Hi,
It's possible to make tiles as beautiful as this...
http://news.povray.org/web.453705254259a6395c4e856a0%40news.povray.org
.... just using a bump_map?
I tried with this file...
http://www.noctua-graphics.de/images/download/tex/tiles/tilebump.jpg
.... and this pov code:
texture
{
pigment { rgb 1 }
finish {
diffuse 0.9 ambient 0.0
specular .8 roughness .01
reflection { 0.05,.1 falloff 2 exponent .8 }
}
normal { uv_mapping bump_map { jpeg "c:tilebump.jpg" bump_size 10 } }
}
Thks,
JSR.
"JSR" <jsr### [at] gmailcom> wrote in message
news:web.4540c259c924118ad8ef73430@news.povray.org...
> Hi,> It's possible to make tiles as beautiful as this...> http://news.povray.org/web.453705254259a6395c4e856a0%40news.povray.org> .... just using a bump_map?
I don't see why not.
>> I tried with this file...> http://www.noctua-graphics.de/images/download/tex/tiles/tilebump.jpg
And what was the result?
> .... and this pov code:> texture> {> pigment { rgb 1 }> finish {> diffuse 0.9 ambient 0.0> specular .8 roughness .01> reflection { 0.05,.1 falloff 2 exponent .8 }> }> normal { uv_mapping bump_map { jpeg "c:tilebump.jpg" bump_size 10 } }> }
I don't think you need the "c:" before tilebump.jpg.
~Steve~
>> Thks,>> JSR.>>
"JSR" <jsr### [at] gmailcom> wrote:
there are so many different ways to create great textures. experimentation
is the mother of all ideas...
try this, for instance:
texture {
pigment { rgb .8 }
normal { average
normal_map {
[.7 gradient x bump_size (-.8) translate .5*x slope_map {[0 0][.98 0][.98
1][1 .6]} ]
[.7 gradient y bump_size (-.8) translate .5*y turbulence .002 scale x*.1
slope_map {[0 0][.99 0][.98 1][1 1]} ]
[1 quilted control0 .2 control1 .2 bump_size (.6) translate .5*(x+y)
slope_map {[0 0][.98 0][.98 1][1 .6]}]
}
}
finish { ambient .3 diffuse .2 specular .3 roughness .1 }
}
looks decent as a quick hack, but in need for more tweaking...