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Please I want to create some ceramic tiles for a swimming pool.
I would like to create one with a bevelled edge and then I
think I can figure out how to repeat the pattern, Whats the
best method for creating a smooth bevelled edge.
thanks
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In article <web.4495063d838dec754278bffc0@news.povray.org>,
"tommy thompson" <nomail@nomail> wrote:
>Please I want to create some ceramic tiles for a swimming pool.
>I would like to create one with a bevelled edge and then I
>think I can figure out how to repeat the pattern, Whats the
>best method for creating a smooth bevelled edge.
>thanks
I had positive Experience with the hyperellipsoid, e.g.:
#include "colors.inc"
camera
{
location <-10,75,-100>
look_at <0,0,0>
}
light_source
{
<300,600,-100>
color rgb <1,1,1>
}
plane
{
y,-15
pigment
{
Silver
}
}
superellipsoid
{
<0.1, 0.25>
texture
{
pigment
{
color NeonPink
}
}
rotate 90*x
scale <20, 1, 20>
}
For the real thing, you have to adapt the scaling and - caertainly - the
finish.
Best regards,
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"=?ISO-8859-1?Q?G=FCnther?= Dietrich" <gue### [at] despammedcom>
wrote:
> In article <web.4495063d838dec754278bffc0@news.povray.org>,
> "tommy thompson" <nomail@nomail> wrote:
>
> >Please I want to create some ceramic tiles for a swimming pool.
> >I would like to create one with a bevelled edge and then I
> >think I can figure out how to repeat the pattern, Whats the
> >best method for creating a smooth bevelled edge.
> >thanks
>
> I had positive Experience with the hyperellipsoid, e.g.:
>
> #include "colors.inc"
>
> camera
> {
> location <-10,75,-100>
> look_at <0,0,0>
> }
>
> light_source
> {
> <300,600,-100>
> color rgb <1,1,1>
> }
>
> plane
> {
> y,-15
> pigment
> {
> Silver
> }
> }
>
> superellipsoid
> {
> <0.1, 0.25>
> texture
> {
> pigment
> {
> color NeonPink
> }
> }
> rotate 90*x
> scale <20, 1, 20>
> }
>
>
> For the real thing, you have to adapt the scaling and - caertainly - the
> finish.
>
>
>
> Best regards,
>
success ;-)
It works well I can change the surface to look like glazed ceramic, I now
need to repeat the pattern.
Will go and read some more instuctions.
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"tommy thompson" <nomail@nomail> wrote:
> success ;-)
Thanks for the feedback.
> It works well I can change the surface to look like glazed ceramic, I now
>need to repeat the pattern.
>Will go and read some more instuctions.
You might try something like this:
// Floor with tiles
union
{
// tiles
#declare stepwidth = 0.15 // gives a tile grid of 0.15m x 0.15m
#declare x_ = -1.2
#while (x_ <= 1.2)
#declare z_ = -2.55
#while (z_ <= 2.55)
superellipsoid
{
<0.1, 0.1>
scale <0.073, 0.004, 0.073>
pigment
{
White_Marble
scale 0.12
// create a bit of 'randomness' for the tile patterns
translate <-x_, z_, 0>
}
finish
{
phong 1
phong_size 50
reflection .35
}
translate <x_, 0, z_>
}
#declare z_ = z_ + stepwidth
#end
#declare x_ = x_ + stepwidth
#end
// Joint compound to fill the gaps between the tiles
box
{
<-1.175, 0, -2.55>, <1.175, 0.0035, 2.55>
pigment
{
Silver * 0.8
}
}
}
Units are meters, the floor space is 2.35m x 5.10m (bathroom in a real
existing old building).
Best regards,
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It reminds of a bathroom I used to know,
I'm going to try and add a texture using a .png
image.I,ve managed to get a picture onto the tile
I want to create the kind of textured tile
you find about swimming pools.
> Tommy T
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