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Is there a simple way to create a wall of what is supposed to be quarried
stone? I tried creating individual blocks and stacking them as would a
brick layer, but the entire wall looked to be a single piece of stone with
lines because the stone texture was one continuous pattern. I would
appreciate any help on this. Thanks!
Take care and have a great day....
ciao,
john.
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Mock26 nous apporta ses lumieres en ce 16-04-2007 16:50:
> Is there a simple way to create a wall of what is supposed to be quarried
> stone? I tried creating individual blocks and stacking them as would a
> brick layer, but the entire wall looked to be a single piece of stone with
> lines because the stone texture was one continuous pattern. I would
> appreciate any help on this. Thanks!
> Take care and have a great day....
> ciao,
> john.
You can apply the texture to each block individualy. Another option use some
variation on the cells pattern with a repeat warp.
--
Alain
-------------------------------------------------
Tricks and treachery are the practice of fools, that don't have brains enough to
be honest.
Benjamin Franklin
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As Alain already mentioned: Use a different texture on each block. To
make things easier you can use the same texture but translate it to
different offsets each time:
#include "colors.inc"
#include "stones.inc"
camera {
location <5,0,-10>
look_at x*5
}
light_source { <1,1,-1>*100 rgb 2 }
background { rgb 1 }
// Your texture here
#local MyTexture = texture {
T_Stone10
scale 2
}
#local Block = box {
// Your basic block without texture
<0.02, 0.02, -0.23>, <0.98, 0.48, 0.23>
}
// Random seed
#local S = seed(54890);
#local a = 0;
#while (a < 10)
object {
Block
translate x*a
texture {
// Magic: Randomly translated texture
MyTexture
translate <rand(S),rand(S),rand(S)>*100
}
}
#local a = a + 1;
#end
HTH,
Florian
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