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I only have a single sphere to which I applied the Glass texture and it just
appears as black. I've followed other "transparent object" tutorials and
they appeared as black too. I've tried raising max_trace_level but that
didn't help.
/////////////////////////////
#include "colors.inc"
#include "textures.inc"
light_source {
<0, 25, 5>
color White
}
camera {
location <0, 0,-2>
look_at <0, 0, 0>
}
global_settings {
ambient_light
// max_trace_level 100
}
background {
Gray80
}
sphere {
0, 0.5
texture {
Glass
}
}
//////////////////////
In case it's useful, I'm using Version 3.6 on WinXP SP2.
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"robart" <rob### [at] tpgcomau> wrote:
> I only have a single sphere to which I applied the Glass texture and it just
> appears as black. I've followed other "transparent object" tutorials and
> they appeared as black too. I've tried raising max_trace_level but that
> didn't help.
>
What you need is something else in your scene. So you can see the
transparency of the sphere. for example add a sky sphere.
sky_sphere {
pigment {
gradient y
color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] }
}
}
Stephen
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its normal ...the texture Glass is a bit dark and transparency is at 0.7...
On main scene it will be a little dark
The Glass2 is more transparent that the Glass texture
Glass3 is Crystal like ..
news:web.452a2519bf591dffeddc22b50@news.povray.org...
> I only have a single sphere to which I applied the Glass texture and it
just
> appears as black. I've followed other "transparent object" tutorials and
> they appeared as black too. I've tried raising max_trace_level but that
> didn't help.
>
> /////////////////////////////
> #include "colors.inc"
> #include "textures.inc"
>
> light_source {
> <0, 25, 5>
> color White
> }
>
>
> camera {
> location <0, 0,-2>
> look_at <0, 0, 0>
> }
>
> global_settings {
> ambient_light
> // max_trace_level 100
> }
>
> background {
> Gray80
> }
>
> sphere {
> 0, 0.5
> texture {
> Glass
> }
> }
> //////////////////////
> In case it's useful, I'm using Version 3.6 on WinXP SP2.
>
>
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robart wrote:
>I only have a single sphere to which I applied the Glass texture and it just
>appears as black. I've followed other "transparent object" tutorials and
>they appeared as black too. I've tried raising max_trace_level but that
>didn't help.
>
>/////////////////////////////
>#include "colors.inc"
>#include "textures.inc"
>
>light_source {
> <0, 25, 5>
> color White
>}
>
>
>camera {
> location <0, 0,-2>
> look_at <0, 0, 0>
>}
>
>global_settings {
> ambient_light
>// max_trace_level 100
>}
>
>background {
> Gray80
>}
>
>sphere {
> 0, 0.5
> texture {
> Glass
> }
>}
>//////////////////////
>In case it's useful, I'm using Version 3.6 on WinXP SP2.
>
>
>
>
This is off-topic for your question, but I notice that you have
"ambient_light" without any color value in your global_settings. Were
you perhaps trying to adjust the overall brightness of your scene? If
that's the case, you might need to use "assumed_gamma" instead. (On my
PC, for example, scenes tend to come out much too dark unless I use
"assumed_gamma 1.0" or thereabouts.)
Hope this is of some use!
--Sherry Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
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robart nous apporta ses lumieres en ce 09/10/2006 06:35:
> I only have a single sphere to which I applied the Glass texture and it just
> appears as black. I've followed other "transparent object" tutorials and
> they appeared as black too. I've tried raising max_trace_level but that
> didn't help.
>
> /////////////////////////////
> #include "colors.inc"
> #include "textures.inc"
>
> light_source {
> <0, 25, 5>
> color White
> }
>
>
> camera {
> location <0, 0,-2>
> look_at <0, 0, 0>
> }
>
> global_settings {
> ambient_light
> // max_trace_level 100
> }
>
> background {
> Gray80
> }
>
> sphere {
> 0, 0.5
> texture {
> Glass
> }
> }
> //////////////////////
> In case it's useful, I'm using Version 3.6 on WinXP SP2.
>
>
Do you have changed the quality setting? Set that to low and transparency are
ignored and tend to render dark or black.
ambient_light in global_settings is used to change the overall tint of the
ambient part of the finish, usualy beter not to use at all.
--
Alain
-------------------------------------------------
Don't cry because it is over, smile because it happened.
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Oh, I must have left ambient_light in there when I copied and pasted from
other scenes.
Alain was right. I checked my POVRAY.INI file and Quality=4, though I don't
ever remember setting it to that...
Thanks everyone for your help.
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robart nous apporta ses lumieres en ce 10/10/2006 02:17:
> Oh, I must have left ambient_light in there when I copied and pasted from
> other scenes.
>
> Alain was right. I checked my POVRAY.INI file and Quality=4, though I don't
> ever remember setting it to that...
>
> Thanks everyone for your help.
>
>
Maybe you used some other programm that set it to 4 for a test render, and it
did'nt set it back after it finished.
--
Alain
-------------------------------------------------
To define recursion, we must first define recursion.
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