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I'm trying to render a large file (337 MB), and I get this error message:
Parse Error: Out of memory. Cannot allocate 272 bytes for pattern
transform.
File Ca2+Surface.pov line 4827159
I'm on a Mac G5 w/ dual 2.5's, 1.5 GB RAM running OS 10.3.9
Can anyone interpret this for me?
Thanks.
Here's more information from the Message window
Parsing Options
Input file: Ca2+ Surface:Ca2+Surface.pov (compatible to version 3.60)
Remove bounds........On Split unions.........On
Library paths:
Output Options
Image resolution 1280 by 960 (rows 0 to 960, columns 0 to 1280).
Output file: Ca2+Surface.pict, 24 bpp (system format)
Graphic display.....On (gamma: 1.8)
Mosaic preview.......Off
CPU usage histogram.Off
Continued trace......Off
Tracing Options
Quality: 9
Bounding boxes......On Bounding threshold: 1
Light Buffer.........On Vista Buffer.........On Draw Vista
Buffer....Off
Antialiasing........On (Method 2, Threshold 0.300, Depth 2, Jitter 1.00)
Radiosity............Off
Animation Options
Clock value.... 0.000 (Animation off)
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"Greg Williams" <gre### [at] comcastnet> wrote:
> I'm trying to render a large file (337 MB), and I get this error message:
>
> Parse Error: Out of memory. Cannot allocate 272 bytes for pattern
> transform.
> File Ca2+Surface.pov line 4827159
When POV parses a file, it has to put its interpretation in the memory. This
can take up a lot of memory, especially if you have a 337 MB file as you
say. The message is saying that you're out.
I'm not sure how you would go about clearing up more memory though...
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curtmack nous apporta ses lumieres en ce 20/07/2006 12:35:
> "Greg Williams" <gre### [at] comcastnet> wrote:
>> I'm trying to render a large file (337 MB), and I get this error message:
>>
>> Parse Error: Out of memory. Cannot allocate 272 bytes for pattern
>> transform.
>> File Ca2+Surface.pov line 4827159
>
>
> When POV parses a file, it has to put its interpretation in the memory. This
> can take up a lot of memory, especially if you have a 337 MB file as you
> say. The message is saying that you're out.
>
> I'm not sure how you would go about clearing up more memory though...
>
>
Install as much RAM as you can.
Increase the maximum amount of swap file available. Can enable to render the
scene, but it will be slow as hell.
If the memory usage get to close to 2 Gig on windows, maybe 3 if properly
configured (almost 4 Gig on Linux), switching to a 64 bits processor with a 64
bits OS may become the only viable solution.
--
Alain
-------------------------------------------------
Important letters that contain no errors will develop errors in the mail.
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