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Render the following and then can someone tell me why the wall is visible
when behind the media.
#include "colors.inc"
camera {
location <-2, 0, -3>
look_at <0,1, 0>
}
light_source { <0,10, 0>
color rgb <1,1,1>}
box{ <-1,-.6,-1>, <1,9.5,1> pigment { rgbf <1,1,1,1> } hollow interior
{ media
{ emission rgb <0,.1,.2>}
}
}
difference{
box{ <-1000,9.5,-1000>, <1000,9.6,1000> pigment {Black}
}
box{ <-1,9.4,-1>, <1,10,1> pigment {Black}
}
}
box{ <0,-100,50>, <30,0,51>
pigment {rgb <1,1,1>}
}
thanks for any help.
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mine nous apporta ses lumieres en ce 27/07/2006 05:27:
> "Charles C" <nomail@nomail> wrote:
>> Because the media is clear of course, and the box has it's own ambience by
>> default.... Try giving it ambient 0. Or what effect are you going for with
>> that wall? Also btw I now have a really cool picture of an eerie blue
>> light shining down on my reference axis... Thanks.
>>
>> Charles
>>
>> "mine" <nomail@nomail> wrote:
>
> I gave the box in the background an ambient of 0 and that "got rid of it".
> but what I don't get is if the light was coming from the media, why wasn't
> the whole box blue? I did that pic as a demo of the prob I had in another
> pic i'm doing. The other pic has a blue light just like that but it shines
> on a platform. I'm still experimenting with the other pic.
>
>
>
There is no light comming from the media as your scene is now.
If you want the media to illuminate the scene, you need a radiosity scene and
turn on the media for radiosity prupose.
Add a media block in the global_settings containing at least "media on". All
radiosity parameters are optional and have default values.
--
Alain
-------------------------------------------------
Wiccan: An it harm none, let shit happen.
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Alain nous apporta ses lumieres en ce 27/07/2006 22:18:
> mine nous apporta ses lumieres en ce 27/07/2006 05:27:
>> "Charles C" <nomail@nomail> wrote:
>> I gave the box in the background an ambient of 0 and that "got rid of
>> it".
>> but what I don't get is if the light was coming from the media, why
>> wasn't
>> the whole box blue? I did that pic as a demo of the prob I had in another
>> pic i'm doing. The other pic has a blue light just like that but it
>> shines
>> on a platform. I'm still experimenting with the other pic.
> There is no light comming from the media as your scene is now.
> If you want the media to illuminate the scene, you need a radiosity
> scene and turn on the media for radiosity prupose.
> Add a media block in the global_settings containing at least "media on".
> All radiosity parameters are optional and have default values.
Excuse me, it should have been "radiosity block" instead of "media block"
--
Alain
-------------------------------------------------
You are always doing something marginal when the boss drops by your desk.
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Just for clarity, Mine was the one asking, not me... ;-)
Charles
Alain <ele### [at] netscapenet> wrote:
> Alain nous apporta ses lumieres en ce 27/07/2006 22:18:
> > mine nous apporta ses lumieres en ce 27/07/2006 05:27:
> >> "Charles C" <nomail@nomail> wrote:
>
>
>
> >> I gave the box in the background an ambient of 0 and that "got rid of
> >> it".
> >> but what I don't get is if the light was coming from the media, why
> >> wasn't
> >> the whole box blue? I did that pic as a demo of the prob I had in another
> >> pic i'm doing. The other pic has a blue light just like that but it
> >> shines
> >> on a platform. I'm still experimenting with the other pic.
>
>
>
> > There is no light comming from the media as your scene is now.
> > If you want the media to illuminate the scene, you need a radiosity
> > scene and turn on the media for radiosity prupose.
> > Add a media block in the global_settings containing at least "media on".
> > All radiosity parameters are optional and have default values.
>
> Excuse me, it should have been "radiosity block" instead of "media block"
>
> --
> Alain
> -------------------------------------------------
> You are always doing something marginal when the boss drops by your desk.
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