POV-Ray : Newsgroups : povray.newusers : Silly FOV Question Server Time
23 Nov 2024 17:51:29 EST (-0500)
  Silly FOV Question (Message 1 to 3 of 3)  
From: How Camp
Subject: Silly FOV Question
Date: 19 Oct 2012 15:55:00
Message: <web.5081af33e3b927d8ad55ca430@news.povray.org>
Okay, I'm not really a new user, but this sure feels like a new user question,
so bear with me.  :)

I've got a really simple scene defined only by a camera and a cylinder (with
ambient 1 texture, so no light needed).  The camera is defined thus:

camera {
   location    <0, 0, -10>
   up          y
   right       (image_width/image_height)*x
   look_at     <0,0,0>
   angle       30
}

....and my cylinder thus:

cylinder {
   <0,-1,0>, <0,1,0>, 0.0125
   texture{pigment{color rgb 1} finish{ambient 1} }
   translate <0, 0, 0>
}


Obviously, this places the cylinder in the center of my otherwise empty scene.
I want to move the cylinder out to the *very* edge of my field of view.  I
expected this to be simple -- based on the scene geometry, I'd move my cylinder
out to 10*sin(15*pi/180) (which is about 2.59) in the x-direction:

translate <10*sin(15*pi/180), 0, 0>

However, I find that the cylinder is NOT right on the edge of my FOV, but
appears to be about 3.4% short.  If I adjust my translate value to:

translate <2.68, 0, 0>

....then it appears where I expected.

So, the obvious question is: what am I failing to account for?  Is there a
camera default that I'm failing to set?


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From: Warp
Subject: Re: Silly FOV Question
Date: 19 Oct 2012 16:25:10
Message: <5081b726@news.povray.org>
How Camp <hac### [at] gmailcom> wrote:
> translate <10*sin(15*pi/180), 0, 0>

The problem is that you are using sin() instead of tan(). I'll leave it
as an interesting exercise to figure out why the latter is correct.

-- 
                                                          - Warp


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From: How Camp
Subject: Re: Silly FOV Question
Date: 19 Oct 2012 16:50:01
Message: <web.5081bc694c33b7bad55ca430@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> The problem is that you are using sin() instead of tan().

Blush.  Thanks, Warp, for not crucifying me over such a dumb mistake.  :)


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