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I'm trying to create a texture that combines multiple normal patterns, so of
course I use "average". But the resulting pattern is too shallow, and I
want to make it more pronounced. I've tried various things, but I can't
seem to increase the intensity. Anybody know what I'm doing wrong?
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Actually, I believe my problem may be with the pattern that I'm using. I'm
using facets, and after checking the documentation I haven't found a way to
increase the intensity of the facets for a normal.
I'm trying to have a texture that has large facets, but with smaller facets
between. So I averaged a large facet normal and small facet normal, but in
the result the facets are so faint you can hardly see either of them.
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"Kirk Andrews" <kir### [at] hotmailcom> wrote in message
news:web.457f88ebb76ee1819033e1160@news.povray.org...
>
> I'm trying to have a texture that has large facets, but with smaller
> facets
> between. So I averaged a large facet normal and small facet normal, but
> in
> the result the facets are so faint you can hardly see either of them.
>
I don't know if it would be of any use in your circumstances, but I've found
that for flat surfaces it can be effective to scale the normal in a
direction at right angles to the surface. I've included a simple but extreme
example below.
camera {location <0,1,-1>}
light_source { <1, 20, -20> color rgb 1}
plane {y,0 rotate z*0.001
texture {
pigment {color rgb 1}
normal {granite}
}
}
plane {y,0 rotate -z*0.001
texture {
pigment {color rgb 1}
normal {granite scale <1,10,1>}
}
}
Regards,
Chris B.
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Kirk Andrews nous apporta ses lumieres en ce 13-12-2006 00:00:
> Actually, I believe my problem may be with the pattern that I'm using. I'm
> using facets, and after checking the documentation I haven't found a way to
> increase the intensity of the facets for a normal.
>
> I'm trying to have a texture that has large facets, but with smaller facets
> between. So I averaged a large facet normal and small facet normal, but in
> the result the facets are so faint you can hardly see either of them.
>
>
>
>
Try increasing the ponderation factor for the large patern.
normal_map{[2 facets][1facets scale 0.1]}
This will double the weight of the large scale pattern.
--
Alain
-------------------------------------------------
"The fact that windows is one of the most popular ways to operate a computer
means that evolution has made a general fuckup and our race is doomed."
-- Anon.
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Well you can do this:
normal {
average 200 //this scales the bumps a lot, default is 1
normal_map {
etc.
}
}
Or you can use bump_scale ... anywhere to have the same effect.
Not sure if it affects facets.
Also accuracy is worth tweaking, since normals sometimes appear a but wrong
because it's sampling them inaccurately, so a smaller accuracy value can
produce sharper edges but sometimes makes it look worse. Though again I'm
not sure if this affects facets.
--
Tek
http://evilsuperbrain.com
"Kirk Andrews" <kir### [at] hotmailcom> wrote in message
news:web.457f88ebb76ee1819033e1160@news.povray.org...
> Actually, I believe my problem may be with the pattern that I'm using.
> I'm
> using facets, and after checking the documentation I haven't found a way
> to
> increase the intensity of the facets for a normal.
>
> I'm trying to have a texture that has large facets, but with smaller
> facets
> between. So I averaged a large facet normal and small facet normal, but
> in
> the result the facets are so faint you can hardly see either of them.
>
>
>
>
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Correction, I mean bump_size.
--
Tek
http://evilsuperbrain.com
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:457ff2bc$1@news.povray.org...
> Well you can do this:
> normal {
> average 200 //this scales the bumps a lot, default is 1
> normal_map {
> etc.
> }
> }
>
> Or you can use bump_scale ... anywhere to have the same effect.
> Not sure if it affects facets.
>
> Also accuracy is worth tweaking, since normals sometimes appear a but
> wrong because it's sampling them inaccurately, so a smaller accuracy value
> can produce sharper edges but sometimes makes it look worse. Though again
> I'm not sure if this affects facets.
>
> --
> Tek
> http://evilsuperbrain.com
>
> "Kirk Andrews" <kir### [at] hotmailcom> wrote in message
> news:web.457f88ebb76ee1819033e1160@news.povray.org...
>> Actually, I believe my problem may be with the pattern that I'm using.
>> I'm
>> using facets, and after checking the documentation I haven't found a way
>> to
>> increase the intensity of the facets for a normal.
>>
>> I'm trying to have a texture that has large facets, but with smaller
>> facets
>> between. So I averaged a large facet normal and small facet normal, but
>> in
>> the result the facets are so faint you can hardly see either of them.
>>
>>
>>
>>
>
>
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"Kirk Andrews" <kir### [at] hotmailcom> wrote:
> Actually, I believe my problem may be with the pattern that I'm using. I'm
> using facets, and after checking the documentation I haven't found a way to
> increase the intensity of the facets for a normal.
have you tried
facets coords 2
or something?
the facets pattern has two keywords which control its size, take a look at
the documentation...
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