 1
}
translate <0,100,0>
}
// Parabel 2
quadric {
<5/26,5/26,0>
<0,0,0>
<0,0,1>
7/10
scale <10,10,10>
finish {
metallic
reflection 1
}
translate <0,100,0>
}
##### END SAMPLE CODE #####
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