POV-Ray : Newsgroups : povray.newusers : Bumpy terrain with cracks Server Time
24 Nov 2024 07:13:41 EST (-0500)
  Bumpy terrain with cracks (Message 1 to 4 of 4)  
From: rodv92
Subject: Bumpy terrain with cracks
Date: 27 Oct 2009 17:50:00
Message: <web.4ae769e62d989afde03d6d450@news.povray.org>
First hello to this newgroup, as a new user i am pleased to meet you.
I have trouble making run geomorph under windows since it seems to miss
important includes.

However could you tell me where i can find tutorials on bumpy terrains on the
net or provide me a sample to begin with ?


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From: Chris B
Subject: Re: Bumpy terrain with cracks
Date: 3 Nov 2009 09:12:15
Message: <4af03a3f$1@news.povray.org>
"rodv92" <nomail@nomail> wrote in message 
news:web.4ae769e62d989afde03d6d450@news.povray.org...
> First hello to this newgroup, as a new user i am pleased to meet you.
> I have trouble making run geomorph under windows since it seems to miss
> important includes.
>

I can't help with Geomorph as I've never used it.

>
> However could you tell me where i can find tutorials on bumpy terrains on 
> the
> net or provide me a sample to begin with ?
>

There are quite a few different approaches. I did a quick Google, but didn't 
spot any tutorials, though I had a feeling that Christoph Hormann had done a 
good tutorial on this sort of thing a few years back.

There are some utilities that can generate bumpy terrains as height_fields. 
You can generate height fields using POV-Ray textures. There's a recent 
addition to the Object Collection at 
http://lib.povray.org/searchcollection/index2.php?objectName=TextureGen&version=1.0&contributorTag=worldbuilder

that illustrates how to generate height_fields that seamlessly tile 
horizontally. When I saw it I added a little writeup on it here: 
http://lib.povray.org/collection/texturegen/worldbuilder%201.0/texturegen.html. 
Although it looks like it was primarily intended for generating planets and 
asteroids, you could use a crackle pattern with that scene file to generate 
a heightfield with a cracked surface.

If you don't need actual cracks that you can 'look' into, you may be able to 
simulate them using a highly accentuated crackle pattern as a surface 
normal.

Otherwise IsoSurfaces and meshes can be used to generate terrain. I'm 
currently doing some work with the elevation data published by the US 
Geological Survey at http://dds.cr.usgs.gov/srtm/version2_1/SRTM3/Eurasia/ 
which contains binary data for every type of landscape on earth. I've 
converted the UK data into mesh2 objects. If that sort of thing interests 
you I'd be happy to share my scripts or convert a small section of data for 
you.

Regards,
Chris B.


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From: Chris B
Subject: Re: Bumpy terrain with cracks
Date: 3 Nov 2009 09:30:41
Message: <4af03e90$1@news.povray.org>
"Chris B" <nom### [at] nomailcom> wrote in message 
news:4af03a3f$1@news.povray.org...
>
>> However could you tell me where i can find tutorials on bumpy terrains on 
>> the net or provide me a sample to begin with ?
>
> .... I did a quick Google, but didn't spot any tutorials, ....
>

But one thing I did come across was a sample scene file by Kirk Andrews at 
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.4ac2c552a7005b411322341f0@news.povray.org%3E/landscapetutorial.pov.txt

that uses a function as a height_field to generate a POV-Ray landscape. 
(I've not tried it myself). That could provide you with a starting point.

Regards,
Chris B.


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From: worldbuilder
Subject: Re: Bumpy terrain with cracks
Date: 9 Nov 2009 22:35:01
Message: <web.4af8decad70510013e3f12d30@news.povray.org>
"Chris B" <nom### [at] nomailcom> wrote:
> "rodv92" <nomail@nomail> wrote in message
> news:web.4ae769e62d989afde03d6d450@news.povray.org...
> > First hello to this newgroup, as a new user i am pleased to meet you.
> > I have trouble making run geomorph under windows since it seems to miss
> > important includes.
> >
>
> I can't help with Geomorph as I've never used it.
>
> >
> > However could you tell me where i can find tutorials on bumpy terrains on
> > the
> > net or provide me a sample to begin with ?
> >
>
> There are quite a few different approaches. I did a quick Google, but didn't
> spot any tutorials, though I had a feeling that Christoph Hormann had done a
> good tutorial on this sort of thing a few years back.
>
> There are some utilities that can generate bumpy terrains as height_fields.
> You can generate height fields using POV-Ray textures. There's a recent
> addition to the Object Collection at
>
http://lib.povray.org/searchcollection/index2.php?objectName=TextureGen&version=1.0&contributorTag=worldbuilder
> that illustrates how to generate height_fields that seamlessly tile
> horizontally. When I saw it I added a little writeup on it here:
> http://lib.povray.org/collection/texturegen/worldbuilder%201.0/texturegen.html.
> Although it looks like it was primarily intended for generating planets and
> asteroids, you could use a crackle pattern with that scene file to generate
> a heightfield with a cracked surface.
>
> If you don't need actual cracks that you can 'look' into, you may be able to
> simulate them using a highly accentuated crackle pattern as a surface
> normal.
>
> Otherwise IsoSurfaces and meshes can be used to generate terrain. I'm
> currently doing some work with the elevation data published by the US
> Geological Survey at http://dds.cr.usgs.gov/srtm/version2_1/SRTM3/Eurasia/
> which contains binary data for every type of landscape on earth. I've
> converted the UK data into mesh2 objects. If that sort of thing interests
> you I'd be happy to share my scripts or convert a small section of data for
> you.
>
> Regards,
> Chris B.

Thanks for mentioning my map generator. There's a new version out, one that also
has color maps and specular maps.


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