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I need to do something like this:
   AnimatedImage = "imagename" + frame_number + ".png"
   texture {
      pigment { image_map { png Animatedimage } }
   }
So what I'm trying to do is add an animated texture to my scene.  Can this
be done with macros or whatever?
TIA
, Espen
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"Espen" <nomail@nomail> wrote:
> I need to do something like this:
>
>    AnimatedImage = "imagename" + frame_number + ".png"
>
>    texture {
>       pigment { image_map { png Animatedimage } }
>    }
>
> So what I'm trying to do is add an animated texture to my scene.  Can this
> be done with macros or whatever?
>
> TIA
> , Espen
#declare MapName=concat("imagename",str(frame_number,0,0),".png")
Should work.  Make sure frame_number is formatted properly.  Also, the
extension is not explicitly needed, but can be kept if you like it...
-tgq
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"Trevor G Quayle" <Tin### [at] hotmail com> wrote:
>
> #declare MapName=concat("imagename",str(frame_number,0,0),".png")
>
> Should work.  Make sure frame_number is formatted properly.  Also, the
> extension is not explicitly needed, but can be kept if you like it...
>
> -tgq
Thank you. That worked perfectly. :-)
, Espen
 
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Trevor G Quayle wrote:
> 
> #declare MapName=concat("imagename",str(frame_number,0,0),".png")
> 
> Should work.  Make sure frame_number is formatted properly.  Also, the
> extension is not explicitly needed, but can be kept if you like it...
> 
> -tgq
Mmmmm.. Animated bumpmap? :)
-- 
Eero "Aero" Ahonen
   http://www.zbxt.net
      aer### [at] removethis zbxt net invalid
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